During each interview, I will forward this list so that we can coordinate our actions with previously drawn up plans.


The project Artifacts of the founders.
The goal: To find the artifacts of the founders belonging to other houses with the help of the invisibility cloak.
Methods of achievement: The Invisibility Cloak.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

The project is a Dimensionless chest.
The goal: To buy a dimensionless chest and install your Dark Arts Lab there
Methods of achievement: Money.
Synergy with other plans: Dark Contacts, a demon-possessed dimensionless chest, a demon Sweatshop.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

The Eternal Patronus project.
Purpose: To explore the patronus.
Methods of achievement: Spells, Pomona Sprout.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

The Eternal Perfection project.
Purpose: To explore the text from the secret room about a rare Astrological sobitiy. Together with Orinas.
Methods of achievement: Orinas, Astrology.
Synergy with other plans: Finding points of contact.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

Project Search for contact points.
Purpose: To give Ornias the literature on Astranomy for production so that he can understand our terms.
Methods of achievement: Books on Astranomy, Ornias.
Synergy with other plans: Eternal is perfect.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

The Snake Tongue project.
Goal: To create a Snake Tongue potion.
Methods of achievement: Potions, Basilisk Shell, Harry's bank account.
Synergy with other plans: Vaselisk, Dark Contacts.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

The Basilisk project.
Goal: To create a basilisk.
Methods of achievement: One toad, one chicken egg.
Synergy with other plans: Snake Tongue.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

The project Life and Death of rats.
Goal: To ban Valisk from hunting rats. Instead, feed him personally selected rats that will not benefit
Methods of achievement: Legelimentation.
Synergy with other plans: Rats.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

The project Reputation and genius.
The goal: To convince the magical world of his genius.
Methods of achievement: Anything.
Synergy with other plans: Internet for Hogwarts, Ancient demons and excavations, International travel.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

The project To Kill Neville.
Goal: Neville should be able to.
Methods of achievement: Anything.
Duration of the plan: Short duration.
Ability to execute the plan: No.

The Dark Contacts project.
The goal: To find a way to the magical underground.
Methods of achievement: Carmilla's Kiss Potion. Anything.
Synergy with other plans: Rehabilitation of Geist, Snake Tongue, Protogon Factory of demons, Dimensionless Chest.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

Geist rehabilitation project.
Goal: To revive Geist's desire to live with the help of Bellatrix and her husband.
Methods of achievement: Anything.
Synergy with other plans: Dark contacts.
Duration of the plan: Short duration.
Ability to execute the plan: Full.

The project is a Thousand curses and a drop of blood.
Goal: Learn long-range curses.
Methods of achievement: Astrology, Dark Astrology, Dark Magic in general.
Duration of execution of the plan: It is not known, possibly a short duration.
Ability to execute the plan: Full.

Healthy Eyes project.
Goal: Get healthy eyes.
Methods of achievement: Alchemy, Dark Alchemy, Dark Rituals, Wound Transfer Spell, Protogon Factory of demons.
Duration of the plan: Short duration.
Ability to execute the plan: Partial.

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The Rat project.
The goal: To strengthen the rats to make them reliable spies.
Methods of achievement: Alchemy, Dark Alchemy, Dark Rituals, Potions, Runes.
Synergy with other plans: The Life and Death of rats, the Protogon Factory of demons.
Duration of the plan: Average duration.
Ability to execute the plan: Partial.

The Homunculus project.
Goal: To create a spare body using the genes of the house elf and/or Salazar.
Methods of achievement: Dark magic, Alchemy (Biomancy).
Duration of the plan:
Average duration.
Ability to execute the plan: No.

The Internet project for Hogwarts.
Purpose: To distribute the Hogwarts diaries under our brand.
Methods of achievement: Runes
Synergy with other plans: All-seeing Eye, Tax Collector, Reputation and Genius, Sin Tax.
Duration of the plan: Average duration.
Ability to execute the plan: Full.

The Dark Rituals project.
Goal: To strengthen yourself with rituals.
Methods of achievement: Alchemy, Dark Alchemy, Dark Rituals, Potions, Runes.
Synergy with other plans: Rebirth, Protogon Factory of demons.
Duration of the plan: Average duration.
Ability to execute the plan: Full

The Renaissance project.
Goal: To strengthen yourself by creating a stronger connection with the star of the chosen one, in Godric's Hollow, the place where Harry was born as the chosen one.
Methods of achievement: Astrology (Arihimastrer), Dark Astrology.
Synergy with other plans: Feudal Lord.
Duration of the plan: Average duration.
Ability to execute the plan: Partial.

