[ ] Orbital Support
Seo has no direct experience in the orbital projects. However, it is a good time for him to begin learning. Operating out of the Philadelphia, he can learn from the best, and emphasize the role of orbital development in the future of the Initiative.

There are interesting options, but we do need orbital bonus for our ambitious projects.
 
Yeah, I don't think the Manchester Office is a good idea. We need something a bit more ambitious now.

Either go Military, grab the Tech option, or prepare Logistics.

[ ] Military Appropriations Planning Board
Assigning Seo to chair the Military Appropriations Planning Board should grant him greater insights into the process of military procurement in the Initiative. While not a particular crisis at this point in time, GDI cannot afford to let up on military development, and putting the Vice Secretary into the role will signal that it is still a priority to all concerned.

[ ] Logistical Integration and Development Office
With the current Plan concluding at the end of the year and the Initiative readying for the next reapportionment, it makes considerable sense for Vice Secretary Seo to look after the Logistical Integration and Development Office. There are a number of major projects in Logistics that are of considerable interest to GDI to complete, with a new surge of Red Zone Harvesting and Glacier Mining anticipated and sure to strain the current logistical systems.

[ ] Fusion Development Centre
With practical fusion development not just on the horizon but here, Seo's affinity for technology would make him a natural fit for supporting one of the technologies that will become a core part of the Initiative's energy solutions going forward.
 
[ ] Forgotten Outreach
While the Forgotten have little that they can offer materially, they are also some of the most attuned to Tiberium. By assigned Seo to help with contact, and to take point on diplomacy, he will have opportunities to hone his political and diplomatic skills. The latter of which is notably rare in the modern Initiative. However, this is not without its risks, as it will require him to significantly expose himself.

I really like this, it relates to tib seo best area, help us further increase relations with the forgotten, further interagte them, and help him increase his political and economic skills great all around/except for potential tib exposure
 
[ ] Military Appropriations Planning Board
Getting any bonus on military dice will pay off in the long run. We will be doing lots of deployment and upgrades from this section. This is completely ignoring that we are going to need a ton of MARV hubs for tib abatement; at least we get additional income and territory control out of it.

[ ] Fusion Development Centre
Looking at the energy costs for the scrin techs we are going to be making tons of fusion power plants to power stuff. A cost reduction here can help long term.
 
First, that's exactly it. You don't know how the thread feels about the cruiser shipyards. I can only infer that you didn't look to see.

But if you start reading the discussion we constantly have about future plans, you will observe that there are a lot of people saying "build the shipyards." And that winning vote plans tend to invest 2-3 dice per turn into building the shipyards, which given that they cost Capital Goods and a lot of resources, is about the best we can do without ignoring the rest of the military or shorting other areas of the budget.

This leads to a more general conclusion: that you are saying "other people aren't thinking of as many things as me" when in reality you are not putting in the time and effort to gather accurate information on what other people are or are not thinking of.

...

As to tidal power- look at the costs. We're hitting diminishing returns, the point at which we're spending more and more dice and resources to get less Energy out of the project. @Lightwhispers discusses this, but what it comes down to is that the reason people aren't interested in finishing the project is because we know where it will end and it won't end with us having very much more Energy.

The existing phase is worth completing if and when we can shake loose 2-3 Infrastructure dice to work on it, because +4 Energy is worth the investment. But the phase after that is barely worth it, requiring an average of 3-4 dice just to get +2 Energy. Given that we have a lot of other demands on our Infrastructure dice, there is no clear reason to prioritize Tidal Power PHASE 4, even if it's worth completing Tidal Power Phase 3.

As to your misinterpretation of how "phased/staged" projects work, and your false belief that completing a project like 'Tidal Power' automatically means we gain exciting extra opportunities that everyone is just ignoring...

Again, @Lightwhispers discusses this.

But your main argument for tidal power seems to be that it will give us new options for expanding GDI's sea power. The problem is that we know why GDI's sea power is limited: we don't have enough effective warships and we need to build more. This is already a priority. Building slightly more (but inefficient) tidal power stations won't magically grant us more warships, and we're not limited in our number of warships by not having 'enough' tidal power. To resolve our naval problems we need to build ships and shipyards, and we're working on that as best we can while also forced to balance many other priorities.

Actually I did look to see. I've been reading every post since Q2 2056 Results threadmark. So I saw you argue with every single post that suggested that Cruiser Shipyards not be built since that Threadmark. So no I don't know the opinion of everyone in the thread because every plan builder has either agreed with you for whatever reason or has been arguing with you.

