The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
[X] Plan Beast of Thrones

Still don't like calling in the Honorbound favour, but it's popular enough that it would win anyway and otherwise I mostly agree with the plan.
 
@Shard, since we have so many spare Diplomacy action years, can you add in meeting new peoples and forming deeper ties with them? Getting new sources of trade and especially magic would be valuable, even if we only trade for goods and services rather than knowledge.
 
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@Shard, since we have so many spare Diplomacy action years, can you add in meeting new peoples and forming deeper ties with them? Getting new sources of trade and especially magic would be valuable, even if we only trade for goods and services rather than knowledge.
I can provide a potential list...

I'd also perhaps form relations with major Dragon's Nest worlds.

We're going to be knocking shoulders on the big council.
 
One of the alpha predators of Region Iota is the Ammut Crocodiles, crocodiles similar in size to Camo Crocs but far stronger and tougher. They have a preference for hunting by rippling out the hearts of their prey, which allows them to devour the soul of their prey. While the soul is being digested the Ammut Crocodile is even stronger and tougher then usual. These crocodiles are one of the most common creatures in the river and seem to prey on even creatures that should be out of their league such as Rhinoceros Beetles and Titan Scorpions.

The most common creature in Region Iota is the Hathor Beast a single-sex species that feeds primarily on the beergrass of the floodplains. While they do possess a thick hide and a short range (3m-4m) aura that induces a state of calm, they do not possess any obvious offensive capabilities that would explain why some predators in the region avoid them.
@Shard, these two might be of interest. Even aside from the ability to eat souls, Ammut Crocodiles might be good to look into from their ability to kill titan-class enemies. Hathor Beasts are a mystery box.
 
I can provide a potential list...

I'd also perhaps form relations with major Dragon's Nest worlds.

We're going to be knocking shoulders on the big council.
Oh yeah, that would be really helpful.

I don't know which of the People we even know exist IC. Let alone where they are..
@Shard, these two might be of interest. Even aside from the ability to eat souls, Ammut Crocodiles might be good to look into from their ability to kill titan-class enemies. Hathor Beasts are a mystery box.
But I've already filled up the Biologis. T_T
 
I don't know which of the People we even know exist IC. Let alone where they are..
mmm I'll have to check a few, since Durin said its partially canon. I think I know which ones are and are not canon, but I'll double check.

For the tournament species I deliberately didn't go too much into specialisations outside of fighting unless it was relevant to give Durin some more freedom, however

1. The Diamondbacked Gorillas: Probably closest too us as a people, they've got a fighter equal to Jacob and live next door to the Lizardmen.
2. The Rainbow serpents: Warp snakes that live in the warp close allies of the lizardmen, their venom screws over daemons.
3. The Hualong: Guardians, Warp Dragons, their role is as mentors and trouble shooters for the world. Have been taking things slowly with us, but if we give them permission they could be very good for fostering heroes and preempting things like the Changling debacle. Extremely skilled shapeshifters, have other unknown powers.
4. The Frogmen: They've realistically got the least to offer, but they travel a lot.
5. The Searing Sea Sirens: They indicated in the omake at least they maybe interested in a trade route and their enchanted equipment is the schnizel, + We can pay them well since we can trade them the same underwater tech we got for the Azure Isles.

Amongst the species closer to home
6. The sphinx: Obviously they're the Guardians we know the most, and their power could be super handy.
7. The Phase Lions: Using HWWO or Vlad we maybe able to open contact.
8. I'd like to try and increase relations with either the Deep Sea or Turquoise sea sirens. The Deep Sea we've been increasing rep with thanks to being friendly and their speciality is forging which could be super useful for our crafters. The Turquoise sea is telepathy which would be excellent for just increasing one of our base disciplines, both can also be paid in underwater tech.

Also does your plan have any room for a 1 year GD? The Hoard of the transcendent Dragon may well be in Tarasacon, or somewhere and if we can get it there's might be a lot of cool stuff in there, including the crown of the Siren empire, which would be hella useful in negociations with em.
 
Oh yeah, that would be really helpful.

I don't know which of the People we even know exist IC. Let alone where they are..
I think you can just write in "Meet new people and open up relations and trade with them." Should work out just fine. Write ins have been uncommon in Embers but never unallowed unless it was impossible.

EDIT: You can do this write-in in addition to targeted diplomatic advances.
 
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@Shard, so I know that Biologis is kinda filled up, but I figure I'd point out the jinx spider to you. It's capable of fateweaving and chronomantic self-resurrection, and they have at least a little compatibility with humans because some are familiars. While fateweaving and coming back to life aren't the most useful of powers, the inroads already made there by our psykers may make it quicker to take advantage of these creatures than others.
 
