Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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1) So unless you are referring to adding an option to make the summon to hand a Move action instead of a Standard action

2) Honestly, not really sure how to do this. I guess you could get increased Dodge, but that would cut off improvements to Torlyn. If you want to do the latter, I could let you improve Parry & Dodge, but given people are voting to improve Torlyn, I'm not sure if that would be popular. Deflect with the Redirect modifier isn't really that good or useful since it takes a Standard action and replaces your Parry or Dodge with the Deflect power. Honestly, Deflect is a pretty weak power from what I can tell.

I'm open to suggestions on how to do this, but I'm just not sure how to do it mechanically speaking.



3) Beyond getting the Speed power, which is an option in the update already, I'm not sure what would be done here.


Maybe Improve Initiative

1) Yes. Such that you could throw and return in one round
2) star wars saga edition (yes different system I know but still d20 adjacent) has it as a reaction where you make a Use Magic skill check to oppose their attack roll. Subsequent attempts in the same round take a -5 penalty each (0, -5, -10), with improvements including making the penalty -2 each and "reroll and take the better".

Whether Magic, parry defense +d20, or attack roll makes the most sense would be up to you.
3) improved initiative would do.
 
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Since I want to avoid option bloat, but I also want to give the chance to get the thing they want, I am going to let everyone make a suggestion for single suggestion for a power upgrade option that will be added to the list. I reserve the right to veto any suggestions, but if I do, you get to make a new suggestion. Putting some ideas for how it could work mechanically with the suggestion would be appreciated, especially for any harder and/or weirder ideas, but isn't necessary.
 
The vote is closed.
Adhoc vote count started by Oshha on Nov 4, 2019 at 3:26 AM, finished with 34 posts and 5 votes.

  • [X] [Ritual] Partially. You will not allow her to do this ritual, but you shall teach her magic. Give her crash course in magic to let her acquire the knowledge she seeks the proper way.
    [X] [Power] Improve your Faerie Heritage.
    -[X] [Power] Use your innate magic to change the basic needs of your body. Gain Immunity 1 (Thirst & Starvation) and Immunity 1 (Need for Sleep).
    [X] [Squire] Give your squire a magical ability.
    -[X] [Squire] Channel your innate magic into a ritual to create a pair of fairy wings for Sapphire Squire to fly with. Sapphire Squire gains Flight 1.
    [X] [Skill] Study magic and the mystic arts. Increase Expertise: Magic Skill.
    [X] [Life] Expand your patrol area beyond Whitechapel. Patrol Whitechapel and the surrounding neighbourhoods to help deal with any street crime and deter organised crime.
    [X] [Ritual] No. This may not be dangerous, but it is foolish and reckless. Refuse to let her do this.
    [X] [Power] Upgrade the might of Torlyn.
    -[X] [Power] Use your magic to improve its protectiveness. Gain Impervious Protection 1.
    [X] [Squire] Improve her physical body.
    -[X] [Squire] Channel your magic into Sapphire Squire to hone her mind and reasoning. Sapphire Squire gains Intellect.
    [X] [Squire] Give your squire a magical ability.
    -[X] [Squire] Grant her some of your shapeshifting by giving her a copy of your ethereal beauty via ritual. Sapphire Squire gains a copy of Ethereal Beauty.
    [X] [Skill] Teach your squire how to attack in a defensive manner. Sapphire Squire gains Defensive Attack advantage.
    [X] [Skill] Teach your squire about magic. Teach Sapphire Squire about magic.
    [X] [Skill] Train and exercise your body alongside your squire. Increase Athletics and Acrobatics skills.
    [X] [Skill] Learn about stealth and trickery from your squire. Increase Deception and Stealth skills.
    [X] [Skill] Learn how to properly investigate matters from Inspector Brown. Increase Investigation skill.
    [X] [Life] Integrate your social circle further together. Attempt to form links between your various contacts.
    [X] [Life] Investigate what the Templar is up to. Find out what the Templar has been up and is currently up to.
    [X] [Life] Investigate what Redcoat is up to. Find out what Redcoat is up to and why he isn't in prison.
    [X] [Life] Properly look through the Night's notes to see what useful information remains even the majority of them are definitely outdated by now. Investigate the Night's notes thoroughly and properly.
    [X] [Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a teleportation spell. Gain Teleport 1.

