BoSPaladin
The Paladin
Can I remind planmakers to begin their plan titles with [x] Plan?
Because otherwise it does funky things to the tally and I have to go in and cure it.
Invalidate the false plans. You know you want to.
Can I remind planmakers to begin their plan titles with [x] Plan?
Because otherwise it does funky things to the tally and I have to go in and cure it.
A respectable choice.This plan makes one change, it replaces a laser die with Advanced Alloys for two reasons:
Alloys might have a low enough Progres cost that doing this might be worth it as it reduces all progress costs but will cost a lot of STUs
That's a good argument for doing it soon, mind you. Personally, I'd probably have waited until Q3 or Q4 and tried to slip 'em in.The second reason is that it is a tech that might improve Improved Continuous Cycle Fusion Development as stronger alloys might allow a reactor to work at a higher temperature and make the alloys available for the new military vehicles we will develop like the Governor A Development once the frigates and carriers have been build.
The way I figure it, Phase 8 may very well be the last round of fusion plants we build during the current Four Year Plan. I'll need to reassess the situation and think about that a little (or just watch Doruma slam out that infopost I see but haven't read yet as of this writing). As such, it's likely to be until mid-2062 before we do another round of fusion reactors, which gives us some breathing room to research other desirable techs that are likely to enhance fusion technology before we improve the fusion reactors.While I am reluctant to vote for any plan without any Improved Fusion Reactor. @Simon_Jester 's plan is really good so I will change my vote for his because Agri Mech (Wohoo!)
I really, really wish I could either...the three fallow dice are still causing me issues, but going over the plan again... I think it is worth it this time.
Sparkle first, bucklers second.The lack of improved fusion is a point in it's favor for me. I don't really want to start working on that until lasers, Anyder and Bergen are done. Maybe Sparkle Shields as well, but I want to do that at the same time as Buckler Shields for the synergy, and that's a bigger ask to make.
In the event, I decided on more resource efficiency, but sacrificed the Zone Defender simplification project to get it. Because it's a three way contest between resource efficiency, espionage defense, and raw firepower.Generally, I'm all for more resource efficiency versus espionage defence at this point with the regency war grinding down, so exchanging the die for harvesting claws seems like a good trade at the moment.
Sorry, sir. I was kind of groggy when I put the plan up, and I forgot. Will go back and fix it soon, along with flipping the Nod gacha research to Scrin gacha research.Can I remind planmakers to begin their plan titles with [x] Plan?
Because otherwise it does funky things to the tally and I have to go in and cure it.
Yes. The bigest, stompiest walkers GDI has made to date. I love all the railguns, the defense laser, everything. It's a beast, and I can't wait to see it in action.[ ] Mastodon Heavy Assault Walker Deployment (New) (High Priority)
Building major Mastodon production facilities in Carentan and Wonsan will construct the core of the long term heavy industrial sites for the Steel Talons. Located to support still open battle fronts, GDI expects them to last for years, and be close enough for the Mastodons to walk cross country rather than stressing rail networks with special trains.
(Progress 0/225: 10 resources per die) (-3 Energy, -1 Capital Goods, -1 Labor, -1 STU)
Who doesn't love new energy weapons? I do find it interesting that they don't require STUs to deploy. A substantial firepower boost is always welcome, and while 30R isn't exactly cheap, it isn't that expensive these days and likely will only cost one 1 die. Seeing as this is a necessary step towards deploying plasma in other fields and designing better plasma in the future I'm excited to see what happens with it.[ ] Medium Tactical Plasma Weapon Deployment
A medium weight ion cannon, capable of being fielded on the Titan and other Initiative vehicles, and as a secondary weapon on other systems, is a potentially substantial increase in direct firepower. Deployment is likely to be small scale however, as it is less flexible, barring further delays in deployment of variable munitions for the Initiative's railguns.
(Progress 0/80: 30 resources per die)
Speaks for itself. Almost like an MG replacement for vehicles, but not needing ammo bins and can effectively shoot down missiles too. There's a lot to love here, and it's something I'll be pushing hard for in quarter 4, sooner if the situation permits.[ ] Light Combat Laser Development (Tech)
Effectively an Initiative version of the same laser system found on the Brotherhood's Venoms and raider buggies, the light combat laser is likely to be an effective endurance upgrade across a wide number of systems, even if it is less directly effective. For many vehicles however, it will be filling a secondary role as an antimissile laser, shooting down incoming RPGs and bombs.
