Green Flame Rising (Exalted vs Dresden Files)

Yeah that's pretty good. We should probably put in some iron mesh or something, though. Just to fuck over faeries who may try grappling or brawling against us.

So they'd have to touch it.
 
[X] Leatherworking (Includes light armor and clothing)

I guess leather is fine, we probably want to make a shield too, though. Which I don't think should be leather unless we use some kind of supernatural leather for it.
Shields are mostly wood, with a bit of leather or metal on top.

If someone triest to tell you they are using a full-iron shield, they are either messing with you or they are something very superhuman.
 
If this works, then I'll vote for it. I don't know much about this. Are these fabrics and meshes also useful against knives, swords, probably claws?
[X] Jewelry-making (includes polishing and cutting gems; working with precious metals)
[X] Tailoring/Dressmaking

Edit: Though we definitely should include iron and steel due to iron being good against fairy stuff.
They're stab/slash resistant, with greater resistance with more layers of material, AFAIK.

They're considerably better against ballistic weapons than archaic armor, and I think that's where we'll see more danger. The bad guys in DF don't shy away from using firearms, and while our martial skill is significant and makes it possible for us to avoid or mitigate melee damage, I don't know how much that helps us against ranged threats. We're not like Harry or most other wizards, we can't just bust out a force field when someone opens up on us with an uzi, or worse.

We can make our underarmor easily concealable , but also make something heavier with thicker layers and pockets for steel inserts to further protect vital areas.
 
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They're stab/slash resistant, with greater resistance with more layers of material, AFAIK.

They're considerably better against ballistic weapons than archaic armor, and I think that's where we'll see more danger. The bad guys in DF don't why away from using firearms, and while our martial skill is significant and makes it possible for us to avoid or mitigate melee damage, I don't know how much that helps us against ranged threats. We're not like Harry or most other wizards, we can't just bust out a force field when someone opens up on us with an uzi, or worse.

We can make our underarmor easily concealable , but also make something heavier with thicker layers and pockets for steel inserts to further protect vital areas.
For that matter once we are more setup we could make a carbon nanotube undersuit.
 
They're considerably better against ballistic weapons than archaic armor, and I think that's where we'll see more danger. The bad guys in DF don't why away from using firearms, and while our martial skill is significant and makes it possible for us to avoid or mitigate melee damage, I don't know how much that helps us against ranged threats. We're not like Harry or most other wizards, we can't just bust out a force field when someone opens up on us with an uzi, or worse.
This isn't THAT bad for, us due to this:
Parrying and Blocking said:
In the Storyteller system, blocking and parrying are
two distinct mechanics that mostly work the same. Par-
rying is done with Melee, blocking with Brawl. Unlike
other beings, the Exalted may attempt to parry ranged at-
tacks. Yes, you can even parry bullets. If you give yourself
super-tough hands that won't be destroyed on contact
with a sword or shotgun slug by using something like
Invulnerable Skin of Bronze, you can block them too.

It's mostly useful if we haven't drawn our sword yet.
 
This isn't THAT bad for, us due to this:

It's mostly useful if we haven't drawn our sword yet.
That is good to know, but the armor can provide protection even when we're not aware an attack is coming. That's most of the reason I want armor we can wear all the time, rather than heavy stuff we can only reasonably expect to use when we are knowingly heading for a fight.
 
They're considerably better against ballistic weapons than archaic armor, and I think that's where we'll see more danger. The bad guys in DF don't why away from using firearms, and while our martial skill is significant and makes it possible for us to avoid or mitigate melee damage, I don't know how much that helps us against ranged threats. We're not like Harry or most other wizards, we can't just bust out a force field when someone opens up on us with an uzi, or worse.
We can parry bullets with our sword. Or just dodge.
That's explicitly a feature of all Exalted.

Also more soak would help of course.
A regular pistol or SMG has 4 Dice basic damage (modified by over-successes on the attack-roll, like a melee weapon, I think).
Right now that hurts, but with some Armor and our Viridian Exoskeleton we can get 8 or 9 soak-dice, so each individual bullet has low odds of hitting us.

Shooting in full auto at us does give a lot of extra-dice, but also increases the difficulty of the shot, so that balances mostly out.

In short, if we decide to take a full action of defence and roll our DEX+Melee with Exellency, then the chance of mortal shooters hitting us is minimal.
If we attack instead, we need some more soak to reliably survive long enough to start taking heads and should start getting another defensive Charm.
 
That is good to know, but the armor can provide protection even when we're not aware an attack is coming. That's most of the reason I want armor we can wear all the time, rather than heavy stuff we can only reasonably expect to use when we are knowingly heading for a fight.
I am not sure how this works mechanically.

I agree with going in this direction, just saying.

Since mechanically the soak dice of the armour are added to your soak dice pool, I don't think there is a thing where you get more soak or less for certain kinds of armour, if they give the same amount of soak dice.

I could see ballistic armour reducing soak difficulty against bullets, though.

Edit: VDE would be very good and would stack with armour if its like underarmor, but I am still advocating for Essence 2 before anything.
 
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For that matter once we are more setup we could make a carbon nanotube undersuit.
Actually, that stuff is supposedly pretty simple and the raw materials are as easy to source as anything we could ever want. IIRC, the single largest hurdle for making anything useful out of it has always been manufacturing it in practical quantities.

But we have magic Essence-based super tools. @DragonParadox, could Molly use the tool Charm to create something that spins out CNT fiber to produce thread and cloth? And if so, would a Tailoring specialty be enough to work with it?
 
