Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[x] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
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Adhoc vote count started by Killer_Whale on Dec 27, 2019 at 7:52 PM, finished with 64 posts and 26 votes.
 
[X] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
[X] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
[X] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
To put it more succinctly:

Neither of these choices feels like a valid "true" form of PLR or the revel that spawned it. This vote is limiting the process in ways I don't know are healthy or additive to the narrative.

Everyone wants the teamwork mechanics. The theme/fluff is strangled by it, to an extent.
 
Their greater selves were as gate and wall to those humans who chose to throw away the gifts of the [Two] and join their number as spirits. It was a kindness to break their mad ambition before they could destroy their humanity, or failing that, to prepare them for its loss.
But being human sucks.
I mean really, they're the bottom of the totem pole compared to all the entities that surround them.

The Two's gift basically created a race that gets dominated by everything to the point they had to fundamentally change themselves in order to survive and thrive.
 
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[X] Something fast paced and dramatic. [Empowers Ephemeral Dreamlit Dancer, shifts technique focus to movement and personal buffs]

I'm a rebel. Voting for the opposing side. (I don't actually care which one wins btw)
 
[X] Something fast paced and dramatic. [Empowers Ephemeral Dreamlit Dancer, shifts technique focus to movement and personal buffs]
 
[X] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
[x] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
But being human sucks.
I mean really, they're the bottom of the totem pole compared to all the entities that surround them.

The Two's gift basically created a race that gets dominated by everything to the point they had to fundamentally change themselves in order to survive and thrive.
However, humans are the most flexible and mutable of anything that we've seen so far. They can start out as nothing and change themselves to become a Great Spirit themselves. They can adapt and spread across every type of terrain and territory and adjust themselves to basically any type of qi.

And when you are a Great Spirit which symbolizes change, beings who are capable of such radical change are going to hold a special place in your heart.
 
To put it more succinctly:

Neither of these choices feels like a valid "true" form of PLR or the revel that spawned it. This vote is limiting the process in ways I don't know are healthy or additive to the narrative.

Everyone wants the teamwork mechanics. The theme/fluff is strangled by it, to an extent.
Gonna paraphrase over some thoughts from discord:
  • PLR is a moon art seemingly crafted for us by a Prism+ spirit, gets some leeway when it shifts to accommodate the user better.
  • I doubt the revel that inspired PLR was some mundane rave (or as mundane as it appeared to LQ), instead it was probably a tessellating multitude of overlaid possibilities like the dream scenes with Six, including both fast paced and slow dances.
Plus there's the OOC reason to patch up PLR:
The point is to give PLR a better thematic focus, the art is kinda flabby and all of the place

That said, I do hope @yrsillar doesn't forget it's a primarily leg meridian art with the motion keyword so unless that theme changes it should still be a major aspect of the art going forward.
 
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[x] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]

I think this synergizes well.

And I think something slow and contemplative suits us.
 
Slowly, she turned her head away from the construct on the shore, the thing created by Sixiang for her benefit, and addressed her friend directly. "I'm sorry Sixiang," she said, bowing her head to the sea.
She saw the illusion on the shore dissolve into mist out of the corner of her eye. "Nothing to apologize for," Sixiang said, the water rippling around her bare feet. The voice echoed strangely, emanating from the whole of the sea. "I have to say… how do you manage, being so blind?"
And as one thing ends, so something else begins. Ling Qi moves past relying on an illusion that Sixiang created for her benefit and can begin addressing the true form of Sixiang, an ocean of infinite possibilities and change.

It's going to be cool how Ling Qi will be able to use the experience of interacting with Sixiang in how she interacts with other spirits who are less form and more concept.
 
EGADS! What sweet syllables string sentences soaring so sublime and sharp across my screen. Truly, Six is a being that reveals the truths of this world and our own just as potently as Dickens in a Christmas Carol. A dreaming spirit akin to ourselves and the spirits we meet on our side, eh? Come in! And Know Me Better Man! OH!HOHOHO!

