[x] Plan: Measures in moderation:
-[x] One Student, One Teacher (2/5)- One Master, one Padawan. One to offer wisdom, the other to seek it. (Bonus to stats for new student)
-[x] Recruitment (3/5)- The most basic forms of detection of Force sensitivity-- Force Sight, the few holocrons you have left, etc. (gain consistent recruitment stream)
The boy stands before you. He is young, and he is scarred, and he is emaciated, but there is fire in his eyes, the fire of a Jedi you knew long ago, who gave everything to march for freedom-- a woman, who saw injustice and fought it; who could not forgive herself then, but in the end found peace through the forgiveness of others. He is dressed in simple fashion-- a simple tan tunic and brown pants.
"Kador Shirot." Brianna's voice cuts through the nearly empty chamber. "Your family is wealthy. You could live a life of ease and of luxury-- run back to Axxila, safety, and peace. Instead, I am told you would claim the life of a Jedi-- of responsibility, and sacrifice, and few pleasures. Why?"
"If you had seen what those animals did, you would not ask me 'why would I dedicate my life to fighting that?' You would instead ask 'how can so many not fight?'"
"Very well, Kador. Please wait, while we deliberate."
He bows at the waist and heads out.
"I like him."
"Of course you do Atton, he's like--"
"Masters."
A woman's voice interrupts you. How did she get in here without any of you noticing, you're smarter than that--
And then you feel it. Her power-- she is...powerful, indeed, for one untrained-- already the Force within her is leaping out, running around, stretching and spreading-- and all of this, only learned through what she has seen from Visas and Mical, and the lessons they had given her in their traveling.
She is no Jedi yet, but she will be, in time-- or perhaps, something far worse, if you fail her. Many battles in that one's future.
"Masters, I feel I must apologize." She folds her hands behind her back and looks you both in the eyes as she does. "I was weak. Uncertain. I allowed the hearsay of others to turn me from the right path, and served the enemy. I cannot apologize for that in words, but only by honoring the teachings you would give me-- if you would have me."
"We do not seek that you honor our teachings, soldier." Visas speaks "We ask that you live them."
"Then...?"
"Yes." You get from your seat, deliberation over, speaking for the first time. "You and Kador alike-- you will be Jedi, this I promise you." You step towards her, and clasp her shoulder. "All here wage battle with their pasts, Breda Sunguard. For now, I would ask that you and Kador follow current arrangements-- travel with the masters who discovered you, learn from them, and you will need fear nothing."
-- Mission 1 (Brianna and Mira, Core)
We almost missed it-- it is...difficult to hear, to trace, to track through the Force in this place-- the thrum of life drowning itself out. It was like a single voice among a chorus.
But Mira has heard it. Something stirs in the core, and we will find it-- and dispatch it, if necessary.
-- Mission 2 (Visas and Mical, Mid-Rim)
We have...nothing. Nothing has happened recently.
-- Mission 3 (Atton Rand, Outer Rim)
I could not tell you what, except "something stupid", or when except "soon", or who except "probably not great people", but both my gut and the Force are screaming at me that something is going to happen out here soon. Even the kid can feel it!
Seems I need to make preparation.
-- Mission 4
One of the workers found something-- a computer console, hidden in the room where we found Mical. Seems it's connected to a separate, hidden mainframe, one which only the masters had access to.
One slight problem: it seems it's designed to self destruct if the proper security codes are not entered; and at a guess, I'd say Kreia killed the last three people who knew it.
Seems like I'm going to have to do something weird.
-- Mission 1 (Brianna and Mira, Core)
Steering, guided by the Force, we made our way through the stars, cutting through hyperlanes, leaping again and again. I do not know that we stopped for more than mere minutes on each world as we moved, inexorably, towards our destination, not knowing what would lie at the end of the path.
In the end we arrived at the world of Nulkata IV, a young Echani colony-- it reminds me, greatly, of Dantooine in climate. We arrived near an abandoned lake, where we saw what looked like a shrine. Examining it, we found there was Holocron laid on it, though we do not know from what Jedi or who they are.
