[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun
[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun, Better Dig In

I would prefer to get Tendrils as soon as possible, but I actually agree that there are better places to spend infrastructure dice on than Tokyo reconstruction. I think we're in more danger from warlords other than Bintang this turn, and thus should prepare against them with fortresses/rails.
 
[X] Plan Secure the Gains
[X] Plan Secure the Gains + Fortresses
[X]Plan Shining Knight-Ghost 1.5

It's because some kind of mystery phenomenon is eating space probes out in the dark. SCEDquest is only semi-canon and also I can't find a full update threadmarked with this info, but I doubt it's coincidence that this happens and then the next turn Space Force suddenly decides they want Skywatch bumped up the priority queue.
As far as my understanding of SCEDQuests status goes, its "The events portrayed did happen in some form, but the details may be off". Think maybe a TV show decades later retelling the events.
 
Last edited:
Eyyy, I got a vote.

[Sigh]

Why do I even bother.
That's still one more than me!

And now, expanding votes to other memeplans I like, and possibly even some non-memeplans!

[X] Plan ~Tentacles~
[X]Plan 'Scrape the bottom of the barrel for Resources for Portals And Boats.'
[X] Plan Secure the Gains + Fortresses
[X]Plan Shining Knight-Ghost 1.5
[X] Plan Mad Science Tentcles and Comfy Houses
[X] Plan Mad Science Inbound (by Train)
[X] Plan Secure the Gains

Edit: because despite my desire for Tentacles, I also want portals.
 
Last edited:
So, just thinking if we do manage to complete both Tendril Phases, we will get a total of 2190 Creds.

Now on the next Allocation, we should get 657R on the first try. Would there be an option for 35% Budget 755R or 40% 866R in exchange for PS or even a set R Target for the future like, 900 or 1000R increase?
 
The rest of the initiative desperately needs more resources to account for the results of this war. It is very, very unlikely that we'll be able to get a larger than 30% share of the funds. I suspect that even keeping the 30% share is going to cost PS this time around.
 
[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun
[X] Plan Carriers and Power
[X] Plan to keep the pressure on NOD
[X] Plan: Optimization is endless.
[X] Plan Secure the Gains
 
What do the popular plans look like I wondered, and how do they diverge from mine. Two in the lead, lets have a look.

[X] Plan Secure the Gains
-[X]Infrastructure (6 dice) 100 Resources
--[X] Yellow Zone Fortress Towns (Phase 6), 2 dice (40R)
--[X] Blue Zone Apartment Complexes (Phase 2), 3 dice (30R)
--[X] Suborbital Shuttle Service (Phase 1), 1 die (30R)
-[X]Heavy Industry (5 dice + 1 Free) 120 Resources
--[X] Continuous Cycle Fusion Plants (Phase 7), 3 dice (60R)
--[X] Crystal Beam Industrial Laser Development (Tech), 1 die (10R)
--[X] Isolinear Chip Foundry Anadyr, 1 die (50R)
--[X] Security Review (Heavy Industry), 1 die (unrolled)
-[X]Light and Chemical Industry (5 dice) 100 Resources
--[X] Chemical Fertilizer Plants (Phase 2), 2 dice (30R)
--[X] Bergen Superconductor Foundry (Phase 1), 2 dice (60R)
--[X] Civilian Drone Factories, 1 die (10R)
-[X]Agriculture (4 dice) 45 Resources
--[X] Freeze Dried Food Plants, 1 die (20R)
--[X] Blue Zone Aquaponics Bays (Phase 3), 2 dice (20R)
--[X] Caloric Reclamation Processor Development, 1 die (5R)
-[X]Tiberium (7 dice) 105 Resources
--[X] Yellow Zone Tiberium Harvesting (Phase 10), 2 dice (40R)
--[X] Intensification of Green Zone Harvesting (Stage 6), 2 dice (30R)
--[X] Railgun Harvester Factories (Bissau), 1 die (10R)
--[X] Railgun Harvester Factories (Porto), 1 die (10R)
--[X] Ion Storm Collector Panel Development (Tech), 1 die (15R)
-[X]Orbital (6 dice + 1 Free die) 120 Resources
--[X] Lunar Rare Metals Harvesting (Phase 1), 1 die (20R)
--[X] Lunar Regolith Harvesting (Phase 2), 3 dice (60R)
--[X] Lunar Heavy Metals Mines (Phase 3), 2 dice (40R)
--[X] Security Review (Orbital), 1 die (unrolled)
-[X]Services (5 dice + Erewhon) 185 Resources
--[X] Automatic Medical Assistants, 3 dice (60R)
--[X] Hardlight Interface Development (Tech), Erewhon die (15R)
--[X] Less Lethal Security Electrolaser Development, 1 die (10R)
--[X] Pinhole Portal Early Primitive Prototype Construction (New) (Tech), 1 die (100R)
-[X]Military (8 dice + 5 Free) 210 Resources
--[X] Firehawk Wingmen Drones, 3 dice (60R)
--[X] Skywatch Telescope System, 1 die (10R)
--[X] Railgun Munitions Development, 1 die (10R)
--[X] Ablat Plating Deployment (Stage 5), 2 dice (20R)
--[X] Escort Carrier Shipyards (Nagoya), 3 dice (60R)
--[X] Shark Class Frigate Shipyard (Melbourne), 2 dice (40R)
--[X] Mastodon Heavy Assault Walker Development, 1 die (10R)
-[X]Bureaucracy (4 dice) 0 Resources
--[X] Security Reviews (Heavy Industry), 1 die
--[X] Security Reviews (Orbital), 1 die
--[X] Security Reviews (Bureau), 1 die (1 rolled, 1 locked)
-[X] Total Cost: 985/985 Resources
Uhm? Suborbital Shuttles? Whyeverthe... we are swimming in Logistics, short on Housing, and its R expensive.

