The Path Unending (A Cultivation Quest)

That Hateful Star, That Mad Land (Falling Banner)
Archer/Sage Charm ??? (Steel, Wood, Moon, Star)
Lo, did that star hate. Lo, did the land buck in madness at its passing. Lo, from the vault of heaven it screamed rage as it pierced earth and flesh. And from that piercing came change. Man and beast, earth and water, all became steel. Cool to the touch, yet flowing as if molten. Tremble as it arrives, weep beneath its light. For you are hated.

The pole of the banner is formed from Free Fallen Staves potent in wood anam. The bottom of the pole is sharpened to a point and hardened inside a crucible burning the fragments of a Startouched Egg. The banner itself is fashioned from a cleaned Phantom's Hide and dyed with a luminescent ink crafted from Pale Glowing Blossoms. Depicting a falling star from the night's sky, the banner flutters eerily. Even without any wind present.

To use the charm, one points the banner at a target and then launches it into the sky. Moments later, the charm will come screaming down like a falling star, piercing the land, and anything in between, in its fall. After which, the charm will activate warping everything around it into flowing and shifting steel. It is indiscriminate and constant in this effort until the charm runs out of anam or the banner is pulled out of the ground.




A/N: Another charm idea! I've been inspired by Zhuan Kun's royalty tech and one of Siani's offered steel techniques. Not to subsume control over the land, but rather to change it and everything around it. Wood anam to help the effect grow and spread, steel anam for the sage technique, Moon anam to assist in the change but also to pull the banner up into the sky, star anam to connect the falling banner to the targeted point to help with accuracy.
 
[X] Mockingjay's Archives have no shortage of minor techniques that are tested and true. You will use this opportunity to fill a void in your arsenal. (Cost: 5 Bronze Talents. Benefit: Gain a Grade Two technique. Procs a follow-up vote to select Type and Aspect (Limited to the Basic Eight).)
 
[X] Mockingjay's Archives have no shortage of minor techniques that are tested and true. You will use this opportunity to fill a void in your arsenal. (Cost: 5 Bronze Talents. Benefit: Gain a Grade Two technique. Procs a follow-up vote to select Type and Aspect (Limited to the Basic Eight).)
 
Adhoc vote count started by Saidoro on Mar 19, 2022 at 2:52 PM, finished with 146 posts and 85 votes.
 
[X] Mockingjay's Archives have no shortage of minor techniques that are tested and true. You will use this opportunity to fill a void in your arsenal. (Cost: 5 Bronze Talents. Benefit: Gain a Grade Two technique. Procs a follow-up vote to select Type and Aspect (Limited to the Basic Eight).)
 
[X] There are several volumes of primers meant for neophyte Servants. They are supposed to help ground new walkers of the Path, but you can use their insights to further refine your breathing technique. (Cost: 2 Bronze Talents. Benefit: +1 Knowledge (Cultivation). Procs a follow-up vote to select Breathing Technique Refinements.)
 
Adhoc vote count started by Saidoro on Mar 19, 2022 at 2:52 PM, finished with 146 posts and 85 votes.
*Sigh*

What an absolute waste.

Should have thrown my votes behind the food porn
 
[X] The Archivists keep the truly rare gems to themselves. For one of those to fall into your hands you will have to show them something that will rock their foundations. (Cost: A record of Shatter the Mirror. Benefit: Gain randomly aspected Grade Four technique.)

Idk how good grade 4 is, but it's
nothing to scoff at right?

Edit: Fixed Grammar
 
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Idk how good grade 4 is, but nothing it's nothing to scoff at right?
Grade 4 is great. I think the problem most people have with it is that it is randomly aspected. So we would get a technique that we don't have the resources to easily integrate. That and people are wary about giving out Time techniques.
 
[X] The Archivists keep the truly rare gems to themselves. For one of those to fall into your hands you will have to show them something that will rock their foundations. (Cost: A record of Shatter the Mirror. Benefit: Gain randomly aspected Grade Four technique.)

Idk how good grade 4 is, but nothing it's nothing to scoff at right?
Its bassically good enough that we have yet to see anything grade 5 insofar as i am aware.
 
Idk how good grade 4 is, but nothing it's nothing to scoff at right?

What Grade 4 means is that a roll of 6+ is considered a success, if a roll is applicable to the effect, which means it gets successes easier compared to lower grade techs with similar dice pools. How good a Grade 4 technique is would largely depend on how many dice it has, what the effect is, how much anam it costs, and what benefits are gained from integration relative to other techniques. You could technically have one with very few dice and a lackluster effect, though in general we would expect a Grade 4 tech to be a rather good quality tech, especially in context with this potential trade.
 