[X] [Ritual] Partially. You will not allow her to do this ritual, but you shall teach her magic. Give her crash course in magic to let her acquire the knowledge she seeks the proper way.

[X] [Squire] Improve her physical body.
-[X] [Squire] Put Sapphire Squire though a training regime to strengthen her endurance and constitution. Sapphire Squire gains Stamina.

[X] [Skill] Teach your squire how to attack in a defensive manner. Sapphire Squire gains Defensive Attack advantage.
[X] [Skill] Improve your ability to scare and terrorise others. Increase Intimidation skill

[X] [Life] Learn about other influential villains and criminal organisations in the kingdom. Find out more information about other villain and villainous groups in the British Isles.
[X] [Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.

Cheers!
 
Vote is closed again.
Adhoc vote count started by Oshha on Nov 4, 2019 at 9:08 AM, finished with 38 posts and 6 votes.

  • [X] [Ritual] Partially. You will not allow her to do this ritual, but you shall teach her magic. Give her crash course in magic to let her acquire the knowledge she seeks the proper way.
    [X] [Power] Improve your Faerie Heritage.
    -[X] [Power] Use your innate magic to change the basic needs of your body. Gain Immunity 1 (Thirst & Starvation) and Immunity 1 (Need for Sleep).
    [X] [Squire] Give your squire a magical ability.
    -[X] [Squire] Channel your innate magic into a ritual to create a pair of fairy wings for Sapphire Squire to fly with. Sapphire Squire gains Flight 1.
    [X] [Skill] Study magic and the mystic arts. Increase Expertise: Magic Skill.
    [X] [Life] Expand your patrol area beyond Whitechapel. Patrol Whitechapel and the surrounding neighbourhoods to help deal with any street crime and deter organised crime.
    [X] [Ritual] No. This may not be dangerous, but it is foolish and reckless. Refuse to let her do this.
    [X] [Power] Upgrade the might of Torlyn.
    -[X] [Power] Use your magic to improve its protectiveness. Gain Impervious Protection 1.
    [X] [Power] Improve your magical skillset.
    -[X] [Power] Focus on developing a teleportation spell. Gain Teleport 1.
    [X] [Squire] Improve her physical body.
    -[X] [Squire] Channel your magic into Sapphire Squire to hone her mind and reasoning. Sapphire Squire gains Intellect.
    [X] [Squire] Give your squire a magical ability.
    -[X] [Squire] Grant her some of your shapeshifting by giving her a copy of your ethereal beauty via ritual. Sapphire Squire gains a copy of Ethereal Beauty.
    [X] [Squire] Improve her physical body.
    -[X] [Squire] Put Sapphire Squire though a training regime to strengthen her endurance and constitution. Sapphire Squire gains Stamina.
    [X] [Skill] Teach your squire how to attack in a defensive manner. Sapphire Squire gains Defensive Attack advantage.
    [X] [Skill] Teach your squire about magic. Teach Sapphire Squire about magic.
    [X] [Skill] Train and exercise your body alongside your squire. Increase Athletics and Acrobatics skills.
    [X] [Skill] Learn about stealth and trickery from your squire. Increase Deception and Stealth skills.
    [X] [Skill] Learn how to properly investigate matters from Inspector Brown. Increase Investigation skill.
    [X] [Skill] Improve your ability to scare and terrorise others. Increase Intimidation skill
    [X] [Life] Integrate your social circle further together. Attempt to form links between your various contacts.
    [X] [Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.
    [X] [Life] Investigate what the Templar is up to. Find out what the Templar has been up and is currently up to.
    [X] [Life] Investigate what Redcoat is up to. Find out what Redcoat is up to and why he isn't in prison.
    [X] [Life] Properly look through the Night's notes to see what useful information remains even the majority of them are definitely outdated by now. Investigate the Night's notes thoroughly and properly.
    [X] [Life] Learn about other influential villains and criminal organisations in the kingdom. Find out more information about other villain and villainous groups in the British Isles.
 
