So, new topic of discussion! Venus!
Probes arrive on Venus
The three Hermes probes launched the previous year have arrived and taken up low orbits around the planet. While the surface scan has not yet progressed far, a major problem is already obvious. Hefty storms in the lower atmosphere make getting accurate readings for the laser altimeter and spectrometer difficult, with heightmap accuracy reduced to about one per square meter and no usable data for the spectrometer aside from atmospheric elements. Explanations for this have a wide range, from heightened atmospheric activity due to shifts in the sun's energy output, to another phase of volcanic eruptions increasing Venus greenhouse effect short term. SCED leadership however already plans around needing surface exploration of Venus to net any significant amount of new data on the planet.
Nasty storms are making the orbital survey difficult, but why? Volcanos, solar shenanigans, or something more sinister? Sounds like SCED's Mission Planning has a new project to work on.

Other things of note: we want to get URLS next turn, which means at least 2 dice. Because Barghests are being a pain. 2 dice on RWS gives a 69% chance of completion there, which is pretty good.
For Orbital, probably 1 die on Lunar Regolith harvesting, and 2 on Orbital Cleanup to get more resources and ensure the Stabilizer satellites will be in cleaner orbits.
Stabilizers will be eating all but 1 Tib die, and a bunch of free dice, although we might want to toss some at North Boston to get the CapGoods we'll need.
Although we'll definitely want to do a Security Review on the Tiberium department, to ensure any NODdies are cleared out. *cries in Free Dice*
 
It really depends on what the tib stab resource cost ends up being but right now:

Tib 5/5 + 6 Free
1 die Mecca
1 die Security Review
9 dice Stab
Orbital 3/3
1 die Lunar Mining
2 dice ??
Mil 5/5 60R
2 dice RWS 20R
2 dice URLS 30R
1 die Havoc Scout 10R
Free-All Tib
Bureau-
Security Review Tib

Infra dice all in on Mecca most likely (how many depends on how expensive Stabilization is), HI work on North Boston, Agri is YZ aquaponics, may have to idle some dice depending on stabilization costs.
 
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[X] Both
[X] Focus on New Start Ups
More competition is a good thing and to me, it's either this or simply fairly allocating the budget to everyone plus the cooperatives have plenty of things going for them already so I doubt this will really hamper them.
 
[X] Both
[X] Focus on New Start Ups

I'm surprised no ones really mentioned the fact that all space mining revenue stays with us through reallocation, it seems like a good argument to put any spare resources we can on +rpt moon projects... although I do understand those are a bit limited
 
[X] Both
[X] Focus on New Start Ups

I'm surprised no ones really mentioned the fact that all space mining revenue stays with us through reallocation, it seems like a good argument to put any spare resources we can on +rpt moon projects... although I do understand those are a bit limited
Oh, I'd love to... but Stabilizers will be eating all our free dice, and a large chunk of our resources, since they will likely be minimum 20R/die. And since that will be in the realm of a 2000 Progress project, it's going to be the centerpoint of our budgets for a while.
 
Getting to keep space mining income is nice but not really game changing at the current moment in time, even if we pushed really hard on it we'd get like maybe 50 or so income by the end of the year. And we're not going to be pushing really hard on space mining because I think we can all agree that the Stabilizer should be eating all our money and dice instead. It'll be a much bigger deal next FYP when we have a full 4 years to really amp up space industry, although of course Parliament can always change the law later too.
 
I'm surprised no ones really mentioned the fact that all space mining revenue stays with us through reallocation, it seems like a good argument to put any spare resources we can on +rpt moon projects... although I do understand those are a bit limited
Because there doesn't need to be an argument about it.

To best make use of the space mining's lack of resource allocation, the right time to invest majorly into is in the latter half of a 4-year plan, since the former half should be concentrated on getting resources from Tiberium mining instead to take advantage of the greater cost-to-benefit efficiency.

This is because by the time when Tiberium mining's advantages are reduced to the point where the total resources gained in resources from an increase in income will be negated by how much time is there to make use of the income before it's allocated, that would then be the right time to put much more or even all resources for income gains towards space mining instead, where the reduced cost-to-gains ratio for income would then be balanced by how 100% of the income gained would still be there to be used from the start of the next 4-year plan.

To use an analogy, it's like putting extra money over a tax bracket into a tax-saving account so the feds don't get to tax the gains further. (Except we're sorta part of the feds, so not sure if this example is all that useful...)

But yes, the main point is to first do Tiberium mining first during the time period when it's most profitable for the rest of the 4-year plan, and Then do the Space mining during the time period where income gains from Tiberium are no longer worth it from the impending reallocation, and thus the right time to save up for the next 4-year plan.

Edit: Unless your questioning specifically doing that at THIS 4-year plan, as in right now, then no, we're way too busy with the Stabilizer for that.
 
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[X] Both
[X] Focus on New Start Ups

I prefer new start ups here primarily because they're stated to focus on significant items that the GDI aren't manufacturing.
 
Nod, and the Caravanserai, even those bits that want to talk to you have problems with, well, most of the various bits of policy that the Initiative has conducted. Not just Treasury things, but military things, and social things, and nine other things. So they want concessions across a wide arc. Similarly, your negotiators want their own concessions. They want Noddies to lay down arms, they want to at least cut back on if not eliminate attacks on GDI shipping across the Islamic parts of the Brotherhood of Nod, so on and so forth. What your role in this particular negotiation is, at most, is to say "yes, we can do X and/or Y, on Z schedule" to give your negotiators more or less room to maneuver and increase the odds of successfully working out the kinks in all of this.
I guess it helps that we're not really talking to the crazy parts of the Brotherhood that view Kane as a religious Messiah, just people that happen to be on the Brotherhood's side.

It's hard to forgive after spending the last 60-some years at war with each other. Both sides have done some legitimately bad shit to each other. But hopefully we can at least move forward with building some sort of peace. To quote Avatar, 'It's easy to do nothing. But it's hard to forgive.'
 
For next turn, we might want to consider another phase of Communication Network. It looks like we're going down to 50 PS on the same turn we're going into the Forgotten Conference, so we could use a quick source of PS. Though that depends on if we think we're going to be limited more by PS or Resources, and given how expensive the new Tiberium project is going to be it might be the latter.
 
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