[X] Worm (Our Hero would be a young adult living in Brockton bay, one month before Taylor's first encounter with Lung.)
 
Is approval voting allowed here? If so,
[X]Harry Potter
[X]Worm
 
Voting will close tomorrow (Monday 05 April) at 7:00 AM GMT.
That should be enough for a few more people to vote and I can start on the first chapter.
 
Chapter 1: The Beginning
Just before the forum closed it was clear that Worm was winning so I started writing the first chapter. For those hoping for pokemon well will some luck we'll get some pokemon soon.
I hope you enjoy this first chapter and don't forget to vote.

The bedroom was dark, the first few rays of sunlight barely filtering through the blind, just enough to see the well-filled bookshelf, the old computer waiting on the small desk in the corner, and the bed on the other side.

The silence of the room was only broken by the sound of deeps breaths coming from the young man in the bed.
He slowly pushes back the cover hiding his heads. Looking a little disoriented, his brown eyes were unfocussed, open but not seeing anything.

After a minute he seems to return to a more normal breathing pattern and sat up.

"That was one of the weirdest dreams I ever had." mumbling to himself he seems to be calming down. "I mean there was that time I experiment a little in High School, but I stopped shortly after. Didn't want to end up in the Merchant"

Refocusing on the present he turns toward the lamp on his nightstand, lights it, and looks at the old school alarm clock resting on it. "Half-past seven, damn I'm not often waking up this early." Sitting on the edge of his bed and slowly putting on socks to protect his feet from the cold floor he was still talking to himself. "Still I can't get that dream out of my head, It's pretty rare for me to remember a dream this clearly. And I have this weird weight on my chest"
He rubbed his chest as if searching for an anomaly.

Getting up and making his way toward the door, the young adult was still looking a little disoriented. "I need to take a shower before breakfast, maybe I'll feel better afterward, at this hour mom isn't up anyway, perhaps I'll have time to prepare something." Thinking to himself he exits the room into a small corridor, the door opposite his own was closed and he ignored it, going instead to the door at the end of the hallway.

Inside he found a tiny bathroom, with just enough size for a shower stall, a toilet, and a sink.
Closing the door behind him, he starts removing his T-shirt and boxer shorts that serve as pajamas.

After a short shower, we find our protagonist seemingly still a little lost, looking in the mirror above the sink.
The reflection shows a man of average height with short dark hair, dark circles under his eyes, and thin lips. Nothing really remarkable about him, the rest of his body shows little muscle but no real fat, average in every way.

"I still have this weird sensation in my chest, am I sick?" talking to his reflection was a habit he developed long ago and never managed to get rid of. "I mean, it couldn't have been real, a sort of god-like being choosing me because my soul is special." He couldn't help but scoff at that. "As if me, Alex Crewser, I could be special in any way." After that self-deprecating comment, he seems to sag a little.

"But I can't shake the feeling that something happened." Taking a deep breath and beginning to walk back and forth in the one-meter (3.2 feet) distance between the door and the shower stall he continues talking aloud.
"Let's see, what are the possibilities, one I'm delusional, a strong possibility, I'm talking to myself in my bathroom after all. But if it's the case I can't do anything about it." Stopping his pacing for an instant he continues.

"The second possibility is that something did happen. Let's see, it could be a parahuman that can give dreams to people or something like that. Ignoring the reason why I would be targeted, do I feel mastered?" He stopped again and seem to concentrate. "No specific urge, apart from this sensation inside me, no murderous envy. Again if it's the case I can't do anything about it."

He takes a deep breath, "And lastly it could be true, in the time we are living in, I can even sort of, believe it. Perhaps that's how all parahuman gains power. Everyone is very quiet on how it happens, apart from a vague mention of randomness and some traumatic experience. This dream was weird but not especially traumatic." he shakes his head.
"I'm getting distracted, this possibility I can test. That way I can put this thing to rest and forget about it."

With a resolute nod, he finished getting dressed and exit the bathroom. Once back in his bedroom, he quickly put his bed in order and sat crosslegged on it.

"Okay, just concentrate on that sensation and see what happens.", he closed his eyes and take a deep breath.

"I can feel some sort of pressure, a shape, something round, very small and, hum, metallic?"
Alex opened his eyes and look at the ceiling. "Why would a living creature feel like metal?"

"Well whatever, I'm definitively feeling something, so probably not crazy, or really really crazy. Let's try to see if I can summon this so-called creature."

He looks intently at the empty cover of his bed and in the blink of an eye, it was no longer empty. Instead, he could see two things, first what looks like a high-quality smartphone, and second The Creature.

Startled Alex jump to the ground and nearly tripped before backing away against the door.

Taking a slow and deep breath, he speaks up to himself. "Okay; Okay, so it wasn't just a dream and I have now the power to summon a red robot spider things and a smartphone. Why I smartphone as a bonus I have no idea."

Approaching slowly he looks closer at the robot, it was motionless so far, "So if I'm summoning you, do you obey my order? Let's try it" With a firm voice, "Spider, walk to the right edge of the bed."

He was only half-surprise when the bot extends its eight legs and quickly skitter toward the edge of the bed, where it stops moving.

Alex sat down next to it and gently poke it with his finger. The spider bot didn't react in any way. "Yes, metallic and seem pretty solid. What I'm gonna do with you?"

He contemplates the robot and the smartphone, a little lost on how to proceed.

[] Try to order the spider bot around, see what it can do.

[] Look closer at that smartphone, it might hold some clue.

[] Put the spider and the smartphone in a desk drawer and go make breakfast. You'll come back to these things later.

Wordcount: 1043
------------------------------------------------------------------------------------------------------------------------

Okay, so that was the first chapter. Nothing much happened but we met our hero and he discovered that he really got power, it wasn't just a dream.

Two additional votes, first I need you to vote if you want to roll for a creature or for a power with the 100 points accumulate with this chapter.

[] Creature

[] Power

And second I need to know if you wish to have a bonus theme or not. In the Celestial Menagerie, doc you'll find a sheet called Themes.

Themes grant you the ability to change the appearance of your creatures, but this is only a cosmetic effect it does not change their power, ability, or durability.
But it does influence stealth, positively or negatively, and the reaction of other characters, again positively or negatively.
You can choose to apply or not a theme, each time you summon a creature.
So please vote for one of the following themes or if you prefer I can roll for it, to add even more randomness.

[] Nothing
[] Alien
[] Cloth
[] Drawing
[] Elemental
[] Feather
[] Food
[] Forcefield
[] Fur
[] Glass
[] Insect
[] Machine
[] Paper
[] Plants
[] Scales
[] Shadow
[] Slime
[] Statue
[] Toy
[] Undead
[] Roll

Voting will be closed Saturday 10th April at 7 AM GMT.
 
Character Sheet
Settings: Worm

Name: Alex Crewser
Age: 19
Occupation: Protectorate member
Appearance: 1.7m (5.5f), Short dark hair, and brown eyes.

Creatures:
-[100]-[Marvel]-Spider Bot: Name - None
-[200]-[Horizon Zero Dawn]-Redeye Watcher: Name - Raptor
-[300]-[Xenoblade]-Tantalum Fal-Swo: Name - Jet
(0/4 to Chromium Fal-swo)
Size: Length: 12m (39.4ft), Width: 12m, Height: 2.5m (8.2 ft)
Elemental Resistance:
Physical, Ether (Exoteric Energy), Thermal (Extreme Heat)
Elemental Weakness:
Laser, Electricity, and Gravity
Attack:
-Super Charge: Physically collide with the target
-Gravity Sphere: Fire 3 sphere of energy that deals gravity damage
-Electrical Ray: Fire 4 seeking bullet that electrocutes one or more targets.
-Gravitic Beam: Fire an intense red beam of energy lasting several seconds that deals gravity damage.
-Collider: Provok a short-lived electrical storm around itself
-Barrier: Create an electrical barrier around itself.
Trait:
-Can fly up to 200Km/H (124M/H), Can hover indefinitely, Can fly in any orientation, and can maneuver extremely well.

Author note: The stats provided are my best estimate after replaying the game and are canon for the quest unless you can provide a valid counterargument.
For the purpose of the quest, gravity damage is dealt with by suddenly increasing the gravity at a given point.
-[300]-[Marvel]-Starro: Name - Star
Cleric of Kanaloa level 8: Mana Reserve (10*lvl), Healing Word (Touch, Distance (2m/lvl), Neutralize Poison), Divine Patron (1st Power), Blessing, Cure Disease, Shield of Faith, Holy Ligth
Caretaker (Trauma) level 6: +2.5% to healing speed per Caretaker lvl when treating Trauma. You can instantly get an accurate reading of their health concerning your specialty by touching a being.
-[000]-[Mundane Animals]-Eastern Mole: Name - Mole
-[300]-[Horizon Zero Dawn]-Deathbringer: Name - Hexa
-[200]-[Final Fantasy]-Cactuar: Name - Thorne
Head Attack: Rams into one target for light damage.
Confuse: Inflicts Confuse. Targets afflicted by Confusion attack friends or foes randomly. Last 1 minute or until the target takes damage.
Haste: Bestow Haste. Targets move physically faster, gain improved reaction times, and regain energy faster. Last 10 mins.
1,000 Needles: Deals exactly 1000 points of damage to one target. In the quest, it's an instant kill effect against any civilian, most non-brute parahuman, and even some brutes depending on the way their power works. An armor can allow a target to withstand the attack but will be damaged and force fields can block it. Cactuar can be ordered to use it but by default will only use it as a counter.
Hide: Cactuar can hide underground with just the top of his head visible. This only works on dirt, sand, or similar loose materials.
-[000]-[Mundane Animals]-Golden Orb Weaver: Name - Weaver
-[100]-[One Piece]-Knockback II White Walkie: Name - White
-[200]-[Ben 10]-Sphoeroid: Name - Scalpa
-[100]-[V: Hitchhikers' Guide]-Babel Fish: Name - Babel
-[100]-[Slime Rancher]-Gold Slime: Name- Goldy
-[300]-[Harry Potter]-House Elf: Name- Olky
-[000]-[Mundane Animals]-Greater Roadrunner: Name - Runner (Lend to Nimue)
-[200]-[Pokemon]-Frillish: Name - Buoy
Male
Type: Water/Ghost
Level 32
Ability: Water Absorb
Held Item: Mystic Water
Move Prepared:
1: Absorb
2: Water Pulse
3: Shadow Ball
4: Strength Sap
Move Know:
-Strength Sap (Egg Move)
-Protect (TM)
-Return (TM)
-Absorb
-Water Gun
-Poison Sting
-Night Shade
-Water Pulse
-Rain Dance
-Hex
-Brine
-Recover
-Shadow Ball
Height: 1.2m (3.11 ft)
Weight: 33kg (72.8 lbs)
-[300]-[DC]-Goliath: Name - Red
-[300]-[Harry Potter]-Zouwu: Name - Rainbow
-[200]-[D&D]-Crysmal: Name - Scorgem
-[050]-[Avatar]-Deer Dog: Name - Max
-[050]-[Avatar]-Koala Sheep: Name - Fluffy
-[050]-[Starbound]-Electric Crutter: Name - Zap
Lightning Disciple level 8: Taser Touch, Generator, Electric Field, Electric Healing, Lightning Aura
Entertainer (Stunt Performer) level 6: +5% to attractiveness per Entertainer lvl when performing stunts. You can temporarily summon a stage costume on yourself, adapted to your next performance.
-[000]-[Starbound]-Avian Bunny: Name - Ears
-[000]-[Starbound]-Human Cat: Name - Nut
-[000]-[Starbound]-Glitch Piglett: Name - Bacon
-[000]-[Starbound]-Floran Snake: Name - Serpent
-[000]-[Starbound]-Novakid Snugget: Name - Fluffy
-[000]-[Starbound]-Apex Weasel: Name - Tube
-[000]-[Mundane Animals]-Candy Cane Snail: Name - Spiral (Granted)
-[100]-[Worm]-Atlas: Name - Hercules
-[600]-[Godzilla]-Tailed Beast Zilla: Name - Rex
Element: Nuclear Chakra
-Immunizes the user from the damage dealt by radiation.
-Radiation can be absorbed to regenerate chakra.
-Can be injected into an object or being to track it from an extremely long distance.
-Can be used like an X-ray machine to see inside something. (with the normal limits of an X-ray, it's not Superman see through cloth) Will require training.
-Can be added to any offensive action. (From Claw attack to energy beam) This means dealing additional internal damages and lingering damages.
-Can be used to generate explosions. This will require training too.
-Can be used to accelerate the radioactive decay of unstable atoms. This will require a lot of training.
(Side note: For the purpose of this quest, any mention of radiation only refers to radiation generated by nuclear waste or nuclear weapons. Not all sorts of radiation that exist in the world, otherwise even light would be included and that would be too much.)

Jinchuriki Powers:
-Last one hour.
-Ability to use Nuclear Chakra (Requires training)
-Ability to use the Initial Jinchuriki Form, Version 1 and Version 2. (Requires training)
-Manifesting the tail will be possible.
-Can free Rex from the seal but the initial one-hour summoning duration is maintained
-[000]-[Mundane Animals]-Cave swiftlet: Name - Swift
-[000]-[Avatar]-Frog squirrel: Name - Greenie (Lend to Nimue)
-[300]-[One Piece]-Boss (Kaen Kabuto): Name - Carapace (Molt Twice: 0/4 to next Molt)
-[050]-[Starbound]-Rare Iguarmor: Name- Spike
-[000]-[Portal]-Defective Turret: Name- None
-[000]-[Oddworld]-Slurg: Name - Sluugy
-[050]-[Dinotrux]-Picktools: Name - Climb
-[000]-[Mundane Animals]-Mantis Shrimp: Name - Shrimp
-[200]-[Ark]-Attack Drone: Name - Hover
-[100]-[Avatar]-Tigerdillo: Name - Rayure
-[100]-[Zelda]-Green ChuChu: Name - Vert
-[100]-[Dragon Quest]-Bullfinch: Name - Minos
-[100]-[Dragons]-Fireworm (Drone): Name - Light
-[100]-[Xenoblade]-Arachno: Name - Skitter
-[100]-[Star Wars]-Ysalamir: Name - Yellow
-[100]-[Harry Potter]-Demiguise: Name - Clear
-[100]-[Slime Rancher]-Rock Slime: Name - Rocky
-[100]-[Metroid]-Lightbringer: Name - Healer
-[200]-[Final Fantasy]-Mandragora: Name - Merle (Lend to Nimue)
-Dream Flower: 15' AoE Sleep.
-Head Butt: Single target damage and a chance to Knockback.
-Leaf Dagger: Single target Poison.
-Photosynthesis: Regen effect.
-Scream: 15' AoE Mind down.
-Wild Oats: Single target damage and Vitality down.
-[100]-[Kirby]-Rocky: Name - Rocky
-[100]-[Minecraft (Twilight Forest)]-Death Tome: Name - Grimoire
-[100]-[Elder Scroll]-Servant Shadowmere: Name - Shadow

Class: Assassin

Parameters:
  • Strength: C
  • Endurance: C
  • Agility: C
  • Magical Power: E
  • Luck: C
  • Noble Phantasm: D

Class Skills

  • Presence Concealment(C and EX): While this skill rank is quite low for an Assassin class Servant, Shadow remains a Horse, so hiding is harder for him. Shadow's Presence Concealment is unique in that he can share its effect with whoever is riding him.