The All-Seeing Eye project.
Purpose: To establish surveillance in Hogwarts.
Methods of achievement: Runes.
Synergy with other plans: Rats, Internet for Hogwarts.
Duration of the plan: Average duration.
Ability to execute the plan: Full.

Project Fuck You Snape.
The goal: To ruin Snape's life.
Methods of achievement: Anything, but there are plans for Astrology (Arihimastrer), Dark Astrology, Runes.
Duration of the plan: Average duration.
Ability to execute the plan: Partial.

The Hufflepuff Inventor project.
Goal: To start helping the inner circle in creating images.
Methods of achievement: Runes, Astrology.
Synergy with other plans: Reputation and Genius.
Duration of the plan: Average duration.
Ability to execute the plan: Full.

The Project Of Tax Collectors.
The goal: To collect the tax due to us with the help of dark Astrology.
Methods of achievement: Dark Astrology.
Synergy with other plans: Internet for Hogwarts, Tax on sins.
Duration of the plan: Average duration.
Ability to execute the plan: No.

The International Travel project.
Goal: To travel to magical other countries to study the magic of other cultures.
Methods of achievement: Any.
Synergy with other plans: Reputation and Genius
Duration of the plan: Average duration.
Ability to execute the plan: Full.

The project is a demon-possessed dimensionless chest.
Purpose: To sheathe a dimensionless chest with crow bodies, give him the opportunity to fly, put Ornias there, and then cover him with an invisibility cloak.
Methods of achievement: Dark Arts, Biomancy, Runes.
Synergy with other plans: A Dimensionless chest.
Duration of the plan: Average duration.
Ability to execute the plan: No.

The Sin Tax project.
Purpose: To create conclusions that take away gnosis from the following groups of people. Users of unforgivable curses (iprerio, kutsio), racists and a user of a love potion.
Internet for Hogwarts
Methods of achievement: Dark Astrology.
Synergy with other plans: Internet for Hogwarts, Tax Collectors.
Duration of the plan: Average duration.
Ability to execute the plan: No.

---------------------------------------------—

The Horcrux project.
Goal: To create a Horcrux.
Methods of achievement: Dark Arts.
Duration of execution of the plan: Long duration.
Ability to execute the plan: No.

Demon Sweatshop Project
Goal: Summon demons and make them cook potions for us.
Methods of achievement: Demonology, Potions, Alchemy.
Synergy with other plans: Dark Contacts, Rats, Healthy Eyes, Dark Rituals, A Dimensionless Chest.
Duration of execution of the plan: Long duration.
Ability to execute the plan: Partial.

The project Deciphering the runes of a non-dementor.
Purpose: Deciphering the runes of a non-dementor.
Methods of achievement: Runes, Astrology.
Duration of execution of the plan: Long duration.
The possibility of executing the plan: Unknown.

The Find Atlantis project.
Goal: To find Atlantis.
Methods of achievement: Runes, Astrology, Fortune Telling, History, Deception of the Geist oath with the help of dark astrology.
Duration of execution of the plan: Long duration.
Ability to execute the plan: No.

The Harry Potter Star project.
The goal: To create Harry a star associated exclusively with him.
Methods of achievement: Anything. Astrology (Minimum Arihimastrer), Writing stars, Interstellar emptiness.
Duration of execution of the plan: Long duration.
Ability to execute the plan: No.

The Feudal Lord's project.
Goal: To create a zone of your power with the help of dark Astrology. Preferably the Forbidden Forest or Godric's Hollow.
Methods of achievement: Dark Astrology.
Duration of execution of the plan: Long duration.
Ability to execute the plan: No.

The Third Eye project.
The goal: To implant a Basilisk eye in your forehead.
Methods of achievement: Alchemy (Biomancy).
Duration of execution of the plan: Long duration.
Ability to execute the plan: No.

The Ancient Demons and Excavations project.
Goal:
1. Get access to ancient demons to learn information about ancient cities from them.
2. Join one of the expeditions.
Methods of achievement: Demonology, Ligilimency, Teleportation, Dark Astrology, Connections in the archialogical community.
Synergy with other plans: Reputation and Genius.
Duration of execution of the plan: Long duration.
Ability to execute the plan: Partial.
 
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Adhoc vote count started by _brightwing on May 6, 2022 at 12:22 PM, finished with 101 posts and 50 votes.


That's nearly 26 people who want some variation of Black out the Sky.. if you count the disparate votes.

Edit: and nearly 27 All Things Must Die?