It has not opened, nor revealed it secrets yet. I am meditating on it, while Mira keeps watch; we will switch, if I cannot open it.
-- Mission 2 (Visas and Mical, Mid-Rim)
We have decided to take this opportunity to train Breda-- we spoke to the Captain, and he agreed to clear out one of the storage rooms for us to spar in, so as to practice with her. It is unfortunate that she has not yet built her saber, so as to gain more fully from the experience, but it is the most we can do at the moment.
-- Mission 3 (Atton Rand, Outer Rim)
[Blaster fire periodically punctuates the recording]
"- And tell his deadbeat dad that if he wants the kid so damn much he should have not let- ow, damn it- those slaving filth get him in the first place!"
[A growing whistling noise disrupts the recording]
"Oh, you gotta be fuckin' me-"
[Explosion, transmission ends]
-- Mission 4 (Bao-Dur)
Like I thought, I'm gonna have to do something weird.
I'm writing up a program which should essentially sever the console from the mainframe temporarily, let me brute force the code without letting it successfully transmit the self destruct.
The process is really simple, actually I just needed to--
Now that I think about it, it was the kind of mouthful that might be better served by writing it down, rather than diction. Still, I'll make sure to include the process for later Jedi in my files.
-- Mission 1 (Brianna and Mira, Core)
The holocron has finally activated revealing its maker: Arren Kae. For the first time in my life, I have seen the face of mother...knowingly, anyway.
It should...it should be a boon to the order as we rebuild. There is much knowledge of the Old Order there-- I doubt it will run fallow any time soon.
I am sorry for the brevity of my report, but... I need time to think.
(+20 Knowledge burst, gain Holocron of Arren Kae(can be permanently studied when a Jedi Historian is appointed))
-- Mission 2 (Visas and Mical, Mid-Rim)
She learns quickly, this initiate of ours.
That is to say, she arrived to sparring today holding a lightsaber, ready to try and cross blades. It is an...adequate thing-- far from perfection, certainly, but for a first effort? Impressive.
I do not foresee, in any case, her failing out of the order for lack of talent. I have given her the title of Padawan-- a full member of our Order.
(Breda Sunguard becomes Jedi Padawan (All Stats currently 1))
-- Mission 3 (Atton Rand)
So I survived. They did not.
The Bounty Hunters, I mean. The kid is fine.
So, they tried to kidnap the kid-- apparently he managed to slip away after mind-tricking the stupid one, except I didn't know that, so I blocked their way to their ship. I tried to lean on my lightsaber to convince them to stand down, but the stupid one started shooting, and I couldn't very well run into the crowded port so I was sort of stuck there, batting bolts back, until one of them tried to shoot me with a rocket.
I leaped out of the way, so it hit the ship. Ten minutes later, my ears stopped ringing and bits of flaming starship stopped falling down on us-- it's a really good thing I wore my cloak today. I got up, and the kid had a blaster pointed at both of them.
Miraculously nobody died, and we convinced the Hunters to admit they were working for the Hutts, and we found out a few things as well.
See, turns out Kador's dad? Less "Moderately successful, pretty damn shady merchant" and more "very successful Exchange leader." Seems the Hutts have figured out that after Goto's lead, the Exchange seems to be making significant fraction of its money by either directly stealing from the Hutts, or muscling them out of rackets. They haven't stopped after his destruction because, while they don't give a damn for rebuilding the Republic, Goto's plan is making them all money hand over fist and why mess with a good thing?
Because that's what the galaxy needs-- a gang war between Hutts and Exchange, which almost dragged us into it.
Before you get too mad at the kid, seems he didn't know either.
There is a little bit of good news, at least-- seems they worked with Sith during the Jedi Civil War, and had a few Jedi artifacts as trophies; and they were wanted on Coruscant in connection with some big shot Admiral's kid, so we're at least making some friends.
Even if I do need to replace my cloak.
