The Dawi in Arda (Hiatus)

When in doubt add more walls.

We build outside the walls?, add more walls. We build outside those? add more walls.
Until it is walls all the way down.
 
and expanding the upper hall works *if* for the clanhalls are done, but then if it doesn' we're out of room and we've got more areas to cover with no armouries to keep our arms in to make sure we can defend.
I'm not 100% sure what you mean by this but I think you are saying if we don't complete the stairs this turn it just leaves us with more work to do before starting the Clanhall? The stairs have always previously worked in parts, so if we want to go up 4 levels and we get it 50% done we get access to two more levels. So we only need a very low roll there to get access to the next floor to start the clan halls,. I'm happy to leave the stairs incomplete and only work on them slowly after we get that one level. We already have an armoury in the northpeak and ironbeards patrolling the depths along with the full set of underhold fortifications so it is not like we are wide open down there.
 
My expectation from the teaching action is that it will help impress traditionally "Noble" values, the importance of keeping your oaths even if you could break them, the importance of repaying debts fairly, whilst also giving him a bit more a vengeful streak. I'm not really expecting it to turn him into a tall Dawi but I do hope it will give him a good idea of what Dawi are like so he'll know not to do something stupid and get grudged himself.

Like the dwarven values are ones that have absolutely existed in humans both IRL and in Arda they just take it to ridiculous extremes due to cultural or biological reasons.
 
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The Dwarfs taught humanity before, they can do it again.

I don't think the Dwarfs are so dense to not understand that humans are not the same and therefor cannot be held to the exact same practices.
 
A little late to the previous discussion: The Rule of Pride, IMO, should be treated as primarily an out-of-character game abstraction to make the game more interesting by stopping players from spamming the same combination over and over. The rule printed in the rulebook is not a literal in-character rule of the Dawi and the Runesmiths. The Warhammer rulebooks occasionally change around what counts for the Rule of Pride or which runes are "Master" runes (one per army), too. Facts in the game rules do not directly translate to facts about the setting, dwarfs aren't getting faster/slower in-character when one of their common tabletop models gets buffed/nerfed.
 
[X] Plan: Getting what we need

[X] Yes - Nendumir
[X] Yes - Grazur
[X] Yes - Garin
 
[x] [Nendumir] No
[x] [Grazur] Yes
[x] [Garin] Yes

[x] Plan: Getting the new folk settled in

Not really a fan of sending the clan elder off to establish a permanent presence in Angmar yet. The sulfur is necessary once we've got some facilities for it but I'm hoping we can find another source.
 
I have high hopes for a horn inscribed with the Master Rune of Dismay and Runes of Spellbreaking given the nature of the Discord and what happened when the Master Rune of Balance went up. My theory is that it repelled the part of Arda that is Morgoth.

But for the Eotheod, a talisman with the Master Rune of Passage. Even now, before the introduction of Mearas blood, the Eotheod are even finer horsemasters than the Numenorean descendants as was seen in the Battle of Fornost where the Northmen were singled out for their quality. Elite light cavalry being able to go at full gallop over mountains and rocky terrain is pretty impressive, even if it will likely only ever be limited to a small contingent.



@Warkeymon

Based on the fluff of the Rune of Slowness, is it unusable on a talisman by Umgi absent Dawi nearby?
 
wait, why is learning Rohirric not part of getting the folk settled in.

How are we supposed to teach if we are constantly dealing with translation issues?
 
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