Yeah. Realistically, the Orca just doesn't have the energy or maneuverability to survive a dogfight with a Banshee-bis.* They can get lucky with a missile shot if the missile has good enough performance, but that's it.

It doesn't matter whether the Orca's gun armament is a rotary railgun, a laser cannon, or a Xanthic Restructron Destabilized Zenon Emitter. It's not going to get a shot before being cut down if the Banshee pilot knows what they're doing.

The catch is, we have a lot of Orcas, and it doesn't look as though Nod's going to be able to field very many Banshees. So the prospect of being potted by a high-performance missile launched from a low-performance platform significantly alters the equation for the Banshee.

Given that the Orca's design role is close air support (for which the rotary railgun is probably superior to the available lasers) and that it simply does not have the engine power, top speed, or maneuverability to engage in protracted dogfights with Banshees and live... We should stick to railgun/QMAAM armament for the next-generation Orca.
_________________________

*(I'm still stubborn. As far as I can tell there's no need for a new designation, since no one has explained to me how this thing differs meaningfully from the Banshee except for minor tweaks and incremental upgrades)
Definitely, the primary thing the Tactical Air Laser talks about in terms of its advantages is the benefit of lasers in dealing with deflection shooting. An Orca should not be engaging deflection shooting against anything barring maybe Venoms (and even that's iffy), maybe Vertigos if we improve on the Orca's sensor suite with the new stealth disruptor (now there is a piece of kit we really want to make onto the Orca refit).

Any Banshee family craft should be engaged with Apollos or mass missile fire.
 
until you decide to retire.
Wait, it's a choice and not mandatory? I thought the successor choice thing meant Dr Granger's 2 terms were the limit for how long someone could stay in the position. If not, then I am unsure what's the point of retiring, unless age actually becomes a modifier in time, or Seo is meant to be groomed over time so that his stats and modifiers are much better than Dr Granger's in order to bring forth a better person for the job?
 
Is there a project we can take that can increase or industrial capacity? The amount of time and resource needed for some of these projects are substantial and we might be edging up to the limit of being able to finish some of these within a term limit. At least if they continue to increasing complexity.
Yes, they are just gated behind the first step. Having capital goods.

About the Chicago planned city, does that total bonus add an additional capacity like 120+240 or is it 120-240? Either way its good.
For everything, each phase is noted as increase over previous. So it is 120+240, etc.
What does processing potential mean exactly? Do we get more out of our Tib or just a Gross increase in amount held?
It means that you have a limit on how much tib you can process in a given quarter.

How many Ion canons are made for the space force with High orbit Ion canon choice? Because it sounds like we would make clusters and only for 75? That seems like a bargain.
12 guns, 4 clusters of three.
 
Wait, it's a choice and not mandatory? I thought the successor choice thing meant Dr Granger's 2 terms were the limit for how long someone could stay in the position. If not, then I am unsure what's the point of retiring, unless age actually becomes a modifier in time, or Seo is meant to be groomed over time so that his stats and modifiers are much better than Dr Granger's in order to bring forth a better person for the job?
It is a choice with benefits on both sides. Either you can retire at the end of this plan, or at the end of next plan. But you are going to retire.
If you retire at the end of this plan, Seo Thoki will have 1. Fewer chances to flame out. 2. More time to implement his own ideas. 3. A bigger bonus and a more settled position when critical decisions are being made.
On the other hand, you can retire at the end of next plan. Seo Thoki will have had more chances to earn good traits, but also more chances to take risks and flame out or have a major scandal. Additionally he will have lower bonuses and less influence as an individual who is just about to take his seat in 2062.
 
Oh That's a tough decision do we retire now but give Seo the time to establish himself so he's better prepared when stuff goes side way or do we keep granger and use him for the final four years for his bonuses?
 
Oh That's a tough decision do we retire now but give Seo the time to establish himself so he's better prepared when stuff goes side way or do we keep granger and use him for the final four years for his bonuses?
The whole point of having a successor is giving him additional duties and grooming him for the job. Better we keep Granger in charge and give Thoki more jobs in the narrative.
 
