Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
I feel some of this information needs to be placed in the first post or some other easily accessible location, especially in the first few turns of the revived quest. I can easily see the questers deciding to do things like investigations early on, but then when we decide to finally pursue actual objectives later forget how the actual votes for that action are supposed to be handled.
I suppose dropping a link to the Documentation in the OP would be easy enough.

I'm not too worried about the vote formats being forgotten, since you'll be engaging with most of these systems very regularly by virtue of how Actions are distributed each day/turn.

While the system looks fairly simply to implement, some of the actions with all their sub clauses like needing to specify a reason for this or that magic action can easily be forgotten which may or may not impact how Homura goes about things and give us completely wrong results. Using that healing people in the hospital example you gave, it would be fairly easy for us to decide on doing that based on something or other that happened in the last post before we voted for it, forget to mention a reasoning because we thought it obvious, and then have Homura treat it as training, reinjuring the patients after healing them.

The combat side of things doesn't look too bad. To be honest, I do think a lot of the appearance of complexity comes from the fact we're getting this as a text dump rather than a hold your hand, tell you to do this and don't allow any other action tutorial. As much as I hate those types of tutorials, they often cement the basics of how a system works in a way that's pretty easy to understand in the player's mind and makes them rather simple.
Every subclause is included in the Turn Menu, fortunately, so you'll only need to use the documentation as a reference if you can't remember the details of one's purpose. Here's the Magic Actions part of the menu, for example:

Magic Actions
[ ] Spell Development (Development Roll Required)
-[ ] Spell Description (Broader descriptions are more likely to produce easily developed Spells.)
[ ] Spell Usage
-[ ] Spell(s)
-[ ] Action.
-[ ] Reason for action.
[ ] Attempt to perform a Magical Working. (Magical Theory Roll Required)
-[ ] Working Objective. (Ambition will be decided by QM. Some workings may fail automatically.)


You might need to look at the documentation to get the strict details of Spell Development and how to optimize its use, for example, but utilizing it in a basic capacity is fairly intuitive and is explained in the menu. Do you think more clarifying text here would be helpful?

Higure has so far updated the character sheets. First, certain Traits have been reworking for the new system. Let's see what we've got.

This is mostly the same, save for Akemi Madness now working with the Bloodheat mechanic (explained above on this page) instead of outright costing sanity.


I strongly suspect that Heart Taker is Homura's benefit of her literal maxed off Marksmanship (in the old rules). Combined with Headshot and Gun Specialist, she is still at her most deadly when using a gun with Ego Enhancement. And let's be honest here, being able to auto-hit as long as there exists an unobstructed path, and being able to roll to hit through barriers or along impossible routes? That's exactly what you'd expect from someone who had reached the apex of Marksmanship.
Good Footwork is a foundational skill, both helping defensively but also opening up the possibilities of learning to use Heartstopper. Footwork is very important to melee weapons work, and doubly or even triply so for the spear.


Not much to say here; Never Again and Sleep Well and Deeply will both help Homura with staying more Sane, and combined with Golden Dreamer, leave us set up well to potentially awaken memories.


Not much to say here. A solid basis for developing more.

Now then, how are Homura's skills looking?

Homura's greatest skill in combat lies in her Marksmanship, but she is more than proficient in melee and general battlefield analysis. Making Heartstopper a more normalized part of her combat style will take time if we choose to do so, but Homura does have a good basis for it in melee already.

What's more notable here is what's missing. Specifically, Mechanics Expertise isn't listed as an option. What that suggests is that it falls under Specialty, and Higure probably just hasn't added it yet (or forgot to).

I'm going to hold off on more sheet analysis as I'm fairly certain that Higure will be making more edits to the character sheet as more rules are released so as to keep things in line with publicly known knowledge.
Mechanics Expertise is now Engineering. Otherwise unchanged.

That's most of the sheet, actually. I need to add Assets (which are basically just facilities and resources you can't carry on you), Magical Equipment, Arcana Kyouko's sheet, and an update to the Dramatis Personae, right off the top of my head, but we're close to finished with the revival process.
 
Bargaining has had its cost reduced to the point that we might actually get to use it, with a reduction of 200 to both sanity and magic.
 
Definitely interested in how the system will play out. Right now, it's a bit overwhelming, but I'm sure things will sort themselves out after a turn or two.
 
