KlavoHunter
THOU SHALT WORSHIP NO GODS ABOVE ENTERPRISE!
[ ] Stealth Disruptor System Development
Gonna stan for any plan that has this!@
Gonna stan for any plan that has this!@
[ ] Reclamator Hubs
While Massive Armored Reclamation Vehicles proved themselves on the field of battle in the Third Tiberium War, they are difficult to construct and maintain in the field in significant numbers. By establishing regional hubs, MARV units can harvest and process more Tiberium, allowing for more units to be supported. (Blue Zone 1-19, Yellow Zone 1-6 ABC, Red Zone 1-8, North South) (Progress 0/105: 20 resources per die) (Contributes to plan goal)
-[ ] Reclamator Hub Blue Zone 1 (Progress 39/105)
-[ ] Reclamator Hub Yellow Zone 5b (Progress 20/105)
-[ ] Reclamator Hub Red Zone 7 South (Progress 51/105)
so what happened here? I get the hilarous joke there, but was this use completing two steps and getting extra mitigation or resources?[ ] Red Zone Containment Lines (Phase 3)
Fully replacing the Forgotten in some areas will require a substantial additional investment. However it will also do far more to contain the spread of the Red Zones, by intensifying both GDI and the Forgotten's harvesting efforts.
(Progress 434/180: 25 resources per die) (254/180, 74/180) (additional income trickle (10-15 Resources) (3 points of Red Zone Mitigation) (High Priority)
This quarter has seen the return of GDI investment into the Red Zones. While not quite the absolute maximum effort possible, the surge of investment made waves around the world. Gideon ranted and raved from his Appalachian bunker complex, declaring that "The Infidels and the Heretics have continued to defile the purity of Tiberium. Fighting the future. Fighting the Vision! It is a futile exercise, but one that must be stamped out!" While Gideon tried, he has so far failed to actually inflict meaningful damage on any of the major positions inside his claimed territory.
BZ Light Industrial has ++ Health so personal pharma looks to have been rolled into that.Looks like we lost the Personal Pharmaceuticals Plants, Furniture Factories, and Expansive Aquaponics Campaigns projects this turn. Guess they were either unneeded or the private market covered them.
Poor shrimp. Don't worry, I'm sure they'll end up on the dinner table at some point.
Well well well. It looks like the Tiberium Inhibitor just got it's own answer to the Power problem. Investing in both developments at 1 dice per each should be enough to unlock knowledge of just how useful and costly both will be.[ ] Tiberium Inhibitor Development
The Scrin, during their invasion deployed a number of Tiberium Growth Accelerators. By constructing a version of the hardware essentially running in reverse, the Initiative can slow the growth of Tiberium in a relatively small area. While not able to stop the growth of Tiberium, it should provide a significant boost in overall abatement potential.
(Progress 0/60: 30 resources per die)
[ ] Liquid Tiberium Power Cell Development
Liquid Tiberium has a tendency to decompose if exposed to significant amounts of energy. While it is the basic principle of a Liquid Tiberium Bomb, it is also a potentially significant power supply, as demonstrated by the Brotherhood of NOD. With GDI currently running on the edge of available energy reserves, it is a politically problematic, but relatively simple means of providing mass amounts of energy.
(Progress 0/50: 30 resources per die) (-10 Political Support)
Replaces Remote Weapons System Deployment Predator with High Efficiency Heat System Development and Governor Class Cruiser Shipyards (Vladivostok)
One major problem is we only have 45 processing capacity left. We either need to build processing centers or finish Chicago.really feel like at a minimum we need to do glacier mining cause that will pay dividend with the potential 40-60 resource it can provide, give us a bunch for next turn and help complete the plan goal, actual it will straight up complete that part of the plan and go over it so more reason to do it
Exactly. the Red Zone mines are still both very profitable at benefits to cost ratio and logical to choose as actions to do, both for a more manageable income increase and as a preparatory step for the next plan to jump-start Glaciers with.Don't forgot about red zone harvesting to allowing us to get to the final untapped red zones and setting us up for next plan to get glaciers in Italy and africa
Doing something a little strange: I'm letting Gravy Drives go fallow to polish off the last Orbital Cleanup. This'll let us stretch our reserve a little longer while we spool up more income.
...I go on about how you needed Chicago as a necessary hedge against completing YZ Harvesting, RZ Countainment and MARV at the same time and then you post a plan like this?[X] Plan Mecca, Air, Enterprise and Mitigation
Infra 5/5 70R +15
-[X] Tidal Power Plants (Phase 2): 336/450 3 dice R 30 R 98%
-[X] Mecca/Jeddah Planned City (Phase 1) 2 dice 40 R (see Tiberium for full details)
HI 5/5 100R +20
-[X] Synchronized Cycle Fusion Plants 150/350 3 dice 60 R 70%
-[X] Nuuk Heavy Robotics Foundry (phase 1) 0/160 2 dice 40 R 47%
LCI 4/4 80R +15
-[X] Johannesburg Myomer Macrospinner (Phase 3) 61/360 4 dice 80 R 36%
Agri 3/3 30R +15
-[X] Perennial Aquaponics Bays (Phase 2) 123/350 3 dice 30 R 39%
Tiberium 5/5 + 1 dice 130R +35
-[X] Chicago Planned City (Phase 3) 225/360 1 dice 20 R 16%
-[X] Mecca/Jeddah Planned City (Phase 1) 0/160 1 dice (+2 infra) 20 R 92%
-[X] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 2 dice 40R 65%
-[X] Red Zone Containment Lines (Phase 5) 74/180 2 dice 50 R 98%
Orbital 3/3 +1 dice 90R +15 (6 Fusion dice)
-[X] Gravitic Drive Development: 20/60 1 die 30 R 91%
-[X] GDSS Enterprise (Phase 3) 183/385 3 dice 60 R 57%
Services 0/4 0R +30
Military 5/5 +4 dice 160R +15
-[X] High Efficiency Heat System Development 0/40 1 die 15 R 91%
-[X] Reclamator Fleet RZ-7 North Super MARV 0/210 3 dice 60 R 52%
-[X] Quick Maneuver Air to Air Missile Development 0/40 1 die 15 R 91%
-[X] Wingman Drone Development 0/40 1 die 15 R 91%
-[X] Tactical Airborne Laser Development 0/40 1 die 20 R 91%
-[X] Governor Class Cruiser Shipyards (Durban): 148/200 1 die 20 R 79%
-[X] Laser Point Defense Systems Development 0/40 1 die 15 R 91%
Bureau 3/3 +15
-[X] Cooperative Focus 3 dice
Free 6/6
660/605+60
Max income from all 3 is 50, or an overage of 5. With a 52% and 65% and also needing to roll max on the income dice to hit that overage it is low enough to be acceptable given that by shifting things around I could make sure containment finished. It still pushes Chicago closer to the point that we can finish it easily next turn. If I was doing glaciers and other income than Chicago would need to finish this turn. I am not so the need is not as great....I go on about how you needed Chicago as a necessary hedge against completing YZ Harvesting, RZ Countainment and MARV at the same time and then you post a plan like this?