[X] Offer Transit Rights
[X] Focus on Fair Allocation
[X] Focus on Fair Allocation
No, she's the fast option, but not the only option for reform and the one that seems like it will cause the most amount of disruption.There's never going to be a better time to reform the GDI is the problem though. This is the start of the crisis that will determine the entire rest of the game, when we beat mutation and solve Tiberium (or abandon 80% of humanity to die and fuck off to live on the Moon, either way) that's the end of the game. And the crisis only gets more intense from here on out. It's now or never, and never isn't an option. She's honestly my new favorite, yeah it'll be disruptive but it HAS to happen unless we want to spend another 30 years repeating the mistakes of the past.
The problem is that it's pretty much 100% guaranteed that Nod will use the lack of Ion cannon strikes to pull something, the Caravanseri are but one Nod faction among many so even if we come to an agreement with them one of the other Warlords (or Kane if he thinks he can get an advantage from it) will send their forces to pull something, if only to force the Mecca warlords hands and get them to start fighting against us and/or give the more extreme hawks something else to point to in regards to yellow zoners/treacherous Noddies in the long run.You know what else gets a lot of good people killed? Giant death lasers from space vaporizing them while on pilgrimage. It's not a total ban on all ion cannon strikes everywhere, that would be obviously absurd. It's not using ion cannon strikes, in the Middle East/East Africa, during pilgrimage season, due to a negotiated ceasefire with the local warlords. If NOD starts using the lack of ion cannon strikes to make moves that's the NOD warlords breaking their end of the deal and we get to terminate with extreme prejudice. It's in their interest to not pull any funny business if they want to keep having access to Mecca, and that's what they care about above all, I think it's worthwhile.
As to a possible GDI civil war, I think that's a very overblown concern at this specific moment in time, but it's hardly impossible. It was a key plot point in The Game That Shall Not Be Named after all, but tbh those fault lines need to be forced on our terms or they'll be forced for us by Kane on his terms. They won't go away just because we ignored them or tried to placate them away. Like I said, it's not a good time to be tearing apart the GDI political establishment, but every single turn later in the game we go is an even worse time so might as well just bite the bullet and do it ourselves before it boils over 20 years from now.
Power plants are heavy industry not infrastructure. You have been feeding some of your power need with infra dice, but that is running out.Though as a counter argument for how neat it is to use infrastructure dice for abatement I feel like I should point out the following: we will need tons of power plants which will have been part of the infrastructure section, and resources have usually been our limitation not dice.
Good. From start to finish it was consistently detrimental to the quality of the thread.This is going to be the last vote you get on grant programs and the broader direction of the economy, because every, single, time, the project gets brought up the thread gets heated. I had wanted it to be a part of the game where people got to rebuild a civilian economy, but apparently that is falling on too many fault lines.
Well, lesson learned I guess.