Isolinear, not surprised that people are racing for it. Postponing hover tech yet again huh?

Chemical Fertilizer Plants do not give good return for our buck and we are not short on anything they provide right now. We are perpetually short on Energy though, and superconductors were noted as needed for the next gen fusion plants I believe.

Tiberium is... the hell? I do not comprehend. I do not agree with a single choice here other than the last one. We have like two excellent rpt actions and none of them are taken here? Green Zone Harvesting? Railgun Harvester? What?

Two security reviews? We are not getting anything done in Bureaucracy again are we.

Oh come on, no rpt projects and the staggeringly expensive most likely long term research chain?

Skywatch? If Scrin come back we are fucked anyway. Not the largest fan of Mastodon while we still have so many critical military weaknesses (navy, orbital lasers, etc) but eh not a major issue.

Yup, nothing done in Bureaucracy again.


[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun
Infrastructure (+34) 6/6 Dice 95 R
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
-[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R (18% chance)
-[X] Tokyo Harbor Reconstruction (New) 0/360 (3 Dice, 45 R) (28% chance)
Heavy Industry (+29) 5/5 Dice 70 R
-[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
-[X] Security Review
Light and Chemical Industry (+24) 5/5 Dice 90 R
-[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
-[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
Agriculture (+24) 4/4 Dice 45 R
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
-[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
-[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
Tiberium (+39) 7/7 Dice + 2 Free Dice 255 R
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
-[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
Orbital (+26) 6/6 Dice + EREWHON!!! 140 R
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
Services (+27) 5/5 Dice 85 R
-[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
-[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
-[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
Military (+26) 8/8 Dice + 4 Free Dice 205 R
-[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
-[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
-[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
Bureaucracy 4/4 + 1 Free Dice
-[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
-[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
We invested the maximum Rs we could into repair budget for a reason I assume, so why are we wasting it now by spending die on it?

Three die on civilian factories, someone is saving up Rs. Portals again isn't it.

Green Zone Harvesting is ugh. Harvesting Tendril Deployment is not my first choice but its nearly as good so fair enough, and that reward for second phase might well make this the optimal choice.

Services look good, maximum health, and crowd control and policing will be an issue with the refugee wave.

Skywatch again? I'm missing something aren't I. Identical to the other plan in fact, dunno whats so great about Mastodon its explicitly something of a terror weapon and I would much prefer more escort carries instead or something.

