Green Flame Rising (Exalted vs Dresden Files)

I am going to say you can carry Charity long distance, but if you try to fight while carrying her that is a -2 to your rolls, not so much because of her weight but because a person unwieldy to carry in a fight, especially as you are trying not to get them more hurt. It should be noted though that he gets a roll to wake up next update so you might not need to.
If she wakes up, that's okay, that means we could fight to our fullest potential.

If she doesn't wake up and we may need to fight, I won't worry either. Since Without Honor, Without Hope gives us a +2 bonus dice to every roll and Cracked Shell Circumvention reduces the difficulty to all rolls as long as we try to escape by three.

So that's still a -1 Difficulty (meaning, Difficulty 5 with +2 Bonus dice).

Two One-dot Charms by the way. (God, I love Kakuri).
 
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Yes, but you can only use it once on any one conceptual thing which you must see as part of a scene. So for instance if you ask: 'That is the fastest safest Way out of Arctis Tor?' you have burned out your questions for Arctis Tor
For the purposes of the charm, can we be really specific about our question relative to a situation so that we can avoid burning topics?

In this particular case, would asking where the closest Way to use to safely escape our current imprisonment tie it closely enough to this situation that we wouldn't lose the ability to ask questions about Arctis Tor?

Or should we just avoid trying to exploit the phrasing of our questions this was entirely so that CoE doesn't become a headache to manage?
 
For the purposes of the charm, can we be really specific about our question relative to a situation so that we can avoid burning topics?

In this particular case, would asking where the closest Way to use to safely escape our current imprisonment tie it closely enough to this situation that we wouldn't lose the ability to ask questions about Arctis Tor?

Or should we just avoid trying to exploit the phrasing of our questions this was entirely so that CoE doesn't become a headache to manage?

Hmm... your imprisonment is important enough to you that I would say it has the heft for it, but generally speaking you cannot ask 'how do I get out of this evening at Pizza Hut,' to avoid talking about the restaurant itself.

Managing your questions is very much intended given both their power and limitations.
 
So, I was bored and decided to do another experiment.

We are Molly Carpenter currently (and strongly) advising her wizard-friend Harry Dresden to get us out of Arctis Tor, the Heart of Winter. This Action requires us to roll (Charisma + Leadership), so that's 6 Dice (Charisma 3 and Leadership 3).

With Key to the Kingdom: Ability, we add another 6 Dice on top of our current Dice, making it a total of 12 Dice against Difficult 6. And since Leadership is a Key Ability, that means that 1s do not substract successes. Not bad, it means that even if we roll poorly, we could never botch on a roll.

But wait, there's more! Without Honor, Without Hope allows us to add another +2 Bonus dice from being within Mab's domain and Cracked Shell Circumvention reduces 3 Difficulties from any Actions (physical, social and mental) provided that it is mainly used to run away.

So, in total we have 14 Dice Pool against a Difficulty of 3, which is the barest minimum Difficulty you could achieve in WoD without the ST to just declare that you succeed on said task regardless if you roll the Dice.

Yeah, we are set and A-Okay ladies and gents.

Edit: God, the threshold Successes is going to be insane.
 
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Difficulty's 8, you are burning with the dreadful light of infernal exaltation after drawing a sword from the eye-bleeding non-Euclidean space behind your heart and killing an elder fey with what looks suspiciously like hellfire.
 
By feeding raw infernal Essence into any endeavor, the Demon Prince may perform feats far beyond mortal limits.

System: Select any single Ability when purchasing this Charm. At any time, the player may reflexively spend 1 Essence to add (the Attribute being rolled + the Ability in question) dice to all rolls using this Ability for (Essence rating + 1) turns in combat, or minutes outside of combat.
This Charm can be repurchased to unlock additional Abilities, but Essence must be spent to add dice to each Ability separately. The very first purchase of Key to the Kingdom unlocks all of the character's Key Abilities, but subsequent purchases only unlock one
Ability at a time.

Rereading this charm, it looks like we have to buy it for a single ability, can't just use it for any we want.
 
Key Abilities are the bolded ones?

Good spread that is.
Yuuuuup.
Given the above clarification about use of Crown of Eyes, could you clarify in the plan about asking about our situation specifically and not Arctic Tor in general?
I tried wrapping my mind trying to word it so, but I can't seem to find the right sentence to choose.

Do you have an example of what do we want to ask so that I could slap it in the Vote?
 
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