[X] Plan Sorry Carter
Infrastructure (5 dice)
-[X] Rail Link Reconstruction (Phase 3), 3 dice (45 Resources)
-[X] Mecca/Jeddah Planned City(Phase 3), 1 die (20 Resources)
Heavy Industry (5 dice)
-[X] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
-[X] North Boston Chip Fabricator (Phase 4), 4 dice (60 Resources)
Light and Chemical Industry (4 dice)
-[X] Superconductor Foundries, 1 die (30 Resources)
-[X] Johannesburg Myomer Macrospinner (phase 3), 1 die (20 Resources)
-[X] Light Industrial Enterprise Grants, 1 die (15 Resources)
Agriculture (3 dice)
-[X] Yellow Zone Purification Facilities (Phase 1), 3 dice (30 Resources)
Tiberium (5 dice)
-[X] Yellow Zone Tiberium Harvesting (Phase 5), 2 dice (40 Resources)
-[X] Mecca/Jeddah Planned City (Phase 3), 2 dice (40 Resources)
-[X] Tiberium Stabilizer Development, 1 die (30 Resources)
Orbital (3 dice)
-[X] Lunar Regolith Harvesting (Phase 1), 3 dice (3 Fusion) (60 Resources)
Services (4 dice)
-[X] Mental Healthcare Training Programs, 1 die (10 Resources)
Military (5 dice +6 Free)
-[X] Long Range Sensor System Deployment (phase 1), 1 die (25 Resources)
-[X] Reclamator Fleet RZ-7 North (Super MARVs), 1 die (20 Resources)
-[X] Remote Weapons System Deployment Predator, 1 dice (10 Resources)
-[X] Universal Rocket Launch System Deployment (Phase 1), 5 dice (75 Resources)
-[X] Governor Class Cruiser Shipyard(Dakar), 3 dice (60 Resources)
Bureaucracy (3 dice)
-[X] Security Review (Bureaucracy), 3 dice
Resources Available: 615
Resources Spent: 610
Resources Remaining: 5
GDI's not going to turn into Free Market Hell from one set of Light Industry Grants; Not with how heavily we've been regulating the market and enforcing co-op rules. And frankly, I don't think we can Centrally Plan Toothbrushes, because LCI Consumer Goods is always going to be one of the first things on the chopping block when the time comes to cut costs. And we're always cutting costs because part of the structure of a PlanQuest is never having enough to do everything you want.
Also, the 2nd largest party and one of our main support bases are the Market Socialists who do want some Grants.
And anyway, I overall decided that it'd be better to go with the only 3 dice on Orbitals Plan. My thoughts for the next couple of turns are:
Next Turn:
-2-3 dice into RWS
-3 Dice into Shipyards
-Remaining Dice into Shell Plants.
-3 Free Dice into Space
And the turn after RWS gets swapped for Orcas (presuming that RWS finishes.) And whenever Shell Plants finishes we move onto a round of Ablat. The start of the Next Plan is a good time to go really heavy onto Shells/Ablative, because when that happens, we'll have way fewer resources, and Shells/Ablative cost a mere 10 Resources per dice.
This turn though, I want to keep the Shipyard Push coming, finish the stuff that almost completed last turn, and get the URLS out so we can deal with these damn Vertigo Bombing raids and Barghests. They've been mentioned over the last few turns with greater and greater concern. And unlike the shell situation, the QAAM demand's not gonna go down because we're not pushing anymore, since NOD is getting confident enough to launch aggressive air action over GDI territory.