And nothing gets done in Bureaucracy again.

Huh, no portals or isolinear. Good. You know what I will vote for this plan, I like a lot better than the other one, my only significant quibble with this one is waste of dice on repairs after we invested so much into repair budget and have our hands full with a refugee crisis and low quality housing.

[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun
 
Skywatch again? I'm missing something aren't I. Identical to the other plan in fact, dunno whats so great about Mastodon its explicitly something of a terror weapon and I would much prefer more escort carries instead or something.
The Mastodon is a goal where two of your military dice can walk off if you don't do it. And you also need to build the factory for them.
 
Eyyy, I got a vote.

[Sigh]

Why do I even bother.

Because you think you can plan out our next turn? That is why I do it. I'm glad you make plans even if they don't go anywhere most of the time.

So, just thinking if we do manage to complete both Tendril Phases, we will get a total of 2190 Creds.

Now on the next Allocation, we should get 657R on the first try. Would there be an option for 35% Budget 755R or 40% 866R in exchange for PS or even a set R Target for the future like, 900 or 1000R increase?

No. We just need to get more lunar resources since those are not getting reallocated and we get to start with 7-800 RpT next plan.
 
Isolinear, not surprised that people are racing for it. Postponing hover tech yet again huh?

Chemical Fertilizer Plants do not give good return for our buck and we are not short on anything they provide right now. We are perpetually short on Energy though, and superconductors were noted as needed for the next gen fusion plants I believe.

Tiberium is... the hell? I do not comprehend. I do not agree with a single choice here other than the last one. We have like two excellent rpt actions and none of them are taken here? Green Zone Harvesting? Railgun Harvester? What?

Two security reviews? We are not getting anything done in Bureaucracy again are we.

Oh come on, no rpt projects and the staggeringly expensive most likely long term research chain?

Skywatch? If Scrin come back we are fucked anyway. Not the largest fan of Mastodon while we still have so many critical military weaknesses (navy, orbital lasers, etc) but eh not a major issue.

Yup, nothing done in Bureaucracy again.


We invested the maximum Rs we could into repair budget for a reason I assume, so why are we wasting it now by spending die on it?

Three die on civilian factories, someone is saving up Rs. Portals again isn't it.

Green Zone Harvesting is ugh. Harvesting Tendril Deployment is not my first choice but its nearly as good so fair enough, and that reward for second phase might well make this the optimal choice.

Services look good, maximum health, and crowd control and policing will be an issue with the refugee wave.

Skywatch again? I'm missing something aren't I. Identical to the other plan in fact, dunno whats so great about Mastodon its explicitly something of a terror weapon and I would much prefer more escort carries instead or something.

And nothing gets done in Bureaucracy again.
A few responses:
Isolinear is needed for next-gen computer technology. Also, it's now a Plan Goal. Likewise, portals are a very long-term tech with literally game-changing payoffs. That means we need to start it sooner, rather than later.

I suspect the reasoning for the various Tiberium projects in "Secure the Gains" are to get a bit of income while also helping secure the newly-conquered Green Zones.

Skywatch is because *something* ate 5 probes in the Jovian inner system, and the military wants not to lose Pathfinder. And if we get enough warning, we are *not* guaranteed to be screwed. And, as mentioned, Mastadon is another Plan Goal.

Security Reviews are not "doing nothing".

You seem to think that some Plan Goals are not worth trying to complete, and you are taking a very antagonistic tone. That's not likely to persuade people your opinion is correct.

No. We just need to get more lunar resources since those are not getting reallocated and we get to start with 7-800 RpT next plan.
We don't know for sure that lunar resources are not getting reallocated. That's still up in the air.
 
Uhm? Suborbital Shuttles? Whyeverthe... we are swimming in Logistics, short on Housing, and its R expensive.
They're an attempt to give us an advantage in the siege of BZ-18, it's not looking like we'll be able to force a connection through Siberia or the Manchurian Red Zone, and Karachi is still years away (although Bintang being out of action for a year or two might give us a window to go earlier, dunno, we'll see what the navy says). Regardless of when we do Karachi it's certainly not going to hurt to give BZ-18 more secure supply lines.