Morning of Monday, March 21st
You awaken slowly, body aching. The sun is filtering in the windows; you're late waking, you realize. It's already 6:31:27 AM. Lifting your head from your plush pillow and across the purple sheets, you set your Grandfather's pocketwatch on your nightstand before turning to--

Your mind freezes for a moment, as you take in the sight of Madoka dozing in the chair you bought for her. You try to recall why Madoka would be in your--

You stare down at Mitoko's ruined corpse, the flesh torn and pierced by the chains and wings she had wielded, her now-visible face the only part of her untouched as it stares sightlessly up into the sky.

You feel a sudden chill, and you must have made some kind of sound, because Madoka's eyes flutter open. She smiles as she sees you, "Oh, good, you're awake. I told Sayaka to go to bed. She," She pauses, yawning, "She wasn't able to sleep in her chair, somehow."

You feel your lips quirk up at that, not daring to gainsay her on the topic of chairs, "You didn't need to actually stay in the room until I woke up."

She shakes her head, "Sayaka said we'd be here when you woke up. I wasn't going to have you wake up alone, after yesterday." She says the word yesterday with a profound grimness, eyes lowering as she does. You find your own glancing downwards as well, recalling where Motoko's corpse had laid at your feet.

"Oh, right! I wanted to give you this!" Madoka's voice pulls you from your memory, as she reaches into her bag that leans against her chair and pulls out a large notebook of sorts, handing it to you, "It's a daily planner. You've been pushing yourself to and beyond the brink of insanity," She says the words with a somewhat unnerving calm, as if this were a reasonable thing to do, "So I was thinking that better time management might help you keep yourself together better. So I got you this! It's nothing much, but I figure you can chart things out in the morning, contact everyone you might need to, and work out all the details right away. I'll also keep you up to date on my own plans, so we can coordinate better."

She pulls out another, identical planner and holds it up with a smile, "See, I have mine too!" She opens it, checking an entry, "Today, I'm going to be spending time hanging out with Mami to see if I can't get to know her better, then jump on SAO as Azumi to play with Sayaka and Mrs. Miki. Oh, and I'm also going to try to get in touch with the real Azumi, since she's one of our fifteen. I think I may go to the shooting range, too. Until I get something strong, being good with a gun will be really helpful."

You chuckle dryly before sighing, "I have no idea why I ever thought I could convince you to not involve yourself."

She giggles, "Wehihi! I don't either, Homura-chan." She has the nerve to sound proud about throwing herself into this blender over and over again, but you can't begrudge her it. She wouldn't be Madoka otherwise, after all.

"Alright, I'll give this a shot. Tell Mrs. Miki and Sayaka I'll be down for breakfast in just a few minutes." You stand, realizing you're still fully clothed, and make your way to your desk, the plush rug soft under your bare feet.

"Alright! I'll see you downstairs, Homura-chan!" You hear the door close behind you as Madoka departs, and open the planner to the first page.

"Now...what to do today?"



Homura
Grief: 300/1000
Sanity: 435/1000
Bloodheat: 0/1000

Kyouko
Grief: 405/1000
Sanity: 600/1000

[Daily Events]
  • You have a meeting scheduled with Kyubey today. This will be short enough as to not require an action.
  • You have a D&D session tonight at Atlus.
[Texts and Emails]

[Snow]
Snow: "Just took off. Will be back on Wednesday afternoon, business permitting. We can meet up for Ice Cream then, if that works for you?"
Homura: "That will work. I'll meet you at Mercury's at 3:34 pm?"
Snow: "Excellent. See you then!"

[Father]
Father: "Session's tonight at 8:00, if you want to join us. Should be a great time! I can arrange a driver, if Mrs. Miki can't make the drive."
Homura: "Yes, thank you. Should I arrive early for character creation?"
Father: "Ah, good idea. 7:00, then. Kayaba and I will be available to help."
Homura: "Good. See you then!"

[Unknown Number]
Unknown: "I'd like to discuss a potential business arrangement, Miss Akemi. You can find us in Pluto's heart. I will be in town for a while, so please stop by. Witches are not invited."
Homura: "Who is this? Where do you mean?"

[Ruki]
Ruki: "Gonna be working on Yamato all day, but let me know if you need me, and I'll take time to help out!"

