Enterprise Bay Debate
Bays will substantially inform the progress of GDI's orbital infrastructure and system development. While functions that are not met by bays are likely to see other projects to address them later on, bays are jump starts and some bay combinations offer significant legs up on future projects.
-[ ] Military Bay
Converting the open slot to military production offers significant developmental potential due to the ability to do large amounts of manufacturing without the stresses of gravity interfering with the process. While not everything will be aided by such a construction, this will make the OSRCT significantly less dependent on massed fusion launches from ground support facilities.
(Progress 0/450: 20 resources per die)
- Significantly improved OSRCT forces
- Orbital drop Mammoth and Predator
- Focus on conventional manufacturing in orbit.
- Will require importing significant numbers of parts.
- Militarists, Initiative First, Homeland all strongly support.
-[ ] Advanced Materials Bay
Across a wide selection of fields within materials science, the ability to make objects in microgravity has significant implications, ranging from optics and large-scale crystals, to alloys and composites. While small-scale production as done in such a bay will be of limited overall use, it is likely to heavily inform future projects.
(Progress 0/400: 20 resources per die) (+8 Capital Goods)
- Synergizes with all other bays, but not as well as some other combinations.
- Improves performance of high tech systems.
- Will marginally increase STU consumption. See Jevons Paradox.
- Few strong political opinions.
-[ ] Satellite Bay
Most satellites are very low-density constructions, with much of their bulk composed of materials such as foamed aluminum or layers of foil. By specializing the Enterprise towards building these units, there are significant cost savings due to being able to haul up materials by the ton, rather than having to figure out how to fit them into a launch. Additionally the satellites themselves will be significantly more refined, as they do not need to undergo the difficulties of a chemical or fusion launch.
(Progress 0/400: 20 resources per die) (Discounts Satellites by 20 points)
- Helps probes, ion cannons, laser satellites.
- Can work for sending various small scale orbital assets to other worlds.
- Is built with large scale satellite constellations in mind.
- Supported by the Militarists
-[ ] Station Bay
The largest limitations on the size of a station are the dimensions of the Leopards and Unions doing the construction. For example, there is significant use of ten meter struts on both stations, rather than longer ones that can take greater loads per kilogram. This in turn means that there are thousands upon thousands of joins, adding hundreds of tons of material that do not need to be there. Building a dedicated bay for building large scale station components will both increase the strength of the stations, and substantially decrease their costs.
(Progress 0/400: 20 resources per die) (-1 Capital Goods) (Discounts stations by 10 points)
- Makes stations cheaper. Is kind of it. Relatively limited synergies.
- Supported by Starbound and Developmentalists
- 10+20+40+80+160 for 310 points of discount for from scratch five stage stations.
-[ ] Gravitic Shipyard
With the exception of GDIS Pathfinder, GDI cannot effectively reach beyond the Moon in a reasonable amount of time. While the throughput of a fusion craft is higher within that boundary, attempts to exploit Martian and Belt resources – let alone materials beyond the Belt – require the construction and maintenance of dozens of gravitic drive ships capable of long range transits. While still too limited in acceleration to move people and materials off earth, the same problem certainly does not apply to many of the other areas of interest in the solar system.
(Progress 0/450: 30 resources per die) (-2 STU, -1 Capital Goods)
- Focus on long range exploration
- Ships are very fast over long distances, more limited over short ones. Pretty much anything that requires multiple significant transfers is going to be faster.
- Currently manage half a gravity of acceleration, likely future redesigns to get more acceleration.
- Starbound and Militarist interests.
-[ ] Fusion Shipyard
Currently, all GDI fusion craft are designed with the ability to climb out of the Earth's gravity well as a core function. However, with the Moon and beyond as goals of GDI's space program, the need for substantial numbers of heavy transit vessels is critical. Large fusion tenders, either in short-legged manned, or long-legged unmanned designs, can serve to fill key niches as part of a set of transport solutions across the solar system.
(Progress 0/500: 20 resources per die)
- I like big ships and I cannot lie.
- Container ships in space.
- Mostly orbiter only designs
- Best for Lunar operations.
- Can do Mars.
- Transmartian operations become increasingly difficult.
- Developmentalist core interest.
Vote for as many as you would like, top three vote winners will be selected.
Four hours moratorium for discussion