Most of the thread want those Cruiser Yards, but there are some posters that don't and I don't know how many of those either lurk when they see every plan that can win have Cruiser Yards or just plan around them and vote for plans that do other things they want. At this point you have been personally banging the drum of the Cruiser Yards actions so hard it is impossible for me to tell what the entirety of the thread thinks about them, I can just tell which posters don't care to argue with you about Cruise Yards either because they agree with you or it isn't worth it.

As for gathering accurate information on what people think about? That can only be done for plan makers and the few voters who voice their concerns for certain actions being done now/soon. It's why whatever plan I come up with will have the Unions Bureaucratic action and the Red Zone Containment Lines action. Only one die on the latter mind you we have a dense turn to deal with again.

Alright since this seems to have gone confusing enough: My main argument for building Tidal Power Stations Action to it's completion is so they can act as a tripwire of sorts for NOD sea forces. We are already getting attacked by the Ten Rings in this phase so there is no point in building more than it, but once the cruisers and the foils are sailing I want that action done so I can see where NOD responds with force on the sea. That is my reason for building them up past the third phase.

In response to the first part of your statement, that's because the success rates are for basic math. Derpmind lists the total number of dice required to complete a project with a certain level of probability. That is the only thing Derpmind does. There is no room for bias, it's literally just a math problem. Since our bonuses on the dice are more or less static, the probability of completing a project by rolling four dice THIS turn is generally equal to the probability of completing it by rolling two dice this turn and two dice next turn.

Obviously the two-and-two option results in greater delay, and that is an important decision to make- do we want to rush this project or to complete it slowly? But that is a decision that is left up to the plan creator. Derpmind's probability array has nothing to do with that decision and expresses NO bias regarding it. Which you would probably know, if you'd thought about it or tried to use it before talking about what it does.

Don't assume things don't exist just because you haven't seen them, because it's fairly clear that you don't see everything that's happening.

Except that Mathematics itself is a language not a science. It is the language of science and it taps into our neural calculator which is something that most languages don't do, but it is a language all the same. As such just the phrasing itself of a problem can and is biased towards looking at the problem from the paradigm it was phrased in.

Or in layman's terms: Whatever decision was made as to what constitutes a simple math problem to be solved so the plan makers can get on with their plans isn't one I agree with and as such I don't find the solutions to the problem so defined of use to me when making plans.

I don't assume that things exist. I'm just saying that Derpmind's probability array is a solution to a problem that for me is ill-defined. I'm not simply looking for the answer to the question of how many dice do we need to complete this action. Why do you have a problem with this?

Actions change with age for reasons. Understanding the reasons enables us to predict outcomes.

When there is a faction with an incentive to pressure us into taking an action, the demand for that action rises. Sometimes this results in us gaining Political Support for taking the action. Sometimes it results in us losing such support for not taking the action. In cases where no faction has a strong incentive one way or the other, the value and consequences of the action are relatively unlikely to change.

Except those are not the only factors in actions ageing out of availability. Just the ones you care to argue for mattering so far. My point still remains: We lost multiple actions and gained a Megaproject in their stead. From my point of view that megaproject is less likely to be done than the actions themselves and we might end up building Lunar Farms before we do Shala. Speaking of Shala:

Yes, and regardless of how many farms we build it is better to have figured out space industry first since it will give us more options for actually building the farms.

In planquests, when you talk about completing projects, it is always better to have "1 and 2" than to have only 1 or only 2. It is better to have Enterprise Phase 5 and Shala Phase 5 than to have either one separately. But since we can only work on them slowly, and we need to choose one or the other to do first... We have to think about which project has more positive impact on the other. And then we have to find a balance. You are advancing arguments for why Shala being done first is better in the abstract. There are specific, practical reasons to argue that it would be better to do Enterprise first. Alternatively we could strike a balance- accept that Enterprise Phase 4 is as far as we can afford to get before we start work on Shala, for example.

But it's meaningless to say "we should do Shala first because finishing Shala would be rewarding." Of course it would be rewarding, nearly all projects are rewarding in a plan quest. The problem is picking which ones to do first.

My reason for wanting Shala at least up to Phase 2 is to get some food production going space side so we can have a reduction in cost for our logistics in space. Either Phase 2 or Phase 3 of Shala will get us to the point where we don't need to ship food into space as much which will bring down the price of working in space as we can just shuttle the food.

So no my argument isn't to wait for Enterprise Phase 4. It's to wait for the Lunar Regolith Harvesting to be done and then build Shala up enough so all our space constructions and Carter Quest's space constructions are cheaper logistically and in materiel as we don't have to haul food up anymore.

I'm willing to eat the dice cost for that as I find the dice cost going down for every other project including Enterprise to be worth it.