@Shard Can you please drop the geology for Biologis? Durin said that this is more Tranth's thing than Maximal's. ("1. Tranth would probebly be a better fit")
 
@Shard, so I know that Biologis is kinda filled up, but I figure I'd point out the jinx spider to you. It's capable of fateweaving and chronomantic self-resurrection, and they have at least a little compatibility with humans because some are familiars. While fateweaving and coming back to life aren't the most useful of powers, the inroads already made there by our psykers may make it quicker to take advantage of these creatures than others.

mmm I'll have to check a few, since Durin said its partially canon. I think I know which ones are and are not canon, but I'll double check.

For the tournament species I deliberately didn't go too much into specialisations outside of fighting unless it was relevant to give Durin some more freedom, however

1. The Diamondbacked Gorillas: Probably closest too us as a people, they've got a fighter equal to Jacob and live next door to the Lizardmen.
2. The Rainbow serpents: Warp snakes that live in the warp close allies of the lizardmen, their venom screws over daemons.
3. The Hualong: Guardians, Warp Dragons, their role is as mentors and trouble shooters for the world. Have been taking things slowly with us, but if we give them permission they could be very good for fostering heroes and preempting things like the Changling debacle. Extremely skilled shapeshifters, have other unknown powers.
4. The Frogmen: They've realistically got the least to offer, but they travel a lot.
5. The Searing Sea Sirens: They indicated in the omake at least they maybe interested in a trade route and their enchanted equipment is the schnizel, + We can pay them well since we can trade them the same underwater tech we got for the Azure Isles.

Amongst the species closer to home
6. The sphinx: Obviously they're the Guardians we know the most, and their power could be super handy.
7. The Phase Lions: Using HWWO or Vlad we maybe able to open contact.
8. I'd like to try and increase relations with either the Deep Sea or Turquoise sea sirens. The Deep Sea we've been increasing rep with thanks to being friendly and their speciality is forging which could be super useful for our crafters. The Turquoise sea is telepathy which would be excellent for just increasing one of our base disciplines, both can also be paid in underwater tech.

Also does your plan have any room for a 1 year GD? The Hoard of the transcendent Dragon may well be in Tarasacon, or somewhere and if we can get it there's might be a lot of cool stuff in there, including the crown of the Siren empire, which would be hella useful in negociations with em.
This is probably way too much to ask, but since you guys seem really knowledgeable about all the different Avernite creatures, could you maybe create some kind of list to rank them in order of priority? I'm not necessarily saying to list all of them, but rather all the ones you think we should be going for right now, and in the near future, based on how useful/valuable they would be.
 
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This is probably way too much to ask, but since you guys seem really knowledgeable about all the different Avernite creatures, could you maybe create some kind of list to rank them in order of priority? I'm not necessarily saying to list all of them, but rather all the ones you think we should be going for right now, and in the near future, based on how useful/valuable they would be.
Tomorrow if I've got time sure.
 
This is probably way too much to ask, but since you seem really knowledgeable about all the different Avernite creatures, could you maybe rank them in order of priority? I'm not necessarily saying to list all of them, but rather all the ones you think we should be going for right now, and in the near future, based on how useful/valuable they would be.
I'll do top 10, from most important to least important. We can do 7 in the timeskip and then the next 3 after.