[Arcana Magi, Requests, and Akemi Madness]
If you wish to perform an Action as a different Arcana Magi (Kyouko, for now), simply add the following subvote to the action:

-[ ] Arcana - Kyouko

If you wish to Request help from another character(s) for an action, add the following subvote to the action:

-[ ] Request - (Character Names)

If you wish to use Akemi Madness for an action, add the following subvote to the action:

-[ ] Akemi Madness

[Available Characters]
The following characters you can contact for Requests. Keep in mind that Alllies will expect a Favor in return, while Friends will help as long as they have time and are willing. You do not get information on willingness and availability prior to the vote, due to the amount of complexity this would add to the process. Social Links values are listed here--multiply these by 10 to determine the size of the die they will roll when assisting with an Action. Note that characters always roll a d100 in combat situations, regardless of Social Link Level.

Keep in mind some characters may not be suitable for some Actions--Homura will simply not involve a mundane individual in magical combat, for example, unless there are extraordinary circumstances. If you really feel the need to involve someone in something they normally should not be (like involving Miho Miki in a Witch Hunt, or anything Magical), please include a justification as a subvote, for mine and Homura's consideration.

  • Friends
    • Madoka Kaname : 10
    • Sayaka Miki : 5
    • Kyouko Sakura : 4
    • Mami Tomoe : 2
    • Ruki Shironome : 4
    • Mrs. Miki : 2
  • Allies
    • Nanoha Takamachi : 2
    • Rose : 1
    • Freya : 1
    • Akane : 1
    • Oriko : 3
    • Kirika : 2
    • Snow : 1
[Investigative Actions: 2]
Mysteries
[ ] Friends? (500/2000)
"Igor claims there are 14 special friends I need to find. I should try to find more of them…and maybe find out how they're my friends if I don't know them."
"I did experience a strange connection to Nagisa when I met her, and she's apparently "The Death."
"I have a strange memory of Matoko, which led me to her Barrier. She was clearly older--in her late teens, I'd say--and I'd swear I was the same age, in that moment. It's impossible, but the memory remains."

[ ] Black Cats (Progress 0/500)
"There have been a tremendous number of black cats seen throughout the city. That's never been the case before."
"One appeared in the road where Amy would normally be run over. It seemed hostile, and its presence forced me to reveal magic to Madoka."

[ ] Igor's Contract (Progress 0/1000)
"I don't remember signing any Contract with Igor, but he insists I did."

[ ] Attack on Mami's Apartment (Progress 0/1000)
"A massive dog monster and an immortal titan attacked us at Mami's home while we were asleep and Mami was unconscious. Their strength was absurd, and the timing suspicious. The dog is missing and the titan is trapped inside a Witch's Barrier."
"We found a tuft of short black hair where the dog monster was last seen. I thought it was white, but maybe it had some black on it or could change its color."

[ ] False Memories (0/100)
"I have doubled memories of my first meeting with Weiss. I'm sure there are probably others I haven't noticed yet, too. Maybe if I can recognize them, I can figure out more about this strange timeline?"

[ ] A Missing Memory (0/1000)
"When I was talking to Igor, there was a memory that I couldn't find. It was something about selfishness? The Devil? What could have happened?"

[ ] Akemi Madness (0/500)
"There's a strange inherited insanity in our family. It's always been a fact of life before, but others seem scared by it. Maybe I should try to find out more? Looking into our family's history should be a good place to start."

[ ] Unknown Caller (0/100)
Text Message: "I'd like to discuss a potential business arrangement. You can find us in Pluto's heart. I'll be in town for a while. Witches are not invited."
"Who sent this, and how did they find me? What do they want? They apparently know about Magi, at least."

Districts
[ ] Mokusei, The Business District
[ ] Suisei, The Shopping District
[ ] Tennousei, The Upper End District
[ ] Meiosei, The Underworld District
[ ] Kaiousei, The Docks District
[ ] Ansoku, The Suburbs
[ ] Kasei, The Historic District
[ ] Iriguchi, The Hanging Gardens District
[ ] Dosei, The Technology District

Known Locations
-Mokusei-
No Known Locations

-Suisei-
[ ] Yuuko's Shop
[ ] The Hydra Theater
[ ] Mercury's Ice Cream
[ ] Quicksilver Shopping Center
[ ] Swiftfoot Arcade
[ ] Hermes' Furniture