Personal Skills

  • Vertical Movement (D): Shadow can move effortlessly on vertical surfaces as if it was horizontal. This effect includes its rider who felt no discomfort from it and can act as if gravity was coming from the vertical surface. This skill cannot be used on surfaces that can't bear Shadow's weight, or wooden fences.
  • Fast Travel (EX): Shadow can always follow his rider no matter how far or how fast he moves. Shadow automatically teleported to the side of its master should he find himself suddenly too far from him. This works no matter the distance and even across dimensions, the only limit being that Shadow needs enough room to appear and the environment must not be hostile to him, such as deep underwater.
  • Regeneration (B): Shadow constantly regenerates by absorbing matter from his original plane of Oblivion. Only a sufficiently fast and powerful attack can kill him.

Noble Phantasms
  • Dark Pool of Oblivion (D)(Anti-Unit): Shadow summons forth the Dark Pool that births him underneath its foe. The target is slowly dragged into it. Should it fail to escape it will die disintegrated by the void between dimensions. Resisting the attraction from the pool is possible but not easy, some form of enhanced strength or outside help is necessary. While being dragged in the pool teleportation effect cannot be used on the target, even by itself.
-[100]-[One Piece]-Black Den Den Mushi: Name - Spy
Learned Cryptography from Miss J.
-[100]-[Toriko]-Doctor Fish: Name - None
-[100]-[Warhamme 40,000]-Machine Spirit: Name - Tech
-[100]-[Dinotrux]-Junktools: Name - Tools
-[100]-[Oddworld]-Vykker: Name - Etszu
-[100]-[Ben 10]-Scrutin: Name -Eye
-[100]-[Subnautica]-Mesmer: Name - Hypno
-[100]-[Starbound]-Electric Fluffalo: Name - Spark
-[100]-[Kirby]-Chilly: Name - Snow
-[100]-[Percy Jackson]-Basilisk: Name - Basil
-[100]-[Lilo & Stitch]-Efficiency V Experiment 529 Digger: Name - Digger
-Structural Engineering: Learned from Miss J. The equivalent of a university diploma in the subject.
-[100]-[Kingdom Hearts]-Bulky Vendor: Name - Vendor
-[050]-[Worm]-Snitch: Name - Drone
-[200]-[Fallout]-Automatron: Name - Automatron (Options)
-[100]-[Dragon Age]-Gurn: Name - Horn
-[050]-[Ratchet and Clank]-Critters: See Spoiler (Lend to Nimue)
Quadrupedal Ligne 2 Main
Slug List
Bipedal List
Quadrupedal List
-[100]-[SCP]-Scp-999: Name - Hug
Verant Avatar level 5: Accelerated Maturation (+5%/lvl to plant growth), Verdant Transformation (Photosynthesis: 5% health regen per hour in sunlight), Forest Knowledge, Pollen Production, The tools you use to gather your chosen resource no longer wear away from use and no longer require energy to function.
Gatherer (Plant) level 5: +2.5% to productivity per Gatherer Level when gathering plants.
-[100]-[The Wandering Inn]-Pegasi: Name - Pegase
-[100]-[V: Yu-Gi-Oh]-Kuriboh: Name - Fluff
-[000]-[Mundane Animals]-Eastern Gray Squirrel: Name - Chip (Granted)
-[050]-[Minecraft (Aether)]-Aerbunny: Name- Cloudy (Lend to Nimue)
-[000]-[SCP]-Scp-1316: Name - Lucy
-[500]-[Ratchet & Clank]-Clank: Name - Clank
-[200]-[Ni No Kuni]-Ruffian: Name - Mane
Male
Sign: Sun
Level 5
Miracle Move: Conflagration
Trick 1: Earsplitter
Trick 2: Fling Flame
Trick 3: Hot Huff
Trick 4:
-[200]-[Fell Seal]-Lemon Pektite: Name - Malcolm
Male
Level 20
Basic Attack: Small electrical shock
Spell:
Thunder 1: Deals Lightning damage in a small area (5m diameter sphere) up to 10m away.
Thunder 2: Deals Lightning 1.5*damage in a small area (5m diameter sphere) up to 10m away.
Coalesce: Sacrifice their life to revive an adjacent ally, fully restore their HP, and transfer all buffs to them.
Passive: Amorphous: All attacks against this character are considered to be from the front. (no additional damage taken no matter where attack land)
Counter: Adaptive Affinity: When the character is dealt elemental damage, they gain a buff that increases their own damage output by 0.35x with that Element.
Movement: Hover
Elemental Resistance: Resist Water, Neutral to Fire, Weak to Earth, Absorb Lightning

Knowledge gained from Miss J: Electricity
-[200]-[SCP]-Scp-5094: Name - Miss J
-[000]-[Avatar]-Possum chicken: Name - Lazy (Granted)
-[300]-[Terraria]-Vampire Frog Staff: Name - None
-[500]-[V: Astral Chain]-Axe Legion: Name - Howard
It can be summoned at will, with no per-day limit on the number of times it can be called on. But it can only remain summoned for 100 seconds at a time, with a cooldown of 100 seconds between each summoning.
It still counts toward the summoning limit.
It's linked to the summoner by an immaterial chain so it can't go more than 10m away from him (the Improved Distance power does not apply). It's controlled telepathically, with no need for verbal orders, and the summoner can access the senses of the Legion at any time.
And finally, it's completely invisible to normal humans. (a few parahumans may be able to perceive it or at least its presence.)
It's not immaterial however and can affect the world around it. The chain itself is immaterial for everyone but you and the Legion, it may interact only with some Projection.
Level 2.5/6
Cleaving III on Axe
Special Abilities:
-Energy Barrier: Create a spherical barrier 3m in diameter around itself.
-Explosion: Can generate explosion in surface previously stabbed.
Abilities: (3 slots)
Chain Boost +5.0m ( Occupy 3 slots)
Level 1 Skills:
Ability slots +2
+5% Atk and +5% Def
Level 2 Skills:
Perfect Dodge + Sync: Grants a Sync Attack chance after a successful Perfect Dodge.
Chain Bind + Sync: Grants a Sync Attack chance after a successful Chain Bind.
Auto-Bind: Automatically Chain Binds all enemies within the area of effect.
Power Charge: Boosts attack power of you and the Legion.
Speed Star: Boosts movement and attack speed for you and the Legion.
Level 3 Skills:
+5% Atk and Def
+10 % Atk and Def
Blue Shield: Deploys 3 shields that block attacks.
Level 4 Skills:
Crash Bomb: Buries a volatile time bomb that explodes if touched.
Hit Rush: Unchains the Legion for a fierce combo.
Rising Axe and Axe Sweep
Perfect Call: Activated when the Legion is called right before an enemy attack.
Level 5 Skills:
+10 % Atk and Def
Sync Keep: Briefly retain boosted stats and ability effects after dismissing the Legion.
Perfect Call + Sync: Grants a Sync Attack chance after a successful Perfect Call.
Ability slots +1
Level 6 Skills:
+20 % Atk and Def
Ability slots +1
Fusion
-[050]-[Harry Potter]-Sorting Hat: Name - Godric
-[600]-[Toriko]-Denshark: Name - Bruce (Special cars: Cells, Interrogation, Administration)
-[200]-[Monster Sanctuary]-Skorch: Name - Chandelle
Female
Nature Dragon
Element: Fire/Earth
Weak to Fire
Resist Earth
Utility: Ignite: Burns vines, Enkindles torches, etc…
Level 25 (26 Skill points)
Skills:
Armor Bypass x2
Mud Cannon LVL 4
Ignite LVL 4
Restore LVL 4
Barrier LVL 1
Recover
Health Plus x1
Protector
Revive LVL 1
Sustain LVL 1
Mana Plus x2
Soul Beam LVL 2
Combo Healing
Magic Powered Shield
-[200]-[Pokemon]-Sneasel: Name - Sombra
Female
Type: Dark/Ice
Level 24
Ability: Keen Eye
Held Item: None
Move Prepared:
1: Quick Attack
2: Leer
3: Bite (Egg Move)
4: Ice Shard
Move Know:
-Protect (TM)
-Return (TM)
-Bite (Egg Move)
-Scratch
-Leer
-Taunt
-Ice Shard
-Quick Attack
-Metal Claw
-Slash
-Poison Jab
Height: 0.9m (2.11 ft)
Weight: 28kg (61.7 lbs)
Taking inspiration from Legend Arceus, in addition to its normal Gen 8 moveset, Sneasel will learn the following move:
Ice Shard at level 9
Slash at level 21
Poison Jab instead of Icy Wind at level 24
Swords Dance instead of Hone Claws at 36
And it will also evolve at level 36.
-[200]-[Slugterra]-Jellyish: Name - Goober
-[000]-[Ark]-Achatina: Name - Slow (Lend to Nimue)
-[100]-[Ark]-Giant Queen Bee: Name - Beeauty
-[000]-[Subnautica]-Golden Trivalve: Name - Cyclops
-[600]-[Mother of Learning]-Princess: Name- Princess
Female Nine-Headed Blue Hydra
20m in Length/Height
Regeneration
Short-range teleportation (less than 100m) cannot attack immediately afterward.
Faster than its size would indicate
Telepathy with Alex
Wind infused Roar
Poisoned Fang and Poison breath
Disintegration beam
Summoned with Imperial Orb (only contain the empty (no furniture, nothing) but intact palace and no animal life.)
Alex can teleport inside with people he's touching.
Alex can store a copy of his memory in the orb.
-[600]-[Bayonetta]-Sapientia: Name - Sapientia
-[000]-[Portal]-Companion Cube: Name - Companion Cube
-[500]-[JoJo's Bizarre Adventure]-Harvest: Name - Harvest
Made up of 500 fist-sized drones.
Visible only to Parahuman with Projection power. (Miss Militia, Crusader, Manton, Genesis, Ursa Major, etc...)
Take damage only from Projection and reflect that damage to Alex but divide by 500.
Alex can see, hear, and talk (only to "Stand" users) through each component of Harvest.
Each drone can possess a hypodermic needle able to inject liquid into a target, the liquid must be provided separately.
Harvest as a whole is considered to be one creature for the purpose of power interaction, with the size of an 80cm cube.
Stat:
Destruction power: E (very weak)
Speed: B (good, higher than a human)
Range: A (Excellent) (5km radius)
Persistence: A (Excellent)
Precision: E (very weak)
Development Potential: C (Human)
-[200]-[Don't Starve]-Bernie: Name - Bernie (lvl 5/9)
1: Nothing
2: Patch Up I: Regen 0.5 Hp/s
3: Accelerant I: Speed +15%
4: Tough Stuffing I: + 15% Hp
5: Patch Up II: Regen 1 Hp/s
6: Accelerant II: Speed +30%
7: Tough Stuffing II: + 30% Hp
8: Lunar/Shadow Bernie: +5 Planar dmg to Shadow/Lunar enemy and gains 15 planar protection against them
9: Burning Bernie: Catch on fire, deal damage to enemy that touch Bernie
-[200]-[D&D]-Kamadan: Name - Sekmet
-[200]-[Dragon Quest]-Shadow: Name - Ombre
-[300]-[Warhammer 40,000]-Catachan Devil: Name - Centi
-[300]-[Monster Hunter]-Rathalos: Name - Massue
-[050]-[Elder Scroll]-Clockwork Skeevaton: Name - Squee
-[000]-[Avatar]-Turtle crab: Name - Sebastian
-[800]-[V: Neon Genesis Evangelion]-Eva 01: Name - Eva
-[600]-[Xenoblade]-Cressidus: Name - Cressidus
Rare Blade Level 4
Role: Tank
Element: Earth
Weapon: Knockback II Rockrending Gauntlet
Driver Modifier: PV Max: + 20%
Rockrending Gauntlet Arts:
-Lion Claw: Deal more damage from the Front
-Buffalo Beat: Knockback target
-Rock Bullet: Launch Rocky projectile in front of you.

Specials:
  • Lv. 1 - Dead Ball - Throw out a ball of condensed energy from your right hand. Adds a 90% chance of dealing a guard-annulling attack.
  • Lv. 2 - Berserk March - Go on a rampage, bowling over the enemy. Increases aggro drawn from Specials by 90%.
  • Lv. 3 - Earth Breath - Hit the ground with ether collected between both fists. When landing a hit, restores 45% of damage dealt to the whole party.
  • Lv. 4 - Star Crusher - Rush down the enemy and slam them with a leaping body press. Increases dmg dealt to toppled enemies by 125%, extending Topple duration.
Battle Skill:
-Senton: Increases dmg dealt to toppled enemies by 125%, extending Topple duration
-Double Team: Increases Blade's Lv 4 Special damage by 150%
-Trespass: Deals damage to all enemies when swapped in via Blade Switch

Blade Arts:
-Draw Aggro: Draws aggro from enemies in battle.
-Arts Plus: Boosts the power of the next Driver Art by 50%.