It is a choice with benefits on both sides. Either you can retire at the end of this plan, or at the end of next plan. But you are going to retire.
If you retire at the end of this plan, Seo Thoki will have 1. Fewer chances to flame out. 2. More time to implement his own ideas. 3. A bigger bonus and a more settled position when critical decisions are being made.
On the other hand, you can retire at the end of next plan. Seo Thoki will have had more chances to earn good traits, but also more chances to take risks and flame out or have a major scandal. Additionally he will have lower bonuses and less influence as an individual who is just about to take his seat in 2062.
I dunno, I like the part where Seo Thoki would have a bigger bonus and a more stable position. Good traits won't help if he doesn't have a stable political footing.

I say we retire Granger after the end of this plan.
 
The pet program provides +Political Support, which is the main reason we're interested in it. Trading 3 Food for 5 Political Support is pretty good, and we need all the Political Support we can get, especially if we're going to even consider implementing liquid tiberium-based power plants, something I gather you are in favor of. The +2 Consumer Goods is just a pleasant side effect.
Also, and this is pretty much pure fluff, pets are good for mental health. And provide opportunity for cuteness.

Man, Energy rationing is going to be a thing we have to do. Almost everything we have is guzzler. Speaking of guzzler, should we start investing in the implied water shortage going on in the Yellow zones? It seems like its getting real bad without saying so?

What do Operation die even do? The security reviews so far haven't turned up much but that's going to be thing until a bad thing happens. So what should our rotation for reviews be? Maybe invest in a slot that auto does reviews in a set order?

And that's all I have after going through the update for questions.
Almost all plans currently being proposed have a lot of Energy production, and we're pursuing fusion power plants, which will significantly reduce the Progress needed for the Blue Zone Power Production Campaign phases. And the Yellow Zone water situation is currently at +3... which is not amazing, but not a bad shortage. We will need to finish a Water Purification project before doing any more YZ Aquaponics programs, though.

And the Operations die is to reflect the time and energy taken away form the department being reviewed. There is some disruption involved.
 
is there any chance for us to use Liquid Tib powerplants with our current plans?

Sure we have other options for power generation but i'm thinking getting GDI to actually start using Liquid T could also aid research for other options, as the -10 political rating seems too big for just the bonus power.
 
One thing about Granger is that he has a lack of personal scandals. He's an honest Tiberium scientist who is happily married and lives in a modest apartment with a honest income.
Guess this time the phrase is true, the best person to be in a political position is someone who isn't a politician.
 
One thing about Granger is that he has a lack of personal scandals. He's an honest Tiberium scientist who is happily married and lives in a modest apartment with a honest income.
Guess this time the phrase is true, the best person to be in a political position is someone who isn't a politician.
I mean, his administration has been lampooned a few times. The toy factory, the Alps disaster, the Doomwall (not a real mistake, but something that colors any impression of his administration). Granger for the most part seems pretty respected, but that doesn't mean people won't be interested in seeing a more conventional administration after his. The Doomwall for instance is probably going to draw a lot more alarm after Tiberium mutates and there could easily be pressure to be less open or 'defeatist' about it.
 
I'm... a little concerned we haven't touched Microgeneration part 2?

Like, I get it's not the most efficient source of power in the long term. But it also hardens the grid against accidents or enemy action, and NOD is starting to ramp up and come out in force. And power production is, like, the target of opportunity in a lot of cases.

Though, it looks like a couple plans touch on that this turn, which is nice. I'll look through and see which I prefer to vote for.
 
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From your link:

They had 90.4% losses over one mile in the seventies.
Space-based solar power (SBSP) is the concept of collecting solar power in outer space and distributing it to Earth. Potential advantages of collecting solar energy in space include a higher collection rate and a longer collection period due to the lack of a diffusing atmosphere, and the possibility of placing a solar collector in an orbiting location where there is no night. A considerable fraction of incoming solar energy (55–60%) is lost on its way through the Earth's atmosphere by the effects of reflection and absorption. Space-based solar power systems convert sunlight to microwaves outside the atmosphere, avoiding these losses and the downtime due to the Earth's rotation, but at great cost due to the expense of launching material into orbit. SBSP is considered a form of sustainable or green energy, renewable energy, and is occasionally considered among climate engineering proposals. It is attractive to those seeking large-scale solutions to anthropogenic climate change or fossil fuel depletion (such as peak oil).
And that is what?
 
One more thing. I noticed a bunch of plans are either underfunding Agriculture or putting dice towards further Perrenial or Vertical Farming Phases.

The first is understandable given our income crunch. For the second, may I point you to Yellow Zone Purification Facilities and Yellow Zone Aquaponics.

