Looks like we'll need more time to figure out who the hammer thief is. Glad we didn't end up in a fight, though; we'll need to be in tip-top shape for next week's battle.
I'm a little concerned about the dearth of healing pills in our shopping lists, though. We don't know how many licks we'll need to take down there.
I'll change my plan to include another healing pill. I dropped the Sapling. Everbloom and Ifeagrass has been at the market before, so they might be recurring items so we might be able to get duplicates another time for a better healing charm.
[X] Plan BSA and double healing.
-[X] Jai Shouxi's Commissions
--[X] Stagheart (8 Points. Grade 1 Wood/Earth Pill) x 4
-[X] Pills and Elixirs
--[X] Woodsman's Respite (7 Points. Grade 1 Wood Pill) x3
--[X] An Evening's Rest (12 Points. Grade 1 Healing Pill. Restores 1 Physical Stress Box.) x 2
-[X] Materials
--[X] A Still Shaking Anvil (4 Points. Steel/Force Aspected. +7 to development)
--[X] A Brass Knocker. (2 Points. Force Aspected. +3 to development)
--[X] An Everbloom. (3 Points. Life Aspected. +6 to development)
--[X] A bundle of fresh Ifeagrass. (1 Point. Blood Aspected. +3 to development)
How does our actions look like for next week?
4 to pop pills, 2 for the mission. And then?
Our only other option to get to the 8th circle is to do assignments. So, do we go for 3 assignments?
We should atleast do one in order to benefit from the drive trait that KZ has.
I imagine that the issue can be resolved if we don't go there for a week. The same thing happened to the water/whirlpool kukuni.