Review of discussion text in the thread reveals that we often concern ourselves with exactly that category of problem. And indeed, it's a real concern, which we think about. Not something that's unique to your genius mind. Maybe don't see other people thinking about it, but if so, that's because you didn't look.

For example, in 2057Q1 we had a +1 Energy surplus (and two points of microgeneration to act as 'insurance' if we go into Energy negatives). We completed +13 Energy worth of Energy-generating projects in the Q1 turn rolls, and also built projects that consumed -3 Energy (a shipyard and the water purification plants). Being pessimistic (because some turns the civilian economy uses up some Energy), we might expect to have +9 or +10 Energy surplus next turn.

If it turns out that there are so many vitally important projects next turn consuming Energy that the risk of consuming another -2 Energy might send us into unacceptable negatives, then that would indeed be a concern for plans to push the URLS deployment. The problem is that we have already been told there will be serious bad consequences for being slow on URLS deployment... So we'd be more likely to work the problem from the other direction. We might delay Energy-hungry projects next turn so that we're sure of having enough Energy in reserve to cover the URLS Phase 2 plants. Or we might attempt to rush-complete things that might give us more Energy, such as spending three dice on Tidal Power to be reasonably sure of completing Tidal Power Phase 3 for +4 Energy. Or we might spend a lot of dice to do a phase of power plant construction, even at the potential cost of delaying completion on North Boston Phase 4, just to be sure we'll have the electricity we need.

OK first of all I asked are you specifically willing to take that risk. You are not the rest of the thread. Good to know that you are and that you already have plan for that possibility.

Huh. Do you think we should build a MARV Hub in Blue Zone 4? Between the Hydrofoil Shipyards in Duqm, the Mecca Planned City and it being the Blue Zone closest to Karachi and one of the three ports for that Planned City should we fortify it before the plan's end since we would have the resources now instead of before we start on the Karachi Planned City action?

Also for the vote since it has come up while I was writing this reply I want either Forgotten Outreach or Healthcare Planning Board as the former is a Diplomacy gain that is risky but could be worth it and the latter is going to teach our Tiberium genius how healthcare works in more granular detail which will net us better safety but also might net us better Tiberium infection treatments.
 
I am very strongly pulled towards Forgotten outreach due to the interesting properties exhibited by their adaptions, I think it would match up very well with Seo's tendencies and provide an interesting narrative thread for us to follow as we adapt to tiberium as it mutates. Something that might give us advantages in the potential sequel.
 
I am very strongly pulled towards Forgotten outreach due to the interesting properties exhibited by their adaptions, I think it would match up very well with Seo's tendencies and provide an interesting narrative thread for us to follow as we adapt to tiberium as it mutates. Something that might give us advantages in the potential sequel.
I am only for studying the Forgotten in so far as to provide a possible treatment for their condition and Tiberium related illnesses.
 
[ ] Forgotten Outreach
While the Forgotten have little that they can offer materially, they are also some of the most attuned to Tiberium. By assigned Seo to help with contact, and to take point on diplomacy, he will have opportunities to hone his political and diplomatic skills. The latter of which is notably rare in the modern Initiative. However, this is not without its risks, as it will require him to significantly expose himself.
I like this in theory, but... well, we got really lucky the last time Seo exposed himself that he didn't get assassinated by NOD. I don't feel like gambling twice. Not when we got such a good trait out of him that we could risk losing.
 
There's a pretty strong argument for taking the Forgotten Outreach - we're always struggling for PS.
Seo is something of a maverick who's probably going to delve deeper into Tiberium research than anyone before, and that will have political costs. Taking an option that will make him better able to generate political support is pretty valuable from that standpoint. Especially since it looks like we're going to need to use Tiberium Fuel Cells to power the Inhibitors and Stabilizers.

edit:
Oh right, we could lose our golden goose to increase the portal chance to 1 in 20 from 1 in 100.

Wait, what's this?
 
[ ] Military appropriations planning board. Given that conflict with nod is set to escalate as we push into the yellow zones, having a good working relationship with the military and understanding of military needs would be ideal for Seo.

Forgotten outreach is too risky at this point. It would be like putting a giant target on Seo, especially as nod is becoming more active and he would definitely be a prime target for nod. Kane personally may make it a high priority to off him to throw a wrench in our tiberium containment efforts.
 
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There's a pretty strong argument for taking the Forgotten Outreach - we're always struggling for PS.
Seo is something of a maverick who's probably going to delve deeper into Tiberium research than anyone before, and that will have political costs. Taking an option that will make him better able to generate political support is pretty valuable from that standpoint. Especially since it looks like we're going to need to use Tiberium Fuel Cells to power the Inhibitors and Stabilizers.

