[ ] Lunar Regolith Harvesting (Phase 1)
This should be Phase 2, since we completed Phase 1 last turn.
[X] Plan Governor Spam + Pathfinder + Mecca Dice
Infrastructure (5 dice)
-[X] Blue Zone Arcologies (Stage 2), 1 die 15R (1/7 median)
-[X] Mecca/Jeddah Planned City (Phase 3), 1 Tib + 4 Infra dice 100R 100% (If repeated next turn, 37% Phase 4)
Heavy Industry (5 dice)
-[X] North Boston Chip Fabricator (Phase 4), 4 dice 60R 87%
Light and Chemical Industry (4 dice)
-[X] Chemical Fertilizer Plants (Phase 1), 1 die 15R 100%
-[X] Pharmaceutical Synthesis Centers, 3 dice 45R 23%
Agriculture (3 dice)
-[X] Forgotten Agricultural Support, 2 dice 20R 47%
-[X] Spider Cotton Development, 1 die 20R 100%
Tiberium (5 dice +6 Free)
-[X] Tiberium Stabilizer Deployment, 10 dice (10 Fusion) 200R (10/16 median)
-[X] Mecca/Jeddah Planned City(Phase 3), 1 die
Orbital (3 dice)
-[X] GDIS Pathfinder, 2 dice 60R 54%
-[X] Security Review, 1 die
Services (4 dice)
-[X] Expand Medical Schools, 1 die 10R 53%
-[X] Domestic Animal Programs, 2 dice 20R 30%
-[X] Indoor Park Programs, 1 die 5R 100%
Military (5 dice)
-[X] Zone Emergency Medical Evacuation Vehicle Development, 1 die 10R 91%
-[X] Governor Class Cruiser Shipyards (Hampton Roads), 2 dice 40R 56%
-[X] Governor Class Cruiser Shipyards (Rosyth), 2 dice 40R 19%
Bureaucracy (3 dice)
-[X] Security Reviews (Orbital), 2 dice 99%
-[X] Prepare for Retirement, 1 die
This plan makes three changes to the currently leading plan:
- The major chance here is a full 5 dice on Mecca. We don't have any need to accelerate the Arcologies, but Mecca is a time-limited opportunity and an expensive megaproject all in one. If we invest a full 5 dice this and next turn, we'll have a decent 36.7% chance to complete it next turn, and we won't need many dice to finish it the turn after if it doesn't. Cut that by 1 Infra die, and the chance falls to 13.4%; cut it by 2 Infra dice over the next two turns and it goes all the way down to 2.2%. I don't see the point in adding in an extra die on Arcologies (when we'd still need 5 more after that) over pushing Mecca towards completion.
- Cuts a die from Expand Medical Schools. We need more Medical, yes, but 1 die is enough for a 53% completion chance, while 2 dice is at 99%. We only really need 1 die, the extra second die is 53% likely to be wasted. Also, 1 die here plus the 3 dice on Pharmaceutical Synthesis Centers means we'll have about a 64% chance for one of the two +Health projects to complete, and if they don't we have enough slack in Medical to cover things for another turn.
- By the way, we currently don't have whatever Health points it'll cost to implement advanced prosthesis. So I switched the die there and the extra Services die to doing Domestic Animal Programs for the +PS. And because pets are nice to have in an apocalypse.
[X] Plan Stabilizer, Mecca and Pathfinder