Isolinear, not surprised that people are racing for it. Postponing hover tech yet again huh?
Anadyr's a Plan target, Suzuka isn't. I still want to continue climbing the hover tech tree as a stretch goal this FYP, but priority goes to the thing we're actually required to do.

Chemical Fertilizer Plants do not give good return for our buck and we are not short on anything they provide right now. We are perpetually short on Energy though, and superconductors were noted as needed for the next gen fusion plants I believe.
We still need food and consumer goods, we're not desperately short on either but they won't go amiss and we know we'll definitely need them in the future. Plus narratively our agricultural establishment has been running at suboptimal efficiency all game, getting the fertilizer supply chain finally rebuilt is a good step even if we need to rebuild the mechanization as well eventually.

Tiberium is... the hell? I do not comprehend. I do not agree with a single choice here other than the last one. We have like two excellent rpt actions and none of them are taken here? Green Zone Harvesting? Railgun Harvester? What?
We have enough money to do what needs doing, the giant stacks of cash would be nice but are hardly necessary to function given that there's multiple plans proposed this turn that do world-conquering military spending along with expensive tech along with comfortably progressing all our targets with no idle dice.

The military's still taking more Green Zone over the next few turns and it needs to be secured, and we can't even fully lock down the Green Zone we currently have. GZ intensification builds up our Green Zone infrastructure and makes it clear that we're here to stay, that's the action for turning Yellow Zone into a real part of GDI society rather than a resource extraction colony. Staying up to date on our GZ intensification is a strategic and political priority, we're trying to care about Yellow Zoners not just treat them as a piggy bank.

The railgun harvesters got a direct callout in the last update for being seriously useful in combating light raids and insurgencies (i.e. the thing we're now dealing with far more often than armored divisions), with the only complaint being insufficient numbers. We can quickly and easily fix that for cheap and then not have to worry about Reynaldo or the Australian Brotherhood inflicting unnecessary damage. We won't be perfectly protected but we'll be more protected than if 40% of the harvester program was left incomplete.


Two security reviews? We are not getting anything done in Bureaucracy again are we.
Security reviews are something, unless you like the Brotherhood stealing tech, resources, and intel from us, or even doing active sabotage if we let it get bad enough. If anything the distraction of the war has made us slip a little bit, we're overdue for a sweep compared to past trends, this is hardly wasteful or out of character for how we've played the last decade.

Oh come on, no rpt projects and the staggeringly expensive most likely long term research chain?
Long term stuff doesn't pay off unless you start it, and waiting until mid-2061 to toss the first die is cutting it too close with no wiggle room left for bad luck IMO. And I don't think there's much ground to stand on complaining about budget, seeing as I made a plan with every die active and multiple expensive stretch goals on our current budget, with our budget projected to grow by a modest amount anyways. We don't have infinite money but we have enough, chasing more this late in the FYP isn't a requirement it's a distraction.

Skywatch? If Scrin come back we are fucked anyway. Not the largest fan of Mastodon while we still have so many critical military weaknesses (navy, orbital lasers, etc) but eh not a major issue.
Mastodon's a mandatory Plan target, we don't get a choice. Skywatch is because something's eating our probes, it's not a just-in-case it's a response to an active problem we now have. I was fine blowing it off when it was a theoretical just-in-case but now we know SOMETHING is out there and it's eating our machines. Time to get some flashlights.
 
Last edited:
So, a bit of a mia culpa, but the maps have been a bit screwed up, mostly with the Himalayan Blue Zone. Where they have ended up is putting one corner in Islamabad, and most of the rest in a desert. It is supposed to be more along the lines of Tibet+. My map people and I are putting in a couple fixes. So if the BZ jumps around a bit that is what is happening.



And because I am bored at work


Original edit is from @Crazycryodude
 
Last edited:
A few responses:
Isolinear is needed for next-gen computer technology. Also, it's now a Plan Goal. Likewise, portals are a very long-term tech with literally game-changing payoffs. That means we need to start it sooner, rather than later.

I suspect the reasoning for the various Tiberium projects in "Secure the Gains" are to get a bit of income while also helping secure the newly-conquered Green Zones.