(Progress 0/40: 25 resources per die)
The only one I'm not super excited about, but can see a few uses for it (fuck off ion disrupters) and can win us some love from the Talons. And it's surprisingly cheap at 40 progress and 20R. Personally I'd like to do this at the same time as LCLs, but I'm not picky. A good pick to start off the next FYP plan when we just don't have as many resources to go around but lots of dice.[ ] Heavy Combat Laser Development (Tech)
A heavy direct fire beam laser, this is currently more of a curiosity than anything else, especially with the performance of the Initiative's current railgun arsenal. However, the Talons are very interested in experimenting further with laser technologies, and this may well lead to advances in other fields.
(Progress 0/40: 20 resources per die)
This will make Karachi much easier in the opening days, and just offenses in general. Though this I believe should wait until a few turns after we pick apart the Varyag, just because it's going to have a lot of technologies that would be useful to figure out from someone else first. Still, I believe this is a key development, but in a more long term way. Something to tackle in a couple years.[ ] Modular Rapid Assembly System Prototypes (Tech)
With the Initiative going on a large-scale offensive, more of its supporting assets need to be moved to smaller units, to give them greater freedom of movement and increased striking power. Shrinking down the system used by various Initiative buildings even more than they already are should allow the ability to cram significant portions of the utility of a full base into a mobile platform.
(Progress 0/125: 20 resources per die)
As someone else pointed out, these are essentially Wingman Drones, but for the groundlings. This was actually something I specifically wanted for the next iteration of MARVs, and for the same reason the air force wants them. Metal is cheap, Pilots are expensive. And a dwindling resource to boot. I was talking up defense technologies earlier, and this is another one of those. It's always better to have a drone take a hit that keeps our pilots alive. Plus it is just more weapons, and could really help the Talons punch up. Granted, that's not a problem they've had yet, but it is something I definitely want to avoid ever becoming a problem. Deployment will probably be a pain, but deployment always is, and if this could be substantial to the Talons, imagine what it'll do for the rest of the Ground Forces.[ ] Unmanned Support Ground Vehicle Development (Tech) (New)
The capture of Brotherhood toolsets and AI development systems for their Mantis Mobile Antiaircraft Vehicle are a strong starting point for the development of support vehicles. Instead of needing to man every vehicle on the ground, automated support vehicles can be used to either mount optional weapons loads, or be sent into dangerous positions rather than risking manned vehicles.
(Progress 0/80: 20 resources per die)
[ ] Buckler Shield Development (Tech)
A much stronger shield, designed to cover some small portion of the overall hull. While it will likely require substantial redesigns to field, it is also going to provide significant protection for weak points, or allow GDI to reduce total armoring.
(Progress 0/100: 20 resources per die)
Two shield techs, both necessary. I don't even consider this an 'in my opinion' type issue. I feel strongly about all this tech, but this is such a no brainer it's kinda hard to get worked up over. I mean, it's an energy shield. It's armor that comes back on its own. A lucky or well placed shot will never get past it, you have to take down the shield. It's great for every kind of vehicle, and if we can get them small enough every man and woman fighting for Earth should have one, even if they can't be put in Zone Armor.[ ] Sparkle Shield Module (Tech) (New)
An upgrade to the shimmer shields, and a significant revision to the system overall, the shield module should be capable of producing much larger and more complicated shield shapes, while also strengthening the defensive properties of the shield system.
(Progress 0/120: 30 resources per die)
Three dice in Q1. I may have misspoken there. Let me explain again.No, I am simultaneously confused as to why you keep claiming that spending 2 dice on Anadyr Q1 then 1 die in Q2 results is strictly better compared to 1 die in Q1 and 2 dice in Q2, while also saying that you wouldn't mind doing 3 dice in Q2 instead.
Because I didn't ask you to explain Gaussian statistics. And you didn't make it particularly clear that you thought you needed to do so at length. And I don't have the power to parachute out of the sky in wherever-you-live and warn you that you're about to waste a bunch of your time explaining something redundant while you're working on a post you haven't put on the thread yet.I'm also a bit confused that a maths teacher would let someone waste their time trying to explain gaussian statistics to an unknown audience if it wasn't needed, and then accuse them of having a lack of respect.
