Alright here is the plan to 2 turn North Boston then hopefully do military refits. Why would we do this? Well because Military refits is the only option which will quickly rebuilds our whole military, which is why it has such a massive capital goods cost. At present we have a a lot of our options limited because GDI military hasn't been rebuilt from the beating it took during the 3rd Tiberium war. This plan also completes our capital goods goal before the mid term election

, continues to rack up the consumer goods, gains us 1d2 extra military dice(once refits is done), making it easier to roll out military deployments, completes most of the partly finished projects from last turn, keeps up spending on our military. In terms of the costs of this plan the main ones are that we can't put dice in other things like HI power production and delaying putting dice into scrin research for a turn. Overall I think the trade off is worth it to get North Boston and therefore military refits done as soon as possible. Also if we manage to pull this off before the election it will be truly granger meme worthy. Therefore I give you:
[X] Rebuilding The Machine part 1
Infra 5/5 80R +12
-[X] Blue Zone Arcologies (Phase 1) 304/450 2 dice 30 R 45%
-[X] Fiber-Optic Expansion 82/240 2 dice 40 R 34%
-[X] Tidal Power Plants (Phase 1) 0/200 1 die 10R 0%
HI 5/5 +5 dice 150R +15 (-2 for 2 years due to graduates)
-[X] North Boston Chip Fabricator (Phase 4) 64/1200 10 dice 150R 0.01%
LC 3/3 70R +12
-[X] Yellow Zone Light Industrial Sectors 116/400 1 die 10R 0%
-[X] Superconductor Foundries 0/200 2 dice 60R 8%
Agri 3/3 35R +12
-[X] Vertical Farming projects 227/250 1 dice 15R 100% (10% omake used)
-[X] Perennial Aquaponics Bays 0/300 2 dice 20R 0%
Tiberium 2/5 30R +30 (-2 for 2 years due to graduates)
-[X] Blue Zone Perimeter Fencing (Phase 3) 273/400 2 dice 30R 87%
Orbital 2/3 30R +12
-[X] GDSS Philadelphia II (Phase 1) 59/90 1 fusion die 20R 97% (15% omake used)
-[X] Expand Orbital Communications Network (Phase 2) 108/135 1 fusion die 10R 100% (14% omake used)
Services 4/4 20R +27
-[X] Game Development Studios 0/300 3 dice 15R 16%
-[X] Childcare and Preschool programs 155/200 1 die 5R 98% (15% omake used)
Military 5/5 90R +12
-[X] Reclamator Hub Yellow Zone 5a Progress 66/105 1 die 20R 89% (15% omake used)
-[X] Reclamator Fleet RZ 6 South (Super MARVs) 0/210 3 dice 60R 45%
-[X] Shell Plants (Phase 3) 120/150 1 die 10R 98% (15% omake used)
Bureau 3/3 +12
-[ X] Interdepartmental Communication Initiative DC90 3 dice