@Goldfish The problem with armor is this, from ExWoD page 309:

A Biker-Jacket adds 1 point of armor. That's already obivous and leathery, but we can wear it as part of our normal look.
It protects us a bit, looks good and makes it harder to notice how cold we are.

Literally everything stronger, that gives more than 1 Dot of armor, has an attached Dexterity-penalty, which is terrible for us.
That goes for Kevlar, Flak Wests, breastplates or even just reinforced clothing.

So a good, strong leather-jacket is literally the mechanically best option for us, everything else offering slightly more protection at the cost of messing up our offensive and defensive options all at once.
 
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Yeah, this is why Viridian Legend Exoskeleton is so good.

Gives us (highest of STR, CHA or STA) soak with zero penalties for the scene.

It just needs a mote of Essence, which is why I wouldn't support buying it first before Essence, as we couldn't use both it and Excellency at once, and our Exce is also short due to Essence rating.

Edit: We could get some houserules I guess. Being balanced by also buffing other people who use such. Otherwise its 1 soak armor or we tank our Parry and attack pool
 
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@Goldfish The problem with armor is this, from ExWoD page 309:

A Biker-Jacket adds 1 point of armor. That's already obivous and leathery, but we can wear it as part of our normal look.
It protects us a bit, looks good and makes it harder to notice how cold we are.

Literally everything stronger, that gives more than 1 Dot of armor, has an attached Dexterity-penalty, which is terrible for us.
That goes for Kevlar, Flak Wests, breastplates or even just reinforced clothing.

So a good, strong leather-jacket is literally the mechanically best option for us, everything else offering slightly more protection at the cost of messing up our offensive and defensive options all at once.
That seems like a failing of the rules mechanics, one that we should maybe ask @DragonParadox to address. There are absolutely forms of concealed, light weight body armor on the market right now that are no more restrictive than a leather jacket, and we should be able to make it with our Exalted BS.
 
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Actually, that stuff is supposedly pretty simple and the raw materials are as easy to source as anything we could ever want. IIRC, the single largest hurdle for making anything useful out of it has always been manufacturing it in practical quantities.

But we have magic Essence-based super tools. @DragonParadox, could Molly use the tool Charm to create something that spins out CNT fiber to produce thread and cloth? And if so, would a Tailoring specialty be enough to work with it?

That does sound like something that could be managed with high levels of success, higher than the human max I mean so you would pretty much need excellency for that
 
That seems like a failing of the rules mechanics, one that we should maybe ask @DragonParadox to address. There are absolutely forms of concealed, light weight body armor on the market right now that are no more restrictive than a leather jacket, and we should be able to make it with our Exalted BS.

If you craft a masterwork of inhuman skill you should be able to beat out a leather jacket from Walmart yeah.
 
That seems like a failing of the rules mechanics, one that we should maybe ask DragonParadox to address. There are absolutely forms of concealed, light weight body armor on the market right now that are no more restrictive than a leather jacket, and we should be able to make it with our Exalted BS.
It's the same in V20.

You don't get more than 1 die of soak without paying for it, either with Dexterity or by investing into supernatural toughness.
Which is something every non-mortal denizen of the WoD can do, so it balances out okay.
Buy some Lanka Charms, vampiric Fortitude, the Werwolf-equivalent or the mage-bullshit that does the same.
 
@Goldfish The problem with armor is this, from ExWoD page 309:

A Biker-Jacket adds 1 point of armor. That's already obivous and leathery, but we can wear it as part of our normal look.
It protects us a bit, looks good and makes it harder to notice how cold we are.

Literally everything stronger, that gives more than 1 Dot of armor, has an attached Dexterity-penalty, which is terrible for us.
That goes for Kevlar, Flak Wests, breastplates or even just reinforced clothing.

So a good, strong leather-jacket is literally the mechanically best option for us, everything else offering slightly more protection at the cost of messing up our offensive and defensive options all at once.
We can make better stuff with the alternate crafting rules DP posted.

Albeit with magic I am fairly certain?
 
It's the same in V20.

You don't get more than 1 die of soak without paying for it, either with Dexterity or by investing into supernatural toughness.
Which is something every non-mortal denizen of the WoD can do, so it balances out okay.

While I do not think just dropping more soak dice on you guys willynilly will be particularly balanced I am open to say armor that works better against certain weapons or increased the DC to strike you from ambush on a surprise round by 1 because it is so well concealed stuff like that.
 
I am not used to this because Exalted has mobility penalty only reduce Dodge DV and leaves Parry DV alone.

If we are banking on Blessing of the Air Dragon, though, we still shouldn't make a heavier armour that reduces our dex until we get it.

Edit: Its also really not worth it imo. Buying VDE gives 4 Soak, buying Air Dragon would only give 2 and VDE stacks with the 1 soak armor for 5 soak total and we can don it whenever.
 
We can make better stuff with the alternate crafting rules DP posted.

Albeit with magic I am fairly certain?
Their is a spell for that actually Air Blessing, reduces armor weight and dex cost by 1.
And then we are back to "invest in supernatural powers".
Magical Armor is fine and dandy.

@DragonParadox
I find both of these options great, I just don't like breaking the rules for mundane armor that the setting-balance has.
I don't know if they are good rules, but if the designers made them this way they might be sensible?
 
[X] Mechanics (Includes auto repair and construction as well as large scale construction)

Large scale construction? Sounds like I N F R A S T R U C T U R E to me!
 
With some leatherwork we can make a nice and stylish coat or jacket that offers minor protection and maybe later we can either enchant something heavier to be that light, or ask Dresden to enchant the thing, once he owes us a favor or two.
 
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