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I wasn't sure what you meant, sorry.How is that cutting to 2 dice? I am saying drop the cruiser dice and put 2 pd dice in its place which puts us at 4 mil dice spent which is more than 3
I wasn't sure what you meant, sorry.How is that cutting to 2 dice? I am saying drop the cruiser dice and put 2 pd dice in its place which puts us at 4 mil dice spent which is more than 3
Hm. Could swap the Governor die for a die on Hydrofoils and a die on Havoc mechs. We'll have the Energy for it, and a 42% chance of completion is not terrible.That is still 61 less progress on mil projects through the course of the plan though and we cant dump 4 dice on PD refits, we have other 10R tasks that need doing
Hydrofoil and PD- with other mil demands that need to get done we will not be able to dump everything into PD on a given quarter to finish it so, chipping away at it is a good idea so we can finish it up by Q3.Hm. Could swap the Governor die for a die on Hydrofoils and a die on Havoc mechs. We'll have the Energy for it, and a 42% chance of completion is not terrible.
Apologies, I was in "before morning coffee" mode, and I've gotten really used to recounting the results of these analyses at various times.
MARVs are Resource-intensive and we're in a Resource crunch for a while.We haven't done MARV stuff for the last two quarters. Might be a good idea to start doing that again, that and Inhibitor stuff.
Wait, do we need three dice of Red Zone Harvesting to be confident of getting two phases of glacier mines?Built around the need to get lots more income. It sadly leaves a lot of dice fallow, but it also gives probably +120R/turn.
I welcome commentary on what reallocation priorities should be, but I think that HI, Tib, and Orbital is a good focus.
Edit: on advice, have removed reallocation to wait until we see what recruitment brings us.
[]Plan Cashgrab
Infrastructure 5 dice +9 4/5 60R
-[] Rail Network Construction Campaigns (Phase 1) 83/250 4 dice 60R 93%
Heavy Industry 5 dice +14 1/5 dice 20R
-[] Continuous Cycle Fusion Plant (Phase 1) 333/350 1 die 20R 100%
Light and Chemical Industry 4 dice +9 1/4 dice 15R
-[] Pharmaceutical Synthesis Centers 220/250 1 die 15R 95%
Agriculture 3 dice +9
Tiberium 5 dice +25 9/5 dice 245R
-[] Red Zone Tiberium Harvesting (Stage 8) 0/130 3 dice 75R 99%, (Stage 8+9) 0/260 35%
-[] Tiberium Glacier Mining (Stage 8+9) 29/360 5 dice 150R 81%
-[] Medina Planned City (Phase 4) 598/640 1 Tib die 20R 99%
There is a good argument here for finishing what we started, but does this fulfill our military commitment? Again, just checking.Military 4 dice +11 3/4 40R
-[] Zone Emergency Medical Evacuation Vehicle Deployment (Portland) 0/80 1 die 10R 47%
-[] Zone Emergency Medical Evacuation Vehicle Deployment (Sydney) 0/80 1 die 10R 47%
-[] Governor Class Cruiser Shipyards (Rosyth) 155/185 1 die 20R 97%
This is a good choice. Focus Reallocation doesn't matter until we're ready to move our Services die into Orbital, because we don't really need it anywhere else right now, and we couldn't afford to activate it right now anyway.Bureaucracy 3 dice +9 5/3
-[] Recruitment Drives DC 200 5dice 96%
R&D isn't so dice-intensive, so having 'only' three dice per turn matters less. Whereas we have massive space commitments that demand as many dice as possible.There should be no real reason to even do this at the time since the focus required is still at the same places, AKA HI, Tiberium, and Services, since those cover Power/Capital goods, All the Tiberium stuff, and R&D.
Yes, yes, we know, you're convinced you're the smartest person in the room.As for plans, heh, I'll wait and see just how much people care about actually getting back the income to activate more dices, or will they rather spend what little they have as spread out as possible with little regards to the future like I expect them to at this point.
I could totally go for one die on ZEMEV and one die on point defense instead of two dice on ZEMEV. There's no realistic way we don't finish ZEMEV in time, so it's okay to not roll out both plants this quarter.I think we should try to squeeze in at least one PD Refit here as well. According to Ithillid, the Navy's like an inch away from just ripping out PS if we don't get to work on it.