-Tennousei-
[ ] Oriko's House
[ ] Kirika's Apartment

-Meiousei-
[ ] Yakuza Hideout

-Kaiousei-
[ ] Mitakihara Maritime Museum (Ruki's Home)
[ ] Yamato's Cavern

-Ansoku-
[ ] Madoka's House
[ ] Sayaka's Apartment (Home)
[ ] Ruins of Mami's Apartment
[ ] Matoko's House
[ ] Mitakihara Middle School
[ ] Mitakihara High School

-Kasei-
[ ] Homura's Apartment (Residents: Kyouko and Mami)
[ ] The Akemi Workshop
[ ] Miyazaki Books

-Iriguchi-
[ ] The Hanging Gardens of Mitakihara (Homura Refuses)

-Dosei-
[ ] Cronus' Electronics

People
[ ] The Military Magi
  • "I've met some of them, but only some, and I know little of their abilities."
[ ] Nanoha
  • "I have some idea of how she got here, but there may be information she's not sharing, or is not aware of."
[ ] Azumi [Madoka]
  • "I know where she lives."
[ ] Write-In

[Social Actions: 1]
[ ] Madoka
[ ] Sayaka
[ ] Kyouko
[ ] Mami [Madoka]
[ ] Nagisa
[ ] Oriko
[ ] Kirika
[ ] Nanoha
[ ] Mrs. Miki
[X] D&D
[ ] Write-In Character

[Home Actions: 2]
[ ] Social: Sayaka
[ ] Social: Mrs. Miki
[ ] Special: Play SAO [Madoka] [Sayaka] [Mrs. Miki]
[ ] Training: Help Sayaka Train
[ ] Training: Melee
-[ ] With Sayaka
-[ ] With Mrs. Miki
[ ] Training: Swordsmanship
-[ ] With Sayaka
-[ ] With Mrs. Miki

[Mission Actions: 1]
[ ] Go Shopping
-[ ] Shopping List
[ ] Go Thieving
-[ ] Thieving List
-[ ] Target Location
[ ] Witch Hunt (Roll 1d10. On a 1, no Witch is found. On a 10, it's a strong Witch and a Miniturn begins.)
[ ] Attempt to repair the Akemi Workshop Clocktower. (Roll Engineering)
[ ] Write-In (Subject to QM Approval, Cannot Overlap with other Action Types.)

[Crafting, Magic, or Research Actions: 1]
Applicable available resources will be used automatically.

Craft Actions
[ ] Craft Something (Appropriate Craft Roll Required)
-[ ] Product Type (Clock, Gun, Etcetera)
--[ ] Ambition (1-20; Higher Ambition produces a better product, but sets a higher DC.)
--[ ] Rough Description
-[ ] Special Product
--[ ] Exact Product Description. (Ambition will be decided by QM. Some products may fail automatically.)

Magic Actions
[ ] Spell Development (Development Roll Required)
-[ ] Spell Description (Broader descriptions are more likely to produce easily developed Spells.)
[ ] Spell Usage
-[ ] Spell(s)
-[ ] Action.
-[ ] Reason for action.
[ ] Attempt to perform a Magical Working. (Magical Theory Roll Required)
-[ ] Working Objective. (Ambition will be decided by QM. Some workings may fail automatically.)

Research Actions
[ ] Research a Theoretical Crafting Product
-[ ] Product Type (Clock, Gun, Etcetera)
--[ ] Ambition (1-20; Higher Ambition produces a better product, but sets a higher DC.)
--[ ] Rough Description.
-[ ] Special Product
--[ ] Exact Product Description.
[ ] Research a Theoretical Spell
-[ ] Spell Purpose
-[ ] Ambition (1-20; Higher Ambition produces a better product, but sets a higher DC.)
[ ] Research a Theoretical Magical Working
-[ ] Working Objective.

Grand Undertakings
[ ] The Restoration of the Yamato (200/500) [Ruki]

[Training Actions: 1]
Applicable available resources will be used automatically. Students may refuse lessons if they are busy, or don't know you well.
[ ] Train a Skill
-[ ] Skill
[ ] Train someone else in a Skill.
-[ ] Skill
-[ ] Student

[Sleep Actions: 4]
[ ] Sleep (Gain 20 + Modifiers Sanity)
[ ] Write-In Action of another Type (Cost: 20 Sanity)
 
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Ack! This update came while I was in the middle of catching myself up on the events of this Quest! I'm only at the meeting in Nanoha's hotel room and still have to refresh myself on the fight against a Clara Doll in the Sakura Church remains, meeting Ruki, and the battle with the rose witch.