Skywatch is because *something* ate 5 probes in the Jovian inner system, and the military wants not to lose Pathfinder. And if we get enough warning, we are *not* guaranteed to be screwed. And, as mentioned, Mastadon is another Plan Goal.

Security Reviews are not "doing nothing".

You seem to think that some Plan Goals are not worth trying to complete, and you are taking a very antagonistic tone. That's not likely to persuade people your opinion is correct.
I am aware that they are valuable, my problem with them is combination of the Resource cost and the availability of low hanging fruit we should probably do first.

That would explain it. Not a fan myself but good to know the logic behind it.

Ah, didn't know that. Well that really needs checking. Concerning.

We didn't uncover anything actionable via security reviews in ages unless I remember wrong, one a turn seems to be enough best I can tell and we have been postponing Economic Census and Civil Satisfaction Surveys for many turns now. I don't really consider security reviews to be a Bureaucracy action though on further though that might be wrong.

I don't even know how many turns we have left in the plan, that's long term planning and I cant keep up with this thread, I assumed that we have a couple turns still.
 
I think it's pretty safe to say that major naval ops from either side are out of the cards for now. Hopefully this means Bintang is on the other foot and is low on ships when all our new ones hit the waves.
 
Eh? 125R in Tib is 'low'?
Yes, it is. Most Tiberium options cost at least 20-30 R/die, and we have seven Tiberium dice. A seriously funded Tiberium budget tends to be 150 R or somewhere north of that; we're only able to activate all our dice on 105-125 R by leaning heavily into the handful of 10-15 R/die projects we have.

Well, I was doing one phase of Vein Mining along with 2 dice on Anadyr so that we could finish Anadyr and roll out the first phase of Tendrils on the turn after.
It was an up-front resource increase so that we could do more up-front resource increases and high tech at the same time.
One phase of vein mining is relative pocket change; it's not nothing, but it's not all that impactful compared to the sums we're contemplating throwing around.

This is more or less the last chance we have to invest Resources in such a way that we get back more R than we spend before reapportionment hits. it gets harder and harder to make even Tiberium investments pay for themselves starting in 2061Q1, and nearly impossible in 2061Q2-Q3. If we have any consensus to take late-Plan income increasing actions, we should be taking those actions now.

There is room in there but i think there are better places to spend it then rebuilding ports faster, one of the candidates is completing Chicago in three turns of 1 HI die + 6 infra dice.
I like to do tow if possible three of it this plan, 3 dice on shuttles, 5 on completing housing, a stage of rail and complete the in progress fortress towns.
Put this way. I am reasonably confident that Tokyo being in bad shape won't cause any immediate military disasters for this quarter. I am not so confident about next quarter, about 2061Q1 or 'Q2.

The reason I want to frontload Tokyo repairs is so that it's out of the way, freeing us up to do work on Chicago or other projects in 2061, instead of us constantly having to debate whether to put effort into it because otherwise the project will drag out long enough for Bintang to recover and take advantage. Even if she can't do that right away, letting the action autocomplete will take long enough that she'll have another shot.

@Simon_Jester I completely disagree with your notion that only YZ Fortress Towns secure our territory. In addition to the Rail Lines having been critical for shipping supplies forward, (and refugees back,) both YZ Harvesting and GZ Harvesting have explicitly helped us not just move forward but also secure what we've gained:
I'm not saying those actions have no effect, but "this helps" and "this helps enough that it should continue being literally all we do even as the offensives wind down" are not the same thing.

My plan continues Green Zone Intensification, and it spends 3-4 dice on assorted frontline-boosting projects depending on the variant. What it doesn't do is shovel 8-10 dice into projects that are calculated almost entirely to boost the frontline, because we are no longer trying to actively advance the front lines because Ground Force needs an operational pause anyway.

I don't think suddenly ceasing these projects for a three month period, right when we'd most expect some kind of pushback from NOD, is in any way a good idea.
I think your analysis of when we should most expect Nod pushback is incorrect. Nod's forces have been fighting pitched battles for months, the same as ours, and they don't have as much operational endurance as ours do because they rely so heavily on sneak attacks and being able to decide the terms of the battle. This is exactly the moment at which I expect most of the warlords to NOT have strong, prepared, formed units of heavy hitters capable of actually punching GDI hard enough to knock us back significantly. There may be one or two exceptions, such as Stahl who's good at force preservation, but most of the others have lost significant forces and will still be rebuilding their strength.