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Wait, what's this?
Seo gained a trait from our first successor choice that adds a flat 5 bonus on our tech rolls. Since we know Scrin Portals are number 100 on Ithillids secret tech chart and there exists no 101, 102 etc, +5 gets us Portal Tech on 95, 96, 97, 98, 99 and 100.
 
@Ithillid Will any of these choices have an effect on the next few turns? Or are they strictly about traits for Seo? I ask because some of the descriptions hint at the former being a possibility, even if that wasn't your intention.

Quick thoughts:

[ ] Orbital Support

A solid choice, as even if we can't increase our dice investment for the next few years, even a small boost to our 3 Orbital dice is sure to pay off.

[ ] Forgotten Outreach

High risk, high reward. Diplomacy is hard to get, and the Forgotten can help with Tiberium in many ways. But it also puts our successor at risk of dying, from NOD attack or Tiberium exposure or even the anti-GDI Forgotten factions. After the last risky assignment he took gave him the very powerful +5 to everything Research, I'm not willing to risk losing him. Not a good choice IMO.

[ ] Military Appropriations Planning Board

Another solid choice. Military investment is going to continue to be high; even after we divert our Free Dice elsewhere Military is going to gain a die or two when we complete the Wartime Factory Refits. I think this is perhaps one of our best all-around choices.

[ ] Fusion Development Centre

I'm kinda iffy on this one. Some kind of bonus to our next generation of Fusion power could be good all around, but right now we're likely to pause Fusion development while we focus HI on finishing North Boston.

[ ] Arcology Development Planning Board

Something something politics. Does require we put in more than a token investment into Arcologies. Could be very useful given how politically costly some of Seo's future Tiberium experiments are going to be.

[ ] Healthcare Planning Board

I'm not sure what exactly this will do. Medical capacity is one of our major indicators, and it covers everything from disease prevention and prosthetics (more +Labor), to medical experimentation with Tiberium. A bit of a mystery box for sure, but I don't doubt that good rolls here will give useful traits/benefits.

[ ] Logistical Integration and Development Office

Instead of +Health, here's +Logistics. Seo was the head of the first Glacier Mine, and this would be him looking at the other side of that equation. Perhaps our best choice to help accelerate the Glacier rush early in the next Plan?

[ ] Manchester Central Office

Least likely to get assassinated award. Not much else going for this option otherwise.
 
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@Ithillid Will any of these choices have an effect on the next few turns? Or are they strictly about traits for Seo? I ask because some of the descriptions hint at the former being a possibility, even if that wasn't your intention.
Minor ones at most. Mostly they are about traits for Seo, but some of them (depending on rolls) can provide a more immediate impact.
 
For me it comes down to a choice between Orbital Support and Forgotten Outreach.

The first is obviously useful for the 20 Million people in space goal as well as the Inhibitor Network.
The second while risky is arguably the most powerful synergy for Seo, as it furthers his Tiberium focus while adding more PS actions to offset the controversy of Tiberium research.
 
I suspect from the description and name that Fusion Development will possibly give more tech bonuses but I'm still leaning towards the Orbital option as it's something that I think will need consistent investment anyway so any bonuses would have a far greater impact overall than on tech which will likely have fewer dice allocated overall than space.
 
[ ] Forgotten Outreach
While the Forgotten have little that they can offer materially, they are also some of the most attuned to Tiberium. By assigned Seo to help with contact, and to take point on diplomacy, he will have opportunities to hone his political and diplomatic skills. The latter of which is notably rare in the modern Initiative. However, this is not without its risks, as it will require him to significantly expose himself.

This. Why? He could gain political skills and make himself useful in that area. It is something he currently lacks in.

For me it comes down to a choice between Orbital Support and Forgotten Outreach.

The first is obviously useful for the 20 Million people in space goal as well as the Inhibitor Network.
The second while risky is arguably the most powerful synergy for Seo, as it furthers his Tiberium focus while adding more PS actions to offset the controversy of Tiberium research.
Yes. This. It could negate his Tiberium Experimentation bad PR somewhat. Like finding ways how to more successfully integrate the Forgotten successfully into GDI.
 
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[ ] Forgotten Outreach
While the Forgotten have little that they can offer materially, they are also some of the most attuned to Tiberium. By assigned Seo to help with contact, and to take point on diplomacy, he will have opportunities to hone his political and diplomatic skills. The latter of which is notably rare in the modern Initiative. However, this is not without its risks, as it will require him to significantly expose himself.
Out of all the options, this seems to be the most relevant and useful for Seo to do.