Field Skill:
-Earth Mastery: The power of an Earth Blade
-Nopon Wisdom: Knowledge related to Nopon. Decode writing, speak Nopon, etc.
-Botany: Knowledge related to plants

Blades can be summoned and unsummoned at will.
Blades can either give you their weapon to use or use it themselves.
-[200]-[Risk of Rains]-Lepton Daisy: Name - None
Must be attached to an active object to work, anything with an on/off button.
Send a pulse of healing in a 60m radius every 2 minutes.
If multiple daisies are attached to the same object, a pulse will be sent once per daisy at evenly spread intervals. (once per minute for 2 daisies once every 30 seconds for four daisies, and so on)
-[300]-[Dragons]-Changewing: Name - Camo
-[200]-[One Piece]-Treasure Tree Adam: Name - None
-[400]-[Monster Sanctuary]-Draconoir: Name - Xaytorreth
Male
Aerial Reptile Dragon
Element: Earth and Neutral
Weak to Physical Attack
Resist Earth and Neutral
Utility: Improved Flying: Can fly with a Rider
Level 29 (30 Skill points)
Skills:
Claws LVL 4
Stone Rain LVL 4
Shadow Storm LVL 3
Sorcery
Wizardry LVL 2
Anti Curse
Attack Plus x1
Magic Plus x1
Crit Chance Plus x2
Critical Poison
Hybrid Mastery
Buff Catalyst
Critical Essence
Darken
Exposed
Health Plus x2
Defense Plus x1
Soul Beam LVL2
-[000]-[SCP]-Scp-3973: Name - Lucky
-[100]-[XCOM]-GREMLIN: Name - ROV
Your Gremlin is automatically upgraded to Gremlin II and Gremlin III after enough time spent summoned and used.
-[100]-[Dragon Quest]-Imp: Name - Trick
-[100]-[Dragons]-Spiderwing: Name - Soiele
-[000]-[My Little Pony]-Parasprites: Name - Cutie
-[100]-[Stardew Valley]-Red Slime: Name - Boule (0/4 to Purple Slime)
-[200]-[Mass Effect]-Rachni Worker or Rachni Soldier: Name - Baxter
-[100]-[Super Mario]-Koopa Troopa: Name - Koops
Path: Paper Mario:
Lvl: 12/25
Lv1- Learn Shell Toss
Lv5- Learn Power Shell
Lv10- Learn Shell Shield
Lv15- Learn Dizzy Shell
Lv20- Learn Shell Slam
Lv25- Learn Fire Shell
-[100]-[Xenoblade]-Pond Tenebra: Name - Retto (0/4 to Crusher)
-[100]-[Pokemon]-B Unown: B: Name - Beta
Type: Psychic
Level 18
Ability: Levitate
Held Item: None
Move 1: Hidden Power: Flying
Height: 0.5m (1.08 ft)
Weight: 5kg (11 lbs)
-[100]-[Monster Hunter]-Velociprey: Name - Cobalt
-[050]-[Harry Potter]-Magical Owl: Name - Staria
-[050]-[Slime Rancher]-Tabby Slime: Name - Sleeky
-[100]-[DC]-Mickey the Mouse: Name - Mickey
-[100]-[Risk of Rain]-Defensive Microbots: Name - None
Any creature summoned while this is summoned will also have a Defensive Microbot summoned with them.
-[100]-[Final Fantasy]-Trick Sparrow: Name - Beaker
-[100]-[Terraria]-Worm Scarf: Name - Comfi
-[100]-[Minecraft (Thaumcraft)]-Golemancy: Name - None
You can summon any type of golem allowed.
-[000]-[Elder Scroll]-Ancestor Moth: Name - Memoria
-[050]-[Naruto]-Bikōchū: Name - Shino
-[100]-[The World Ends With You]-Pig Jig: Name - Oscar
-[100]-[Okami]-Blocking Spider: Name - Tiny (Lend to Nimue)
-[050]-[Toriko]-Butterfly Therapy: Name - Balm, and Salve
-[100]-[Warhammer 40,000]-Cyber Mastiff: Old English Sheepdog: Name - Macula
-[000]-[Eternal Cylinder]-Ocular Orthopod: Name - I-Spy
-[050]-[The Secret Saturday]-Shamirs: Name - Constructio
-[100]-[Skylanders]-Slobber Trap: Name - Hooch
-[100]-[Kirby]-UFO: Name - E.T. (Lend to Nimue)
-[100]-[Ni No Kuni]-Fairy: Name - Dorly
-[100]-[Monster Movie]-Gremlins: Name - Gonzo
You can summon your Gremlin either as a Gremlin or as a Mogwai.
-[100]-[Lilo & Stitch]-Experiment 234 Shush: Name - Shush
-[100]-[Disney]-Flubber: Name - Flubber
When you gain Flubber, you also learn how to create an energy generator functioning on Flubber.
-[100]-[RWBY]-Nightmare: Name - None
You summon your Nightmare in seed forms and can use it to infect any living creature.
Unless the target is unusually resistant to diseases or parasites, they fall asleep four hours after infection.
-[100]-[Portal]-Sentry Turret: Name - None
-[100]-[Slufterra]-Polero: Name - Tang-el
-[100]-[Ratchet and Clank]-Maintenance Bot: Name - Bleep
-[100]-[SCP]-Scp-4384: Name - Haida
-[100]-[The Wandering Inn]-Waisrabbit: Name - Blink
-[050]-[V: Sonic]-Chao: Name - Dream
-[400]-[Monster Movie]-Simuroc: Name - Simuroc
-[200]-[Fell Seal]-Ercinee: Name - Domo
Male
Level 21
Basic Attack: Clawed Wing
Spell:
Sacred Bolt: Deals Holy damage to the target up to 6.5m away.
Kamikaze: Sacrifices the character's life to deal Fire damage to all enemies (damage increases the more HP the character has and the closer they are to enemies).
Final Chant: Sacrifices the character's life to heal all allies (healing increases the more HP the character has).
Passive: Hallowed Body: Increases ATK by 20% of MND and MND by 20% of ATK.
Counter: Turnabout: Upon death, deals 1.5x Fire damage around the character.
Movement: Flying
Elemental Resistance: Weak to Water, Immune to Fire, Light Resistance to Earth, Neutral to Lightning, Weak to Darkness (Profane), Resistance to Light (Holy)
-[050]-[Elder Scroll]-Mudcrab: Name - Crusty (Lend to Nimue)
-[000]-[Avatar]-Purple Pentapus: Name - Penta (Granted)
-[300]-[One Piece]-Knockback II Punch II Snake Weapon: Name - Kuja
-Teaching: Learned from Miss J. The equivalent of a university diploma in the subject.
Living Weapon level 8: Weapon Properties*4 (Blurring (1st), Merging (3rd), Material Imitating (5th), Telekinetic Control (7th)), Size Adaptation, Situational Adaptation
Teacher (Haki) level 6: +2.5% to teaching speed per Teacher lvl for Haki. You always know the best ways to teach a specific person or group of people, within the limit of your specialty. This even allows you to bypass any learning disabilities they may have.

