It seems unlikely to me, since it's listed as "Phase 1", implying there are multiple phases. At the same time, though, I think it couldn't hurt to start looking into building the fusion generator prototype sometime soon.That said, I was thinking about what was mentioned in the last Results update and @Ithillid ? Is this actually the last major Blue Zone Power project we can do for a while? Because it was specifically mentioned that we're both running out of areas for new renewable sites in the Blue Zones whilst also hitting our cap for radioactives production to power the nuclear ones. And if we're making biofuel or anything like that on the large scale, something is deeply wrong.
Or does it just mean that the costs for the massive Blue Zone Power Production projects are going to skyrocket until we get either new types of power production or more tiberium refinement capacity to give us the needed radioactives without having to build expensive enrichment facilities?
It means that you are going to see increasing costs to build more. Not that you are going to get locked out, but each phase will cost a bit more than the last.Or does it just mean that the costs for the massive Blue Zone Power Production projects are going to skyrocket until we get either new types of power production or more tiberium refinement capacity to give us the needed radioactives without having to build expensive enrichment facilities?
This is a very ballpark figure. It is not a firm check, it is something where so long as you are at least paying attention to the military field, and regularly doing some tech and rolling it out you will be just fine.According to Ilithid to keep parity with NOD we need 3 dice /turn average. And that's just parity, not even winning.
So I actually like the Probe Plan more everywhere but Military. We need to be doing more for the Military and that plan doesn't even start any of the Navy/Airforce factories which is a no go for me unfortunately. I like the Space Probe and agree with some of the other choices, but I feel like we've got to commit to some diversified Mil projects. We keep saying "next turn" but it's been 5 years and we've done an average of like 1 die/turn on Mil.
Also, really happy about this. Having multiple viable plans (so long as discussion does not get too heated,) is good.
Although it's kind of discouraging when you sweat over a plan that like three people (or no one else) votes for.Also, really happy about this. Having multiple viable plans (so long as discussion does not get too heated,) is good.
Yeah there will be votes like that where you wonder if it is worth putting forward a planAlthough it's kind of discouraging when you sweat over a plan that like three people (or no one else) votes for.
With quests, unless you have a really contentious vote, usually the first few plans posted have a higher chance of winning. It's not that your plan isn't good, or that people don't like it, but that the two leading plans are close enough and a given voter feels as if they have more impact from swaying a close vote between the two leaders than to vote for something they perceive as having little chance of winning.Although it's kind of discouraging when you sweat over a plan that like three people (or no one else) votes for.