That said, nothing too big here yet. I'm still trying to figure out the new system a little. Do we get to vote for two Mystery Action plus one Social Action plus two Home Actions plus one Mission Action plus a Crafting/Magic Action plus a Training Action plus four Sleep Actions for a total of twelve actions? Or is it we're just voting on one action and the numbers mean something else?

Under the assumption of having multiple actions to vote on...I'm a little uncertain. On the one hand, we're still technically early in the quest and I want to just explore/spread out our knowledge base as much as possible, getting at least a starting point in everything we have to investigate and try to find all the hooks. On the other hand, in games I find I have better luck just focusing on one goal at a time and maxing that out or at least getting it good enough before moving on.

On the interest of focusing on one this, I'm thinking we work to complete [ ] False Memories and [ ] Unknown Caller, as they has a low completion thresholds. On the idea of finding on all the hooks, I'm kinda pulling myself towards just going to random places.

A tentative vote for now (as I have to get ready for work in a minute) is...

[Investigative Actions: 2]
Mysteries
[X] False Memories (0/100)
"I have doubled memories of my first meeting with Weiss. I'm sure there are probably others I haven't noticed yet, too. Maybe if I can recognize them, I can figure out more about this strange timeline?"

[X] Unknown Caller (0/100)
Text Message: "I'd like to discuss a potential business arrangement. You can find us in Pluto's heart. I'll be in town for a while. Witches are not invited."
"Who sent this, and how did they find me? What do they want? They apparently know about Magi, at least."

[Social Actions: 1]
[X] D&D

[Home Actions: 2]
[X] Social: Mrs. Miki
[X] Training: Help Sayaka Train

[Mission Actions: 1]
[X] Attempt to repair the Akemi Workshop Clocktower. (Roll Engineering)

[Crafting, Magic, or Research Actions: 1]
Applicable available resources will be used automatically.

Grand Undertakings

[X] The Restoration of the Yamato (200/500) [Ruki]

[Training Actions: 1]
Applicable available resources will be used automatically. Students may refuse lessons if they are busy, or don't know you well.
[ ] Train a Skill
-[ ] Skill
[ ] Train someone else in a Skill.
-[ ] Skill
-[ ] Student

[Sleep Actions: 4]
[X] Sleep (Gain 20 + Modifiers Sanity)

DxD because Homura's family and that is something I remember wanting to pursue the last time this quest was active, False Memories and Unknown Caller because they're easy to complete. Help Sayaka to train will hopefully also increase social with her, and it never hurts to be on good standing with the adult in charge of taking care of us. Restoring the Yamato because I currently have no idea what we need or want to train in for our magic or research at the moment. Not sure what to put for training. And Sleep to keep us sane, though we may want to lower some of that sanity so we can still actually use magic.


EDIT: Also, I did not vote to fight hunt a Witch because I forgot what our current Grief Seed inventory was and didn't want to put all our time into hunting Witches.
 
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Ack! This update came while I was in the middle of catching myself up on the events of this Quest! I'm only at the meeting in Nanoha's hotel room and still have to refresh myself on the fight against a Clara Doll in the Sakura Church remains, meeting Ruki, and the battle with the rose witch.

That said, nothing too big here yet. I'm still trying to figure out the new system a little. Do we get to vote for two Mystery Action plus one Social Action plus two Home Actions plus one Mission Action plus a Crafting/Magic Action plus a Training Action plus four Sleep Actions for a total of twelve actions? Or is it we're just voting on one action and the numbers mean something else?
Yes, you vote on them all at once.

Oh, and D&D is already locked in by prior obligation.
 
So couple questions first. Are we actually able to help Ruki with our low skills on the subject?

And do we have 1 social action left since the DnD is locked in?
 
This is way too complicated for me to come up with a vote.
Other people! Make plans for me to vote between!

Edit: I at least know I want to do The Restoration of the Yamato (200/500) [Ruki] because this is the kind of thing we want experience with to do faster and better next loop.
 
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This is way too complicated for me to come up with a vote.
Other people! Make plans for me to vote between!