Materials Available for Imitating:
Spider Silk, Zilla's Scales, Element, Demiguise's fur, Blue Steel, Bright Shard, Orichalcum, Titanium, Aluminium, Steel, Gold, Silver, Copper, Diamond, Plastic, Adam Wood, Prismatic Shard, Demonite Ore, Thaumium, Flubber, Magical Mercury, Sapient Pearwood, and Sacred Tree Wood.
-[200]-[Ratchet and Clank]-Glitch: Name - Glitch
-[000]-[Don't Starve]-Naked Mole Bat: Name - Sniffer
-[100]-[Kirby]-Blade Knight: Name - Caradoc
Heroic Swordmaster level 8: Spin Attack (Basic, Aerial), Heart Containers (+25%*lvl health), Jump Strike, Dash Attack
Gatherer (Dungeon) level 6: +2.5% to productivity per Gatherer lvl in Dungeon, The tools you use to gather your chosen resource no longer wear away from use and no longer require energy to function.
Sword Enchanted with Looting III
-[200]-[Monster Hunter]-Felicicrow: Name - Felicity
-[300]-[V: Maneater]-Maneater: Name - Grace
You can summon your Maneater with one Path and four organs of your choice.
Bull Shark path: No Bonus
Bone Path:
+25% Thrash Damage, +60% Boat damage, +50% Splash radius, 30 Tailwhip damage, +250% Tailwhip force, 90% Damage resistance, +175% Ramming Damage, +50 Boat Crew Knockback Resistance, 40% Boat Crew Damage Resistance, 100% Ram Force Bonus, on evade, inflict 50 damage on anything in 2m, 17 Damage Reduction, 25% Mass, on a lunge, inflict 60 damage on anything within 2m, 25% Lunge Speed, 25% Max Speed, 25% Acceleration Bonus, 50% Crew Ejection Chance on Ram, 25% Swim Speed.
Shadow Path:
30% Bite Damage, 50 Health per bite, 50% Max Speed, 40% Swim Speed, on a tail whip, the poison projectile deals 50 damage in a 30m range, 5 poison counters on all creatures in 10m, 30% Lunge Speed, 25% Thrash Damage, on evade, release a poison cloud that puts 5 poison counters on all creatures within 5m, 20% Acceleration Bonus, on a lunge, releases a cloud that puts 10 poison counters on all creatures within 10m
Bio-Electric Path:
On a bite, you release an electrical shock, on a tail whip, it launches a wave of electricity that inflict 10 damage and puts 3 stun counters on anything within 4m, on a tailwhip, it launches a wave of electricity that inflicts 20 damage and puts 3 stun counters on anything in the path for 30m, on a slam, the target boat cannot move for 10s, on evade, you turn into lightning, inflicting 20 damage and put 3 stun counters on anything within 5m, 100% Damage Resistance, 70% Evade Speed, 30% Projectile Damage Resistance, 30% Electrical Damage Resistance and on a lunge, you turn into lightning, inflicting 20 damage and putting 6 stun counters on anything within 9m, 25% Lunge Speed, 25% Max Speed, 25% Acceleration Bonus, 25% Swim Speed, +50% Bio-Electric damage bonus
Atomic Path:
On bite, gain five +1% damage bonus and damage resistance counters that can stack with other attacks, on slam, release a burst of atomic energy, inflicting 75 damage and pushing everything within 6m, you also gain five +1% damage bonus and damage resistance counters that can stack with other attacks, on evade, you turn into atomic energy, inflicting 150 damage on targets you impact, you also gain three +1% damage bonus and damage resistance counters that can stack with other attacks, +50% Damage Resistance, +30% Evade Speed, on tail whip, release a bolt of atomic energy with a 30m range that inflicts 150 damage, immunity to radiation sickness, +5% Damage Bonus, Atomic Blast allows you to gather and fire blasts of atomic energy, while active, holding a bite will put you in targeting mode while you charge up a blast of atomic energy, the longer you charge, the more damage you will do when you unleash the blast by releasing bite, the blast will do base 200 damage to targets it hits and will explode in a 10m radius, inflicting base 100 damage.
Organs:
Advanced Sonar: This evolution improves the range, cooldown, and sensitivity of your sonar ability.
Passive: +300% Sonar Radius, -50% Sonar Cooldown.
Hearty: This evolution increases your Health and resistance to being knocked off a boat by the melee attacks of crewmembers.
Passive: +600 Max Health, +60 Boat Crew Knockback Resistance.
Amphibious: This evolution allows you to survive longer and move faster on land.
Passive: +50% Land Speed, 125% Survival Time on Land.
Adrenal Gland: This evolution increases your speed when you are badly injured.
On Low Health: +30% Max Speed, +30% Evade Speed, +30% Lunge Speed, +30% Acceleration Bonus, +30% Swim Speed.
Reinforced Cartilage: This evolution increases your resistance to damage.
Passive: +15% Damage Resistance.
Subliminal Evasion: This evolution makes normally hostile wildlife that are a fraction of your size neutral to you.
Passive: Hostile fish smaller than 90% of your size are neutral to you.
Brutal Muscles: This evolution increases your swimming speed and the damage of your tailwhip.
Passive: +30% Max Speed, +30 Tailwhip Damage, +30% Acceleration Bonus, +30% Tailwhip Force, +30% Swim Speed.
Tail Catapult: Increases the damage, range, force, and velocity of your whipshot attacks.
Passive: Projectiles you whipshot inflict an additional +25% damage, +200% Whipshot Velocity, +200% Whipshot Range, and +200% Tailwhip Force.
Healing Factor: This evolution restores a small amount of your Health every second.
Passive: +36 Health Regen
Sonic Burst: This evolution releases a powerful blast of sound when you use your sonar, damaging and knocking back creatures and boats nearby.
Passive: When you use your sonar, you release a sonic blast inflicting 150 damage and forcing back creatures and boats within 30 meters, the damage drops off the further the target is from you.
Disorienting Sonar: This evolution disorients nearby creatures when you use your sonar, causing them to inflict less damage.
Passive: When you use your sonar, creatures within 60 meters of you gain a -30% penalty to the damage they inflict for 10 seconds.
Targeting Sonar: This evolution uses your sonar to pinpoint nearby threats, granting you a damage bonus against them for a short time.
Passive: When you use your sonar, you release a sonar ping that grants you a +30% bonus to damage inflicted to creatures and humans within 60 meters for 10 seconds.
Protein Digestion: This evolution increases how many Proteins you gain and the Health you heal by feeding.
Passive: +30% Proteins, +30% Health on Feeding.
Fat Digestion: This evolution increases how many Fats you gain and the Health you heal by feeding.
Passive: +30% Fats, +30% Health on Feeding.
Mineral Digestion: This evolution increases how many Minerals you gain and the Health you heal by feeding.
Passive: +30% Minerals, +30% Health on Feeding.
Mutagen Digestion: This evolution increases how many Mutagens you gain and the Health you heal by feeding.
Passive: +30% Mutagens, +30% Health on Feeding.
-[500]-[TYPE-MOON]-Volumen Hydrargyrum: Name - Trimmau
-[100]-[Terraria]-Anomura Fungus: Name - Kokako (Lend to Nimue)
-[400]-[Devil May Cry]-Devil Bringer: Name - None
When Summoned replace your right arm from your hand to your elbow.
Appearance: The forearm is almost completely covered in black scale-like skin, save for the glowing blue streaks that run through it in its entirety. The scales run up the back of the hand and outside of the fingers. The inside of the hand is dark greenish-blue.
Powers:
Intangible Touch: Spectral arm can interact with incorporeal beings.
Buster: After grabbing an enemy with the Devil Bringer, bust them up with this damaging throw. Throws vary according to the enemy.
Snatch: Send forth the Devil Bringer and grasp a distant enemy within its clutches. Large or heavy enemies cannot be pulled in.
Hell Bound: Grab a ledge to move long distances in a heartbeat. Using Snatch against enemies that can't be pulled will execute a Hell Bound instead.
Dual Hold: Position one or two captured enemies in front of you for a larger shield to ward off more attacks. Enemies who cannot be snatched up cannot be used as shields.
Bringer Knuckle: Follow up with a ferocious attack from your demonic arm. The type of attack changes depending on the position and the condition of the enemy.
Auto-Search: When near hidden objects or spaces, the Devil Bringer will begin glowing, strengthening as it gets nearer to the hidden object.
Absorb: Can absorb some item or materials that possess special properties to gain new related powers. (Cannot absorb partners' armor/vehicle/weapon shape. Subject to QM veto.)
Spectral Like-Like: Transform your Spectral Arm into a Spectral Like-Like that follows you around.
Blue Metal Arm: Transform your Spectral Arm into an animated piece of armor, gauntlet, vambrace, and pauldron. It could either cover your arm for protection or move independently, able to do the same action as the spectral arm.
Efficient Destruction: Your Devil Bringer claws and Spectral Arm deal more damage to inanimate objects.
Invisible Arm: You can render your Spectral Arm invisible at will.
Fairy Light: You can create a floating fist-size orb of light and anchor it to any part of Devil Bringer (finger, palm, elbow…) or to the Spectral Arm. It glows blue by default but it can be toggled to any color of the visible spectrum. When the Orb is present and Auto-Search activates, the orb sends out a light beam in the direction of the item objects or spaces.
Angel's Blood: On contact Devil Bringer can drain the blood of a creature and use it to heal you.
Express Hell Bound: When using Hell Bound you are teleported directly to your destination without passing through the intervening distance.
Nightmare Claw: You can generate a sleeping draught with your claws and inject it on contact.
Chaos Power: You can give a machine energy to power it with a simple touch or through the Spectral Arm.
Spectral Shark Tail: Transform your Spectral Arm into a Shark Tail overlapping your legs.
Water Shadow: In addition to your Spectral arm you can summon an arm made of water. You can either overlap it with Devil Bringer to generate a secondary hit after every punch. Or you can have float near you and control it mentally as an additional limb.
-[000]-[The Future is Wild]-Forest Flish: Name - Flint (Lend to Nimue)
-[200]-[V: Warframe]-MOA: Name - Undecided
-[300]-[Kirby]-Master Hand: Name - None
-[000]-[Rayman]-Plum: Name - None
-[000]-[Monster Hunter]-Moon Slug: Name - None (Lend to Nimue)
-[700]-[Pokemon]-Koraidon: Name - Koraidon
Male
Type: Fighting/Dragon
Level 77
Ability: Orichalcum Pulse
Held Item: None
Move Prepared:
1: Collision Course
2: Dragon Claw
3: Flamethrower
4: Agility
Move Know:
-Protect (TM)
-Return (TM)
-Sunny Day
-Breaking Swipe
-Rock Smash
-Ancient Power
-Drain Punch
-Brick Break
-Agility
-Dragon Claw
-Flamethrower
-Collision Course
-Screech
-Counter
-Outrage
Height: 2.5m (8.02 ft)
Weight: 303kg (668 lbs)
-[100]-[Zelda]-Mini-Moldorm: Name - Lumbric (Lend to Nimue)
-[000]-[SCP]-Scp-2584: Name - Ouroboros
-[200]-[D&D]-Water Animental Crane: Name - Yuhua (Lend to Nimue)
A bird made of ever-flowing water, with a beak and talons made of coral, glowing green orbs for eyes, a crown of foam, and tail feathers of bubbles. (Reference Image)
-Water Mastery: When it and its foe are both submerged in water its attacks are more precise and deal 5% more damage.
-Water Breath Attack: It can use a breath weapon, once per minute, generating and projecting water in a cone twice its size (23 in length and width at normal size). Pushing back and damaging any creatures or objects in the zone. It's the equivalent of being subject to a water cannon used for crowd control.
-[300]-[Metroid]-Evolve Zeta Metroid: Name - Glutton (1/10 to Omega)
-[300]-[Risk of Rain]-Xi Construct: Name - Xi
-[300]-[Super Smash Bros]-R.O.B: Name - Rob
-[000]-[Mundane Animals]-Clathrina Clathrus: Name - None (Granted)
-[000]-[Minecraft (The Betweenlands)]-Root Sprite: Root
-[100]-[Ark]-Raptor: Name - Delta
-[100]-[Metroid]-Pulse Bombu: Name - Electron
-[300]-[V: Discworld]-Luggage: Name - Baggage
Thorns X
In-store:
-Healing items, poison, assorted chemicals.
-Food.
-Precious Ingots and Gems.
-Magic Rings.
-Wool, Silk, and Leathers.
-Costume and Civilian Clothes.
-[300]-[Megaman]-Doc Robot: Name - Doc
When you summon your Doc Robot, you can choose which program data from the eighth Robot Masters from Mega Man 2 it came equipped with.
Alternatively, if you possess other Robot Masters you can have your Doc Robot use their program data instead.
-Available data:
Metal Man: Metal Blade
Quick Man: Quick Boomerang equipped with Rang Ring L-2
Air Man: Air Shooter
Crash Man: Crash Bomber
Flash Man: Time Stopper
Bubble Man: Bubble Lead
Wood Man: Leaf Shield
Heat Man: Atomic Fire
-[000]-[Terraria]-Critter: Enchanted Nightcrawler: Name - None
-[200]-[Ratchet and Clank]-Experiment 223 Glitch: Name - Hacker
-[200]-[Digimon]-Sunarizamon: Name - Gobimon (Path 1: Champion 8/10)
-[000]-[Mundane Animals]-Cape Sugarbird: Name - None
-[000]-[Toriko]-Potato Mouse: Name - None
-[200]-[Dragon Quest]-Powie Yowie: Name - Yeti
-[200]-[SCP]-Scp-387: Name - Lego
-[000]-[The Eternal Cylinder]-Springworm: Name - None
-[000]-[Mundane Animals]-Hymenopus Coronatus: Flower Mantis: Name - None
-[800]-[V: Generic Fantasy]-Custom Dungeon Core: Name - Nimue
-[400]-[Final Fantasy]-Tonberry: Name - Tom
-[400]-[V: Crash Bandicoot]-Kupuna Wa: Name - Kupuna Wa
-[000]-[Stardew Valley]-Lava Eel: Name - None
-[300]-[Ben 10]-Arburian Pelarota: Name - Roller
-[400]-[Ark]-Manticore Name - Rager
-[000]-[Mundane Animals]-Hummingbird: Golden-Tailed Sapphire: Name - Prism
-[050]-[Monster Movie]-Killer donuts: Name - Glaze
-[300]-[RWBY]-Seer: Name - Devin
-[050]-[Elder Scroll]-Sep Adder: Name - Adet
-[000]-[SCP]-Scp-368: Name - Origami
-[000]-[Mundane Animals]-Calopteryx Taurica (Damselfly): Name - Damsel
-[300]-[V: Danny Phantom]-Cujo: Name - Cujo
-[300]-[Fakemon]-Duplicat: Name - Replica
Genderless
Type: Normal
Level 33
Ability: Prankster
Held Item:
Move Prepared:
1: Glare
2: Transform
3: Double Team
4: Feint
Moves Know:
-Protect (TM)
-Return (TM)
-Feint (Egg Move)
-Glare
-Copycat
-Double Team
-Confuse Ray
-Substitute
-Transform
Height: 0.6m (1.11 ft)
Weight: 7.2kg (15.9 lbs)
-[300]-[Plants vs Zombies]-Enforce-Mint: Name - Perfor
Level 3/10
Every 80 seconds can generate a circular area of effect 10 m in radius that lasts for 10 seconds.
Up to 9 + 1/lvl beings at a time entering this effect are shrunk to a third of their size for two minutes.
Give boosts to melee plants (Kiwibeast) when they are within 10 m of it.
-[100]-[Plants vs Zombies]-Kiwibeast: Name - Stompy
Level 3/10
At full health is the size of a large dog, when lightly wounded double in size and when severely wounded triple in size.
Every two seconds on the ground generating a shockwave dealing damage to enemy that are close by. (1m, 3m, or 5m depending on its size).
-[300]-[Monsuno]-Mysticblade: Name - Mysticblade
-[300]-[Kid Icarus]-Punch II Power V Divine Bow: Name - None
-[300]-[Enter the Gungeon]-Blank Companion's Ring: Name - None
-[300]-[Shaman King]-Matamune: Name - Matamune
-[300]-[Genshin Impact]-Kageroumaru: Name - Kageroumaru
Can generate one Canine Bunshin at a time but must remain focused while doing so.
Techniques:
Thunderwheels: Launches three spinning wheels of electricity in different directions
Canine Art: Plummeting Blade: Teleports to a target location and marks an area around it, calling down thunder and dealing damage in the marked area shortly after.
Canine Art: Geo Bunshin: When attacked, teleports away and leaves a Bunshin Bomb at its original location that marks an area around it before detonating, dealing fire damage in the marked area.
Dendro Prison: Upon initiating a fight, summons a square barrier made of Thorn vines around the target. The barrier does not deal damage.
-[300]-[Cassette Beasts]-Diveal: Name - Cousteau
Male
Type: Water
Level: 9
Moves:
-Spit
-Ice Coating
-Elemental Wall
-Torrent
Learnset:
lvl13: Ice Resistance
lvl17: Ice Breaker
lvl21: Undertow + Remaster into Scubalrus
-[200]-[Worm]-Personal AI: Name - Virtual Alex
You gain an AI that can be implanted into any Computer or similar technology. It will have a mind identical to yours with the ability to access all files on the computer. When unsummoned the AI's memory will be given to you.
-[300]-[Marvel]-Flerken: Name - Oscar
-[500]-[V: Paranatural]-Custom Spirit: Name - Ties-That-Bind
-Name: Ties-That-Bind (answers to Binder)
-Power Level: 3
-Shape: Humanoid in shape and size, with multiple arms and no body below the head. Wears a fancy cape.
-Color: Maroon
-Traits: Poltergeist (can interact with the physical world), Spectral Combat (can fight using spectral energy), High Spirit (can speak High Spirit)
-Powers: Vectors Shift
The Spirit can fire up to 3 Ghostly Arrows at any target it can see no matter the distance.
The arrow reaches its target instantly and does no damage, it is a marker, not an attack, but the sensation is unpleasant.
The arrow is visible as a Ghostly outline but only Ties-That-Bind or its Spectral can interact with it. Living targets struck by the arrow will be able to feel it, but cannot interact with it. It is a very unpleasant sensation.
Once a target is marked, the Spirit and its spectral can use the marker in two different ways.
They can teleport to be adjacent, up to two meters, to the Ghostly Arrow.
If the marked target has a size of less than 50 meters in any direction, they can also adjust the direction in which Gravity affects it.
-Character: Rather old for a spirit, he has accrued much wisdom in his life. He strongly believes in doing the right thing and is willing to ignore or break the law if that's what it takes. Tends to favor direct answers to whatever problem he faces, but if pushed will come up with elaborate schemes. Disdains the idea of fighting fair and will mock people who think of it as a virtue. He enjoys dark humor to a somewhat disturbing degree.
-[200]-[Ark]-Liopleurodon: Name - Charlie
-[200]-[Bayonetta]-Hideous A: Name - Hid
-[200]-[Bayonetta]-Hideous B: Name - Deo (Lend to Nimue)
-[200]-[Bayonetta]-Hideous C: Name - Ous
-[000]-[Mundane Animals]-Glaucus Atlanticus (Blue Sea Dragon): Name - None
-[000]-[Genshin Impact]-Maintenance Mek: Name - None
-[000]-[Rainworld]-Lantern Mouse: Name - None
-[300]-[Code Lyoko]-Scorpion: Name - Stomper (Lend to Nimue)
-[050]-[Harry Potter]-The Monster Book of Monsters: Name - Booky
-[700]-[EDF]-Gargant: Name - Gargant
-[200]-[Monster Movie]-Griever: Name - None
-[000]-[Monster Hunter]-Tsuchinoko: Name - Flat
-[000]-[Mundane Animal]-Heterometrus Laoticus: Name - Scorp
-[400]-[JoJo's Bizarre Adventure]-Hermit Purple: Name - Hermit
-[300]-[Ark]-Blue Astrodelphis (Saddle): Name - Flypper
-[050]-[Mundane Animal]-Pokemon Monotremata (Platypus): Name - Perry
Male (Image by Twime777 on Deviantart)
Species: Ornithospy
Type: Water/Poison
Level 8
Ability: Infiltrator
Held Item: None
Move Prepared:
1: Aqua Jet
2: Hone Claws
3: Return (TM)
4: Jump Kick
Move Know:
-Jump Kick (Egg Move)
-Protect (TM)
-Return (TM)
-Scratch
-Tail Whip
-Aqua Jet
-Hone Claws
Lvl 1: Scratch
Lvl 1: Tail Whip
Lvl 4: Aqua Jet
Lvl 8: Hone Claws
Lvl 12: Quick Attack
Lvl 16: Poison Tail
Lvl 20: Taunt
Lvl 24: Thunder Wave
Lvl 28: Slash
Lvl 32: Spark
Lvl 36: Camouflage
Lvl 40: Aqua Tail
Lvl 44: Cross Poison
Lvl 48: Toxic Spikes
Lvl 52: Surging Strikes
Hp: 80
Att: 105
Def: 70
Sp. Att: 45
Sp. Def: 75
Spd: 115
Total: 490
Height: 0.7m (2 ft)
Weight: 5kg (11.1 lbs)
-[300]-[Quest Specific]-Explosive Rubble Golem:Name - Rubble
This creature is summoned in the shape of a grenade. When thrown or upon a mental command it explodes into a storm of metal cables that shred everything in a 20m radius. Immediately afterward the cables retracted, dragging with them pieces of debris, rubble, or trash within range. The type of material doesn't matter, concrete, metal, plastic, wood, or even flesh are all acceptable.
These pieces are then used to build a body for the golem. The size and shape of the golem varied depending on available materials. Most common are humanoid, quadrupedal, or a mass of tentacles, but virtually any shape is possible.
On command the golem can explode again, sending the pieces that constitute its body in every direction, shredding its surroundings with its cables again, before reforming its body from available materials.
This object/weapon/creature was created by the Tinker Bakuda as a caricature of Compendium's summoning abilities.
-[100]-[Minecraft (Thaumcraft)]-Silverwood: Name - None
You summon your Silverwood with two, three, or four Silverleafs at his feet. The flowers remain even after the summoning duration of the tree ends.
Your Silverwood always contains a pure aura node.
-[200]-[SCP]-Scp-3160: Name - None (You summon a swarm of 129 SCP-3160. They count as only one creature.)
-[400]-[Kingdom Hearts]-Caves of Wonder Guardian: Name -
-[200]-[Dragon Ball]-Senzu Bean: Name - None
-[000]-[Ratchet & Clank]-Heliogrub: Name - Grub
-[200]-[My Little Pony]-Custom Unicorn: Name - Moonbeam (0% to Alicorn)
Cutie mark: Moon and Light
Sex: Mare
Unicorn Magic (with a silver aura): Mainly telekinesis. Minor light generation and control. Minor divination to find lost objects or to find a safe path to a location.
Cutie Mark Talent: Dreamwalking. (Necessitate touching the target's forehead with her horn)
With enough time and training, Moonbeam can become an Alicorn, greatly enhancing her power.
-[300]-[Vampire Survivor]-Laurel: Name - None
-[800]-[Worm]-Siberian: Name - Juggernaut
Always assumed to be under the effect of the Scales and Lightning Themes.
This changes the appearance of this creature in the following ways:
The white and black pseudo skin is replaced by electric blue scales.
The hairs are replaced by long tendrils reminiscent of dreadlocks but made of tiny scales.
The face became far more reptilian, with no nose, no lips, and horizontal eyelids.
A vestigial tail sprouts from the backside.
Lastly, the whole body is covered by cracks in fissures showing the interior of the body, which is filled with numerous slow-moving lightning bolts and plasma clouds.
-[300]-[Star Wars]-Sleft-chuff: Name - Zeppelin
-[000]-[Monster Hunter]-Blue Diva: Name - Diva
-[300]-[Warhamme 40,000]-Trygon: Name - Piercer
-[000]-[V: The Smurf]-Smurf: Name - Smurfrouge
-[300]-[Ben 10]-Gimlinopithecus: Name - Hé-no (Lend to Nimue)
-[200]-[Pokemon]-Shiny Honedge: Name - Durandal
Male
Type: Steel/Ghost
Level 12
Ability: No Guard
Held Item: Metal Coat
Move Prepared:
1: Return (TM)
2: Aerial Ace
3: Shadow Sneak
4: Protect
Move Know:
-Destiny Bond (Egg Move)
-Protect (TM)
-Return (TM)
-Tackle
-Fury Cutter
-Shadow Sneak
-Autotomize
-Aerial Ace
Height:0.8m (2.07ft)
Weight: 2kg ( 4.4lbs)
-[000]-[Mortashen]-Sloth: Name - None
-[000]-[Mundane Animals]-Neopterygii (Dwarf Galaxia): Name - None
-[200]-[Slime Rancher]-Quantum Slime: Name - Quanta
-[000]-[Star Trek]-Garanian Bolites: Name - None
-[000]-[Metroid]-Zuru: Name - Lamp
-[200]-[Dragon Quest]-Metal Slime: Name - Quicksilver (1/10 to Liquid Metal Slime)
-[100]-[Borderlands]-Jabber: Name - Gobs
-[000]-[Mundane Animals]-Afroinsectiphilia (North African Elephant Shrew): Name - Nosey
-[600]-[Godzilla]-Methuselah: Name - Methuselah
-[100]-[Avatar]-Tiger Seal: Name - Stripes (Granted)
-[000]-[Starbound]-Hylotl Crasberry: Name - Pincer (Granted)
-[000]-[Mundane Animals]-Tree Lobster: Name - Lobster (Granted)
-[100]-[Devil May Cry]-Pyrobat: Name - Klat (Granted)
-[100]-[Half-Life]-Vortigaunt: Name - Kane (Granted)
-[200]-[Terraria]-Ivy Whip: Name - None (Granted)
-[100]-[Borderlands]-Surveyor (Repair): Name - None (Granted)
-[100]-[Evolve]-Blitz Leopard: Name - Blitz (Granted)
-[100]-[Starbound]-Trifangle: Name - Shot (Granted)
-[300]-[Terraria]-Sanguine Staff: Name - None (Granted)
-[400]-[Devil May Cry]-Damned Chessmen: Name - None (Granted)
-[300]-[Slugterra]-Crystal Worm: Name - Quartz (Granted)
-[200]-[Terraria]-Angry Nimbus: Name - Cumulo (Granted)
-[050]-[Harry Potter]-Hinkypunk: Name - Smoky
-[000]-[Mundane Animals]-Gekkota: Knob-Tailed Gecko: Name - Arthur
-[300]-[Elder Scroll]-Storm Atronach: Name - Qo

