@Void Stalker , I don't share the complaint about worrying about hitting our tiberium cap; it's fine with me. And the revelation that Nuuk Phase 3 is good for +16 Capital Goods instead of +12 makes me feel a lot better about pursuing Nuuk Phase 1+2+3 instead of North Boston Phase 4 as our main Capital Goods source for the remainder of the current Plan.

But...

Services 0/4 0R +30
Military 5/5 +4 dice 160R +15
-[] High Efficiency Heat System Development 0/40 1 die 15 R 91%
-[] Reclamator Fleet RZ-7 North Super MARV 0/210 3 dice 60 R 52%
-[] Quick Maneuver Air to Air Missile Development 0/40 1 die 15 R 91%
-[] Wingman Drone Development 0/40 1 die 15 R 91%
-[] Tactical Airborne Laser Development 0/40 1 die 20 R 91%
-[] Governor Class Cruiser Shipyards (Durban): 148/200 1 die 20 R 79%
-[] Laser Point Defense Systems Development 0/40 1 die 15 R 91%
Bureau 3/3 +15
First, the "no Service Dice" thing is kind of harsh. May not be something we can help, especially with the commitment to the more expensive Nuuk and all these military projects... Though we definitely want to be scooping up Political Support for the duration of this plan. Seo is going to need it to be in a good position making promises for next plan, especially if we go through with the liquid tiberium power option at any point.

But my main beef here is that you're overcompensating on the air war issue. I get that it's the new hotness that's been brought to our attention, but the problem is that you're committing us to multiple projects that have... ramifications.

The QMAAM missile program is a good choice, and will probably involve relatively limited effort to deploy. Something we can do easily enough. But the wingman drones will be needed in very large numbers and almost certainly require multiple large-scale factories. The beefy, power-hungry kind. This is on top of the rather extensive Orca refit we'll be anticipating.

So to really implement all the stuff you're developing, we would have to either monofocus on the Air Force to the exclusion of nearly all other considerations for the next turn or two... or delay implementation. In the former case we kind of screw over the rest of the military. In the latter case we've wasted time inventing a bunch of Cool Shit we can't actually manufacture, because we've got a big backlog of other projects like the Governor yards that really, really should not be slow-walked too hard. Especially not after the Navy saved our asses at the YZ-5a Hub.

Personally I'd rather drop the Wingman Drones for now, simply because I don't think we'll be able to implement mass production of them at the same time we're refitting the Orca fleet without an unconscionable diversion of effort away from the Navy and Ground Forces.

(Remember, they hunger for more ablatives! Existing stocks are getting literally burned away as we speak, what with the renewed military offensives)
 
But my main beef here is that you're overcompensating on the air war issue. I get that it's the new hotness that's been brought to our attention, but the problem is that you're committing us to multiple projects that have... ramifications.
I am not intending to do all the deployments at least not right away but by doing the dev projects we can include them in the orca refit. Otherwise anything we dont do the dev for will not be included in the Orca refit.
 
[X] Plan Sister Cities and Air Power Alt Military
[X] Plan Sister Cities and Air Power Alt Military Inhibitor
Infrastructure (5 dice)
-[X] Tidal Power Plants (Phase 2), 3 dice (30 Resources)
-[X] Mecca/Jeddah Planned City (Phase 1), 1 dice (20 Resources)
-[X] Chicago Planned City (Phase 3), 1 dice (20 Resources)
Heavy Industry (5 dice)
-[X] Synchronized Cycle Fusion Plants, 3 dice (60 Resources)
-[X] North Boston Chip Fabricator (Phase 4), 1 die (15 Resources)
Light and Chemical Industry (4 dice)
-[X] Johannesburg Myomer Macrospinner (phase 3), 4 dice (80 Resources)
Agriculture (3 dice)
-[X] Entari Deployment, 3 dice (60 Resources)
Tiberium (5 dice)
-[X] Chicago Planned City (Phase 3), 1 dice (20 Resources)
-[X] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
-[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice (40 Resources)
-[X] Tiberium Inhibitor Development, 1 die (30 Resources)
Orbital (3 dice +1 Free)
-[X] Gravitic Drive Development, 1 die (30 Resources)
-[X] GDSS Enterprise (Phase 3), 3 dice (3 Fusion) (60 Resources)
Services (4 dice)
-[X] Fashion development houses, 2 dice (20 Resources)
Military (5 dice +5 Free)
-[X] Reclamator Fleet RZ-7 North (Super MARVs), 2 dice (40 Resources)
-[X] Stealth Disruptor System Development, 1 die (25 Resources)
-[X] High Efficiency Heat System Development, 1 die (15 Resources)
-[X] Orca Refit Package Development, 1 die (15 Resources)
-[X] Quick Maneuver Air to Air Missile Development, 1 die (15 Resources)
-[X] Universal Rocket Launch System Development, 1 die (15 Resources)
-[X] Governor Class Cruiser Shipyards (Durban), 1 die (20 Resources)
-[X] Governor Class Cruiser Shipyards (Vladivostok), 1 die (20 Resources)
-[X] Laser Point Defense Systems Development, 1 die (15 Resources)
Bureaucracy (3 dice)
-[X] Cooperative Focus, 3 dice