Edit: I at least know I want to do
[X] The Restoration of the Yamato (200/500) [Ruki]
because this is the kind of thing we want experience with to do faster and better next loop.
Please do not vote for single actions. We are using plan-based voting from here on.
 
Ok, this is going to be a tough nut to crack. Here's a tentative course of action.

[X] Plan Back in Action
[Investigative Actions: 2]

-[X] False Memories (0/100)
-[X] Akemi Madness (0/500)
[Social Actions: 1]
-[X] D&D
[Home Actions: 2]
-[X] Training: Melee
--[X] With Sayaka
-[X] Training: Help Sayaka Train
[Mission Actions: 1]
-[X] Attempt to repair the Akemi Workshop Clocktower. (Roll Engineering)
--[X] Akemi Madness
[Crafting, Magic, or Research Actions: 1]
-[X] The Restoration of the Yamato (200/500) [Ruki]
--[X] Akemi Madness
[Training Actions: 1]
-[X] Train a Skill
--[X] Magical Theory
--- [X] Request: Oriko

For investigation, I wanted to focus on one short term project, hence False Memories (but honestly, I could switch to the Unknown Number rather easily), and I think exploring Akemi Madness could be pretty beneficial in the long run.

Social action is locked up. Well, I think it is. @Higure, do you confirm the D&D action is the social action for this round, or do we get one on top of that?

Home action... well, maybe it's a bit heavy on the training side, but I figured we might as well do it right now. Plus, it kind of doubles up as a social action with Sayaka, possibly maybe?

Mission, repairing the Clocktower sounds like something like Homura would do ASAP, and might as well use that madness for those mechanical bonuses.

Research action, I honestly voted for the Restoration of the Yamamto due to having no other idea. If someone has a better plan, I'm all ears on that one.

As for training, I think Development and Magical Theory are likely to be rather important for our long-term plans. I could go for either. Also figured out we could use the help of someone for this, and Oriko kind of fits the bill?

Curious about your thoughts on that one.
 
Our engineering isn't quite up to the task I feel. If want to pump engineering a bit before restoring?
 
Okay, so. With this plan, I have a few points in mind.
First, if Akemi Madness is going to be used, it's going to increase Bloodheat by 20 per action it's on, and decrease Bloodheat by 5 per action it's not on. So at most one action out of five can benefit from it if it's going to balance out. With that in mind, applying it to repairing the Akemi Workshop Clocktower seems as good an option as any. It's also our only Mission at the moment, so trying it now with an effective 23 seems like it can at least tell us how much more we might need to work on it.
In pursuit of that, and continuing to work on the Yamato, this Plan assigns Homura's Training Action to Engineering. She still has multiple Skill Books for Engineering to make use of, so studying while we have them seems a good idea.
Training Melee with Sayaka and helping Sayaka train go hand in hand, and could also help inform us as to any lasting effects from EMIYA's emergency healing of Sayaka during the fight with Gertrude and her Familiars. Training melee could also help make the Progressive Knife and Heartstopper more viable to use in combat. Scaling damage increases and ignoring Dodge reactions respectively are both really potent effects.
Research wise, this Plan opts for a split between Akemi Madness and False Memories. The former because it is something we should really look into, and the latter because it is immediately relevant considering that Homura obviously doesn't remember everyone who she has known.
Last of all, the Sleep actions. Homura regains 20 + Modifiers Sanity per Sleep action. Thanks to her Sleep Well And Deeply Trait, she gains an additional 20 Sanity from Sleeping. Three Sleep actions and one spent on something else therefore leaves her with at minimum a net bonus to her actual Sanity, and after taking the Bloodheat into account, should also give her a boost to her effective Sanity. As far as training Research... Homura's Research is only a 7. A Research action can be used to generate not only a Theoretical Spell, which can be used for future Development actions, but it also reveals the DC for the Development action of a Theoretical Spell it generates!

