[X] Plan Powering Up!
Infrastructure (3/5 dice used, 60R)
-[X] Fiber Optic Expansion (3 dice, 60R, 24% chance to complete)
Heavy Industry (5/5+1 free dice used, 60R)
-[X] Blue Zone Power Production Campaigns (6 dice, 60R, 92% chance to complete)
Light and Chemical Industry (3/3+1 free dice used, 45R)
-[X] Personal Pharmaceutical Plants, (3 dice, 45R, 60% chance to complete)
-[X] Security Reviews (1 dice)
Agriculture (3/3 dice, 30R)
-[X] Organic textiles farms (1 dice, 10R, 88% chance to complete)
-[X] State Operated Breweries (2 dice, 20R, 64% chance to complete)
Tiberium (5/5 dice used, 95R)
-[X] Blue Zone Perimeter Fencing (2 dice, 30R, no chance to complete)
-[X] Intensification of Yellow Zone Harvesting (1 dice, 15R, 100% chance to complete with overflow)
-[X] Red Zone Containment Lines (2 dice, 50R, 100% chance to complete with overflow)
Orbital (2/3 dice used, 20R)
-[X] Orbital Cleanup (2 dice, 20R, 88% chance to complete)
Services (4/4 dice used, 40R)
-[X] Fashion Development Houses (3 dice, 30R, 48% chance to complete)
-[X] Expand Local Public Media Operations (1 dice, 10R, no chance to complete)
Military (5/5 dice +3 free dice used, 105R)
-[X] Reclamator Hub (RZ-7 North), (2 dice, 40R, 79% chance to complete)
-[X] Shell Plants (5 dice, 50R, 81% chance to complete)
-[X] Apollo Fighter Factories (Toronto) (1 dice, 15R, 58% chance to complete)
Bureaucracy (2/3 dice used)
-[X] Security Reviews LCI (2 dice used)
165R on Consumer Goods
Total 455R used
Essentially, this is a plan that tries to be very economical with energy, because there are A LOT of military and consumer (and capital) projects that eat energy. There are only 2 military projects that eat energy in this plan for a total of -8 energy, if they both complete. Why I feel its important to save energy this turn, is because we simply do not know how much energy BZ Energy Production adds (unless QM has stated it elsewhere, I haven't seen it). The indicators arent fully accurate, the Boston Chip Plant (Phase 4), actually adds 16 capital goods. QM stated somewhere, sorry no source for now, if anyone could help me find it that would be great. But I am very sure I saw it, because the QM said that War Factory Refits and Boston Phase 4 would cancel each other out in terms of capital goods, so I remember that very distinctly).
So that means, we dont actually know how much energy BZ Energy Production gives us. It shows +++++ Energy, but Boston shows +++++ Capital and its 16 Capital goods. So it's hard to plan forward accurately in terms of what combination of military and consumer is actually really good. One rough indicator of how much energy comes from BZ Energy is that it is 500 progress, and Boston is 1200 progress, so I am guessing that it will give around 10-12? energy. But it isn't a certainty, Boston is also more expensive, so I would expect more out of it.
I would say that this would be -the- defining point of the plan, and is the main reason why the LCI and Agriculture sections are taking all the options with zero Energy requirements. I am trying to avoid pre-overcommitting to too many things that eat energy, without knowing how much there is to spend.
Oh and the plan also does a really big push on consumer goods with 165R spent on them, so there's that.