Companions:
-[100]-[V: Girl Genius]-Dingbot Prime: Name - Prime
Prime can build a maximum of 20 dingbots at a time.
Any dingbot created by yours falls to pieces when it's unsummoned.
-[200]-[Digimon]-Floramon: Name - Aylamon (Path 1: Mega 1/10)
-[300]-[Mass Effect]-Geth Legion: Name - Legion
Class: Geth Infiltrator
Geth Assassin: +15.00% Health, +25.00% Weapon Damage, -25.00% Power Recharge Time
Improved AI Hacking: Temporarily hacks a synthetic enemy so it will attack its former allies. Also generates a temporary shield around the hacked target so it can fight more effectively against its allies. Recharge Time: 12.00 seconds, Duration: 9.00 seconds, Shield Strength: 350.00 points
Attack Combat Drone: Spawns a tech drone to draw enemy fire. The drone can electrically stun targets briefly and damage their shields. Only one drone can be active at a time. Recharge Time: 30.00 seconds, Duration: 18.00 seconds, Drone Attack Recharge Time: 3.00 seconds, Drone Health Bonus: 160.00%, Drone Damage: 40.00 points
Improved Geth Shield Boost: You can briefly reinforce your kinetic barrier with a high-energy geth shield that absorbs a large amount of damage. Re-routing the shield generator into your weapons' power source can boost their damage for the duration of the shield. Recharge Time: 12.00 seconds, Duration: 60.00 seconds, Shield Strength: +75.00% of maximum shields, Weapon Damage: +10.00%
Equipements: Omni-tool, M-98 Widow, Kinetic barrier.

Temporary Companions:

-[050]-[Quest Specific]-B.U.T.L.E.R: Name - B.U.T.L.E.R. (Location: New York, Protectorate headquarters)
This brick shape robot measures 50cm in length 15cm in width and 20cm in height.
Hero created it on a whim to serve as an automatic vacuum cleaner.
With its LIDAR and various sensors, B.U.T.L.E.R can accurately navigate its environment and detect stains or dust.
It comes equipped with a sonic pulse projector that can annihilate even the most persistent spot of dirt.
In addition, B.U.T.L.E.R does not touch the ground, it levitates leaving no trace of its passage. By default, it levitates a few millimeters above the ground but it can go as high as 20cm in altitude to climb stairs or avoid obstacles.
It's equipped with a 50cm extensible pipe to vacuum under objects and furniture. The same pipe can also empty its dust tank into any trash bin it can find.
Lastly, under the same principle, it can also manipulate its recharging cable to insert it into any compatible power outlet meaning that it does not need a recharging station.
-[050]-[Mundane Animal]-Yellow-crested Cockatoo: Name - Delilah (Location: Des Moines, PRT Headquarters.)
-[050]-[Quest Specific]-Robot Monkey: Name - Spike (Location: Denver, Protectorate Headquarters.)
-[000]-[Mundane Animals]-Phasme: Bacillus Rossius: Name - Spindles (Location: Oklahoma City, Protectorate Headquarters.)
-[050]-[Mundane Animals]-Testudines: Ornate box turtle: Name - Chartreuse (Location: Topeka, PRT Headquarters.)
-[100]-[Mundane Animals]-Equidae: Mule: Name - Houdini (Location: Jefferson City, Protectorate Headquarters.)
-[050]-[Mundane Animals]-Serpentes: Corn Snake: Name - Zeke (Location: Cheyenne, Protectorate Headquarters.)
-[000]-[Mundane Animals]-Glires: Chinchilla: Name - Nerea (Location: Lincoln, Protectorate Headquarters.)
-[000]-[Mundane Animal]-Magpie: Name - Maggie (Location: Pierre, PRT Headquarters.)
-[000]-[Mundane Animal]-Common Leopard Gecko: Name - Spot (Location: St Paul, Protectorate Headquarters.)
-[000]-[Mundane Animal]-Neopterygii Comet Goldfish: Name - Ariel (Location: Madison, Protectorate Headquarters.)
-[050]-[Mundane Animal]-Iguania Central Bearded Dragon: Name - Pogo (Location: Bismarck, PRT Headquarters.)
-[100]-[Quest Specific]-Wire Golem: Name - Fred (Location: Helena, Protectorate Headquarters.)
A 1.8m statue made of one continuous piece of metal wire. It can move and bend in ways a human cannot. It can even partially unravel itself. It's roughly as strong and fast as a human but clumsier.
Created by the Parahuman Hero Filament.
-[100]-[Mundane Animals]-Bovidae: Goat: Name - Billy (Location: Montpellier, Protectorate Headquarters.)