In my opinion, the options with the most pressing need to further improve on are Fusion for the constant power shortage, Orbital for the far future, and Forgotten. But out of all these, the Forgotten option is the one Seo should do the most because:
1. While out of 2 of those options are technology related, Seo's greatest and most unique aspect that made him stand out amongst all other candidates is not his specialty for technology, but rather how radical his mind is at embracing new ideas to incorporate and make use of, especially for things that involve Tiberium. Thus I'd say he as a future Treasury candidate would be the most useful at being able to establish a better dialogue with the Forgotten than any other choice, both in terms of being able to accept and think of them as a part of GDI to work with as a people, and to be able to make use of his radical ideas for Tiberium to explore their mutations for Adaptation on how to better understand the Forgotten scientifically for the sake and benefit of all Humanity.

2. Amongst those options, it is the forgotten that needs it the most. This is because while Fusion has been slow, and Orbital is still expensive to do as ever, they are already on a clear path of progress that will now only continue to accelerate in speed and efficiency as further effort is put into them, as as such they are not actually truly needing Seo's help. But in the case of the Forgotten, ever since they were given some benefits back several years ago for helping with the Red Zone containment, it seems as if they were ironically actually forgotten already as a factor in the Treasury's plans, as in I haven't seen anything that involves them in the list of options that the Treasury can do about. So rather than leaving relations and progress with them as it was and only continuing the current state of distance with them, I'd say it's about time finally someone looked towards to further helping them once more to better become a part of GDI as a whole, not only as allies, but a real significant minority to be accepted with other factions of Humanity.

3. Seo has been known that one of his greatest weakness right now is his lack of political experience and actual diplomacy with interacting with other political factions. Yet here is the chance for him to 'practice' in a sense with a group of people that seems to care less about good words, and more about good thoughts and actual action. So in a sense, it's a great way for Seo to become a better politician, both by being able to obtain valuable experience on how to talk and work with an estranged group of people that needs the help in a practical manner, and to give Seo more reputation in the future with how he would have the experience of going out there directly in person to some of the worst affected zone to perform outreach work to people in need on his history and resume, and thus give him a better standing amongst all other politicians.

Those are all the points I can make at the moment, but I truly do think the Forgotten both needs Seo the most, and is the option that has the best affinity and benefits Seo can work with and gain from for the future of GDI and Humanity as a whole.
 
*(Remember that we finished Yellow Zone Light Industrial Zones a year or two ago

Okay but the thing is, because Blue Zones would definitely have had better education standards before the war, and education is a long term thing that cannot be fixed in 6 or even 12 years (considering 6 years is literally the time it takes just to get a medical degree), there's definitely still a huge imbalance in formal education now. And that causes a problem with the kinds of jobs people from the Yellow/Green Zones can take.

Now, I'm sure Yellow Zones have a lot of their own ways of passing down knowledge, homeschooling, apprenticeships and just sheer bloody accumulation of experience, but if GDI isn't going to just accept that having a gigantic amount of self taught experience in putting together and repairing kitbash water purifiers is an acceptable susbtitute for having an actual certification to design the things, because fucking up can get people killed and even more when a design defect can affect the whole production line and cause a mass recall that creates giant headaches for everyone (Tiberium poisoning induced headaches). Do you really want to entrust the job of a fusion reactor technician to someone who does not know exactly what they are doing when that job involves playing around with gigajoule+ energies?

Nod doesn't mind as much but Nod is both more cavalier about losing people and has less luxury to be picky.

So the industries you get are the ones are going to be a lot of low skill low qualification jobs and when they aren't you end up importing qualified Blue Zone employees in general because Nod was snapping up a lot of the really qualified and brilliant people in the Yellow Zones before the war, and they give a lot of less shits. It might help that we aren't operating completely on a capitalist system, but some jobs are still going to be seen as higher status.

The cynical take is that it looks like we're outsourcing the jobs the Blue Zone populace doesn't want to do because they're seen as too blue collar.
 
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[X] Forgotten Outreach

Moratorium is over now right? If yes, then it's time for helping the part of Humanity that needs it the most with Seo's radical and accepting mind!
 
[X] Military Appropriations Planning Board
[X] Healthcare Planning Board
[X] Logistical Integration and Development Office

I suspect these aren't going to be as popular as other options, but I think all three of these areas are super important to our massive global centrally-planned treasury department. Any one of these departments is always going to be important no matter what, so any benefit Seo might pick up related to these departments is also going to always be relevant.

[X] Military Appropriations Planning Board
[X] Orbital Support
 
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