-Chicago Planned City (Phase 3) 88% -> 77%
-Mecca/Jeddah Planned City (Phase 1) 92% -> 56%
-Blue Zone Microgeneration Program (Phase 2) 70% -> 0%
-Tiberium Inhibitor Development 0% -> 91%
-Resources Remaining: 5 -> 0
 
[X]Plan Energy and Enterprise

Gideon's special Avatar variant already used a cybernetically wired-in pilot, as I recall, so this isn't a big change. The Cyberwheels are kind of a logical extension in that they're clearly an evolution of Nod's light vehicle line (the bike/buggy stuff). The light armament and mass makes them usable by the large Nod militias, and they represent a way to 'recycle' some of the many many wounded or incapacitated personnel Nod tends to accumulate over time

That's what I meant. This is the second cybernetic creation we've seen. So think we've found this sub faction's bit.

3) Safety concerns; if you are slinging around enough microwave radiation between Point A and Point B to cook a turkey, and this radiation is parallel to the ground, there's a problem. This puts a practical limit on the amount of power that can be beamed laterally point-to-point along the Earth's surface

Ion storms exist. What would it do to them?
 
I am not intending to do all the deployments at least not right away but by doing the dev projects we can include them in the orca refit. Otherwise anything we dont do the dev for will not be included in the Orca refit.
The drones are inherently backwards compatible. They're intended to serve alongside the Apollos after all. Moreover- we don't necessarily need the new Orca to be fitted with everything. It needs staying power and some means of defending itself. Rotary railguns and QMAAMs solve both issues- especially if we start mounting laser point defenses on aircraft.

The tactical air laser is interesting and neat- but it doesn't actually address any of the current issues that NOD presents our airforce. Namely that the Firehawks and Orcas need escorts currently to operate in contested airspace. Unless you're seriously suggesting Orcas ought to get into gunnery duels (even including lasers) with Barghests.
 
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Small question about choices, if we do something that effects a blurb in the slot, like making shell factories for fortress towns, will that effect the blurb itself or would it just be reminder text at that point?
 
[X] Plan Mecca, Air, Enterprise and Mitigation

[X] Plan Sister Cities and Air Power Alt Military

[X] Plan Sister Cities and Air Power Alt Military Inhibitor

At least these plans don't have the animal thing, especially with how much Food it costs when the promised level of Food for the current 4-year plan hasn't even been met yet.

I also don't see the point of investing in more consumer goods at a time like this when the demand and the promised of the plan has already been met, and will continue to grow due to the grants automatically. Any left over resource that can't be spent on everything other than Services should be saved up to be invested in the more expensive dice options in other categories instead.
 
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[X] Plan Mecca, Air, Enterprise and Mitigation

[X] Plan Sister Cities and Air Power Alt Military

[X] Plan Sister Cities and Air Power Alt Military Inhibitor

At least these plans don't have the animal thing, especially with how much Food it costs when the promised level of Food for the current 4-year plan hasn't even been met yet.