The enemy is always three meters tall and bulletproof; it is easy to neglect their fatigue and the strains on their establishment.

Even if you disagree on the narrative side, on the mechanical side these projects likely give some kind of bonus to our battle dice rolls. Last turn we rolled 13 battle dice. Even a small bonus could make a significant difference in any of those outcomes. And losing battle rolls can have consequences much bigger than a little territory lost, as seen with the recent damage to Tokyo. Unless we inexplicably have zero battle dice this turn, these projects are still going to have an impact.
A few +2s or +3s on battle dice rolls are nice, but the roll bonuses can't be that impactful or we'd have won the damn war entirely just from having thrown something like 10+ dice of Infrastructure and Tiberium into supporting the offensives.

There comes a point at which scrambling to do every last little possible thing in our power to support the offensives becomes counterproductive, if it comes at the cost of the civilian economy and technological growth.

This is also why I want to finish off the Railgun Harvesters. We've had Raider attacks rolled for three turns in a row so far, and the Railgun Harvesters are stated to help counter that. Plus we know projects have greater effects when completed than they do when nearly complete. Remember how we left the last ZOCOM Zone Armor factory unfinished for too long?
Look, I'll be happy to make room for the railgun harvesters next turn; I'm specifically trying to slam out a 600-point project right now because it's desirable to have and slow-walking it means we effectively can't make a profit on the Resource outlay required to do it in the first place. So either we do it quickly now and profit, in the short run while we're trying to do Expensive Stuff, or we don't profit and it distracts from our other Expensive Stuff, or we wait something like 6-8 turns before we can afford to do it.

I do not think it reasonable or realistic to continue spending as heavily on "military-supporting" actions after Steel Vanguard as during Steel Vanguard. There is simply too much to do, involving too much of the civilian economy.

I actually think that we are going to want some progress towards the Tokyo harbor reconstruction, but it doesn't necessarily need to be right now.

@Simon_Jester
The Caloric Reclamation Processor will have two general modes of deployment. One in infrastructure, which will give us stored food without having to go through the "make food, make storage" process and at no ps cost. The other in agriculture, which will give us food directly at a ps cost. So the infra dice are going to be more highly contested in the coming turns than you assume.

So you might want to either divert those dice to security (such as rails), or downsize them to apartments (for plan goals).
I don't think that's an issue.

A surge on Tokyo now gets the city patched up. Importantly, and this is something I don't think we've considered...

When the reconstruction phase ends, we get the money back. The longer we have significant war damage that needs repairs, the longer it will be before we get the money back. I don't want to spend an extra 5-6 turns spending 30 R/turn on auto-reconstruction just to save us three Infrastructure dice that cost 45 R total.

Furthermore, we have a lot of surplus Infrastructure dice. We have 24 dice and almost no obligations except apartments. I'm pretty sure we can get a good deal of mileage out of Caloric Reclamation Processor if we're willing to spend, say, 6-8 dice on it... and we have those dice.

Ships take time to build and repair y'all. Bintang took a bloody beating this fight. She isn't coming back for at least a year
We don't know what she has under construction or how good her repair tech is. Furthermore, her submarine force is basically undamaged.

I'm with cryo here, what's the point in us spending 30rpt on the biggest, shiniest and best equipped repair department possible if we then just repair everything ourselves and have them filling potholes.
Because then we get the money back. That repair department isn't gonna last forever; it's gonna last until it's done fixing everything. Letting the repairs spin out for longer while the repair authority attacks the question means that takes longer to happen.

Sure, infrastructure has some leeway but it's hardly at the point where we can justify wasting dice. The fact that people are arguing housing vs railroads vs fortress towns is proof that we still have very good things we can spend this on.