Forfeiture in the lead in normal count with 22.

Someone check the math please, the votes are a mess.
 
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Adhoc vote count started by _brightwing on May 6, 2022 at 12:22 PM, finished with 101 posts and 50 votes.


That's nearly 26 people who want some variation of Black out the Sky.. if you count the disparate votes.

Edit: and nearly 27 All Things Must Die?

Forfeiture in the lead in normal count with 22.

Someone check the math please, the votes are a mess.

Idk where you're getting these numbers from, for black out the sky
6+5+4+3+2+1=21
For all things must die
11+5+2+2+2+1=23

That's not even counting repeat votes where the same person voted for more than one version of a plan with one of these included. If you count that forfeiture has more votes.
 
Idk where you're getting these numbers from, for black out the sky
6+5+4+3+2+1=21
For all things must die
11+5+2+2+2+1=23

That's not even counting repeat votes where the same person voted for more than one version of a plan with one of these included. If you count that forfeiture has more votes.

For the future is a Black Sky vote so 21 +6 -right?

For the Future also has All Things Must Die +6 again

Like I said it's a mess. But yeah I see what you mean, multiple votes.. Better to just go with Forfeiture.

Edit: How do you do the new voting organization thing some quests do?
Edit: Nvm, it was by setting votes by tasks instead of blocks. And it would have only been useful if everyone voted by plans in this case..


 
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Hm. At this rate, it seems as though Forfeiture is going to win. However, given there's still active voting and discussion going on, I'll hold off on the final tally for a while more.
 
I wouldn't be surprised if forefeiture has a hidden benefit, as has been speculated. That's probably one of the strongest reasons to vote for it, but even without I think it's the best option. This is our capstone fealty perk, it should be strong, but they all give dubious benefit at great cost. It just seems strange to me that one of the capstone benefits is to grab another perk we've already been offered, but by sacrificing power. It's strictly a worse perk, with the only benefit that we can take it more than once.

Remembering nightmares has the potential to mind break us, and the benefit isn't even guaranteed. We don't know how much information we'll be given or if it will even be relevant short or long term.

Becoming the incarnation of rational justice is just not a pro. We sacrifice everything about our character to become a force of nature, and we don't even get a mechanical benefit out of it. It's like the inner circle chalice problem where we sacrifice autonomy, but we don't even get anything out of it.

Something about these just seem off. Why are these capstone perks worse than any of our previous fealty perks. It makes me think there's something to the theory forfeiture is the correct path. "Don't pick anything here."
 
It is irrational to choose confiscation. We can learn about the conspiracy much earlier, much earlier and, accordingly, begin to prepare for the danger so that it does not bite us. Moreover, 3 points of mental health is a small amount, remember, at one of the elections of the first chapters, we were offered five points of mental fortitude?
If it was such an important parameter that the loss of points would significantly affect Harry, then we simply would not have been offered such a number of points at the initial stage of the game.
 
@GenericName

The negatives are just to balance out things, I think. The choice was offered here because it's a major capstone in Harry's life. Convocation. An event we should have spent preparing for at least half the time we were here, but ignored all the quest prompts. We didn't we independently explore either with creative write-ins. In the final hour do we really want to dive in blind and potentially lose the other Chosen, even if Harry survives?

All Things Must Die is a last moment hail mary that has mental cost of being harrowed by the memories. Because we have to earn it, instead of just skating by. We already got a major power up last update, the quest has to be kept balanced.


This is the end also isn't as bad as people are making it to be. It's been explicitly said that it won't make Harry Lawful Dumb. It won't stop us from being sneaky or using Dark Arts if it's for the greater good. Most importantly, everyone would be able to perfectly trust our word and intent. Even when dealing with our enemies they would be inclined to believe us. That is such a boon.


Black Skies is the most straight forward and safest of the options. Especially with Magicka Primeval there really doesn't seem to be any downsides. Also we don't have any other Patronus leads. It seems such a waste to not at least invest on this.
 
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Since we got Hermetic Singularity, our present Magic Power is 6.499 - Magicka Primeval would cost .5, and grant either .6 or .6499, depending on which order they apply in - it's very much worth it.
Also, Hardship seems like the appropriate perk for surviving and benefiting from the nightmares. I could be persuaded to swap it with From You, 6,000 Years Ago, however.
Edit: If this is the endgame, the latter is by far the better option.

-[X] This Is The End
-[X] Black Out The Sky

--[X] From You, 6,000 Years Ago
-[X] Black Out The Sky
--[X] Magicka Primeval
-[X] All Things Must Die
 
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