[X] Plan Governor Spam + Orbital Cleanup

Close enough to my desires.

[X] Plan Balanced Logistics and Research

Light's is also quite good if your Priorities are slightly different .
 
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[ ] Lunar Regolith Harvesting (Phase 1)
This should be Phase 2, since we completed Phase 1 last turn.

[X] Plan Governor Spam + Pathfinder + Mecca Dice
Infrastructure (5 dice)
-[X] Blue Zone Arcologies (Stage 2), 1 die 15R (1/7 median)
-[X] Mecca/Jeddah Planned City (Phase 3), 1 Tib + 4 Infra dice 100R 100% (If repeated next turn, 37% Phase 4)
Heavy Industry (5 dice)
-[X] North Boston Chip Fabricator (Phase 4), 4 dice 60R 87%
Light and Chemical Industry (4 dice)
-[X] Chemical Fertilizer Plants (Phase 1), 1 die 15R 100%
-[X] Pharmaceutical Synthesis Centers, 3 dice 45R 23%
Agriculture (3 dice)
-[X] Forgotten Agricultural Support, 2 dice 20R 47%
-[X] Spider Cotton Development, 1 die 20R 100%
Tiberium (5 dice +6 Free)
-[X] Tiberium Stabilizer Deployment, 10 dice (10 Fusion) 200R (10/16 median)
-[X] Mecca/Jeddah Planned City(Phase 3), 1 die
Orbital (3 dice)
-[X] GDIS Pathfinder, 2 dice 60R 54%
-[X] Security Review, 1 die
Services (4 dice)
-[X] Expand Medical Schools, 1 die 10R 53%
-[X] Domestic Animal Programs, 2 dice 20R 30%
-[X] Indoor Park Programs, 1 die 5R 100%
Military (5 dice)
-[X] Zone Emergency Medical Evacuation Vehicle Development, 1 die 10R 91%
-[X] Governor Class Cruiser Shipyards (Hampton Roads), 2 dice 40R 56%
-[X] Governor Class Cruiser Shipyards (Rosyth), 2 dice 40R 19%
Bureaucracy (3 dice)
-[X] Security Reviews (Orbital), 2 dice 99%
-[X] Prepare for Retirement, 1 die

This plan makes three changes to the currently leading plan:
  • The major chance here is a full 5 dice on Mecca. We don't have any need to accelerate the Arcologies, but Mecca is a time-limited opportunity and an expensive megaproject all in one. If we invest a full 5 dice this and next turn, we'll have a decent 36.7% chance to complete it next turn, and we won't need many dice to finish it the turn after if it doesn't. Cut that by 1 Infra die, and the chance falls to 13.4%; cut it by 2 Infra dice over the next two turns and it goes all the way down to 2.2%. I don't see the point in adding in an extra die on Arcologies (when we'd still need 5 more after that) over pushing Mecca towards completion.
  • Cuts a die from Expand Medical Schools. We need more Medical, yes, but 1 die is enough for a 53% completion chance, while 2 dice is at 99%. We only really need 1 die, the extra second die is 53% likely to be wasted. Also, 1 die here plus the 3 dice on Pharmaceutical Synthesis Centers means we'll have about a 64% chance for one of the two +Health projects to complete, and if they don't we have enough slack in Medical to cover things for another turn.
  • By the way, we currently don't have whatever Health points it'll cost to implement advanced prosthesis. So I switched the die there and the extra Services die to doing Domestic Animal Programs for the +PS. And because pets are nice to have in an apocalypse.
[X] Plan Stabilizer, Mecca and Pathfinder
 
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Things I don't like:

1) The scattershot use of Infrastructure dice and throwing one die at the macrospinner to (probably) little effect when we don't finish the Pharmaceuticals action this turn under your plan.

2) Failure to use all Service dice.

3) Only putting one die on cruiser yards. Personally I just want to get the cruisers done and stop dragging things out.
1. I was considering putting the dice on ether the BZ arcologies or the rail network but tidal was cheaper and should be quick to finish since it's already half way there.

2. I needed to cut costs somewhere and medical schools still have a better then even chance of finishing on one die so that got cut.

3. I would like them done too but we have so many things to do like more shells, missiles and ablat plates so I put a die towards it rather then none.
 
[X]Plan Balanced Logistics and Research
I just realized your plan isn't showing up on the Tally. My guess is the lack of space between the X and the vote name is screwing it up FYI.

[X] Plan Balanced Logistics and Research
[X] Plan Governor Spam + Orbital Cleanup

Throwing an approval Derp's way, as they make a good point and its still close to my desires.

[X] Plan Governor Spam + Pathfinder + Mecca Dice
 
[X] Plan Stabilizer, Mecca and Pathfinder
[X] Plan Governor Spam + Pathfinder + Mecca Dice

Since the new plan is more efficient and useful compared to the plan it was edited from, I'll vote for the newer version instead.

That and the faster Mecca can finish, the more PS can be used before reallocation, and might even potentially stall the impending war just a little bit more before things go hotter.
 
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