Powers:
-Chef: You become an unparalleled cook, able to create meals from anything edible and a few that are inedible.
-Farmer: You become an extremely skilled farmer, you can grow any type of plant and raise any type of animal.
-Hunter: You become an extremely skilled Hunter, you can hunt any kind of animal you know how to track them and the best way to bring them down.
-Rider: You become extremely skilled in riding living creatures as long as they can bear your weight, and it's even more impressive when you're riding one of your summoned creatures.
-Strategist: You become an excellent strategist, you know how to detect weakness in your foe, and how to best assault a position, or defend one. You know how to handle logistics and how to best formulate your order.
-Survivalist: You become an extremely skilled survivalist, you can survive in the wild while naked, can light a fire, create a shelter, and find water and food in the most unlikely place.
-Trainer: You become an extremely skilled animal trainer, you can train any animal to perform any trick as long as it can physically do it, and as long as doing that trick wouldn't be harmful to it.
-Veterinary: You become an extremely skilled veterinarian, you can diagnose and heal any malady affecting an animal as long as it's possible and you have access to the right tools. This also includes all the creatures you have gained.
-Zoologist: You become an extremely skilled zoologist, and your knowledge concerning animals is unparalleled.
-Mechanical Engineering: Learned from Miss J. The equivalent of a university diploma in the subject.
-Psychology: Learned from Miss J. The equivalent of a university diploma in the subject.
-Medicine: Learned from Miss J. The equivalent of a university diploma in the subject.
-Unarmed Combat: Learned from Cressidus. Novice verging Intermediate level.
-Calligraphy: Learned from Miss J. The equivalent of ten years of practice in the subject.
-Summon x 3: When you summon a creature less than 20m in length or height you can summon three of them instead of one. They only count as one creature for the purpose of your summoning limit. You can only have one creature affected at a time.
-Summon x 7: When you summon a creature less than 20m in length or height you can summon seven of them instead of one. They only count as one creature for the purpose of your summoning limit. You can only have one creature affected at a time.
-Anchored Summoning: When you summon a creature you can choose a point in space that you can see. The distance that this creature can move is centered on that point instead of centered around you. You can only have one Anchored creature at a time.
-Baby Summoning: When you summon a creature you can choose to make it a baby version of itself.
-Chain Summoning: When you summon a creature you can choose another creature of the same size, with a 10% difference maximum. When the first creature dies or is unsummoned, the second creature is automatically summoned to the same place.
In addition, if any members of the chain benefit from one or more beneficial effects when it's dismissed the next members in the chain inherit those same effects. Detrimental effects are not transmitted, however.
In that way, you can create a chain of up to ten creatures. Any creature currently in a chain cannot be summoned without breaking the whole chain.
-Contingent Summoning: You can choose a creature so it's summoned in a specific place related to you and upon a set trigger of your choice. Should that trigger be met the creature is immediately summoned. The trigger can be anything that you can imagine. As long as a creature is set to be summoned this way you cannot summon it normally. You can only have one Contingent summoning activated at a time.
-Explosive Summoning: You can choose when you summon a creature to generate an explosion centered on where the creature will appear, damaging the surroundings but not the creature. The strength of the explosion depends on the size of the creature, an insect would explode like a firecracker, a pig like a grenade, and so on.
-Flashbang Summoning: You can choose when you summon a creature to generate a flash of light and/or a blast of sound centered on where the creature will appear, affecting the surroundings but not the creature. The strength of the effect depends on the size of the creature, an insect would flash like a candle or a bell, a pig, like a torch or a gong, and so on.
-Fusion Summoning: You can summon two different creatures at the same time, creating a new being, the fusion of both. This resulting creature's appearance is a combination of both, it possesses the power of both and is the size of the biggest of the two. You can only have one fusion at a time.
The fusion counts as only one creature.
-Independent Agent: When you summon a creature you can choose to make it an independent agent.
This creature can freely leave the range of your normal summoning radius and it doesn't count toward your normal summoning limit.
You can only have one independent agent at a time, the Multi Boost power, the Summon x 3, x 7 powers, or similar do not function with this power.
You cannot use any power (such as forward teleport) or benefit from the presence of your independent agent (such as Strength of Many) if it is outside your summoning radius.
Should you die your Independent agent remains until the end of its summoning duration.
-Invisible Summoning: You can choose when you summon a creature to make it invisible and inaudible. It will remain in that state until it takes an aggressive action or until it takes damage.
-Maintain Summoning: When you summon a creature you can choose to ignore the normal 24h time limit. The creature will stay by your side until it is killed or unsummoned. You can only have one creature at a time maintained this way.
-Mindless Summoning: You can choose when you summon a creature to make it mindless. It possesses no capacity for reflection and no initiative. Unless ordered it will remain motionless. In addition, if you resummon this creature normally at a later time it won't have any memory of the Mindless summoning.
You can use this ability at will but only on one creature at a time.
-Mundane Equalizing: Choose a target, friend, or foe, and then summon a mundane animal. The chosen target loses access to all his power as long as your animal maintains a line of sight with the target, remains within half your summoning radius and remains in the same dimension.
In addition, your animal cannot benefit from any boost on your parts, such as Strength Boost or Invisible Summoning.
The powers suppressed this way are only those inherent to the target, not those granted by tools and not internal power use. (a ninja from Naruto could reinforce his body but not throw a fireball.)
-Pint-sized Gigantification: When you summon a creature measuring less than 2m in height or length you can choose to enlarge it up to 2m in height or length. You can only have one creature under this effect at a time.
-Relay Summoning: When you summon a creature you can choose any other being (belonging to you or not) that you can see. The distance that this creature can move is centered on that being instead of centered around you. You can only have one Relayed creature at a time.
-Sheep's Clothing Summoning: When you summon a creature, you may choose to expend a summoning attempt for another creature as well to use this ability. If you do so, the first creature will be summoned in the form of the second creature. It may revert to its real form and back either entirely or partially if desired and is otherwise capable of using its abilities that aren't specifically linked to external anatomy (such as claws or bites) in the false form. Creatures summoned by this ability only count as a single creature.
-Substitute Summoning: You can summon a creature one additional time than normal by expending the ability to summon two other creatures, each of the same cost as the resummoned Creature or a single Creature at a higher price. This power allows you to ignore the normal once-per-day limit but you still cannot have multiple copies of the same creature summoned at the same time.
Quest name for each possible cost: "0: Insignificant", "50: Negligible", "100: Mundane", "200: Special", "300: Magical", "400: Rare", "500: Epic", "600: Legendary", "700: Mythic", "800: Divine", "900: Continental", "1000: Cosmic".
-Swarm: When you summon a creature less than 50cm in length or height, you can summon one hundred of them instead of one. They only count as one creature for the purpose of your summoning limit and for the power Strength of Many and Mental Partition. You can only have one Swarm at a time.
-Ultimate Summoning: Once per month, for up to one hour, you can summon all your creatures simultaneously fused into one being. You can do so even if you already summoned some of them. It will automatically dismiss all your current summoned creatures, and you cannot summon any other you may gain after its summoning as long as it's present.
This resulting being possesses all the power, ability, immunity, and resistance of the combined creatures. Its physical, mental, and magical abilities are the sum total of all component creatures. You can define its exact look, shape, and size using the various characteristics of all the combined creatures, with a minimum size of 1m tall.
This being is controlled by a copy of your own mind that joins back with you at the end of the summoning.
It still counts as being multiple creatures for the purpose of your power such as Multiple Minds or Strenght of Many.
-Armor Summoning: When you summon a creature you can choose to transform it into armor for you to wear. The armor shape is unique to each creature, and it's appropriately sized for you.
You also gain the skill necessary to use that armor.
You can only have one creature in armor shape at a time.
-Vehicle Summoning:
When you summon a creature you can choose to transform it into a vehicle. The vehicle shape is unique to each creature, its size is proportional to the creature's normal size, and still possesses all the creature's power.
You also gain the skills necessary to drive that vehicle.
You can only have one creature in vehicle shape at a time.
-Weapon Summoning: When you summon a creature you can choose to transform it into a weapon. The weapon shape is unique to each creature, and it's appropriately sized for you. You also gain the skill necessary to use that weapon. You can only have one creature in weapon shape at a time.
-Adaptive Camouflage: At will, you can apply an effect to all your summoned creatures that make them blend better with their environment. This does not render them invisible but they simply change their look to something that looks normal. This lasts as long as you concentrate on this effect. This takes priority on any Theme that may be currently applied and some things may be harder to hide than others.
-Armored Creatures: You can choose when you summon a creature to give equipment appropriate for its shape. This can include horseshoes, barding, saddle, armor, and/or weapons. For weapons, the creatures must possess limbs able to wield them. The equipment possesses no special property but is strong enough to resist the creature's own strength and is generally not cumbersome. You can only have one creature at a time equipped this way.
-Creature Haunting: You can touch one of your creatures and disappear inside its body. You can perceive the world through its senses but you cannot control it. It will simply continue to follow your previous order.
-Copy Summoner: You can transform one of your summoned creatures into a copy of yourself. It assumes your shape, including clothes, it can move like you but unless it already knows how it does not learn to talk.
You can only use this power on a creature with a size close to your own, up to 20% bigger or smaller.
-Defense Boost: At any time you can choose to double the health and resistance of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Energy Boost: At any time you can choose to double all the energy pool of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. This includes mana, chakra, psionic, etc… This does not boost health. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature in a 24-hour period.
-Magic Boost: At any time you can choose to double the magic (any sort of esoteric ability, spell, chakra techniques, pokemon moves, psionic abilities, etc…) power of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. This doubles the damage dealt, health rendered, duration, difficulty to resist, etc...
You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Speed Boost: At any time you can choose to triple the speed and reaction time of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
Speed Amplification: x1
-Strength Boost: At any time you can choose to double the strength and endurance of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
--Boosts Synergie: If a creature benefits from all five Boosts power (Defense, Energy, Magic, Speed, and Strength), its presence and karma increase slightly.
-Displace Damage: Once per minute you can choose one of your creatures, from this point on any damage that would be dealt to you is dealt to that creature instead. You can use this ability at will but only on one creature at a time.
-Exchange Position: You can exchange your position with one of your creatures. Or you can exchange the position of two of your creatures.
-Free Modification: Instead of applying a modifier or a theme when you summon a creature, you can apply or remove it at any time after summoning it. This also applies to the baby, armor, vehicle, and weapon summoning power if you have them.
-Backward Teleport: You can instantly teleport one of your creatures next to you.
-Forward Teleport: You can instantly teleport yourself to be adjacent to one of your creatures.
-Grant movement: At any time you can choose to grant the ability to fly, swim, or burrow (with their normal speed) to one of your summoned creatures, this lasts until the creature is unsummoned. You can use this ability at will but only on one creature at a time.
-Grant Traits: At any time you can choose to grant ONE trait from one of your creatures to another one.
You can only grant a trait from a creature not currently summoned.
A trait can be a body part, limb, internal organ, or skin. It can be characteristic such as immunity to poison, resistance to fire, or the ability to absorb sunlight. It can also be more esoteric such as magic reserve, knowledge of a subject, or skill with a weapon.
You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Healing Effect: Once per hour you can completely heal one of your creatures with a touch.
-Increase Damage: When you and one of your creatures or when two of your creatures attack the same target you both do twice as much damage. Even if more than two creatures attack the same target the damage is not increased further than twice.
-Resource Network: You form a network with all your summoned creatures. This network allows you and your creature to share any type of physical (health, endurance, electricity, etc…), mental (stress, emotion, psionic, etc…), or mystical (magic pool, chakra, haki, etc…) resource with any other member of the network. You are at the center of the network, you can refuse to share your resources and you can forcefully take the resources of your creatures.
-Size Augmentation: At any time you can choose to double the size of one of your summoned creatures; this augments its strength and resistance in proportion but reduces its agility; this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Size Reduction: At any time you can choose to halve the size of one of your summoned creatures; this reduces its strength and resistance in proportion but augments its agility; this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Gigantification: At any time you can choose to multiply the size of one of your summoned creatures by a factor of your choice from 5 to 10, to a maximum of 200m in height or length. This augments its strength and resistance in proportion but reduces its agility; this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability on one creature at a time and you cannot use it multiple times on the same creature.
-Miniaturization: At any time you can choose to divide the size of one of your summoned creatures by a factor of your choice from 5 to 10, to a minimum of 10cm in height or length.; this reduces its strength and resistance in proportion but augments its agility; this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability on one creature at a time and you cannot use it multiple times on the same creature.
-Supercharged Boost: At any time you can choose one summoned creature and divide the time remaining before being unsummoned by 60 (transforming hours into minutes) and in exchange grant one of the following benefits to the creature:
-Create a perfect clone of it.
-Double its strength, endurance, and speed.
-Heal it completely and render it immune to damage.
You can use this ability at will but only on one creature at a time.
You can only use this ability on creatures that possess a limited time for their summoning.
-Telepathic Communication: You and your creatures can communicate by telepathy with each other.
-Accelerate Training: Your creatures that are naturally able to grow in strength, gain more power or obtain more abilities with training and combat, do so at twice the normal rate.
This mainly includes creatures from the following categories: Pokémon, Digimon, Fell Seal, Monster Sanctuary, Kingdom Hearts, and Ni no Kuni. But it may apply to others if appropriate. In addition, this also removes any maximum level of training such creatures may possess.
Finally, this power also grants the ability to more easily grow for your other creatures but at a slower rate. As an example, a normal bear could gain the strength and endurance of an elephant with sufficient time and training but he wouldn't gain any special power.
-Adaptive Immunity: Should one of your creatures die, you and all your other creatures immediately gain immunity to the specific type of damage that killed it for the next 24 hours.
-Alpha: Your creatures emit an aura that makes weaker creatures that are similar to them subservient toward them. This means that they wouldn't attack them unless ordered by an exterior force and they may even follow their lead as long as it wouldn't be harmful to do so.
To determine the relative power level of a creature the factors to consider are size, intelligence, and magical powers, in all cases when compared to creatures of a similar power level your creatures have the advantage.
-Ally Transformation: Instead of summoning a creature you can choose to transform a willing living being (thereafter designated as the target), not one of your creatures, into the shape of that creature, it lasts one hour. The target gains all the power and ability of that creature. This counts as summoning that creature for the day.
Once transformed the target counts as one of your creatures for all purposes, except for your Summoning Limit.
Lastly, when you apply to the transformation you can apply any viable Summoning Power to the target as if you were summoning the creature normally.
-Animals Language: You gain the ability to comprehend and verbally communicate with animals and other non-sapient creatures. The knowledge and awareness of many animals are limited by their intelligence, but at minimum, they can give you information about nearby locations and creatures, including whatever they can perceive or have perceived within the past day. In addition, this would allow Alex to talk to all his partners who are sentient but cannot normally talk. (Pokemon, Monster Sanctuary creatures, Dragons, and so on.)
-Animals Senses: At will, you can enhance your senses, such as sight, hearing, smell, etc, to become a copy of the senses of a creature you possess. This can even allow you to gain an entirely new sense such as electroreception from a shark.
-Calming Aura: You gain a calming aura that affects animals or other non-sapient creatures. This aura calms agitated creatures and prevents them from panicking even in stressful situations.
-Combined Attack: You and up to four creatures, or up to five creatures without you, can each make any sort of attack against the same target.
All five attacks are combined into one, in any way you wish. The resulting combined attack always hit its target as long as at least one attack that composed it could hit, even if the probability was low, and if the target was detectable when the attacks were launched.
In addition, the combined attack ignores all forms of artificial defense, resistance, or immunity that the target possesses. Such as an elemental immunity spell, a forcefield, or a potion of poison resistance.
It also deals twice as much damage as normal. If you possess the Increased Damage power, the effect stack for a total of four times as much damage.
You can make a Combined Attack once per hour.
-Controlled Reproduction: You can allow your summoned creature to reproduce either with other compatible summoned creatures or with normal beings. You do not have any specific control over the resulting offspring, but they start with a favorable impression of you. In addition, you can double the growth rate of any such offspring until they reach adulthood.
-Copyright: Your creatures cannot be forcefully controlled or copied by others. They cannot be cloned, reverse-engineered, or mentally dominated.
-Creature Acquisition: You gain the power to add willing creatures you encounter to your pool of summonable creatures. To do so the creatures must recognize you as its superior, it can be because you tamed it, because you defeat it and it agrees to serve you, or similar situations. Once made this decision is permanent and the creature becomes a companion (see the companion power for more detail), should it die it loses the companion statue and becomes a normal summonable creature.
You cannot use this ability on a humanoid creature.
-Designated Target: At any time you can choose one of your summoned creatures until this creature is killed or unsummoned any of your foes that can perceive it are forced to prioritize attacking it instead of anything else.
-Equip Traits: At any time you can choose to equip ONE trait from one of your creatures to yourself.
You can only equip a trait from a creature not currently summoned.
A trait can be a body part, limb, internal organ, skin, or others. It can be characteristic such as immunity to poison, resistance to fire, or the ability to absorb sunlight. It can also be more esoteric such as magic reserve, knowledge of a subject, or skill with a weapon.
You can use this ability at will but only ONE trait at a time.
-Enhanced Themes: Applying a theme to your creature grants them a minor power depending on each theme.
-Environmental Adaptation: You and your summoned creatures share with each other the ability to live in each other's respective environments. This can include breathing things other than air, surviving intense heat or cold, or the ability to see in adverse conditions or similar effects.
Available Environments: Underwater (Frillish, Mesmer, etc…), High Altitude (Pegase, Aerbunny, etc…), Desert Temperature (Cactuar), Cold (White Walkie, Chilly), Irradiated Zone (Zilla), High Voltage Area (Lemon Pektite, Electric Flufalo, etc).
-Dimensional Travel: Once per month, you can teleport into the original dimension of one of your creatures. You appear close to a member of the same species as the chosen creature. You can also teleport back to your original dimension with the same once-per-month limit.
Quest-specific rules
--Each time you use Dimensional Travel all creatures that you currently have summoned are automatically dismissed, even if they were under the effect of powers such as Anchored Summoning, Maintain Summoning, or Relay Summoning, and even if you are in direct contact with those creatures (such as clothes, tattoo, possession, etc...). And all active power effects are ended.
The only exceptions are as follows: Any sort of permanent Companions, Creature summoned with the Independent Agent power, and Creatures summoned by means other than the Celestial Menagerie (Summoning Contract, Servant Ritual, and so on.)
Your links, if any, with any creatures that remained behind, such as Share Senses, Telepathic Communication, Know Location, and similar effects, are reduced to the point that you can only tell if the creature is alive or not. In the same way, you cannot affect those creatures with any powers be it a boost, a teleportation effect, apply a Modifiers, or others.
--You cannot take anyone with you in your dimensional travel with the exception of those that benefit from your Grant Summoning power if they are touching your bare skin when you activate the power.
--You can elect to return to the Dimension you came from before the normal duration of one month elapses. In that case, you cannot use Dimensional Travel again for the remainder of the month plus one additional month.
-Friendly Fire Immunity: You and your creatures are immune to the direct damage inflicted by each other's attack and such attacks can even phase through you to reach their true target if necessary.
-General Boost: When summoned your creature gains a 20% increase in Strength, Endurance, and Speed.
-Gift Attack: You (or any of your summoned creatures, designated as Gifter) can choose any techniques/spells/special attack that does not depend on a physical medium, and gift it by touch to any of your summoned creatures or you, (from here on designated as Receiver). The Receiver can then launch that attack any time afterward.
Gifter cannot use or give the same attack to someone else as long the first gift attack isn't used.
A Receiver can only hold one gift attack at a time and can choose to lose the attack without using it.
The Gifter can at any time also take back the attack with a touch.
-Grant Summoning: You can give an ally, not one of your creatures, the ability to summon one creature that you possess, you lose access to that creature. This choice is permanent and you can only grant one creature per ally, but you can grant this ability to any number of allies as long as you have enough creatures.
They follow all the normal rules of the Celestial Menagerie.
In addition, when you grant one creature in that way, you can also grant them a copy of one of your powers.
The copied power can be:
Any Skill power
Any Summoning power.
Any Enhancement power except Grant Trait.
Among the Miscellaneous power only the following: Accelerate Training, Adaptative Immunity, Alpha, Animals Language, Animal Senses, Alpha Creatures, Controlled Reproduction, Copyright, Equip Trait, Enhance Themes with one theme you possess, Environmental Adaptation, Friendly Fire Immunity, General Boost, Gift Attack, Illusionary Summoning, Improved Distance, Know Location, Material Extraction, Mental Partition, Mental Realm, Non-Lethal, Perfect Teamwork, Pocket Biosphere, Self Theming with one theme you possess, Self Transformation, Share Power, Strenght of Many, Summoning 3/day, Sustained Immortality, Toy Summoning, Unhindered Movement, or Unsummoning.
Among the Choice powers only Companion or Greater Companion if the given creature respects the cost limit for those powers.
Finally if after granting a creature to an ally you would roll the Exchange power you can choose to exchange their creature instead of one of yours if they are willing.
Should any being that benefits from this power die you are immediately alerted to that fact, but not how, and can choose to summon the creature that was granted to it at the location of the death. The creature acts as if it was under the effect of the Independent Agent power, even if you do not possess it. Regardless of your choice, that creature returns to your pool of creatures one week after the death of its previous owner.
-Illusionary Summoning: You can create an illusion of one of your creatures, it looks and sounds the same but it cannot physically interact with the world. You can vary the size of the illusion from too small to be seen up to the normal size of the creature. You can mentally control the movement of the illusion. You can only have one illusion at a time.
-Improved Distance x2: Quadruple the distance that your creature can move away from you. Now up to 2 km (1.2 miles).
-Improved Limit x2: You can have four times the number of creatures summoned at a time. Now up to 40. Cannot be gained again.
-Know Location: You always know the exact location of your creatures relative to your own position.
-Material Extraction: Instead of summoning one creature you can instead summon one of its body parts such as bone, hide, or blood. These materials remain permanently. You also gain any skills necessary to use these materials to create cloth, weapon, tool, or food, as appropriate.
Using this ability counts as if the creature was summoned.
-Mental Partition: You gain an additional train of thought for each creature currently summoned. This allows you to think about multiple things at once.
-Mental Realm: You gain access to a purely mental realm, you can enter it either by meditating or in your dream. Inside this realm, you can find all your creatures, each one with its territory adapted to its needs. This allows you to communicate with them without summoning them.
-Multi-Boost: You can apply any Boost power you possess to six additional creatures for a total of seven.
This includes Defense, Energy, Magic, Strength, and Speed Boost, plus Armored Creatures, Copy Summoner, Grant Movements, Grant traits, Gigantification, Miniaturisation, Size Augmentation, and Size Reduction. This also applies to the following summoning power: Explosive Finish, Anchored, Contingent, Invisible, Maintain, Mindless, Pint-Sized Gigantification, Relay, Armor, Vehicle, and Weapon.
Gained thrice.
-Multi-Modification: You can apply the same modifier to two additional creatures for a total of three. The modifiers that can be applied this way are as follows: Ark's Variants, Dungeons & Dragons Templates, Super Mario's Power Up, and Fell Seal's Variants.
If you gain this power while you do not have access to any Modifier you automatically gain Ark's Tek Variant. (Gain three times, max seven creatures)
-Non-Lethal: At will, you can designate any number of your summoned creatures until you dismiss this effect their attacks only deal non-lethal damage to living creatures. They can still deal a lot of damage such as broken bones, lost blood, burns, poison, etc… but this never kills the target and does not deal permanent damage. The damage can always be healed, but it may not be easy. Be aware that this does not protect the target from collateral damage.
-Perfect Teamwork: You and your creatures can cooperate perfectly, you'll never get in each other's way, you can anticipate each other's actions, and you can easily coordinate your strikes, and move just the right way to protect each other.
-Random Summoning: Once per day you can roll for a creature. You immediately summon it no matter its cost. You do not gain it. If you roll a modifier (such as a D&D template) reroll but the rolled creature gain that modifier if it was applicable. In all other respect, the creature obeys all the normal summoning rules.If you rolled a non-creature/non-modifier entry, such as Pokemon Mega evolution or Harry Potter Animagus, reroll.
Additional rule: If you roll a creature that you already possess or that was previously summoned with this power, reroll. (Doom Mirror, Demon Wall, Pickle, Gugalanna, Hulex)
-Self Boost: You can apply any Boost power you possess to yourself. This includes Defense, Energy, Magic, Strength, and Speed Boost. Applying a Boost to yourself does not count as applying a Boost to one of your creatures.
-Self Modification: You can apply the following creature modifier to yourself instead of one of your creatures.
The modifiers that can be applied this way are as follows: Ark's Variants, Dungeons & Dragons Templates, Super Mario's Power Up, and Fell Seal's Variants.
If you gain this power while you do not have access to any Modifier you automatically gain Ark's Eerie Variant.
Applying a Modifier to yourself does not count as applying a Modifier to one of your creatures.
Available Modifiers: Clockwork, Tek Creatures, Brute Creatures, Half-Dragon (Shadow), Champions.
-Self-Theming: You can apply any theme that you possess, even multiple ones, to yourself.
-Self Transformation: Instead of summoning a creature you can choose to transform yourself into the shape of that creature, it last one hour. You gain all the power and ability of that creature. This counts as summoning that creature for the day.
Once transformed you count as one of your creatures for all purposes, except for your Summoning Limit.
-Share Power: If you have a power that can only affect yourself (an enhancement to your body or mind, a defensive aura, a movement effect, etc) you can share it with one of our creatures by touching it when the power takes effect. This does not apply to always active powers but does apply to powers that trigger on their own as long as you are touching when it triggers.
And conversely if one of your creatures can use such a power they can share it with you in the same way.
-Strength of Many: You gain a 10% increase in strength and endurance for each creature currently summoned.
-Sustained Immortality: As long as at least one summoned creature is present in the same dimension as you, you cannot die. However, this does not prevent you from receiving wounds or from pain, it simply prevents your death.
Should your body completely disintegrate, your soul destroyed, your mind obliterated, or any similar drastic damage, a random creature is dismissed and you reappear in its place.
-Summoning 3/day: You can summon each creature three times a day instead of once per day. Note: In addition powers limited to once per day use that came from a Creature Category can also be used three times per day.
-Toy Summoning: You gain the ability to, three times per day, summon a toy copy of one of your creatures. These copies are permanent and can be any sort of toy, plushy, plastic soldier, lead figurine, wooden puppet, etc...
-Unhindered Movement: You and your creature can move through each other's bodies without any hindrance becoming intangible relative to each other as needed.
-Unsummoning: Your creatures gain the ability to dismiss themselves.
Even your non-sapient creature can do so as long as you give the order to do it under X or Y circumstances.
-[100]-[D&D]-Animate Object: You gain the ability to use the Animate Object spell once per day, but you can only animate one object up to a Huge size (less than 10m in height or length) and it lasts for 24 hours. Upon using this ability you can choose to use any power that you possess able to affect a summoned creature on the animated object instead.
-[100]-[Pokemon]-Berry: You gain the ability to once per day summon any six berries of your choice.
-[100]-[Marvel]-Flower of Krakoa: I: You can summon enough Flower of Krakoa I to create one dose of Human Drug I and you know the process to do it.
-[600]-[Worm]-Custom Shard: Solar: Plasma Body: You can transform your body into a plasma-like material. In that state, you emit heat (up to 1500 °C) and light. In that state, you can increase your mass up to twice your normal mass and shape your body in any way you can imagine. In that state, your senses are the same as normal. In that state, you're twice as resistant to physical damage.
-[100]-[Monster Hunter]-Wyverian Transformation: At will, you can transform into a Wyverian or back to normal. You can remain in that shape as long as you wish with all the benefits that entail. In addition when in that shape any equipment you wear (clothes, armor, accessories, and weapon) weighs half as much for you.
-Quick Charge III Blaster: At will you can summon a Blaster and a Bandolier with 6 canisters.
You may modify/upgrade your Blasters to include more mods and to accommodate additional creatures from other Categories that can be used as projectiles such as Snark from Half-Life, Giant Worm from Starbound, or Live Ammo from Oddworld.
-[400]-[Fell Seal]-Beastmaster:
Weapon and armor: Maul, Axe, Mace, Light Armor, Heavy Armor, Shield
Mastery bonus: MND+3, DEF+5, RES+5
Active skills:
--Dismiss - Heal: One target up to 5m away, Dismisses all active pets for the character and heals 0.65x HP (MND) per dismissed pet.
--Dismiss - Attack: One target up to 5m away, Dismisses all active pets for the character and deals 0.7x Physical (ATK) damage to the target per dismissed pet.
--Dismiss - Empower: One target up to 5m away, Dismisses all active pets for the character, and grants 1 random (rolled a d27) buff to the target per dismissed pet.
--Dismiss - Revive: One target up to 2m away, Dismisses all active pets for the character and revives an ally (unconscious, or dead less than 10mins ago, the body must be whole) on the targeted tile, restoring 30% HP per dismissed pet.
--Dismiss - Burrow: Dismisses all active pets for the character. Character displaces themselves to the targeted tile (3m away plus 1m per pet) (cannot be a water tile) and deals 0.5x Earth (ATK) damage to targets in a small area (2m diameter circle) around them per dismissed pet. Range increases by 1 for each dismissed pet.
--Dismiss - Glomp: Dismisses all active pets for the character and heals 0.35x HP (MND) to all allies per dismissed pet, in a 50m radius.
--Dismiss - Swarm: Dismisses all active pets for the character and deals 0.45x Physical (ATK) damage to all enemies per dismissed pet, in a 50m radius.
Passive Skills:
--Serenity: The character gains 3 MP when a pet is dismissed or when most buffs/debuffs are dispelled or wear off.
--Enemies' movement will be stopped at tiles adjacent to this character unless they are already in those tiles.
Counter Skills:
--Loyal Friends: Counters any offensive actions taken against the character by bringing out a known pet and immediately using its Pet Effect if the character has fewer than 3 pets out.
Pet skills:
--Pektite Dollop:
On summoning: One target up to 2m away, Deals 0.9x Thunder (MND) damage in a small area (2m diameter circle).
Every 30s: Deals 0.2x Thunder damage (MND) to adjacent enemies.
--Ercinee Kindling:
On summoning: One target up to 2m away, Deals 0.9x Holy (ATK) damage to the target and grants the character Renew.
Every 30s: Restores 0.2x (MND) HP to adjacent allies.
-[100]-[D&D]-Phantom Steed: Your Phantom Steed acts as if created by a 20th-level caster but lasts 24 hours. It can fly and can move up to 160Kmh (100Mph).
-Player Pin: This allows you to read people most surfaced though. Should it leave your summoning radius it reappears on your person immediately.
-[400]-[Zelda]-Gasha Nuts: You can summon one Gasha Nuts per day, like a creature, and crack it open to gain a random item. The item remains even after the end of the summoning. List of possible items here.
-[300]-[Minecraft]-: Charm of Life II: Once per day for 24 hours, you can summon a Charm of Life II. It does not count as a creature. Alternatively, you can summon four Charms of Life I instead with the same stipulation.
-[300]-[Hearthstone]-Shadowstep: You can only use this spell on your own creature, not on other beings, and not on yourself. The target must be within 100m of your position.
Cost 0 Mana Crystals but resummoning a creature that you use this spell on before the normal 24-hour delay costs a number of Mana Crystals determined by the following formula: Cost/100 - 2 (Minimum 0).
Possess a reserve of 10 Mana Crystals, allowing you to cast that spell. Your Mana Crystals regenerate at a rate of one every 10 minutes.
-[100]-[Slime Rancher]-Corral:
Once per day, for 24h hours, you can summon a Corral, equipped with any upgrades of your choice. At the same time, you summon one Slime of your choice inside it, and four copies of that Slime appear at the same time. Those Slimes cannot leave the Corral by any means.
If you installed an Auto-Feeder, it's filled with the favorite food of those Slimes. However the food cannot be taken out, only used to feed the Slimes.
Your Corral transformed into a Pond or an Incinerator Ash trough, for Slimes that would require it.
Available Slime: Gold Slime, Rock Slime, Tabby Slime
-Dungeon Master lvl 7: Accessible Minions (Traits, Materials), Deploy Traps (Spike, Pit, Web, Beartrap, Lightning Plate, Slime Patch), Improve Trait (Class System), Personality Upgrade (Remove Malus), Master's Quarter
-Researcher (Magical Theory) lvl 4: Increased Learning Speed (2.5% per lvl), Perfect Memory.
-Magic Circuits: To fully use your Servants and Noble Phantasm the Menagerie granted you 40 D ranks circuits. (Mana produced per Rank: E=10, D=20, C=40, B=80, A=160, EX=320)
-Command Seals: One.
-[300]-[Jackie Chan Adventures]-Rabbit Talisman: You can summon the Talisman directly or summon an appropriate Rabbit-like animal to be the bearer of the Talisman power.
-Furyoku: You gain access to your Furyoku and can manipulate it to create an Oversoul for any Spirit you may possess. Furyoku amount: 100 (Available Spirit: Matamune)
-Diveal Swim Ability: This allows you to swim faster than normal and it's less tiring for you.
-[200]-TM: You gain the ability to summon a TM, HM, or TR (from any generation) of your choice once per week that you can use on your Pokemon.
You can only use a particular TM on a specific pokémon if it's part of its Learnset.
Available TM: Protect, Return,
-Busoshoku Haki: You know how to use Busoshoku Haki. For now, limited to your own body, only on a very small surface, and for a brief time.
-[800]-[Highschool DxD]-Annihilation Maker: You gain this Longinus Sacred Gear that allows you to generate Anti-Monsters out of your shadow by draining your stamina.
--Anti-Monsters do not count as creatures of the Celestial Menagerie. They do not benefit and cannot be targeted by your powers. Conversely, this means that they are not subjected to the rules of the Celestial Menagerie.
--By default, Anti-Monsters are two-meter tall black humanoids with a single glowing red eye from which they can emit a light beam. You can spend more stamina when creating his Anti-Monster to alter their shapes. The more the resulting monster diverges from this default shape and size the more costly it is. Anatomical knowledge of the alteration can help mitigate this cost. The single red eye is the only feature that cannot be altered.
--When creating an Anti-Monster you can designate a species or a sub-species of beings as their target, you cannot designate a specific being as a target at the cost of more stamina. Against the designated beings the Anti-Monster's attacks deal more damage, they take less damage from those being's attacks, and they can more easily detect and track them. If you create a batch of Anti-Monster they must all have the same designated targets. Knowledge of the targeted species can help mitigate the increased stamina cost.
-Chakra Adept:
--Reserve: Above Average Chunin
--Control: Moderate
--Affinity: Earth and Water
--Know Techniques: Good Body Enhancement, Wall Walking, Water Walking, Paper Sticking, Wood Engraving, Summoning Technique (Panda), Reverse Summoning technique (Panda Valley), Earth Release: Flying Thrown Stones, Water Release: Water Characters.
--[800]-[Naruto]-Custom Summoning Contract: Panda & Red Panda, Speciality Fuinjutsu.
--[700]-[Naruto]-Mokuton Bloodline: You gain the Mokuton bloodline and a functional chakra network to use it. You do not gain any other knowledge of Chakra techniques besides Mokuton techniques.
When you first gain this ability, you possess enough chakra to use a dozen basic Mokuton techniques per day, but this can be improved with repeated use and training. It can also accelerate the growth of existing plants at the cost of their longevity.