The Druid I
[X] [Ritual] Partially. You will not allow her to do this ritual, but you shall teach her magic. Give her crash course in magic to let her acquire the knowledge she seeks the proper way.
[X] [Power] Improve your Faerie Heritage.
-[X] [Power] Use your innate magic to change the basic needs of your body. Gain Immunity 1 (Thirst & Starvation), Immunity 1 (Need for Sleep) and Immunity 2 (Suffocation Effects).
[X] [Squire] Give your squire a magical ability.
-[X] [Squire] Channel your innate magic into a ritual to create a pair of fairy wings for Sapphire Squire to fly with. Sapphire Squire gains Flight 1.
[X] [Skill] Study magic and the mystic arts. Increase Expertise: Magic Skill.
[X] [Skill] Teach your squire how to attack in a defensive manner. Sapphire Squire gains Defensive Attack advantage.
[X] [Life] Integrate your social circle further together. Attempt to form links between your various contacts.
[X] [Life] Expand your patrol area beyond Whitechapel. Patrol Whitechapel and the surrounding neighbourhoods to help deal with any street crime and deter organised crime.

"I will help you, but not by doing this foolish ritual," you tell your squire, "Since you are so willingly to pay the price for this knowledge, we shall do it the old fashion way. It will leave you exhausted and push you to your limits, but I can give you a crash course in magical knowledge to teach you the basics in using it."

"I am willingly to do what it takes," answers Sapphire Squire, "I need to get stronger."

***​

Giving Sapphire Squire a crash course in proper usage of magic proves to be tiring, but worthwhile addition to your obligations. While it stretches you to your limits, you are left feeling satisfied with the work as Sapphire Squire proves to be a most capable student.

Your squire had already figured out the basics and then some using by applying her intelligence to what she has seen of your magic. While a lot of it is educated guesses with plenty of assumptions to bridge the gaps in her knowledge, you are nonetheless impressed by her. It doesn't take you long to figure out that Sapphire Squire is naturally better than you when it comes to magic and should she ever reach your knowledge of magic, she will surpass you.

You also benefit from this training as having someone else to talk to, especially someone of Sapphire Squire's calibre, exposes things about magic that you wouldn't have normally considered. There are many things that you would have just made assumptions about or just overlooked entirely if it was for Sapphire Squire's inquisitive questions about them, making you confront aspects of magic that you would have never uncovered on your own. Just having an equal to discover the various topics with forces you to go back and reevaluate what you thought you knew

But just as you are left impressed by your squire, she also leaves you feeling concerned for her well-being. Sapphire Squire has thrown herself into learning magic with an admirable vigour, but you feel she is putting too much into it. You are already pushing yourself with your lessons, but Sapphire Squire takes it a step further.

She doesn't cut corners when it comes to learning magic, but your squire begins to struggle in other areas. She puts less effort into her information collection and there are a couple patrols where she refuses to join you in favour of studying more magic on her own time. Given that is just what happens while you are together, you are concerned about how your squire might be doing in her secret identity.

It comes to a head one evening when Sapphire Squire arrives with a hurt hand.

"Would you mind healing this for me?" asks Sapphire Squire in lieu of a greeting as she arrives in the Nighthouse.

"Of course," you tell her, already moving to deal with her injury, "What happened?"

"Didn't pay enough attention in class so I got the cane," answers Sapphire Squire as you heal her hand, "My own fault. I've been too focused on other things."

"What is the cane?" you demand, "And why has it resulted in you being harmed?"

"A common school punishment," explains Sapphire Squire, "A cane across the hands through I think boys get it across the butt sometimes. I don't get it, but I'm usually not so focused on something. I'll just have to do better in the future to avoid it."

"I see," you say as you process this information, "Who do I need to stab?"

"I beg your pardon?" says Sapphire Squire as the girl stares at you.

"The individual who harmed you," you clarify, "I will not use this information to look into your secret identity, but I need to know who unleash my wrath upon."

"No, that is terrible idea," says Sapphire Squire, her eyes widening as she realises what you intend.