1. Geology. I've said the reasons before.
2. Bloom bees, to improve the Trust's agriculture and lay the groundwork for mass Avernite warbeast and biotitan production.
3. Electric mice. I've said the reasons before.
4. One of the shapeshifters to make Callidus assassins. Important because by far the best way to deal with our neighbours is to make them fight each other.
5. Snow wolves. The fact that they evolved from Terran creatures gives us a knowledge base to work from, and would substantially improve our ability to study Avernite genes, work with Avernite genes, and combine Avernite genes with non-Avernite genes (so hybridisation with animals like dogs, cats, grox, humans, etc.) It'll also improve our relations with Leman Russ, who apparently desires to obtain an example of the creature.
6. Pariah spiders. Their silk is anti-memetic and warp-invisible, making them perfect for assassination. Useful not only against psykers, which we have a fair amount of trouble with, but against factions that make heavy use of psykers to defeat stealth, like Chaos. And since it's not based on a manifested power, it'll affect Khornates most of the time too. They also hunt blink spiders and so would reduce blink spider casualties. Because they're spiders themselves, they'd also reduce Avernites' phobia against spiders in general, and so Avernites will become more accepting of bolehs spiders and the friendly neighbourhood spider people that canonically exist.
7. Alchemical slugs. They can take in and refine any toxin. Great for making poisons and bioweapons, but there's also stretch goals for making other types of chemicals. Study has been under way to see if they can be used as chemical factories, and given the omake was written 2 years ago there's probably been a substantial amount of study done by now, which would greatly speed up any kind of work we want to do with it.
8. Dragon carp. Sea nogs basically: nutritious, fast-breeding, and pathetically weak. Nogs greatly improved our food production, and dragon carp would do the same even on worlds without oceans or lakes thanks to fish farms. The only reason these things aren't in the top three is because we already have nogs.
9. Mountain dragons. Tough, can fly, decent melee, and its breath is good for both armour-piercing as well as horde. Effective against pretty much every kind of enemy, but would especially be useful against Titans because we don't have too many options for dealing with them. Also it's illegal for a list of top ten Avernite creatures to study to not have at least one dragon in it.
10. Blaster turtles. Their hydrocannons don't seem exceptional, but the ammunition is water, which is stupendously cheap. The cannons are biological too, so maintenance there would come in the form of food, which is fantastic for the Trust.
 
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4. One of the shapeshifters to make Callidus assassins. Important because by far the best way to deal with our neighbours is to make them fight each other.
Do we know these ones even exist?

8. Dragon carp. Sea nogs basically: nutritious, fast-breeding, and pathetically weak. Nogs greatly improved our food productions, and dragon carp would do the same even on worlds without oceans or lakes thanks to fish farms. The only reason these things aren't in the top three is because we already have nogs.
Also would be interesting to see if we could get any insight into their metamorphosis, but unlikely to happen.

10. Blaster turtles. Their hydrocannons don't seem exceptional, but the ammunition is water, which is stupendously cheap. The cannons are biological too, so maintenance there would come in the form of food, which is fantastic for the Trust.
Thankfully they're a two for the price of one sorta deal, since the other form is done at the same time.

They've also got the water purifying thing going on, no idea if that can go anywhere, but it may have a niche roll against nurgle. Contaminated water is a nightmare.

Problem with a top ten is that there's always more avernites.

Mine might have the draining rabbits, the cleaners if we're skilled enough to not kill some, the annubis jackles, thunderhead and possibly the dreadsaurian, but that's just off the top of me head.
 
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@Shard Have you reconsidered switching the elemental war options for more anti chaos powers actions? So far we have been invaded by Slaanesh, Khorne and the Abom while we are due for Nurgle and Tzeenth. The Nurgle anti powers option is especially appealing with how much that could be a problem if any get close enough to Rids to identify him during an invasion and their powers being really bad on a large scale.
 
I still find it hilarious that you got Pokemon to be canon to Embers, with Durin knowing it.
 
Do we know these ones even exist?
Given the fact that Avernite society isn't largely ruled by shapeshifters, we've almost certainly found a way of identifying them and therefore killing/studying them. The omake's only partially canon though; the reason I said "one of these shapeshifters" is because I don't know which ones are canon and which ones aren't.

EDIT: Also if we don't know if a wildlife exists, it gets marked as non-canon even if they do exist.
 
Given the fact that Avernite society isn't largely ruled by shapeshifters, we've almost certainly found a way of identifying them and therefore killing/studying them. The omake's only partially canon though; the reason I said "one of these shapeshifters" is because I don't know which ones are canon and which ones aren't.

EDIT: Also if we don't know if a wildlife exists, it gets marked as non-canon even if they do exist.
Or it could indicate that the shifters are not dicks, or that we've not met them yet, or that they're in our society and are simply wandering around taking in the culture.

I find it unlikely that their immidiate response to a new people is lets take em over it'll be a hoot.

Regardless I don't believe that's the system anymore. Now I think its more straight if they exist its canon if they don't its non canon regardless of our IC knowledge.

I still find it hilarious that you got Pokemon to be canon to Embers, with Durin knowing it.
I mean I am a hack, but lets be honest...pokemon really do fit on Avernus far more than many more outwardly horrific creatures :p
 
Or it could indicate that the shifters are not dicks, or that we've not met them yet, or that they're in our society and are simply wandering around taking in the culture.

I find it unlikely that their immidiate response to a new people is lets take em over it'll be a hoot.

Regardless I don't believe that's the system anymore. Now I think its more straight if they exist its canon if they don't its non canon regardless of our IC knowledge.
Either way, we'd know about them and can study them.
 
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