-Air: This theme makes your creature look like they are formed of Air, Tornado, Mist, Fog, Steam, or Smoke. Colors can vary from normal to outlandish. Your creature shape may also appear to be moved by an unseen wind.
Effect: When enhanced this theme grants your creatures the ability to pass through partial barriers such as prison bars, air vents with grate covers, wire fences, etc. Does not allow them to pass through fully solid barriers.
-Constellation: Your Creatures look like a piece of the night sky with a constellation inside it. The stars of the constellation are the joints and also in the center of distinct body parts, the chest, the face, etc... Glowing lines connected stars and distinct glowing outlines are optional. The look can also include galaxies, nebulas, or solar systems. Sometimes a cloud, a satellite, a comet, or even an aurora can appear inside the body as if seen from afar. (Credit: Tizian.s)
Effect: Your creatures are fascinating to look at, people other than you and your summons find it hard to look away from them. Sufficient willpower or sudden distraction can overcome this effect. Once overcome the effect is not reapplied for the same creature, but can still manifest from another one.
-Eldritch: The appearance of your creatures appears wrong, to a greater or smaller degree. This can include deformity, pustules, vestigial tentacles, or additional eyes (non-functional) in random places. But it can also be more subtle, shadows too small, light that reflects as if the creature was farther away, colors that seem to change when not looking, or even voice too high pitched for their size.
Effect: Your creatures are immune to all time-based effects unless they allow it.
-Fur: The appearance of your creature mimics that of mammals. This mostly consists of a fur covering, but hide like a cow or elephant is possible, or even smooth skin like a dolphin is available. This may also include antlers, tusks, or horns.
Your creatures gain a 50% resistance to cold and heat.
-Food: Your creatures all look delicious with this theme. They look like they are made of various types of cooked food. Licorice for hair, bread for skin, fries as horns, or wine as blood.
Other beings can eat pieces of your creatures to gain a slow regeneration effect, this deals damage to your creatures depending on the size of the pieces taken.
-Forcefield: Your creatures are made of forcefields. Either one with a complex shape, or multiple small ones. They can be of any color but blue and green are the most common and they are semi-transparent.
Your creature can freely ignore any forcefield that could hinder them.
-Insect: Chitin becomes the main material that covers your creatures. It also includes antennas, mandible, pincer, elytra, and segmented body.
Effect: When wounded your creatures do not bleed, instead, they release a short-lived swarm of bugs that hover around them attacking anything close by. The swarm dissipates after no more than 15s.
-Lightning: Your creatures look like they're made of living electricity. Whether this is constantly crackling lightning bolts in the outline of your creature, a thundercloud in the shape of your creature constantly rumbling and flashing with inner light, or a creature-shaped plasma globe. They do not shock anything they touch, are not made of electricity, nor can they manipulate it.
Effect: Your creatures repel metallic items, lessening considerably the damage that they would receive from metallic weapons, it even affects bullets as long as they are metallic.
-Machine: Metal and plastic are now the main components of your creatures. They look like robots, clockwork toys, or even vehicles. They can have gear, pistons, doors, or even wheels.
Effect: Your creatures become immune to all poison and diseases. They also no longer need to breathe.
-Musical Instrument: With this theme, your creatures look like musical instruments. Either one instrument with a shape modified to that of the creature or a combination of different instruments such as trumpet for legs, guitar for the body, and flute for the tail. This theme doesn't change the volume of the sound your creatures emit but makes them more harmonious and pleasant to hear.
Effect: Your creatures gain immunity to sonic damage and sonic-based hostile effects.
-Plants: Your creatures are made of a mix of plant matter. This includes vines, woods, leaves, flowers, roots, fungi, fruits, seeds, etc...
Effect: Your creatures regenerate 5% of their health per hour when exposed to natural sunlight.
-Scales: The appearance of your creature mimics that of Fish, Lizard, Snake, or even Dragon. They are covered in scales, spines, and ridges, shells are also a possibility. Their shape may appear elongated. Vestigial fin and webbed paw are also common.
Your creatures can swim at up to half their normal speed and can breathe water. If a creature already could swim, it gains a 10% boost of its speed.
-Slime: Your creatures look like they are made of slime, jelly, tar, or other semi-liquid material. They can be of any color or combination of colors. On touch, they may be sticky or bouncy.
The surface of your creatures becomes adhesive, this allows them to cling to any surface vertical or horizontal, even upside down. This also means that they can keep hold of other creatures easily.