Finishing one very important project this turn may be more of a "mil progress" effect than scattershotting across other, less critical projects. The Navy wants that yard done, badly, I'm quite sure.I feel like we can do this next turn and instead get 2 mil dice activated to keep mil progress moving forward.
Given what we are sacrificing that extra rolled die for, I think the military would be willing to forgive us.That is still 61 less progress on mil projects through the course of the plan though and we cant dump 4 dice on PD refits, we have other 10R tasks that need doing
2 dice of RZ Harvesting is 79%, which is... not comfortable for me, since that is a 1/5th chance of not getting the second glacier mine to complete.Wait, do we need three dice of Red Zone Harvesting to be confident of getting two phases of glacier mines?
Just checking.
Also, what happens if the railroad phase doesn't complete? Are we screwed?
There is a good argument here for finishing what we started, but does this fulfill our military commitment? Again, just checking.
This is a good choice. Focus Reallocation doesn't matter until we're ready to move our Services die into Orbital, because we don't really need it anywhere else right now, and we couldn't afford to activate it right now anyway.
Valid criticism, but then it wouldn't be a proper cashgrab. (And we know that the RZ Harvesting and second phase of glacier mining will go around the Mecca/Medina area, so I suspect that won't be all that much strain on our military.)Most Interesting!
Re: Cashgrab
We are quite constrained here, and this seems mostly fine.
However, I will strongly caution against trying to rush two phases of Glacier Mining.
There are many uncertainties regarding exactly how Medina and expanded RZ harvesting will change this project.
We will also be stretching our Logistics by doing this, which may not be a good idea if we are also expanding into vulnerable areas with these expansions. Stretching our military when they don't have the Logistical capacity to cover new mining operations is potentially risky.
Things will likely be fine. But if they aren't fine, we aren't in a position to rush much in the way of support.
We could take two dice from the Glacier Mining and one die from the RZ Mining to complete a phase of Vein Mining instead. This only gives a little bit less resources, but without jumping into the unknown. We'll also get some idea of what challenges the Vein Mining might have going forward.
I'm slightly antsy about not continuing to get the Arcologies done, but if we are going to rush Glacier Mining, we need the Railway expansion.
There is not, it changes logistics from -5 to -2 or -3 for some stages.There are many uncertainties regarding exactly how Medina and expanded RZ harvesting will change this project.
This drops resource gain by a good amount, vein mining is half of glacier mining and we lose the rz harvestWe could take two dice from the Glacier Mining and one die from the RZ Mining to complete a phase of Vein Mining instead. This only gives a little bit less resources, but without jumping into the unknown. We'll also get some idea of what challenges the Vein Mining might have going forward.
These are obligations we committed to last Plan. So I feel getting them out of the way ASAP is a good idea.There is a good argument here for finishing what we started, but does this fulfill our military commitment? Again, just checking.
They get assigned to other parts of the government for them to use (welfare, military, etc). We're just the treasury, not the whole government.So Lore question... After each reallocation, when 70% of the treasure gets reallocated... What happens to it? Does it disappear into the gaping maw of bureaucracy (where they dump >1,000 resources per quarter into paperclips)?
It is true that we'd have about 25R less for next turn, but we do still have a 79% chance of completing the RZ harvesting expansion. Which I agree is not as good as 99%.This drops resource gain by a good amount, vein mining is half of glacier mining and we lose the rz harvest
The reallocation is why we need to press hard on income this quarter and next, we already leave idle dice and leaving an extra 2 or 3 idle dice next turn (possibly more since harvest has a decent chance to hit 2 phases and if not we can hit the next rz harvest next turn to knock out a 3rd glacier phase for more of an income boost).It is true that we'd have about 25R less for next turn, but we do still have a 79% chance of completing the RZ harvesting expansion. Which I agree is not as good as 99%.
We could drop a die from Recruitment Drives and Fusion Power to add an extra onto RZ Harvesting.
Bleh. Not enough wiggle room. Stupid reallocation.
I think it's just "get 20 more Food", which is pretty easily doable.We've got a commitment to increase our Food reserve by 20 for this cycle - which projects will let us increase our Food Reserve rather than just our Food supply?
