Hey does anyone know about what research needs to be done to improve say the Juggernaut, Firehawk, or Shatterer vehicles? I mean the Firehawk is still serving from what I've read so far but we haven't gotten any updates from the Jug or the Shatter.

In regards to the Guardian 2, is it being to be based off of the body of the Hunter Tank from C&C4 and could we make different variations for it and the regular Guardian akin to vehicles like the Stryker?

Also is their anyway to improve the Commandos? I mean there is always the Zone Armor but I'm curious if their is other tech we have to research.
 
I really don't think killing or capturing Kane is in the cards bar a significant number of consecutive crits or something. Our options are
1) Develop & build our own TCN and likely kick off another war with NOD including them sabotaging our TCN, but this is very luck reliant. Kane also might be able to exploit Scrin tech back doors.
2) Build Kane's TCN. Means giving him what he wants but also makes him not our problem for a little while. Honestly the most likely choice and the best of a bad situation/lesser of two evils. Also fighting NOD of course, but presumably they won't target the TCN, at least until Kane disappears.
3) Evac earth. Likely being harried by NOD the whole time and leaving an enormous amount of people to die, on top of having to lose a lot of our infrastructure and likely popular and political support. Would have a neat dynamic with the Quarians in the sequel quest though. Edit: apparently we don't risk the high death toll. Still a huge loss of infrastructure and likely the same housing + energy + food + industry scramble at the start of the quest, but different or not as bad in some ways.
So yeah. I get that some of you really don't want to bend in any way to Kane, and preferably want him dead, but it seems our only real option unless we get incredibly lucky. And even if we do get all the good Scrin tech rolls killing him won't be very feasible I think.
 
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Hey does anyone know about what research needs to be done to improve say the Juggernaut, Firehawk, or Shatterer vehicles? I mean the Firehawk is still serving from what I've read so far but we haven't gotten any updates from the Jug or the Shatter.
The Juggernaut seems to have been largely supplanted by other vehicles, in particular by much larger quantities of towed or self-propelled artillery.

The Shatterer is a sonic artillery platform, yes? We have an option to develop a next-generation sonic artillery platform for ZOCOM.

The Firehawk fighter seems to be basically satisfactory as a multirole aircraft; it outperforms everything in Nod's arsenal except the Banshee. Once we have enough Cool Stuff that would require a refit or update to install, we'll probably get an option to do so, but the basic airframe is valid and most of the Cool Stuff we can develop for the Air Force is things that are likely to be backwards compatible with existing Firehawks as far as I can tell.

Also is their anyway to improve the Commandos? I mean there is always the Zone Armor but I'm curious if their is other tech we have to research.
Projects to train and equip the commandos would probably operate on a much smaller scale that is below the resolution of our simulation.
 
I imagine the next real seed change upgrade for aircraft will be shields. If NOD is having trouble with booming and zooming firehawks imagine if they actually could take more than two hits to go down.

Besides the Apollo exists. Unless NOD has a seed change fighter craft they will have problems regardless. I wonder how much reconfiguring it will take to make an avatar-class AI into a good fighter pilot? Taking out the pilot of the machine would cut down on a lot needed hardware.
 
I really don't think killing or capturing Kane is in the cards bar a significant number of consecutive crits or something. Our options are
1) Develop & build our own TCN and likely kick off another war with NOD including them sabotaging our TCN, but this is very luck reliant. Kane also might be able to exploit Scrin tech back doors.
2) Build Kane's TCN. Means giving him what he wants but also makes him not our problem for a little while. Honestly the most likely choice and the best of a bad situation/lesser of two evils. Also fighting NOD of course, but presumably they won't target the TCN, at least until Kane disappears.
3) Evac earth. Likely being harried by NOD the whole time and leaving an enormous amount of people to die, on top of having to lose a lot of our infrastructure and likely popular and political support. Would have a neat dynamic with the Quarians in the sequel quest though.
So yeah. I get that some of you really don't want to bend in any way to Kane, and preferably want him dead, but it seems our only real option unless we get incredibly lucky. And even if we do get all the good Scrin tech rolls killing him won't be very feasible I think.
Making a deal of some kind with him does sound the most effective right now because I don't know how many people would die and how much infrastructure would be destroyed in another war but I would imagine it would be to much and people in the future looking back on it could consider it like WW1 possibly?
 