Card Captor Sakura:
-[100]-The Libra
-[400]-The Big
-[100]-The Jump
-[100]-The Voice
-[400]-The Rain

Okami:
-[300]-Bakugami: Cherry Bomb
-Upgraded version of all Celestial Brush Techniques.
-All Celestial Brush Techniques can be enhanced by using Chakra. Or alternatively, normal seals can be enhanced with mystical ink.
-Seals can be created with the Celestial Brush. Only apply to immediate effect seals.
--Know seals: Light Burst.

Golden Sun:
Djinn:
-[200]-Flare (Mars)
-[200]-Clover (Venus)
-[200]-Simoom (Jupiter)
-[200]-Magnet (Venus)

Summon Spirit:
-Venus (1 Venus)
-Ramses (2 Venus)
-Cybele (3 Venus)
-Judgment (4 Venus)
-Mars (1 Mars)
-Kirin (2 Mars)
-Tiamat (3 Mars)
-Meteor (4 Mars)
-Jupiter (1 Jupiter)
-Atalanta (2 Jupiter)
-Procne (3 Jupiter)
-Thor (4 Jupiter)

-Zagan (1 Venus + 1 Mars)
-Megaera (1 Venus + 1 Jupiter)
-Flora (1 Venus + 2 Jupiter)
-Haures (3 Venus + 1 Mars)
-Daedalus (3 Venus + 4 Mars)
-Catastrophe (3 Mars + 5 Jupiter)
-Charon (8 Venus + 2 Jupiter)

Final Fantasy Invocation:
-[400]-Zodiark
-[400]-Diablos (Lvl 51)

-Goblin Punch: Goblin Punch inflicts non-elemental damage to one enemy, but inflicts massive damage if the enemy's level is the same as the caster. Can be used at a range of up to 5m.
-1000 Needles: 1000 Needles inflicts 1000 damage to an enemy, regardless of defense stat or bonuses such as Protect.
-Dream Flower: Puts enemies within a 4.5m radius around you to sleep for 90 seconds.
-Matra Magic: Reduces an enemy to one HP. Low chance of hit, and fail on bosses.


-[800]-[TYPE-MOON]-Zveri - Krestnyy Khod: When this Noble Phantasm is activated, your lower half takes on the form of the mountain-sized (1km in height and 1.5km in length) primordial Mammoth, that is considered a Divine Beast. The transformation lasts for 3 minutes, or until you unleash your energy blast, if you only possess the minimum amount and quality of Magic Circuits. (~4 mana/sec)

Pocket Biospheres:
-Seer
This Pocket space is a perfect sphere with impenetrable borders. It measured 6km in diameter with the ground perfectly halfway up the sphere.
The sky is red and always overcast with purple clouds. There's no day and night cycle, only night with a constant shattered full moon moving through the sky.
The land itself is desolate with no plant life, sterile earth, and stony jagged peaks. The only remarkable features are the numerous gravity dust crystals of various sizes doting the land.
In the center stood a giant purple crystal, towering up to hundreds of meters high, and a gothic castle had been carved on the inside of this crystal.
The castle contains a multitude of rooms, among which are, a conference hall, training rooms, a landing platform, and a well-stocked library.
Some useful resources can be found in the castle, a few crates of dust of all types, mundane weapons, armor, and clothes.
There are also three different mecha shift weapons and a pair of Scrolls.
Twisted Cage: A Man Catcher that can transform into a Boomerang and vice versa.
Rusty Harp: A Scythe that can transform into a Longbow and vice versa.
Primalhowl: A War Hammer that can transform into a Grenade Launcher and vice versa.

Modifiers:
-Fell Seal Variants:
-[300]-Clockwork
Variant Body: Grants +7.5% HP, +5% DEF/RES, +2 Jump
For the quest a small boost in toughness and a higher jump.
Juggernaut (Passive): Damage taken until the character's next turn is reduced by 7% (max 35%) for every tile the character has moved this turn
For the quest, it means that moving at least 10m reduces the damage you take by 35% for 10s.
Heavy Hit (Skill): Deals damage equal to 1/3 of the target's current HP
For the quest, it's an attack that deals more damage the healthier the target is. On a big creature, this could be devastating.
Unbreakable Spirit (Passive): Every debuff on the character increases their ATK and MND by 10%
For the quest, it's more situational but the poison from Taylor's bug would count, Gallant emotional blast, Glory Girl Aura, and things like that. All those things would trigger the bonus.
Barrier (Counter): Grants barrier to the character after being targeted by an offensive action
Repairs (Spell): Heals 45% HP to the target
Mastery bonus: HP+7, ATK+3, DEF+5, RES+3
-[200]-Guard
Variant Body: +5% DEF/RES, Immunity to Berserk and Charm.
Resilience (Passive): Any debuffs applied to this character will last 1 turn fewer.
Protect (Skill): Character protects a target from taking any kind of direct damage by taking the hit in their stead (will not work for area of effect Abilities if the protector is already a target of the Ability). While active, the character cannot be displaced.
Rampart (Passive): Enemies' movement will be stopped at tiles adjacent to this character, unless they are already in those tiles.
Vanguard (Counter): Any ally being targeted by an attack that is also targeting this character takes 25% less damage. The amount of damage reduced that way is then applied as healing to this character.
Fleet of Foot (Skill): Grants Fleet of Foot and removes Root around the character. A unit with Fleet of Foot will have increased movement of +1.
Mastery bonus: HP+9, DEF+5, RES+4, Resistance Water, Fire, Earth, and Lighting +2

-Ark:
-[100]--Tek Creatures: Can be applied to all creatures. Grant a mechanical appearance with a chrome-like quality. It grants increased resistance and sharper claws or teeth.
-[300]-Brute Creatures: Size increased by 50%, Health by 500%, and Strength by 200%.

-Monster Hunter:
-[100]--Subspecies: Can be used when summoning specific Monster Hunter creatures to summon a different subspecies.
Available Subspecies: Azure Rathalos, White Velociprey
--Variant: Can be used when summoning specific Monster Hunter creatures to summon a different subspecies.
Available Variant: None

-Dungeons & Dragons
-[300]-Half-Dragon (Shadow)
-Count as a dragon for all purposes.
-Gain +50% Health.
-Gain black semi-transparent draconic wings if the size of the creature is higher than 2.5m in height or length.
-Skin becomes tougher and may grow black or purple scales.
-Gain claws on front limbs and sharp teeth.
-You gain a breath weapon, a Cone (10m radius) of Shadows that bestows one negative level, usable once per day.
Negative levels weaken all aspects of a living being, physical, mental, or supernatural. Even killing the target if it's weak enough or with enough negative levels. The target can attempt to remove one negative level per day with enough willpower.
-Gain +8 Strength, +2 Constitution, +2 Intelligence, +2 Charisma
-Immunity to Energy Drain
-Gain immunity to sleep and paralysis
-Gain dark vision

-Evolve:
-[100]--Elite: Can be used when summoning specifics Evolve creatures to summon an albino version. When unsummoned it grants you a short-lived buff.
Available Elite:
-None

-Borderlands
-[100]-Elemental: Can only be applied to specific Borderlands creatures. Must select the specific elements each time it's applied.
Available Elemental:
-Jabber > Charged Jabber or Gassy Jabber or Burning Jabber or Frosty Jabber

-Minecraft (Thaumcraft):
-[200]--Champions: This effect is considered a modifier and can be applied to any summoned creature. But only one at a time. When you apply this modifier, the target creature gains one random attribute, roll a d14 to find which one. (If a creature gains the Champion modifier multiple times in the same day, through the use of the Free Modification power, it will have the same attribute each time, determined at the first application of the day). In addition when unsummoned or killed a champion has a 1 in ten chance to drop a random treasure bag.
Roll: d14Attributes
1Vampiric: Heal for 50% of the damage dealt to enemies, max of 2 health.
2Venomous: Inflicts poison for 5s.
3Undying: Has the same effect as Regeneration III buff.
4Warped: Can teleport within line of sight.
5Tainted: Inflicts flux flu
6Infested: Spawns Tainted Crawler when hit.
7Warded: Gets (additional) Runic Shield for 50% of the mob's max health.
8Mighty: Deals 4.5x more damage.
9Sickly: Inflicts the hunger effect for 25s and emits green particles.
10Grim: Inflicts the wither effect for 10s.
11Spined: Deals 1 to 4 damage to the attacker for each attack.
12Fiery: Sets enemies on fire and emits orange fiery particles for 4s.
13Armored: Takes 25% less damage.
14Bold: Attacks 100% faster and leaves a harmless electric field behind them.
 
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[X] Try to order the spider bot around, see what it can do.
[X] Power
[X] Roll

I have a strong feeling creatures are more useful, but we need a better grasp on what powers can be so we need at least one.
 
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[X] Look closer at that smartphone, it might hold some clue.
[X] Power
[X] Fur

Fluffy robot spider, or maybe shadow or toy to be easier to hide if necessary
 
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