So, serious question, is a 2 hour moratorium too short for planning? If people want, I can push it out to 3 or 4 hours starting next turn.
Four hours is better, yeah. As Void says, it gives us more time to process options. It also means that there's less early mover advantage to just
showing up in the 30-60 minutes immediately after you post an update, and more chance for people joining in a little later to make themselves heard.
oof, poor steel talons, no military confidence. I like playing as them, plus walkers are actually useful on terrain where tanks cant maneuver since they fill similar roles. We should probably look into that at some point
Oh yeah. I mean, we've given them nothing, they expect nothing. After all, practically GDI's entire military used to look more like the Steel Talons, but they got downsized for cost-cutting reasons and the walkers were replaced with tanks and so on... And we've basically been sending them the same message they were getting before the war.
It's just that, well... resources
are scarce and funneling them to the bigger branches of the military that are less specialized
does kind of make sense. Because it's not as if the Steel Talons are doing all the ground fighting, or even most of it.
Guys can we Please do Blue Zone HI sectors? We really REALLY need the cap good infusion sooner rather than latter.
They're a big Energy hog. If we really want to fix the capital goods problem we want Phase 4 of North Boston, which yes would take multiple turns of concentrated effort but
really helps.
As it stands we've got a ton of practically mandatory stuff that
isn't using capital goods, so the lack is... less of a problem.
If you want to activate a third scrin die, you could cut the one die on Tidal Power and switch the die on Game Development over. That plus cutting the extra Fencing die gets you to the 30 resources needed.
Yeah, but at that point you're deactivating
two dice, accepting a significantly greater chance of not completing
Fencing and delaying a +4 Energy project and a Consumer Goods project, all to get that one extra die. It's a big sacrifice, the kind of thing that hurts.