(+10 PP, +5 Knowledge)
-- Mission 4 (Bao-Dur)
It is an ugly, barely functional kludged together thing I have done, but it worked well enough. We now have access to the secret archives--most importantly, a number of blueprints of the Enclave as well as proposed expansions, dating back before the Mandalorian Wars.
They also included something I think might end up being helpful- a list of the families of Jedi from Dantooine-- you know, parents, grandparents, siblings, nieces and nephews, that sort of thing. That should help when we're looking for Initiates.
(+40 Dantooine, +1 Progress to recruitment)
One slight problem: it seems it's designed to self destruct if the proper security codes are not entered; and at a guess, I'd say Kreia killed the last three people who knew it.
What the... what's the point of spreading research like that? We won't get any benefits until its complete. This just postponed the benefits of one tech by one year.
What the... what's the point of spreading research like that? We won't get any benefits until its complete. This just postponed the benefits of one tech by one year.
role play reasons. and some practical. The role play reasons are like they have they knowledge on how to do them but not practically. The practical reason is because people where arguing over weither to get more recruits first or learning how to train them first so this split plan was so they get finished at the same time, so that we know both how to train the new recruits and actually getting them.
Mission 1 (Mira and Brianna, Core)
Brianna has been so worked up about the Holocron that it's distracting all of the crew-- and me, for that matter.
(Failed response)
-- Mission 2 (Visas, Mical and Breda, Mid-Rim)
The Republic warship Vigilance has sent out a distress call, and we are in range to respond.
How unfortunate for the Vigilance and her crew that we and Admiral Onasi alike know of no such vessel in the Republic Navy. That we do know that a Foray-Class disappeared from Onderon at about the same time frame when Vaklu was plotting with the Sith to overthrow his cousin. Perhaps most importantly for them, how unfortunate that Mical and I can hear them, and they have nothing worth listening to.
Admiral Onasi is preparing the Marines and the gunships to reclaim the vessel-- apparently, though, if we weren't here, the plan would have been to blow it to hell.
-- Mission 3 (Atton Rand, Outer Rim)
I didn't discover anything in my patrol, but I was in the neighborhood, so I decided to help out around Khoonda. Turns out the mercenaries left plenty of unexploded munitions lying about. You know, mines, traps, nonsense like that. Figured I would deal with it before somebody loses a leg or something.
Kid's a little frustrated, but it is how it is.
-- Mission 4 (Bao-Dur)
The scavengers are preparing to head off-world; seems they've finally figured out that we aren't leaving, and they don't get to steal anymore. The whispers I've heard suggest they're running off to Korriban, to act like locusts there instead of here.
Before they do, I want to make a run on their supplies-- buy back what I can.
-- Mission 2 (Visas, Mical, and Breda, Mid-Rim)
Surprise, surprise, as we expected it wasn't a Republic crew. One of the old Sith Lords from Malak's time-- how many more are there?-- gone pirate. He saw a chance to add a Hammerhead to his fleet and leaped on it. Unfortunately for him, we were there. Visas infiltrated the Hangar, and opened it for us-- and so we and a company of Republic soldiers made our way in. Fighting has proven one-sided so far-- the only place we're having trouble is the bridge, where the Sith is waiting for us.
We're going to cut our way in and reclaim the ship.
-- Mission 3 (Atton Rand, Dantooine)
Pure Pazaak! I've managed to disarm most of the mines-- no more raining Iriaz bits every five seconds cause they wander a bit too far from the herd. Some of the farmers gave me some things they bought off the scavengers-- most of it's worthless, but there were a few datatapes and journals with old lesson plans.
Also, the kid got his last Lightsaber part-- ironically enough, from one of the mines. He constructed it already.
I figure it's pretty damn unlikely he'll manage to get kicked out for incompetence at this point, so I figure it's fair enough to call him Padawan.
