The main thing in here that is not in other plans is 2 dice on superconductors with us starting to deploy lasers and working on fusion plants having a better way to transfer power is getting more important it is one of the few High priority projects outside of the Military section. There are 2 dice on it as they are 30R each so doing it in two turns can save us 30R.
Three developments so there is a good chance Red zone mining unlocks and we get the income from the already completed phase.
Red Zone Containment Lines gets 4 dice to ensure it completes at least a phase for income and mitigation and has good odds to complete a second.
[X] Plan Superconductors and containment lines
-[X] infra 5/5 40R
--[X] Tidal Power Plants (Phase 2) 4 dice 40R 97%
-[X] HI 45R 5/5
--[X] Kure Machine Works 78/280 3 dice 45R 68%
--[X] Yellow Zone Power Grid Extension (Phase 3) 71/350 1 dice 5R
--[X] Blue Zone Microgeneration Program (Phase 2) 54/120 1 die 5R 70%
-[X]LCI 90R 4/4
--[X] Superconductor Foundries 0/200 2 dice 60R 11%
--[X] Chemical Precursor Plants 100/200 1 die 15R 31%
-[X] Agri 30R 1/3
--[X] Perennial Aquaponics Bays (phase 2) 123/350 1 die 10R
-[X] Tib 120R 5/5
--[X] Red Zone Containment Lines (Phase 3+4) 8/360 4 dice 100R 53%
--[X] Tiberium Inhibitor Development 0/60 1 die 30R
-[X] orbital 60R 3/3
--[X] GDSS Enterprise (Phase 3) 183/385 3 dice 60R+ 57%
-[X] Services 30R 2/4
--[X] Vaccine Development Programs 59/150 1 die 25R 55%
--[X] Game Development Studios 232/300 1 die 5R 78%
-[X] Mil 5+6/11 145R
--[X] Super MARV Reclaimator Fleet (YZ-5a) 159/210 1 die 20R 80%
--[X] Governor Class Cruiser Shipyards
---[X] Hampton Roads 0/200 2 dice 40R 11%
--[X] Titan Mark 3 Deployment 0/175 3 dice 30R 76%
--[X] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
--[X] Ablat Plating Deployment (Phase 3) 91/200 2 dice 20R 88%
-[X]Bureaucracy
--[X] Expand Strategic Planning Apparatus 0/100 3 dice 99%
545/545
An alternative to the Okay Prove it that goes for 3 phases of lines+1 of red zone harvesting(by completing two developments).
[X] Plan Max income Titan edition
Infrastructure (5 dice)
-[X] Tidal Power Plants (Phase 2) 278/450 2 dice 20R 28%
Heavy Industry (5 dice)
-[X] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
-[X] Blue Zone Microgeneration Program (Phase 2), 1 die (5 Resources)
-[X] Kure Machine Works, 3 dice (45 Resources)
Light and Chemical Industry (4 dice)
-[X] Chemical Precursor Plants, 2 dice (30 Resources)
-[X] Johannesburg Myomer Macrospinner (Phase 3), 2 dice (40 Resources)
Agriculture (3 dice)
-[X] Security Reviews (Agriculture)
Tiberium (5 dice + 2 Free)
-[X] Red Zone Containment Lines (Phase 3+4+5) 8/540 7 dice 175R 86%
Orbital (3 dice)
-[X] Gravitic Drive Development 0/60 1 die 30R 71%
-[X] Orbital Cleanup (Phase 3+4) 44/180 2 dice 20R+ 60%
Services (4 dice)
-[X] Game Development Studios, 1 die (5 Resources)
-[X] Vaccine Development Programs, 1 die (25 Resources)
Military (5 dice + 4 Free)
-[X] Reclamator Fleet YZ-5a, 2 dice (40 Resources)
-[X] Ablat Plating Deployment (Phase 3), 2 dice (20 Resources)
-[X] Governor Class Cruiser Shipyards (Durban), 2 dice (40 Resources)
-[X] Titan Mark 3 Deployment 0/175 3 dice 30R 76%
Bureaucracy (3 dice)
-[X] Security Reviews (Agriculture), 1 die
-[X] Expand Strategic Planning Apparatus, 2 dice
Total Cost: 545 Resources