"Do not worry," you reassure her, "I can bring this fiend to justice without anyone realising it had anything to do with me or you. As far as anyone will be concerned, it will be a random incident that just happens to befall a deserving victim."

"This is an extreme overreaction!" exclaims Sapphire Squire, "Caning is normal. I didn't pay proper attention in class and got punished for it. You've healed me so that's the end of it."

"Someone harming my squire is unacceptable," you declare, looking her right in the eye with your arms crossed, "Leaving you injured enough to require my healing for something as minor as not being focused enough is not an acceptable state of affairs and one that I shall correct."

"Again, this is completely normal," insists Sapphire Squire, "Look, let's talk about something else. Like anything else."

"I'm not letting this go unpunished," you continue, refusing to let your squire change the subject, "I was serious when I said this state of affairs is unacceptable."

"Can we talk about this later?" begs Sapphire Squire and you grunt, but let the matter lie for now.

Fairy Knight is Fatigued and Sapphire Squire is Exhausted for the remainder of this arc.

***​

As you wait for the situation regarding the gangs to clear itself up and go down a path for the better or worse, you channel your magic to empower both yourself and your squire. Noting how you have been pretty pressed for time these days with all of your various commitments, you decide to do what you did for Sapphire Squire for yourself and get rid of your basic needs. Thanks to your inhuman heritage, the process is easier for you than it was for your squire as while you had to do it from scratch for Sapphire Squire, you already part of the way there when it comes to your own body. As a result of what your mother was, parts of your basic needs are already sustained by magic, lessening them compared to what would be the case if you were fully human. It is just a matter of adjusting things so that the magic is capable of fulfilling all of your basic needs.

Sleeping, eating, drinking and even breathing are no longer required for your continued survival, even if you can still do them if you wish to. You take a couple of hours one day just to test your newfound abilities, refusing to breathe for the entirety of both hours. Where you could only hold your breath for a couple minutes before, you are now able to just go without breathing. Well, you still have to breath as part of your secret identity if you want to keep it up, but you don't have a biological need to breath anymore.

When it comes to Sapphire Squire, you decide to give her a set of wings to help her out. Your squire primarily relies on ranged attacks and avoiding being hit so by giving her a set of wings, you can enhance those advantages by greatly improving her mobility. Accounting for her secret identity, you put in the same summoning and dismissing mechanisms that Talatine and Torlyn have, letting Sapphire Squire summon and remove her wings at will. All of this has led to the enjoyable scene of watching Sapphire Squire flutter about the skies of London.

"Whoo-hoo!" exclaims Sapphire Squire as she does a loop, a set of sapphire blue dragonfly wings sprouting out of back, seemingly appearing from thin air as the wings aren't actually physically attached to her body.

"Having fun?" you ask from a nearby rooftop as both you and your squire have wide grins on your face.

"Yeah!" shouts Sapphire Squire as she drops down to your level, "I can't go too fast, but I can fly. How utterly amazing is that? Shapeshifting and being smarter are cool, but so is this."

"I'm glad you like my gift," you say, doing your best to avoid frowning at the general weariness that Sapphire Squire is displaying despite her happiness.

"It is awesome," says Sapphire Squire happily, "Want to go patrolling?"

"I suppose you would like to do a patrol that is mostly flying," you state drily, "I'll oblige you for tonight."

"Thanks Fairy Knight," says Sapphire Squire as you jump off of the rooftop and assume the form of a blue tit, your favourite bird.

Shapeshifting as gotten easier for you over the course of your exile. Where you would once struggle to maintain a form an animal form under the stress of combat, you feel comfortable doing such a thing and while it used to take some time to shift behind forms, you can now do so almost instantly with just a thought. Given how much you use your shapeshifting, you are proud of the progress that you have made in mastering one of your most prominent and useful abilities.

"So how is the situation with the gangs?" asks Sapphire Squire as the two of you fly across London.

"You're asking me?" you note in a deadpan voice and your squire blushes.

"Yeah, point taken," replies Sapphire Squire, "I've been a bit mono focused recently. But I do need to know."