I do not think this is a fair assessment.I gotta say, it is certainly bold of us to spend 90 Resources on Gachas this turn, and then to turn around a claim that we can't afford to build the programs that the people want, even though we have the spare capacity to do so.
Isn't this exactly what is currently killing us in the Agriculture department? Why are we repeating our mistakes in Services? Even if we don't want to do what is popular (i.e. Sports Programs), we at the very least could be doing things that improve the long term health of our populace.
We've got over 1000 resources/turn. And, as I've listed previously, it is trivial to activate all of our Services dice even while funding the shinies. This isn't going to go well with our people.
The nod gachas have a 1 in 10 chance of producing nothing at all. Scrin gachas have a 2 in 9 chance of the same. We still have multiple undeveloped techs, both Nod and Scrin, from years in the past. It can take up to four years for a tech development option to show up. And some techs, such as the arc weapons tech that we just got, are so minor that they don't even appear in the quest.The head of the committee, Julius Wilson commented that "When we ordered the reconstruction of food stockpiles, it was with the intention of heading off shortages in case of war. With the ongoing war, and only a year left in the plan, it is obvious that Seo Thoki and the Treasury have decided that actually storing food is an unimportant bagatelle, rather than a vital element to prepare the Initiative to endure shortages."
Another representative described the ongoing strategy as "systematic underinvestment in vital food supplies, instead chasing high tech Wunderwerkzeuge."
Honestly, quoting a politician who is knowingly pandering to his chosen electorate to secure his own reelection does not help your point.From the last update:
The nod gachas have a 1 in 10 chance of producing nothing at all. Scrin gachas have a 2 in 9 chance of the same. We still have multiple undeveloped techs, both Nod and Scrin, from years in the past. It can take up to four years for a tech development option to show up. And some techs, such as the arc weapons tech that we just got, are so minor that they don't even appear in the quest.
We can have both services and gachas if we wait a turn for two of the three gacha dice. We can have both services and gachas if we are willing to pursue secondary goals in other departments (that still need to be fulfilled this year anyways). Or we can have gachas and no services.
How else do you think that our citizens are going to take this, other than yet more proof that Seo is more concerned with shiny things than their wellbeing?
What's killing us in Agriculture is that we have Plan Goals and dicked around on working on them for 3 years. Strangely, Services lacks a Plan Goal remaining, and thus ends up shortchanged outside of gacha and pinhole portal at the moment. Plus, in Q4 2061, when we'd hopefully have all gacha and pinhole complete, it's entirely possible to drop 3 dice on Sports and 1 dice on Hallucinogens and have both complete while having a die free if a gacha or pinhole wasn't actually finished. The two aren't comparable situations.Isn't this exactly what is currently killing us in the Agriculture department? Why are we repeating our mistakes in Services? Even if we don't want to do what is popular (i.e. Sports Programs), we at the very least could be doing things that improve the long term health of our populace.
Seo has a +5 to all aspects of research, including the gacha drops, so the Nod gacha bottoms out at 4 techs and the Scrin gacha at 3.From the last update:
The nod gachas have a 1 in 10 chance of producing nothing at all. Scrin gachas have a 2 in 9 chance of the same. We still have multiple undeveloped techs, both Nod and Scrin, from years in the past. It can take up to four years for a tech development option to show up. And some techs, such as the arc weapons tech that we just got, are so minor that they don't even appear in the quest.
To be fair, I doubt it - a +5 on a d100 roll is a nice bonus, a +5 on a d10 roll feels too good to be true.Seo has a +5 to all aspects of research, including the gacha drops, so the Nod gacha bottoms out at 4 techs and the Scrin gacha at 3.
Speaking as the author of the currently frontrunning plan proposal, I'm not even sure what you're talking about.I gotta say, it is certainly bold of us to spend 90 Resources on Gachas this turn, and then to turn around a claim that we can't afford to build the programs that the people want, even though we have the spare capacity to do so.
We've got the agriculture thing pretty well sorted, actually. Wheels are in motion. Yes, the "let us stockpile a trillion cans of beans in case of another apocalypse" Plan goal got left in the dust a bit longer than it should have. But we'll get it.Isn't this exactly what is currently killing us in the Agriculture department?