I also don't see the point of investing in more consumer goods at a time like this when the demand and the promised of the plan has already been met, and will continue to grow due to the grants automatically. Any left over resource that can't be spent on everything other than Services should be saved up to be invested in the more expensive dice options in other categories instead.
Marids, you do know that we don't get food subtracted from our plan goals if we then use it to make people's lives better, right? It's still being produced, it's just finding a different end product than pure caloric output.
 
Housing:‌ ‌Significant‌ ‌Surplus‌ ‌(+15)‌ ‌ (24 population in low quality housing)

With the security situation improving rapidly, more arcologies can be used to support refugees and increase the quality of housing across the yellow zones.
Could we have a breakdown of the distribution of low quality housing between blue zones and green zones?
 
I am not intending to do all the deployments at least not right away but by doing the dev projects we can include them in the orca refit. Otherwise anything we dont do the dev for will not be included in the Orca refit.
It's questionable whether we want the tactical lasers on the Orca, for the same reasons lipstick is wasted on a warthog. The already developed rotary railgun might well be a superior choice, since it's more directly applicable to the Orca's mission (better penetration means it's more effective at chewing up Nod light armor, whereas the tactical laser's instantaneous time of flight is more useful as an air to air weapon).

As for the drones being something we need to include into the refit... I'm not sure the wingman drones are something that goes into a refit that way. Am I mistaken, @Ithillid ?

Because if these things are designed to escort our Apollos and potentially Firehawks, which have no available refit program, then would we need to design the Orca refit to include them?

Ion storms exist. What would it do to them?
Well, I was talking about real life because @tenchifew 's question was "if transmitting microwave beams through the atmosphere from a space-based solar satellite were practical, why aren't we already using beamed microwave power transmission on Earth?" In real life ion storms don't exist, though the vulnerability of large antennas to inclement weather probably is one of the many reasons* why microwave power transmission wouldn't be popular even if it were efficient.

In our setting, space based solar power would have the issue of ion storms, yes. This would require shutting down the rectenna farm, probably switching some really good circuit breakers into the circuits, and generally hunkering down for the duration.
__________________

*(Another is that it's point to point, not point to network. Powering a residential neighborhood with cables just means burying or stringing several kilometers of wires; doing the same with beamed power means setting up hundreds of antennas, which have to not overlap or interfere, and probably having to cut down all the trees and observe careful building height requirements to make sure everyone can actually get power)

The drones are inherently backwards compatible. They're intended to serve alongside the Apollos after all. Moreover- we don't necessarily need the new Orca to be fitted with everything. It needs staying power and some means of defending itself. Rotary railguns and QMAAMs solve both issues- especially if we start mounting laser point defenses on aircraft.

The tactical air laser is interesting and neat- but it doesn't actually address any of the current issues that NOD presents our airforce. Namely that the Firehawks and Orcas need escorts currently to operate in contested airspace. Unless you're seriously suggesting Orcas ought to get into gunnery duels (even including lasers) with Barghests.
Yeah. Realistically, the Orca just doesn't have the energy or maneuverability to survive a dogfight with a Banshee-bis.* They can get lucky with a missile shot if the missile has good enough performance, but that's it.

It doesn't matter whether the Orca's gun armament is a rotary railgun, a laser cannon, or a Xanthic Restructron Destabilized Zenon Emitter. It's not going to get a shot before being cut down if the Banshee pilot knows what they're doing.

The catch is, we have a lot of Orcas, and it doesn't look as though Nod's going to be able to field very many Banshees. So the prospect of being potted by a high-performance missile launched from a low-performance platform significantly alters the equation for the Banshee.

Given that the Orca's design role is close air support (for which the rotary railgun is probably superior to the available lasers) and that it simply does not have the engine power, top speed, or maneuverability to engage in protracted dogfights with Banshees and live... We should stick to railgun/QMAAM armament for the next-generation Orca.
_________________________

*(I'm still stubborn. As far as I can tell there's no need for a new designation, since no one has explained to me how this thing differs meaningfully from the Banshee except for minor tweaks and incremental upgrades)

At least these plans don't have the animal thing, especially with how much Food it costs when the promised level of Food for the current 4-year plan hasn't even been met yet.
As @Vehrec says, the Food target is about how much we produce. It doesn't matter how much of it gets ground up and made into kitty kibble versus how much of it people actually eat. We're happy either way.