[X] Plan: Practical Foundations
[Investigative Actions: 2]
-[X] Akemi Madness (0/500)
-[X] False Memories (0/100)
[Social Actions: 1]
-[X] D&D
[Home Actions: 2]
-[X] Train Melee
--[X] Sayaka
-[X] Help Sayaka Train
[Mission Actions: 1]
-[X] Attempt to repair the Akemi Workshop Clocktower
--[X] Akemi Madness
[Research/Development/Magic Actions: 1]
-[X] The Restoration of the Yamato
[Training Actions]
-[X] Train A Skill
--[X] Engineering
[Sleep Actions]
-[X] Sleep
-[X] Sleep
-[X] Sleep
-[X] Train A Skill
--[X] Research

Edit: If anyone can think of a person to request who could work with us on one of the above, I'd gladly add them to the plan. I am somewhat assuming that Rumi is working on the Yamato as an Independent Action so that will both benefit from her and Homura as well as count as more social link oppurtunities. The same argument applies to Training Melee with Sayaka and helping her Train, although that's less clear cut as both are actions actively being taken.
 
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Oh, and D&D is already locked in by prior obligation.
I presumed as such when I saw it already had an X for a vote. I was just including it in for completion. But good to know that.



[X] Training Basics
[Investigative Actions: 2]

-[X] False Memories (0/100)
-[X] Akemi Madness (0/500)
[Social Actions: 1]
-[X] D&D
[Home Actions: 2]
-[X] Training: Melee
--[X] With Sayaka
-[X] Training: Help Sayaka Train
[Mission Actions: 1]
-[X] Attempt to repair the Akemi Workshop Clocktower. (Roll Engineering)
--[X] Akemi Madness
[Crafting, Magic, or Research Actions: 1]
-[X] The Restoration of the Yamato (200/500) [Ruki]
[Training Actions: 1]
-[X] Train a Skill
--[X] Magical Theory
--- [X] Request: Oriko
[Sleep Action]
-[X] Sleep
-[X] Sleep
-[X] Sleep
-[X] Train a Skill
--[X] Research

Here's my new vote, after having seen some others and read the discussion. I think we should perform baby steps for how we treat Akemi Madness until we get a good idea of how the new mechanics of it affect Sanity.

As such I took the application of Akemi Madness from cat's Practical Foundations. The base of the vote is taken from Macross' Plan Back In Action.

While I do wish to investigate the mysterious caller, I don't want to lose investigating our changed past to investigating Akemi Madness, which so far seems to be a favorite vote along side False Memories.

Training with Sayaka, either through our Home Action or our Training Action was always my plan, as I recall she had actually hurt herself when she tried training alone. It also can easily double as a social action, and this version of Sayaka is quickly growing into one I don't want to lose to anything stupid and if possible, not even to inevitable timeline reset.

I don't really have an alternate idea for our Research/Development/Magic action so helping our precious kohai is as good a plan as any. Again it doubles as a social action.

Finally, I decided to train in magic vs doing engineering like with cat's plan due to just being well rounded until we know what we really need. Working on the Yamato is likely going to get us some engineering training, and so let's go with Magic Theory at a time and in a way that will allow us to also potentially social with Oriko. That leaves using some of our sleep for training in Research.
 
Edit: If anyone can think of a person to request who could work with us on one of the above, I'd gladly add them to the plan. I am somewhat assuming that Rumi is working on the Yamato as an Independent Action so that will both benefit from her and Homura as well as count as more social link oppurtunities. The same argument applies to Training Melee with Sayaka and helping her Train, although that's less clear cut as both are actions actively being taken.
Oriko may be a good option for Research and Magic development.

Actually yeah lets think about the areas of influence of characters we dont have the skills of.

Feel Oriko is good at scholastic pursuits and the more esoteric business of magical girling, plus wordsmithing since her dad is a politician right.

I have no idea about Kirika other than assassin business.

Kyoko we know is good at Melee and hidden potential at social while having a surprisingly decent scholar background, her research is higher than Homura's current even.

Clearly Ruki has maxed research for her Sempai Stalking Business

Doka is the master of social judo, one moment she's a cringing walflower and before you notice it you're already her sworn protector. Not sure what other focuses she has but she's always ready to surprise people.

Sayaka is ...not too good at most stuff admittedly, though she cheats with traits. As she well should.

Hitomi would have the best specs pre-magical girling methinks.

Mami is Mami, she stronk and smart and a vet and hilariously creative. Wouldnt be a bad idea to get her to teach stuff to use as a way to restore her self-worth.

Like seriously, who the hell would acquire the power to make ribbons and think "hmm yes, I can make guns out of this."?

...Oh. if I recall correctly she must know how stuff works so wouldnt she have some engineering experience?
 
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Oriko may be a good option for Research and Magic development.

Actually yeah lets think about the areas of influence of characters we dont have the skills of.