The Juggernaut seems to have been largely supplanted by other vehicles, in particular by much larger quantities of towed or self-propelled artillery.

The Shatterer is a sonic artillery platform, yes? We have an option to develop a next-generation sonic artillery platform for ZOCOM.

The Firehawk fighter seems to be basically satisfactory as a multirole aircraft; it outperforms everything in Nod's arsenal except the Banshee. Once we have enough Cool Stuff that would require a refit or update to install, we'll probably get an option to do so, but the basic airframe is valid and most of the Cool Stuff we can develop for the Air Force is things that are likely to be backwards compatible with existing Firehawks as far as I can tell.

Projects to train and equip the commandos would probably operate on a much smaller scale that is below the resolution of our simulation.
I see. I was just curious if there was any method to do so and about the other three vehicles.
 
Making a deal of some kind with him does sound the most effective right now because I don't know how many people would die and how much infrastructure would be destroyed in another war but I would imagine it would be to much and people in the future looking back on it could consider it like WW1 possibly?
Forget the future, people are going to be sour about it from the get go. But how it really shakes down depends on how well it goes for us and whatever Kane gets up to between leaving and us meeting him again (in the sequel, I assume). But yeah, nobody is going to be happy about it.
 
The Juggernaut seems to have been largely supplanted by other vehicles, in particular by much larger quantities of towed or self-propelled artillery.

The Shatterer is a sonic artillery platform, yes? We have an option to develop a next-generation sonic artillery platform for ZOCOM.

The Firehawk fighter seems to be basically satisfactory as a multirole aircraft; it outperforms everything in Nod's arsenal except the Banshee. Once we have enough Cool Stuff that would require a refit or update to install, we'll probably get an option to do so, but the basic airframe is valid and most of the Cool Stuff we can develop for the Air Force is things that are likely to be backwards compatible with existing Firehawks as far as I can tell.

Projects to train and equip the commandos would probably operate on a much smaller scale that is below the resolution of our simulation.
Shatterer is more of a tank destroyer like unit than a artillery unit. Its a fixed direct fire sonic emitter weapon on a hover chassis. It does not use artillery shells or stuff like that.
 
Uh. No? We can actually can evac everyone that we want with fusion antigrav dropships to mass produced cheap habitats. I at least think this what the GM said.
In theory. In practice, this would be a project much larger than the TCN, requiring tens of thousands of ships, and decades to complete.
I see. I was just curious if there was any method to do so and about the other three vehicles.
There are development projects listed for both artillery types. As there is nothing listed relevant to the Firehawk, it seems that the military is currently satisfied with its performance.
[ ] Tube Artillery Development
GDI's current stock of tube artillery was defined by its need to be rushed into the field. Primarily existing guns pushed into the role, there are compromises made that did not have to be, notably in the lack of lighter guns, and the accuracy of the mainstay weapon. Further development of the system should provide for at least some mitigation of the problem.
(Progress 0/40: 15 Resources per die)
[ ] Sonic Mobile Artillery Vehicle Development
While the Shatterer has shown its effectiveness, it remains held back by its origin as a mining tool. ZOCOM has requested a next generation weapon system capable of offering indirect fire support at extreme ranges to the soldiers of the Zone Operations Command. (Progress 0/40: 10 resources per die)
 
Last info I remember is that we are already several thousand point behind the evacuate everyone timeline and every turn we don't switch focus on space we fall further behind.
Citation?

I recall speculation about sealing up lunar lava tubes for 'temporary' housing, but not a definitive statement from the GM.

If the Jeddah/Mecca project goes well enough quickly enough we could snap up a not-insignificant amount of defectors from the Middle Eastern Brotherhood I think
Quickly enough being the operative word.

I shall now, until Mecca has been completed, attach to the end of every post, 'Mecca must be completed'.
 
Forget the future, people are going to be sour about it from the get go. But how it really shakes down depends on how well it goes for us and whatever Kane gets up to between leaving and us meeting him again (in the sequel, I assume). But yeah, nobody is going to be happy about it.
Yes people not going to be much happy either way but more accepting if their are less chances of terrorists shooting and exploding them and all out war I imagine.
 