[X] The Archivists keep the truly rare gems to themselves. For one of those to fall into your hands you will have to show them something that will rock their foundations. (Cost: A record of Shatter the Mirror. Benefit: Gain randomly aspected Grade Four technique.)

Idk how good grade 4 is, but nothing it's nothing to scoff at right?
I think that letting random archivists know we're a time artist is a bad idea. Time artists tend to bring the ruin of everything around them as they can hear the Symphony in Rags. They're half bad omen, half memetic hazard.

Not something to spread knowledge of carelessly.
 
[X] There are several volumes of primers meant for neophyte Servants. They are supposed to help ground new walkers of the Path, but you can use their insights to further refine your breathing technique. (Cost: 2 Bronze Talents. Benefit: +1 Knowledge (Cultivation). Procs a follow-up vote to select Breathing Technique Refinements.)
 
[x] There are several volumes of primers meant for neophyte Servants. They are supposed to help ground new walkers of the Path, but you can use their insights to further refine your breathing technique. (Cost: 2 Bronze Talents. Benefit: +1 Knowledge (Cultivation). Procs a follow-up vote to select Breathing Technique Refinements.)
 
[x] There are several volumes of primers meant for neophyte Servants. They are supposed to help ground new walkers of the Path, but you can use their insights to further refine your breathing technique. (Cost: 2 Bronze Talents. Benefit: +1 Knowledge (Cultivation). Procs a follow-up vote to select Breathing Technique Refinements.)
 
Vote closed
Scheduled vote count started by Vesvius on Mar 18, 2022 at 5:58 PM, finished with 158 posts and 91 votes.
 
And we have a winner! By popular acclaim, the winning vote is:

> There are several volumes of primers meant for neophyte Servants. They are supposed to help ground new walkers of the Path, but you can use their insights to further refine your breathing technique. (Cost: 2 Bronze Talents. Benefit: +1 Knowledge (Cultivation). Procs a follow-up vote to select Breathing Technique Refinements.)

So lets start that follow up vote now!

Which additional effect do you add to your breathing technique?
[] You become far more proficient at storing anam in your core, effectively increasing it's capacity. (Kong Zhi's anam threshold grows by 10%)
[] You become more skilled at dealing with aspects of anam that you have yet to fully learn about. (Every point of anam that Kong Zhi cycles with an aspect he does not have integrated is multiplied by 1.2)
[] You become far more skilled at dealing with aspects of anam that you have incorporated into your very being. (Every point of anam that Kong Zhi cycles with an aspect he has integrated is multiplied by 1.2)
[] You become more accustomed to the ebbs and flows of anam and can handle the unexpected with far greater ease. (Natural 1s no longer subtract successes from cycling checks. Requires Knowledge (Cultivation) 8 to integrate into your breathing technique.)
[] You learn to get a better sense of ambient anam and can draw it into your body. (Kong Zhi can cycle anam without a Natural Wonder at an 70% penalty. Requires Cycling 12 to integrate into your breathing technique.)
[] You learn to better utilize trapped anam and can draw from it as you would like. (Kong Zhi can cycle anam from materials as if they were Natural Wonders. Each point drawn from the material weakens it a corresponding amount, and the material is destroyed when it's score reaches 0.)
 
Ohshit, these are all great.
[] You become more skilled at dealing with aspects of anam that you have yet to fully learn about. (Every point of anam that Kong Zhi cycles with an aspect he does not have integrated is multiplied by 1.2)

This will be a huge boost to integrating our core techs, though it will fall off after.

@Vesvius, does this mean we could get 10 points out of our next use of Cloud's Breath?
 
[] You learn to better utilize trapped anam and can draw from it as you would like. (Kong Zhi can cycle anam from materials as if they were Natural Wonders. Each point drawn from the material weakens it a corresponding amount, and the material is destroyed when it's score reaches 0.)

We could buy a smoke mat and finish Plume a week earlier 👀
 
[X] You become more accustomed to the ebbs and flows of anam and can handle the unexpected with far greater ease. (Natural 1s no longer subtract successes from cycling checks. Requires Knowledge (Cultivation) 8 to integrate into your breathing technique.)

What's this now? Negate Nat 1s you say? That sounds particularly appealing to me given how thats kinda hit our cycling averages in the past.
 
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[x] You become more accustomed to the ebbs and flows of anam and can handle the unexpected with far greater ease. (Natural 1s no longer subtract successes from cycling checks. Requires Knowledge (Cultivation) 8 to integrate into your breathing technique.)
 
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