The largest naval foe in the region is catching her breath after we kicked the shit out of each other, and nobody else is really close enough with sufficient forces to go after Tokyo. Sure, maybe 1 dice on repairs might be nice but I don't think there's too much of a risk in letting our repair department do their jobs and save us the dice and resources we'd otherwise be spending on something they're perfectly capable of managing themselves in a reasonable timeframe
The thing is, with our large surface ships out of the picture, Bintang's forces in general (like the submarines that launched those Kelpies, or those missiles) have even more freedom of action- because a lot of our ASW and other things hinges on cruisers and carrier air wings, sadly.

The rest of the initiative desperately needs more resources to account for the results of this war. It is very, very unlikely that we'll be able to get a larger than 30% share of the funds. I suspect that even keeping the 30% share is going to cost PS this time around.
The bigger the pie, the less desperate the rest of the Initiative will feel at the prospect of only getting 65-70% of that pie...

We invested the maximum Rs we could into repair budget for a reason I assume, so why are we wasting it now by spending die on it?
I'm hoping to recover our investment a lot sooner if we get the job done quickly and economically. I'd rather have the reconstruction wrap up in 2061Q1 or 'Q2 and have the extra 30 RpT to play with in the tail end of this year and the start of next, than have the reconstruction chug away in the background at great expense per turn to avoid spending any dice.

If Infrastructure dice were more precious (say, if we were doing Karachi), I'd make my decision the other way around.

Three die on civilian factories, someone is saving up Rs. Portals again isn't it.
Nah. Tendril harvesters. Plus, the only other places to put dice in Light Industry are Reykjavik Phase 5 (which I don't wanna start right now), Fertilizer Plants (which we don't actually need right now), and more Bergen dice, and more Bergen dice get really pricey really fast.

Plus, I suspect the drone factories may chain into further not-too-expensive useful projects in other fields, and that would be nice.

Skywatch again? I'm missing something aren't I. Identical to the other plan in fact, dunno whats so great about Mastodon its explicitly something of a terror weapon and I would much prefer more escort carries instead or something.
As noted, Mastodon is a Plan commitment these days, we have to do it in the next couple of turns anyway. Might as well be now; my plan still has five dice for shipyards and three for wingman drones, after all.

As to Skywatch, what you're missing is that we just launched like five probes at Jupiter and they all went offline simultaneously in a huge burst of interference or something, ALL AT ONCE. That is a sus situation. It merits investigation. Because while whatever the problem is clearly isn't a whole Scrin battlegroup, it may well be something we at least want to know about. The project is cheap and Space Force has very suddenly started asking for it as a high priority, so... I think we'd better look into it.

And nothing gets done in Bureaucracy again.
Security reviews aren't "nothing." The fields that get reviewed here in my plan are both overdue, having not been swept for infiltrators and corruption in over three years.

Huh, no portals or isolinear. Good. You know what I will vote for this plan, I like a lot better than the other one, my only significant quibble with this one is waste of dice on repairs after we invested so much into repair budget and have our hands full with a refugee crisis and low quality housing.
Isolinear is not a waste. It's a Plan commitment these days, @Enerael . We're gonna have to do it.

Portals isn't a waste either, because if we don't do it this year it's going to delay all further portal applications, including ones we really want, for at least a few more years down the timeline. You can't force a research learning curve; you have to get the ball rolling as early as practical if you want to reap rewards later.
 
Yao is a landbound secondary power with no significant naval forces that we've heard of, and on the wrong side of the island chain to have anything to do with Tokyo anyways.
It is possible that the 'Atlantis' Warlord is in the Pacific as well. They could have forces anywhere.

Yes, it is. Most Tiberium options cost at least 20-30 R/die, and we have seven Tiberium dice.
It isn't my fault that the Railgun Harvesters and Green Zone Intensification are 10R/die. I allocated 8 dice in Tib. And your pre-update plan only spent 120R in Tib...

One phase of vein mining is relative pocket change; it's not nothing, but it's not all that impactful compared to the sums we're contemplating throwing around.
Pocket change is all we need at the moment to build Anadyr and Tendrils in parallel.
Not sure why you keep arguing from a position of Vein Mining vs Tendrils when I was intending to do Tendrils anyway.
 
Back
Top