I also don't see the point of investing in more consumer goods at a time like this when the demand and the promised of the plan has already been met, and will continue to grow due to the grants automatically. Any left over resource that can't be spent on everything other than Services should be saved up to be invested in the more expensive dice options in other categories instead.
There are two projects currently popular whose main focus is +Consumer Goods, both in Services. One is Fashion Development Houses, the other is Domestic Animal Programs.

The pet program provides +Political Support, which is the main reason we're interested in it. Trading 3 Food for 5 Political Support is pretty good, and we need all the Political Support we can get, especially if we're going to even consider implementing liquid tiberium-based power plants, something I gather you are in favor of. The +2 Consumer Goods is just a pleasant side effect.

The Fashion Development Houses project is cheap and already quite close to completion. Yes, we've hit our Consumer Goods target for the Plan, but finishing off this particular action is relatively efficient, and the more we get, the more popular support for Treasury there will be. Popular support for Treasury is important. Because it means people continue to trust us and respect us even when we do questionable shit like "build Nod-style tiberium power plants" or "spend all our Infrastructure dice for a year on things other than building better housing for all the people still stuck in 2051-vintage shitty apartments."

If spending roughly 20-30 Resources on some nice clothing designs buys us more forbearance and respect from the public and silences a few more complainers at some future time, I'd say it's worth it. There's no point letting the existing work already done on the project atrophy.

EDIT:

Note that no one is seriously suggesting Virtual Reality Arcades, a very significant Consumer Goods project that would be very dice and Resource efficient. Why? Because it costs things we actually want for other purposes and cannot spare even a little of (-1 Capital Goods and -4 Energy).

People aren't just mindlessly chasing Consumer Goods for no reason, even if we've theoretically hit our plan target. A small amount of overcompletion in the name of finishing what we started is not a bad thing. Especially because we've been directly told that the population will expect ongoing continuous Consumer Goods improvement. They're no longer demanding gigantic leaps and bounds now that we've churned out +75 Consoom in approximately two short years, but if there is no further progress on that frontier for another eighteen months, they will be starting to get antsy and writing their representatives.
 
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As for the drones being something we need to include into the refit... I'm not sure the wingman drones are something that goes into a refit that way. Am I mistaken, @Ithillid ?
They are a new thing, not something where you have to do a massive overhaul of the entire Apollo/Firehawk/Orca to fit in their capability.

Also, I am working on the first of the Successor posts. These are a sort of "interlude" in the quest and will be focused on the successor, trying to bring more personality and more engagement with characters. I will be doing 1ish of these a year, until you decide to retire. They will change, add, or remove traits to better customize Seo Thoki to be Dr. Granger's Successor.
 
I may have gotten bored, so I made a quick and easy graph of the Zone area distribution. Make of it what you will.
 
About the Chicago planned city, does that total bonus add an additional capacity like 120+240 or is it 120-240? Either way its good.

Is there a project we can take that can increase or industrial capacity? The amount of time and resource needed for some of these projects are substantial and we might be edging up to the limit of being able to finish some of these within a term limit. At least if they continue to increasing complexity.
Do we have any intel about the Indian subcontinent? Its been out of GDI hands for decades. And we haven't heard of Prominent NOD Warlords from the place thought that might be because we have no input or forces in the area.

Man, Energy rationing is going to be a thing we have to do. Almost everything we have is guzzler. Speaking of guzzler, should we start investing in the implied water shortage going on in the Yellow zones? It seems like its getting real bad without saying so?

What does processing potential mean exactly? Do we get more out of our Tib or just a Gross increase in amount held?

How many Ion canons are made for the space force with High orbit Ion canon choice? Because it sounds like we would make clusters and only for 75? That seems like a bargain.

What do Operation die even do? The security reviews so far haven't turned up much but that's going to be thing until a bad thing happens. So what should our rotation for reviews be? Maybe invest in a slot that auto does reviews in a set order?

And that's all I have after going through the update for questions.
 
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