Hey does anyone know about what research needs to be done to improve say the Juggernaut, Firehawk, or Shatterer vehicles? I mean the Firehawk is still serving from what I've read so far but we haven't gotten any updates from the Jug or the Shatter.
the plan is to refit the firehawk factories in the first wave of refits as no replacement is planned:
As a first critical phase of refits, there are the various specialist vehicles that GDI is not at this time looking to replace. Things like the RIGs, Firehawks, and MCVs are unlikely to make any significant changes in the near future. Simply by supplying marginally more capital goods and some relatively simple installations, major improvements in the availability of spare parts and actual fully functional vehicles can be made.
 
[X]Plan Energy and Enterprise
[X]Plan Two Cities, Infra-heavy, with Pets.
[X] Plan Tale of Three Cities
[X] Plan Sister Cities and Air Power Alt Military Inhibitor
[X] Plan Superconductor and Orca's
[X]Plan wiggle room
[X] Plan Prudent Planning Please

I have a single issue. No tib inhibitor, no vote.

AFAIK, these are all the plans with tib inhibitor development.
 
We went extreme resource generation at the beginning of the quest so I don't see how we can be too far behind. When/if we make the change to space! we will have more resources than if we focused on space since the beginning. Don't forget that space projects are extremely expensive so everything else would of suffered to push us much further.
 
We went extreme resource generation at the beginning of the quest so I don't see how we can be too far behind. When/if we make the change to space! we will have more resources than if we focused on space since the beginning. Don't forget that space projects are extremely expensive so everything else would of suffered to push us much further.
We're not behind OTL GDI. We are very far behind where we would be if we had chosen the "Evacuation" plan at the beginning of the quest.
 
We're not behind OTL GDI. We are very far behind where we would be if we had chosen the "Evacuation" plan at the beginning of the quest.
Everything we dealt with, evacuation path would also have to deal with. The military falling behind NOD in effectiveness, the capital goods collapse, tiberium spread. I'm not saying that we would be on pace with evacuation, I'm saying that I don't see how we would be thousands of progress points behind. We also have a bigger industry with our tiberium bonuses than evac so it would be relatively easy to catch up/stay on pace with just like the military situation.

EDIT: also glacier mining was something Granger gave us if I'm remembering right. If we went space person we would without a doubt be massively behind on income generation.
 
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Considering Fusion dice were one of our primary limitations I getting into Space— and how expensive space projects are, I really don't think we could have gotten that much farther into space without massive sacrifices on the ground that the thread would have been unwilling to countenance. Even with the space start
 
As we evacuate we'll have less and less ground side abatement, infrastructure, and military as a consequence of moving manpower away. We're approaching a ramp up in tib spread and combat, both of which would strain infrastructure. Less of all that while demand rises exponentially doesn't turn out well, we're basically reaching the tipping point where getting everyone off planet is becoming less and less viable.
 
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We have around 40 years to fully evacuate people right now- we still have time to pursue it, if that's what we intend. Personally, I've always considered evacuation, if not an actual failure state, salvaging victory from defeat rather than a true victory. We'd have over a billion people on space stations or habitats on various bodies, lessened industry, have to retool our entire economy from being Tiberium based in harsh conditions, would potentially have hostile terrorist cells on fragile habitats. Its a victory, but its a victory that looks a lot like refugees escaping a failing biosphere and hostile environment and needing to build and restructure their society around the new harshness of living in space.
 
We have around 40 years to fully evacuate people right now- we still have time to pursue it, if that's what we intend. Personally, I've always considered evacuation, if not an actual failure state, salvaging victory from defeat rather than a true victory. We'd have over a billion people on space stations or habitats on various bodies, lessened industry, have to retool our entire economy from being Tiberium based in harsh conditions, would potentially have hostile terrorist cells on fragile habitats. Its a victory, but its a victory that looks a lot like refugees escaping a failing biosphere and hostile environment and needing to build and restructure their society around the new harshness of living in space.
Could we research methods in extending the amount of time we have? Not just using the abatement and what not.

Like could there be something to research that would keep the sonic weaponry and tech relevant after the mutation? Or a way to weaken Tiberium to where sonic weaponry could still effect it

We need to find ways to keep kicking the can down the road to get a handle on the situation and deal with Nod.
 
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