(+20 Dantooine, +5 Knowledge, Kador Shirot advances to Padawan)
-- Mission 4 (Bao-Dur)
I managed to buy off all the old supplies from Ralon, who managed one last big score before they left-- they managed to break into the Master's Chambers. Codes from Master Tokare and Vrook alone would have justified it-- we should have absolute access to the Old Enclave now, instead of having to finagle about with chipping through the doors or picking the locks. There were also a few journals with training tips-- including an account from the Master who trained Meetra, funnily enough--and part of a set of Hyperspace coordinates. Nothing usable so far, but I have this funny feeling that more parts of it will fall into place; or maybe raw time will allow us to extrapolate it.
(+50 Dantooine, +10 Knowledge)
-- Mission 2 (Visas Marr, Mical, Mid-Rim)
The Sith was more dangerous than we expected- he almost managed to disarm me!
I mean he about hacked through my elbow. If Visas hadn't been there, he would have. But she was here, and we won, and he lost.
Admiral Onasi would have preferred slightly less clean up, but in the end better a little cleanup than his option if we hadn't shown up-- namely, just blowing it all to hell. Bonus, turns out our Sith had a bit of a Jedi collection
(+15 PP, +5 Knowledge)
--
Sorry this is a little short, just not very inspired right now, I suppose.
Mission 4 (Bao-Dur)
The scavengers are preparing to head off-world; seems they've finally figured out that we aren't leaving, and they don't get to steal anymore. The whispers I've heard suggest they're running off to Korriban, to act like locusts there instead of here.
Before they do, I want to make a run on their supplies-- buy back what I can.
and part of a set of Hyperspace coordinates. Nothing usable so far, but I have this funny feeling that more parts of it will fall into place; or maybe raw time will allow us to extrapolate it.
From the earliest eras, the Jedi have been sworn to the Republic-- since Haune Tiar first toured the fledgling Republic, and saw that it could be a bastion of peace, of freedom, of righteousness. But too, the Republic has been sworn to you-- the two of you, Jedi and Republic, have grown together, spiraling in unison, like two trees whose trunks have grown together near each other.
So long as you remember and fulfill your oaths, the Republic will aid you.
The six of you are once again convened on Dantooine, to argue, speak, and make the case for what ought to be done-- one part, trading on your good name; the other part, trading on what you all have done.
You have pretty well shown that the Jedi are returned, the old title reclaimed. You met that mark already, through your deeds-- through the Core, the Mid-Rim, and the Outer Rim alike, they tell of the revenge of the Jedi, how you fell on slavers and Sith and pirates alike-- colonists and soldiers spread stories of you.
Engagement Milestone: 5 Engagement: 19
+20 PP for meeting Milestone, +15 for Bao-Dur, +80 For Mission Results Available PP: 115
Reclaim Coruscant Temple (250 PP)
Recruitment Drive-- Recruit 2d5 Initiates (30 PP)
Introduce a new Battlemaster, to coordinate with the Republic Army and Navy in case of War (40 PP)
Introduce a new Jedi Caretaker of Knowledge (40 PP)
Request Republic aid rebuilding Dantooine. (20 PP)
Send a Jedi with a Republic archeological expedition(15 PP)
Request Republic aid to locate Missing Jedi (0/3 Burnt) (30 PP)
Search the Telos Academy (50 PP)
--
This is a bit short-- I just wanted to keep things nice and simple for this first Negotiations post
With the knowledge of training still waiting to be found, and our relatively small number of Jedi
I think we should focus on rebuilding and trying to recover the lost Jedi for this turn
[x] Request Republic aid to rebuild Dantooine
[x] Request Republic aid to locate Missing Jedi (0/3 Burnt) *3
We can afford both and if they pay off we can begin working on everything else without losing Jedi for patrols.
[X] Plan Search and Rescue
- [X] Request Republic aid to locate Missing Jedi (0/3 Burnt) (30 PP) *1
- [X] Search the Telos Academy (50 PP)
- [X] Request Republic aid rebuilding Dantooine. (20 PP)
The academy searching is for more texts and more research points. The aid is because we need our operations base rebuilt and the last bit is to try and find more Jedi. I want to sink some in now