"Royal Ravens are putting up a fight, but the police are rolling them up if not as quickly as they would like," you say, taking the time to enjoy the peacefulness of the sky, "Outside of that business, the Regal Ravens are doing the best and the Golden Order is doing the worst. Regal Ravens have managed to acquire the backing of the Consortium and have rallied the other street gangs into a coalition against the Golden Order."

"How did they pull that off?" wonders Sapphire Squire.

"I don't know," you answer honestly, "That sort of thing is more your thing than mine."

"Ouch," mutters Sapphire Squire before sighing, "I'll look into it. I don't think Golden Knight could have pissed off the gangs like that so it must be the Consortium's work and I really want to know how they pulled that off. The rest of the gangs?"

"All part of the anti-Golden Order coalition," you inform her, "They are doing about as good as each other, but the Dragonsteeth and the Silent Brotherhood are at the top, competing for it as best they can without openly attacking the other. The Azure Skulls are tailing a bit behind them and the Crow Crew and the Night Wolves have lost some prominence. They are still major gangs, but they are starting to fall behind the others."

"Urgh, I really need to start paying attention to things again," says Sapphire Squire, "No offence or anything Fairy Knight, but you just aren't up to my standards."

"I know," you say, "I would also appreciate you taking over these duties again."

"So about this patrol..." starts Sapphire Squire after a couple minutes of companionable silence.

"Let's just forget about it and enjoy this flight as knight and squire," you say and Sapphire Squire's grin tells you all that you need to know about your squire's thoughts on that plan for the night.

***​

You can't help but feel some amusement at the sight of Sapphire Squire flying through the open attic window that you left open for her. While you have seen your squire many times before, this is the first time that you have met her as Tamara Lyn the maid and not as the Fairy Knight.

Dismissing her wings as she lands, Sapphire Squire looks at you and you can't quite place what passes over her face at the sight of you. Guilt? Curiosity? Surprise?

"It is an honour to meet you Miss Sapphire Squire," you greet her, "Mr Wallis is waiting for down below."

"Sure, let's go and meet him," replies Sapphire Squire as she gives you another look and it clicks into place for you.

"You know," you half-ask and half-state as you raise an eyebrow at her.

"Yeah," admits Sapphire Squire, averting her eyes, "I figured it out back around Christmas. Sorry."

"I'm not upset," you assure her, "I just didn't realise that you knew this secret."

"It was kind of obvious to be honest," says Sapphire Squire as she looks back up at you, "I was looking into Gareth Wallis after I learnt he was the one who owned the Nighthouse and you just stood out as the newly hired maid who didn't have much history to her. Combined with how you liked to clean and the various timings, I just clicked into place for me. And I didn't really know, I just assumed that it was the case because that is what it looked like to me."

"So what do you think?" you inquire, curious about what your squire thinks of your secret identity.

"I can't really picture the Fairy Knight who the public knows and I fight alongside doing it," answers Sapphire Squire, "But I totally get the Fairy Knight who trains me and teaches me magic doing being someone's maid. You like cleaning and helping out whilst not having much pride to be offended by servitude."

"A fair assessment," you say, "Now if you don't mind, Mr Wallis is waiting for you. If you wish to spend time with Tamara the maid, we'll have plenty of time in the future."

"I'll take you up on that on offer," replies Sapphire Squire, "But yes, we shouldn't keep Mr Wallis waiting. Lead the way."

You hum to yourself as you lead your squire down into the mansion. While unexpected, you don't consider this to be unwelcome development. Sapphire Squire has known your identity for some time now and the only change tonight is that you know that she knows.

"Do you like being a maid?" asks Sapphire Squire.

"I enjoy cleaning and takes great satisfaction in successful cleaning something," you answer, "The work itself is something I like and the fact that I have an understanding boss who treats me well means that I enjoy my current job. A boss who lacked their understanding and or mistreated me would make me dislike a job even if I had no problem with the actual work I was doing."

"I see," says Sapphire Squire, "If you don't mind me asking and I totally understand if you don't want to answer, but which is the real you?"