Feel Oriko is good at scholastic pursuits and the more esoteric business of magical girling, plus wordsmithing since her dad is a politician right.

I have no idea about Kirika other than assassin business.

Kyoko we know is good at Melee and hidden potential at social while having a surprisingly decent scholar background, her research is higher than Homura's current even.

Clearly Ruki has maxed research for her Sempai Stalking Business

Doka is the master of social judo, one moment she's a cringing walflower and before you notice it you're already her sworn protector. Not sure what other focuses she has but she's always ready to surprise people.

Sayaka is ...not too good at most stuff admittedly, though she cheats with traits. As she well should.

Hitomi would have the best specs pre-magical girling methinks.

Mami is Mami, she stronk and smart and a vet and hilariously creative. Wouldnt be a bad idea to get her to teach stuff to use as a way to restore her self-worth.

Like seriously, who the hell would acquire the power to make ribbons and think "hmm yes, I can make guns out of this."?

...Oh. if I recall correctly she must know how stuff works so wouldnt she have some engineering experience?
Hm... I agree with Oriko likely being good at Magical Theory and Development. Research and Wordsmithing also seem likely.
Kirika... Melee, and Combat Analysis strike me as likely. Though this Kirika takes the ability to become 'a different Kirika' to an extreme. I wouldn't be surprised if she actually had the ability to redistribute her effective Skills in some way or another.
Kyoko is actually well read and good at research from her background as the child of a priest, and of course, is excellent at melee. Her socialize capabilities are there, but usually hidden.
Madoka is excellent at socialize, and I want to say she probably has other specialties we just aren't aware of yet. I honestly just don't know a lot about her outside of Magical Girling.
Mami is a veteran Magical Girl who (if I had to guess) has excellent Development and Magical Theory [Puella Magi], probably Social Analysis if not actual Socialize, probably some degree of Medical Expertise and Research, and good Investigation. She's also the person we know of the closest to being Homura's peer in raw Marksmanship, and probably has some hefty Combat Analysis backing it up.

Ruki is almost certainly better at Engineering than Homura is, and now that I think on it, might not be a terrible option to Request with helping us in an Engineering related task when the Yamato is closer to completion.

I'm not really sure outside of that group. If I can think of any more, I'll edit them into this post and/or mention them in a future one.
 
@Higure, what is the deadline for votes before they are locked? I'm asking because you're signature currently says the quest updates weekly, but I do not know if that is updated for the newest revival or if that is left over from one of the previous bouts of activity.

Also, I would like to ask if training with an individual can also raise Homura's social with them, especially if it's something that character is already good at or if we are training them in something such as the general trend with the Home Action votes currently? Examples of the former include Ruki and engineering or Kyouko and spearmanship.
 
@Higure, what is the deadline for votes before they are locked? I'm asking because you're signature currently says the quest updates weekly, but I do not know if that is updated for the newest revival or if that is left over from one of the previous bouts of activity.

Also, I would like to ask if training with an individual can also raise Homura's social with them, especially if it's something that character is already good at or if we are training them in something such as the general trend with the Home Action votes currently? Examples of the former include Ruki and engineering or Kyouko and spearmanship.
Probably gonna lock on Thursdays, aiming to post on weekends.

Cooperating with other characters or training with them grants SL progress, but you must spend a Social Action to advance to the next SL level.

Progress gained ths way is halved, relative to a Social Action.
 
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This seems good then for now. At least we'll get a gauge on what we need to progress in these undertakings.

[X] Training Basics
[Investigative Actions: 2]

-[X] False Memories (0/100)
-[X] Akemi Madness (0/500)
[Social Actions: 1]
-[X] D&D
[Home Actions: 2]
-[X] Training: Melee
--[X] With Sayaka
-[X] Training: Help Sayaka Train
[Mission Actions: 1]
-[X] Attempt to repair the Akemi Workshop Clocktower. (Roll Engineering)
--[X] Akemi Madness
[Crafting, Magic, or Research Actions: 1]
-[X] The Restoration of the Yamato (200/500) [Ruki]
[Training Actions: 1]
-[X] Train a Skill
--[X] Magical Theory
--- [X] Request: Oriko
[Sleep Action]
-[X] Sleep
-[X] Sleep
-[X] Sleep
-[X] Train a Skill
--[X] Research
 
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