Now, others have already gone at length as to why these are necessary in the fluff, so I'll keep this brief. Water and food security in the Yellow Zones will be vital for further convincing the denizens of the YZs of our sincerity, for further developing the YZ towards a more equitable standing, and for holding them against siege if and when Nod gets its feet back under it. The fact that these also progress our Food goal is just the cherry on top.
 
I'm... a little concerned we haven't touched Microgeneration part 2?

Like, I get it's not the most efficient source of power in the long term. But it also hardens the grid against accidents or enemy action, and NOD is starting to ramp up and come out in force. And power production is, like, the target of opportunity in a lot of cases.
It doesn't actually generate enough Energy to be tracked - instead it provides a reserve capacity which mitigates the effects of going slightly into Energy debt (-1 or -2). And 54 progress on it isn't nothing. (And, to blow my own horn, my plan does put a die on it, which has a good chance of completing it.)
One more thing. I noticed a bunch of plans are either underfunding Agriculture or putting dice towards further Perrenial or Vertical Farming Phases.

The first is understandable given our income crunch. For the second, may I point you to Yellow Zone Purification Facilities and Yellow Zone Aquaponics.

Now, others have already gone at length as to why these are necessary in the fluff, so I'll keep this brief. Water and food security in the Yellow Zones will be vital for further convincing the denizens of the YZs of our sincerity, for further developing the YZ towards a more equitable standing, and for holding them against siege if and when Nod gets its feet back under it. The fact that these also progress our Food goal is just the cherry on top.
I'm also putting funding towards Perennials because the sooner we get the project completed, the sooner we start getting bonuses, and coffee/tea/maybe even chocolate. But yeah, I would like to do the YZ water purification soon.
 
They are a new thing, not something where you have to do a massive overhaul of the entire Apollo/Firehawk/Orca to fit in their capability.
Good to know. Though I imagine we'll have to build a factory or three for the things.

Definitely, the primary thing the Tactical Air Laser talks about in terms of its advantages is the benefit of lasers in dealing with deflection shooting. An Orca should not be engaging deflection shooting against anything barring maybe Venoms (and even that's iffy), maybe Vertigos if we improve on the Orca's sensor suite with the new stealth disruptor (now there is a piece of kit we really want to make onto the Orca refit).
Also, this.

The Orca is primarily a CAS aircraft by design and in doctrinal role. Efforts to make it more survivable against air attack still having to contend with the reality that it is not and will never be a dogfighter or supersonic energy-maneuver fighter. It's a futuristic attack helicopter, not a futuristic air superiority fighter.

As such, obvious improvements in its role include:

1) A better weapon for potting light vehicles and bunkers with, especially something that gives it more combat endurance than its existing missiles. Already covered: Rotary Railguns!

2) A means of engaging the enemy's low-end aviation (Carryalls, Venoms) with reasonable confidence, and of at least credibly threatening high-end enemy aircraft (Vertigos, Banshees). This means the enemy cannot operate its own low-end aircraft freely when Orcas are present (which they usually are), and that their high-end aircraft cannot simply reap unlimited slaughter from a force of unescorted Orcas. That's good enough- the goal here is not to make the Orcas our main vehicle of air superiority, but to make them no longer a soft spot in our overall aerial lineup. Solution: QMAAMs!

3) Greater survivability against Nod's primary air defense weapons: lasers and missiles. Solution: Antilaser ablatives and missile defense systems!

Note that the Orca probably doesn't need the high-performance heat dissipation systems for its laser point defense, assuming it gets point defense. The reason is simple: anti-air missiles are expensive and are not normally fired in massive barrages. Given that the Orcas are the "low" end of our own "high-low" mix, if Nod is forced to unload massive numbers of missiles to shoot down one Orca, then we're already ahead of the game, because that means the other Orcas are free to continue the mission and lay down fire on enemy ground emplacements, probably including the ones that shot down their buddy.

In conclusion, the specific projects we need to develop for the Orca project are Point Defense Lasers and QMAAMs. It would be DESIRABLE to include the counter-stealth systems in the refit, though, because the numerous Orcas are likely to be used for reconnaissance and 'outrider' operations, and as such, enabling them to see through stealth systems is helpful. It also makes Orcas a much more effective counter to Nod's new stealth artillery platforms.