You do realize we stacked on like +10 Health or so with Services programs in just the past year alone, right?Why are we repeating our mistakes in Services? Even if we don't want to do what is popular (i.e. Sports Programs), we at the very least could be doing things that improve the long term health of our populace.
We've got over 1000 resources/turn. And, as I've listed previously, it is trivial to activate all of our Services dice even while funding the shinies. This isn't going to go well with our people.
The really good techs we get from the gachas, we generally use quickly. Some of the techs from the Scrin gachas are good in the sense of "the Earth gets to live a decade longer because you know more about pushing tiberium back."From the last update:
The nod gachas have a 1 in 10 chance of producing nothing at all. Scrin gachas have a 2 in 9 chance of the same. We still have multiple undeveloped techs, both Nod and Scrin, from years in the past. It can take up to four years for a tech development option to show up. And some techs, such as the arc weapons tech that we just got, are so minor that they don't even appear in the quest.
Seo's gonna point to the stabilizer constellation in orbit, and say "you know how the Blue Zones cover about 50% more of the Earth's surface than they did ten years ago and we just kicked Nod into the middle of next week? Sorry the World Cup's still on hiatus, I guess, but if you really think I'm not doing anything for you, message your legislators; they're going to be raking me over the coals in a year's time and I'll be promising them pretty much whatever the hell they want as long as it's more or less possible."We can have both services and gachas if we wait a turn for two of the three gacha dice. We can have both services and gachas if we are willing to pursue secondary goals in other departments (that still need to be fulfilled this year anyways). Or we can have gachas and no services.
How else do you think that our citizens are going to take this, other than yet more proof that Seo is more concerned with shiny things than their wellbeing?
Eh. I wouldn't call it that dirty. A man looking at the results of Treasury's agricultural programs (or lack thereof) in 2059-60 would be justified in concluding that Treasury was fucking around and didn't care much about the Stored Food commitment. Frankly, we were- it didn't seem that important to us, and we were confident in our ability to handle it at the last minute. To be fair, we now are handling it, but to someone who only sees the big stuff we build, it looks like all we're bothering to do is build a bunch of freeze-drying plants that aren't actually getting finished and aren't going to accomplish much, plus developing this utterly execrable nasty 'food' substitute that even rats won't touch unless they're starving to death.Honestly, quoting a politician who is knowingly pandering to his chosen electorate to secure his own reelection does not help your point.
Basically while the congress may have some concerns about our pace, to accuse us of negligence more than an year before the deadline, especially since so far the treasury met every promise given ever, is a calculated and dirty political move, nothing more, nothing less.
What was said above could have been justifiably said if we actually failed the deadline...
Something that happens all the time in real life... But we did not, and doing this before a breach of contract actually happened is just a clear cut political attack.
Again, we're actually pretty short on stuff in Services that's even desirable to do right now. AEVAs seem unwise, some of the programs burn Political Support when we don't really have more than we need, portals are mind-bogglingly expensive per die... there's not a lot left.Yeah Seo gets a +5 on his d100's related to advancing technology, but not on the d10/d9 for gacha picks. We do get the +5 on the d100 rolls for what techs on the table we get, but that's significantly less impressive than +5 to the number of techs.
I do think it's important to start chipping away at the Scrin gacha but also I don't think it's such an overriding priority that we should idle dice to do it. With a years-long backlog of techs already available in our queue I don't think the gacha taking an extra turn or two is the end of the world. As long as it's still comfortably complete this year.
1) I'm saving ELFS for later for two reasons.@Simon_Jester
So this may sound crazy and incredibly risky. Still, what if in your plan, Plan Attempting To Supply The Canned Beans, you switched two free dice out of Strategic Food Stockpile Construction and put the last agriculture die into an Extra Large Food Stockpile.
Oh, it'll complete. The thing we 'only' have an 88.5% chance of is of getting the best possible results from the census. We're in no danger of not completing the census, though.This would free up a total of 35 resources and mean you could put one of those free dice on the Conduct Economic Census, bringing it up to five dice and almost guaranteeing completion of it.
The main reason I won't do it, I've already said.Then put the other free die on Blue Zone Aquaponics Bays (Phase 4) for a 75% chance of completion for 10R.
This would let you take EREWHON off the Conduct Economic Census and put them onto Zone Defender Revision for 15R leaving us with 10R.
I will be the first person to admit that this change would be rather risky and RNG focused but let me know what you think?