That the families are supportive of these terms suggests they, too, need to be removed from the position (while the narrative of "traitors to be evicted" still allows for their removal).the deal also involves letting the families of the traitor nobles keep their wealth and influence. So... it's not like there won't be powerful individuals seeking to make sure you stick to the terms.
Yes, absolutely, but there's a big problem with it. The 50% odds. Once we have a spare Authority, or perhaps two Influences, sure.Oh, that remind me, we should definitely sends the Sacred Warding to the Pamp?
We need to do a lot of things in a short time. Maybe when we stand down the army and take a look at the actions it's gonna take to rebuild.Oh, that remind me, we should definitely sends the Sacred Warding to the Pamp?
Yes, absolutely, but there's a big problem with it. The 50% odds. Once we have a spare Authority, or perhaps two Influences, sure.
Don't think so. Unless we get another action to help Pamp's bureaucrats, or Abyss', 50% the best we're likely to get.Any other place where we can send it to better chance of success?
The shadow kings are the most ancient lineage of the Ymarin, ie Magwyna and Rulwyna, they basically rule redshore, and for then a strong Melkut Ymarin means a strong ablative shield between then and people who would pillage their power.Why do we trust the Shadow King anyway? I am not saying she's suspicious or anything.
Nah, the fire is warm.You know what action would be hillarious to be able to take
Buy land - expensive - There are people not part of a state on our boarder. Why not buy their land for money? They can choose to ether settle elsewhere or stay and become Ymaryn, but the land becomes owned by the state as all land in Ymar is. This peacefully expands our boarder north and east of the Western Wall.
Why war when it's quite posible we can simply bribe people to join our civ?
Corrected; thanks.
Brief voice,Sure. But of course, more years of war will also cause enormous loss of life and economic damage, right? I know it's the thread's decision so you can't say which one is the right, but if they think we're screwing over the settlers that seems to me more like a "lost influence" effect than a "restart the fires of rebellion and call for the people to fight and die for a bunch of settlers on the frontier" situation.
Am I reading that wrong? The rest of the thread seems to take it as a no-brainer that potentially years of war will cause less damage than some angry nobles who feel that some of the peace terms weren't adhered to properly. Am I missing something here?
Another action we could potentially take is to send Amber Road guild instructors. They are setting up an ironworks. I bet Amb-chan would love for Ymar-sempai to send over some nice steel workers to teach them how to iron without poisoning everyone. If they get top of the line iron out of it then that's a good deal too. I bet the king could rouse some guild members to make that happen with influence. The guild could essentially start a chapter in Amber Road.
They speed along their guild industry trait, but become even more culturally Ymaryn.
... I was going to make a comment about waiting until the guild recovered from the war, and I think that's a good idea no matter the decision we make on it, but the option to sell guns while arming a million-man Levy, entirely (I think?) with top-of-the-line weapons never went away.Another action we could potentially take is to send Amber Road guild instructors.
Fuck man, this is still only, like, mid first millenium, isn't it?