I'd rather do point defense refits, which the Navy seems to think is more important, if we're gonna do a 10 R/die project for the Navy. We'll fit the hydrofoil yards in later when convenient.Hm. Could swap the Governor die for a die on Hydrofoils and a die on Havoc mechs. We'll have the Energy for it, and a 42% chance of completion is not terrible.
Plus it's the kind of project you slow-walk, because it just leaves you feeling stupid if you waste dice on it when there's so much other to do. We might invest 2-3 dice at once up front and hope it finishes, but we wouldn't want to invest 4-5 dice and be sure it finishes. Not worth it.Hydrofoil and PD- with other mil demands that need to get done we will not be able to dump everything into PD on a given quarter to finish it so, chipping away at it is a good idea so we can finish it up by Q3.
We need the income, and in the worst case (-5 Logistics on both glacier mines), which we've been told not to expect), as long as the railroad phase completes, we're covered and don't drop into negative Logistics. Finishing off enough to get us back into the positives the turn after that shouldn't be a problem.Most Interesting!
Re: Cashgrab
We are quite constrained here, and this seems mostly fine.
However, I will strongly caution against trying to rush two phases of Glacier Mining.
There are many uncertainties regarding exactly how Medina and expanded RZ harvesting will change this project.
We're prioritizing the area around Mecca/Medina/Jeddah, which is under a cease-fire at least temporarily and which is logistically convenient to a huge refinery complex so that we probably won't need to spend -10 Logistics to get both glacier mines.We will also be stretching our Logistics by doing this, which may not be a good idea if we are also expanding into vulnerable areas with these expansions. Stretching our military when they don't have the Logistical capacity to cover new mining operations is potentially risky.
The vein mine phase might not complete in that case, and we're a lot worse off with ~75 R income than with ~100 R when we're so hard up for funding.We could take two dice from the Glacier Mining and one die from the RZ Mining to complete a phase of Vein Mining instead. This only gives a little bit less resources, but without jumping into the unknown. We'll also get some idea of what challenges the Vein Mining might have going forward.
We can afford a one-turn pause as long as we mash the Housing button next turn.I'm slightly antsy about not continuing to get the Arcologies done, but if we are going to rush Glacier Mining, we need the Railway expansion.
It gets spent on literally everything we don't spend money on, such as ongoing operations of government departments including a lot of very legit stuff. Health care, welfare, actual manufacture of military equipment as opposed to building the factories that build the military's equipment. Probably a variety of grants and subsidies not taken directly out of Treasury's slice of the budget. Education's ongoing operations. Maintenance of existing infrastructure and housing. Paying factory workers. And so on. And so on.So Lore question... After each reallocation, when 70% of the treasure gets reallocated... What happens to it? Does it disappear into the gaping maw of bureaucracy (where they dump >1,000 resources per quarter into paperclips)?
Yeah, what I meant was just to make sure that we don't accidentally go back on our promise to the Militarists regarding dice/Resource spending commitments.These are obligations we committed to last Plan. So I feel getting them out of the way ASAP is a good idea.
I am aware of this. I am investigating the (lack of) options.The reallocation is why we need to press hard on income this quarter and next, we already leave idle dice and leaving an extra 2 or 3 idle dice next turn (possibly more since harvest has a decent chance to hit 2 phases and if not we can hit the next rz harvest next turn to knock out a 3rd glacier phase for more of an income boost).
So pushing hard on glaciers and harvest this turn not only sets us up to get a good windfall this quarter but also sets us up to continue that next quarter with another harvest and glacier phase thanks to overflow, which might let us fit in a vein mine next quarter.
Although we also lose one Logistics finishing Medina.We're prioritizing the area around Mecca/Medina/Jeddah, which is under a cease-fire at least temporarily and which is logistically convenient to a huge refinery complex so that we probably won't need to spend -10 Logistics to get both glacier mines.
Yeah first couple of turns after reallocation are fairly constrained thanks to needing to pound income to get back up to the point where we can have major divergences in plans that are valid routes.I am aware of this. I am investigating the (lack of) options.
Next turn should be more interesting.