"Both are the real me," you answer without needing to think about it, "Just two different sides which hold different aspects of who I am as a person."

You make a bit more small talk with Sapphire Squire as you lead her down to office where Gareth Wallis intends to meet her. You open the door, alerting the room's occupant to your arrival.

"Ah, the famous Sapphire Squire," says Gareth as you walk in with Sapphire Squire in tow, "It is a pleasure to finally meet you. I see you met my maid, Tamara."

"Just so you are aware Mr Wallis, Sapphire Squire has admitted to knowing about my other activities," you inform your employer.

"I figured it out at the end of last year," says Sapphire Squire sheepishly, "So you wanted to speak with me?"

"Indeed," replies Gareth, "While I do not approve of someone as young as you being out there, I do support your endeavours. Regardless of what some might say, you have certainly proven yourself."

"Thank you," says Sapphire Squire, "I also appreciate the assistance that you provide us with. Is there anything in particular you wanted to speak with me about?"

"No, there isn't," answers Gareth, "Tamara and I just felt it would be a good idea to tie her connections together, especially in light how deep the corruption runs in the government. Given how I am the one funding the base and materials that you have been making excellent use of, it is only natural that we get to know each other better."

"Right," agrees Sapphire Squire, "I guess I should thank you for that. The Nighthouse is pretty useful and having a supply of materials that get re-stocked is definitely helpful, especially with the workshop."

"Is there anything in particular that you would find useful?" inquires Gareth, "While I make no promises, I do understand that you may have different needs to my grandson."

"Not really," answers Sapphire Squire after a moment's thoughts, "I use the same basics as the Night did and more exotic stuff is covered by Fairy Knight's magic-Tamara's magic. She can ask you for the stuff we need for that though I'm learning magic myself so I might end up being the one asking for resources in the future."

"Shall I get refreshments?" you ask.

"If your squire here doesn't mind," replies Gareth, glancing at Sapphire Squire.

"Yeah, sure," says Sapphire Squire, "Water and some snacks sounds good."

"I'll bit right back," you declare cheerfully.

You feel a sense of relief that the two of them are getting along. You expected that they would, but you feared what would happen if your squire and your employer failed to like the other or cooperate with each other. Yet all seems to be going well with the last thing you hear as you stride down the corridor is Sapphire Squire's voice.

"You have no idea how weird it is to see she acting and looking like that."

***​

"Greetings Chief Inspector Brown," you say after opening the front door and identifying the new arrival, "Mr Wallis and his other guests are waiting for you."

"Good to hear miss," says Brown, "I hope I haven't kept anyone waiting."

"You are on time," you reassure him, feeling mild amusement that he hasn't recognised you, "If you would like me to take your coat?"

"That would be nice dear," says Brown as he takes off his coat before before handing it over to you.

While this technically falls outside of your duties as a maid, you and Amar often end up doing whatever jobs are needed at the time. In this case, the butler would normally handle taking a guest's coat, but Amar is occupied so you take up the job in his stead.

Once the coat is hung up, you lead the recently promoted Chief Inspector Brown to the living room where Gareth Wallis and Sapphire Squire are already waiting for you to arrive with Brown.

"Ah, Chief Inspector Brown," says Gareth Wallis as the two of you enter the room, "I am glad you could join us."

"Me too," replies Brown glancing at Wallis and Sapphire Squire, the latter looking rather stiff and nervous through you doubt you would notice if you haven't gotten to know her so well.

Brown's gaze hovers on your squire and he frowns at something. His eyes narrow a moment later, but then he shakes his head and mutters something under his breath that you can't catch.

"So where is Fairy Knight?" asks Brown as he looks around for you.

"She's the maid," answers Sapphire Squire promptly and Inspector Brown quickly spins around to stare you.

You casually summon Talatine to your hand and smile at the gobsmacked maid.

"This is my secret identity," you explain to him, "I work for Gareth Wallis as his maid."

"And she makes for a fine one if she is rather unconventional about it," says Gareth, "My grandson Benedict was the Night while Sapphire Squire over there keeps her identity secret for reasons relating to it."

"Isn't she rather young?" says Brown hesitantly as he eyes the girl in question.

