Shields are mostly wood, with a bit of leather or metal on top.[X] Leatherworking (Includes light armor and clothing)
I guess leather is fine, we probably want to make a shield too, though. Which I don't think should be leather unless we use some kind of supernatural leather for it.
They're stab/slash resistant, with greater resistance with more layers of material, AFAIK.If this works, then I'll vote for it. I don't know much about this. Are these fabrics and meshes also useful against knives, swords, probably claws?
[X] Jewelry-making (includes polishing and cutting gems; working with precious metals)
[X] Tailoring/Dressmaking
Edit: Though we definitely should include iron and steel due to iron being good against fairy stuff.
For that matter once we are more setup we could make a carbon nanotube undersuit.They're stab/slash resistant, with greater resistance with more layers of material, AFAIK.
They're considerably better against ballistic weapons than archaic armor, and I think that's where we'll see more danger. The bad guys in DF don't why away from using firearms, and while our martial skill is significant and makes it possible for us to avoid or mitigate melee damage, I don't know how much that helps us against ranged threats. We're not like Harry or most other wizards, we can't just bust out a force field when someone opens up on us with an uzi, or worse.
We can make our underarmor easily concealable , but also make something heavier with thicker layers and pockets for steel inserts to further protect vital areas.
This isn't THAT bad for, us due to this:They're considerably better against ballistic weapons than archaic armor, and I think that's where we'll see more danger. The bad guys in DF don't why away from using firearms, and while our martial skill is significant and makes it possible for us to avoid or mitigate melee damage, I don't know how much that helps us against ranged threats. We're not like Harry or most other wizards, we can't just bust out a force field when someone opens up on us with an uzi, or worse.
Parrying and Blocking said:In the Storyteller system, blocking and parrying are
two distinct mechanics that mostly work the same. Par-
rying is done with Melee, blocking with Brawl. Unlike
other beings, the Exalted may attempt to parry ranged at-
tacks. Yes, you can even parry bullets. If you give yourself
super-tough hands that won't be destroyed on contact
with a sword or shotgun slug by using something like
Invulnerable Skin of Bronze, you can block them too.
inspiration bubbles in your soul like tar from some antediluvian well.
That is good to know, but the armor can provide protection even when we're not aware an attack is coming. That's most of the reason I want armor we can wear all the time, rather than heavy stuff we can only reasonably expect to use when we are knowingly heading for a fight.This isn't THAT bad for, us due to this:
It's mostly useful if we haven't drawn our sword yet.
We can parry bullets with our sword. Or just dodge.They're considerably better against ballistic weapons than archaic armor, and I think that's where we'll see more danger. The bad guys in DF don't why away from using firearms, and while our martial skill is significant and makes it possible for us to avoid or mitigate melee damage, I don't know how much that helps us against ranged threats. We're not like Harry or most other wizards, we can't just bust out a force field when someone opens up on us with an uzi, or worse.
I am not sure how this works mechanically.That is good to know, but the armor can provide protection even when we're not aware an attack is coming. That's most of the reason I want armor we can wear all the time, rather than heavy stuff we can only reasonably expect to use when we are knowingly heading for a fight.
Hopefully we get to headbutt + Green sun Nimbus flare at some pointYeah that's pretty good. We should probably put in some iron mesh or something, though. Just to fuck over faeries who may try grappling or brawling against us.
So they'd have to touch it.
Actually, that stuff is supposedly pretty simple and the raw materials are as easy to source as anything we could ever want. IIRC, the single largest hurdle for making anything useful out of it has always been manufacturing it in practical quantities.For that matter once we are more setup we could make a carbon nanotube undersuit.
That seems like a failing of the rules mechanics, one that we should maybe ask @DragonParadox to address. There are absolutely forms of concealed, light weight body armor on the market right now that are no more restrictive than a leather jacket, and we should be able to make it with our Exalted BS.@Goldfish The problem with armor is this, from ExWoD page 309:
A Biker-Jacket adds 1 point of armor. That's already obivous and leathery, but we can wear it as part of our normal look.
It protects us a bit, looks good and makes it harder to notice how cold we are.
Literally everything stronger, that gives more than 1 Dot of armor, has an attached Dexterity-penalty, which is terrible for us.
That goes for Kevlar, Flak Wests, breastplates or even just reinforced clothing.
So a good, strong leather-jacket is literally the mechanically best option for us, everything else offering slightly more protection at the cost of messing up our offensive and defensive options all at once.
Actually, that stuff is supposedly pretty simple and the raw materials are as easy to source as anything we could ever want. IIRC, the single largest hurdle for making anything useful out of it has always been manufacturing it in practical quantities.
But we have magic Essence-based super tools. @DragonParadox, could Molly use the tool Charm to create something that spins out CNT fiber to produce thread and cloth? And if so, would a Tailoring specialty be enough to work with it?
That seems like a failing of the rules mechanics, one that we should maybe ask @DragonParadox to address. There are absolutely forms of concealed, light weight body armor on the market right now that are no more restrictive than a leather jacket, and we should be able to make it with our Exalted BS.
It's the same in V20.That seems like a failing of the rules mechanics, one that we should maybe ask DragonParadox to address. There are absolutely forms of concealed, light weight body armor on the market right now that are no more restrictive than a leather jacket, and we should be able to make it with our Exalted BS.
We can make better stuff with the alternate crafting rules DP posted.@Goldfish The problem with armor is this, from ExWoD page 309:
A Biker-Jacket adds 1 point of armor. That's already obivous and leathery, but we can wear it as part of our normal look.
It protects us a bit, looks good and makes it harder to notice how cold we are.
Literally everything stronger, that gives more than 1 Dot of armor, has an attached Dexterity-penalty, which is terrible for us.
That goes for Kevlar, Flak Wests, breastplates or even just reinforced clothing.
So a good, strong leather-jacket is literally the mechanically best option for us, everything else offering slightly more protection at the cost of messing up our offensive and defensive options all at once.
Their is a spell for that actually Air Blessing, reduces armor weight and dex cost by 1.It's the same in V20.
You don't get more than 1 die of soak without paying for it, either with Dexterity or by investing into supernatural toughness.
Which is something every non-mortal denizen of the WoD can do, so it balances out okay.
It's the same in V20.
You don't get more than 1 die of soak without paying for it, either with Dexterity or by investing into supernatural toughness.
Which is something every non-mortal denizen of the WoD can do, so it balances out okay.
We can make better stuff with the alternate crafting rules DP posted.
Albeit with magic I am fairly certain?
And then we are back to "invest in supernatural powers".Their is a spell for that actually Air Blessing, reduces armor weight and dex cost by 1.