It is a choice with benefits on both sides. Either you can retire at the end of this plan, or at the end of next plan. But you are going to retire.
If you retire at the end of this plan, Seo Thoki will have 1. Fewer chances to flame out. 2. More time to implement his own ideas. 3. A bigger bonus and a more settled position when critical decisions are being made.
On the other hand, you can retire at the end of next plan. Seo Thoki will have had more chances to earn good traits, but also more chances to take risks and flame out or have a major scandal. Additionally he will have lower bonuses and less influence as an individual who is just about to take his seat in 2062.
To be clear, if I understand you, if Granger waits longer to retire, Thoki will have more bonuses as chief administrator of Treasury, but will confer lesser bonuses between then and now? Or am I confused? Because you're talking about "more chances to earn good traits" and "lower bonuses" at the same time and it's a little confusing.

I'm also confused about how Thoki gets more time to implement his own ideas if we retire in a year and a half than in five and a half.

I dunno, I like the part where Seo Thoki would have a bigger bonus and a more stable position. Good traits won't help if he doesn't have a stable political footing.

I say we retire Granger after the end of this plan.
I'm withholding judgment because I don't think I intuitively understand how parts of this are supposed to work.

is there any chance for us to use Liquid Tib powerplants with our current plans?

Sure we have other options for power generation but i'm thinking getting GDI to actually start using Liquid T could also aid research for other options, as the -10 political rating seems too big for just the bonus power.
Nod uses liquid tiberium to build power plants on a logistical shoestring, so Liquid Tiberium Power Plants would probably be very efficient to build in terms of Progress/Resource requirements. Given that we're likely to be building them with Tiberium dice, which are rolling +35's instead of our usual +15 or so, that makes them very powerful in their own right, potentially.

The -10 Political Support is under no obligation to be "balanced" with the rewards of the option; that's a measure of how many GDI politicians (and to some extent, citizens) will be deeply pissed off. They'll be pissed off that Treasury is experimenting with the same substance that before Tib War III left most of Australia uninhabitable in a gigantic explosion.

I'm... a little concerned we haven't touched Microgeneration part 2?

Like, I get it's not the most efficient source of power in the long term. But it also hardens the grid against accidents or enemy action, and NOD is starting to ramp up and come out in force. And power production is, like, the target of opportunity in a lot of cases.

Though, it looks like a couple plans touch on that this turn, which is nice. I'll look through and see which I prefer to vote for.
Heavy Industry dice are very hard to come by, so we rarely want to spend resources on something strictly optional. With us depending on Heavy Industry for most of our Energy and Capital Goods requirements, it's hard to justify peeling dice loose for 'it would be nice to have' projects.
 
I mean, circling back around, the Systems alliance saw the Genophage, The First Contact war, the Quarian Exile, The centuries of Batarian Slavery, the endemic STG infiltration, and the Specters who can do what they want without any reasonable limits on their power. And they went. "Mmm, Want me some of that!"

GDI is going to see the same, and they're going to go "MORE ION CANNONS!"
GDI is gonna see the entire Citadel as a supercharged "1990s pre-tiberium Anglo-American-Western internally broken and inherently unfair neoliberal world order" that helped make Tiberium and Nod into the threatst they became due to its internal inherent contradictions like forced international and national inequality to keep its economic engine running, which made people and nations desperate...desperate enough to spread the green resource giving rock at all cost and desperate enough to listen to that charismatic bald speaker, but now imagine all this forced upon the scale of an entire Galaxy.

You know what? The Citadel kinda deserves Kane and Tiberium getting off Earth.

Yeah Pro-COOP/Pro-union/Pro-Socialist GDI is not gonna trust those people even a bit.
 
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To be clear, if I understand you, if Granger waits longer to retire, Thoki will have more bonuses as chief administrator of Treasury, but will confer lesser bonuses between then and now? Or am I confused? Because you're talking about "more chances to earn good traits" and "lower bonuses" at the same time and it's a little confusing.
Okay, so right now you have a +12 to everything because Granger's Treasury is a well oiled machine of central economic planning. 8 from settling in and 4 from surviving the first plan. When Thoki takes over, you lose all of that. Shuffle, Seo not being as experienced, etc.
At the same time 2062 is the first breakpoint for unlocking the TCN. It is not certain to show up, but it is possible. And once the TCN unlocks, it is something where it will be sucking a lot of the oxygen out of the room. So there will be fewer chances for Seo to have good ideas and Good Ideas.
 
@tenchifew
Look. I suffer from reading comperhension failures often. Can we just say you had been right on the topic of MW transmission power efficiency and carry on?
 
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