Chimeraguard
We do deserve to exist.
Moratorium's up.
[X] Plan Yellow Skies
Infrastructure (5 dice)
-[X] Tidal Power Plants (Phase 1), 3 dice (30 Resources)
-[X] Blue Zone Arcologies (Phase 1), 1 dice (15 Resources)
-[X] Fiber-Optic Expansion, 1 die (20 Resources)
Heavy Industry (5 dice +2 Free)
-[X] Blue Zone Power Production Campaigns, 1 die (10 Resources)
-[X] Fusion Power Prototype, 1 die (20 Resources)
-[X] Yellow Zone Power Grid Extension (Phase 2), 3 dice (15 Resources)
-[X] Union Class Construction Yard, 2 die (40 Resources)
Light and Chemical Industry (3 dice)
-[X] Yellow Zone Light Industrial Sectors, 1 die (10 Resources)
-[X] Bulk Plastics Facilities, 1 die (10 Resources)
-[X] Security Review, 1 die
Agriculture (3 dice)
-[X] Perennial Aquaponics Bays, 2 dice (20 Resources)
-[X] Vertical Farming projects, 1 die (15 Resources)
Tiberium (5 dice)
-[X] Blue Zone Perimeter Fencing (Phase 2), 2 dice (30 Resources)
-[X] Chicago Planned City (Phase 1), 1 die (20 Resources)
Orbital (3 dice)
-[X] GDSS Philadelphia II (Phase 1), 2 dice (2 Fusion) (40 Resources)
-[X] Expand Orbital Communications Network (Phase 2), 1 die (15 Resources)
Services (4 dice)
-[X] Scrin Research Institutions, 3 dice (90 Resources)
-[X] Childcare and Preschool programs, 1 die (5 Resources)
Military (5 dice +3 Free)
-[X] Super MARV Reclaimator Fleet (RZ-6 South), 3 dice (60 Resources)
-[X] Toronto Apollo Fighter Factory, 1 die (15 Resources)
-[X] Shell Plants (Phase 3), 1 die (10 Resources)
-[X] Ablat Plating Development, 1 die (10 Resources)
-[X] Advanced Myomer Works, 2 dice (20 Resources)
Bureaucracy (3 dice)
-[X] Security Reviews (LCI), 3 dice
Resources Available: 520
Resources Used: 520
Resources Remaining: 0
Finish the Arcologies and Fiber-Optics for the combined Housing, Logistics, and Consumer Goods. HI continues Fusion, spams YZ Power Grid to make sure we don't go into a shortage, and gets to work on the Union Yard so we can better get people into space as Abatement stops working.
LCI continues YZ Industry and Plastics, Agri does Vertical Farms and Perennials, Tiberium finishes the last stage of BZ Fencing + starting work on Chicago. Orbital goes to work on Philadelphia, with my current plan being to swap over to Colombia and Shala once Phase 2 Philadelphia finishes. 1 die goes to complete the Orbital Communication Network.
Services spams the Scrin Research button and finishes up Childcare and Preschool. Military we get the Super-MARVs, the last Apollo Factory, Shell Plants, and start up Ablat Plating. The big if thing is Myomers, which I want to toss the Steel Talons a bone given how much we've been ignoring them, but I could be convinced to go for something else if we believe it's crucially needed.
EDIT: Slight change. 1 Fiber-Optics die has been replaced with 2 Tidal Plant dice to make sure we're not wasting Infra Dice, and give us a greater ability to move into a Power Surplus next turn.
[X] Plan Yellow Skies
Infrastructure (5 dice)
-[X] Tidal Power Plants (Phase 1), 3 dice (30 Resources)
-[X] Blue Zone Arcologies (Phase 1), 1 dice (15 Resources)
-[X] Fiber-Optic Expansion, 1 die (20 Resources)
Heavy Industry (5 dice +2 Free)
-[X] Blue Zone Power Production Campaigns, 1 die (10 Resources)
-[X] Fusion Power Prototype, 1 die (20 Resources)
-[X] Yellow Zone Power Grid Extension (Phase 2), 3 dice (15 Resources)
-[X] Union Class Construction Yard, 2 die (40 Resources)
Light and Chemical Industry (3 dice)
-[X] Yellow Zone Light Industrial Sectors, 1 die (10 Resources)
-[X] Bulk Plastics Facilities, 1 die (10 Resources)
-[X] Security Review, 1 die
Agriculture (3 dice)
-[X] Perennial Aquaponics Bays, 2 dice (20 Resources)
-[X] Vertical Farming projects, 1 die (15 Resources)
Tiberium (5 dice)
-[X] Blue Zone Perimeter Fencing (Phase 2), 2 dice (30 Resources)
-[X] Chicago Planned City (Phase 1), 1 die (20 Resources)
Orbital (3 dice)
-[X] GDSS Philadelphia II (Phase 1), 2 dice (2 Fusion) (40 Resources)
-[X] Expand Orbital Communications Network (Phase 2), 1 die (15 Resources)
Services (4 dice)
-[X] Scrin Research Institutions, 3 dice (90 Resources)
-[X] Childcare and Preschool programs, 1 die (5 Resources)
Military (5 dice +3 Free)
-[X] Super MARV Reclaimator Fleet (RZ-6 South), 3 dice (60 Resources)
-[X] Toronto Apollo Fighter Factory, 1 die (15 Resources)
-[X] Shell Plants (Phase 3), 1 die (10 Resources)
-[X] Ablat Plating Development, 1 die (10 Resources)
-[X] Advanced Myomer Works, 2 dice (20 Resources)
Bureaucracy (3 dice)
-[X] Security Reviews (LCI), 3 dice
Resources Available: 520
Resources Used: 520
Resources Remaining: 0
Finish the Arcologies and Fiber-Optics for the combined Housing, Logistics, and Consumer Goods. HI continues Fusion, spams YZ Power Grid to make sure we don't go into a shortage, and gets to work on the Union Yard so we can better get people into space as Abatement stops working.
LCI continues YZ Industry and Plastics, Agri does Vertical Farms and Perennials, Tiberium finishes the last stage of BZ Fencing + starting work on Chicago. Orbital goes to work on Philadelphia, with my current plan being to swap over to Colombia and Shala once Phase 2 Philadelphia finishes. 1 die goes to complete the Orbital Communication Network.
Services spams the Scrin Research button and finishes up Childcare and Preschool. Military we get the Super-MARVs, the last Apollo Factory, Shell Plants, and start up Ablat Plating. The big if thing is Myomers, which I want to toss the Steel Talons a bone given how much we've been ignoring them, but I could be convinced to go for something else if we believe it's crucially needed.
EDIT: Slight change. 1 Fiber-Optics die has been replaced with 2 Tidal Plant dice to make sure we're not wasting Infra Dice, and give us a greater ability to move into a Power Surplus next turn.
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