PLR seemed to us to be a frenetic and frantic party but note the dissociation and inhumanity of the start of Six's statements. In my opinion, we will find ourselves stepping to songs slower and more contemplative but our opponents might still be frenetic and frantic, slapping waltzing images one after another looking for the singing shadow shooting sheer sheets of cold into their hearts. They can barely keep step, we are so fast, their feet tie themselves in knots not knowing where earth or sky are anymore only the pantless satyrs sipping syrupy sangria.

Really. When you use Moon Logic and are a true LUNA-tic the others might balk or bleat or bark but brothers and sisters and kin of all kinds we should know.
If we're moving fast and still call it slow, then are normal cultivators burdened by so much reality truly still in our realm? Is transposing the dream so that it plays upon reality a way to approach the "pocket dimension" and thus "pocket time" (for time and space are the same are they not?)

I love the idea that the CC and Buff is a slowdown for opponents and a speed-up for us and ours. Our languid and lovely ballet is for our enemies a terrible taxing two-step at double-time. It builds upon our "hearth and save haven for allies, Winter End Of Enemies" theme and gives us all the lighting equipment we need for Zhengui's stage.

I hope that even in contemplation the piece can retain the fun fanciful flair that characterizes our death rave, but perhaps with the bystanders working with and paying attention to our allies in the scene. Llama lads launching Hanyi high, Hoarfrost screaming slicing shards, lord I would *love* to read a scene that bounces focus through the lenses of our partygoers to whom we are like a chaperone and main-event both.

I also feel @AbeoLogos 's worries about the art losing part of itself in this binary option. I'm aware of the lack of consistent focus for the art but honestly, I think a rowdy raucous rave is key to it regardless of whether we contemplate during it or give ourselves wholly to the inspiration and expression.

I wrote that our kit was similar to Lethal Social Anxiety at a party, and the contemplation route is like when people group off to the sides for conversations and you're left without a partner so you're stuck either a wallflower or on the dancefloor. I think the supportive route should flesh out the sides of the party and make it more of a coherent "party in a box" where the same party is partially overlain and partially superseding the existing terrain/environ whenever we deploy. Should give @yrsillar a consistent party to develop in their head and then plop down onto the specific terrain of the encounter, commenting on the specific adaptations of this iteration of it and how the guests on the dance floor and on the sides interact with the fight.


[X] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
I want the joy of EEDD but never at the expense of connections here. Let us focus now on lifting our allies up before we dive again into self actualization. The season for Buffs and teamwork is here! Rejoice! For it will never leave again! <3
 
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[X] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
[x] Something fast paced and dramatic. [Empowers Ephemeral Dreamlit Dancer, shifts technique focus to movement and personal buffs]
 
[x] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
[X] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
I read that as the Moon respects Mother Earth and as such they want humans to keep Mother Earth's gift rather than discard it. Cultivators instead spend all their times trying to get rid of said gift.
To be fair, it's a pretty shitty "gift". It's basically the "Gift" of powerlessness.
Sure, it's useful for the people as a whole, as Spirits show it's basically mandatory to build a civilisation (though Dragons might disagree on that point...). But not for the individuals? It's a curse, plain and simple.
 
Damn, now that was interesting, and something which I feel will need time to process.

Especially the Way it seems that the greater spirits kind of seem to not particularly like humans in some ways?

Greater spirits both love and hate humans... because Humanity are the arbiters of Transformation. It's literally the power of their 'spirits'.

Greater spirits are settled beings... they HATE the idea of being changed by the time they become greater spirits... unless they were Specifically spirits of Great Change and upheaval... but then they'd have the same dislike of humans... for being too static.




[X] Something slow and contemplative [Empowers Illustrious Phantasmal Festival. Shifts technique focus to Area of effect, group buffs and terrain control]
 
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