"I'm not going to quit," declares Sapphire Squire, crossing her arms, "I have definitely proven myself at this point."

"I'm-I'm not going to contest that," replies Brown as he takes another chair as his seat, "It's just that you are so young."

"Anyway, we need to discuss the current situation of the city and the future," you say to be the silence that follows Brown's words, "Sapphire Squire?"

"Right," says your squire, straightening up as everyone else in the room pays attention to her, "The situation with the gangs are pretty simple right now. Golden Order is getting nowhere and the Consortium has put together a coalition of the remaining gangs to oppose them with the Regal Ravens at the head. Things have pretty much ground to a halt as a result and the lines are pretty much draw at this point. It is just a matter of seeing who makes the first punch. I don't think the Golden Knight is the sort of guy to do that, but the Golden Order is pretty much cut off at this point. On the other hand, it might be possible for him to wait out the Consortium coalition depending on what sort of hold the Consortium has over the other gangs. If it is fragile enough, the coalition could fall apart on its own if the Golden Order doesn't make any aggressive moves.

Now, I could give some information on the Royal Ravens, but I think Inspector Brown probably knows more than me."

"I guess that is my cue," says Brown, "Basically, we're hitting them hard with pretty much anything we can get away with, including some less than legal stuff. At this point, they are running off of inertia and are bleeding pretty much everything. We're not giving them a chance to recover so they're going to break sooner or later, but for now, they're dug in and they are putting up a decent defence. For all of their bad decisions, they're not incompetent.

Now back in the Scotland Yard, things are more complicated. Things are still pretty tense, but we can ignore them whilst we got an enemy like the Royal Ravens to focus on. After that it is anyone's guess. I personally think that our side has the advantage between the Consortium jumping the gone by forcing things early and Peter Michaelson going after me and my family. But if the Consortium does something big and drastic again, I'm not sure what would happen. Frankly, those sons of bitches have made too many big risky gambles for me to dismiss the idea of them making another one."

"I also have some news," says Gareth, "And I am afraid isn't good. Have your heard the news in Ireland and the war going on over there?"

"Massive government victories, Republican leadership captured and tons of rebel equipment," says Sapphire Squire, "I don't know much, but given apparent connections between the Consortium and the government over there, I've keep an eye on the headlines regarding Ireland."

"Well, the official line is exaggerated, it is mostly truthful," says Gareth, "I've been in touch with some old friends and starting to get active in certain circles again so I've got access to certain information that the public won't be seeing. Long story short? The basics are true. A series of planned IRA ambushes have been foiled before they could take place with most of the perpetrators and their equipment captured. A major cell wiped out in Dublin. The majority of the IRA leadership captured in a raid on a secret meeting through that they got lucky with that rather than clever like they are officially climbing. They also managed to located several caches of equipment and either destroy or capture them and I've been informed it was due to new friends in not so low places."

"Forgive me if I am missing something, but I fail to see how the government crushing a rebellion is bad news for us," you cut in, unsure of just why the news that Gareth is providing counts as 'not good'.

"It means that the government has been cooperating with the Consortium and getting results out of it Tamara," explains Sapphire Squire, "Thanks to the Consortium, they were able to fight the war against the IRA in an unconventional manner and have seen a series of successes. Given that they got a firm precedent of cooperation with the Consortium, the government might attempt to replicate it elsewhere."

"Which means that you might need to worry about the government coming after you on the Consortium's behalf," says Gareth, "I also got some reports that Redcoat has been working for the government over in Ireland in a wink-wink, nudge-nudge sort of manner. In, well, I'm not sure if you would consider good or bad news, but the government's victory isn't quite as complete as they are claiming. They got a few hundred men and women captured and while they are all officially stated to working with the IRA in one capacity or another, I've got unofficial word that barely a quarter of them are actually members of the IRA. It seems that government has been favouring an approach where they get some innocents alongside the guilty rather than risk the guilty getting away."

"That sounds like bad news to me," you say while Brown nods to back up your stance.

"From a perspective of justice, I suppose it is bad, but we personally benefit from it," continues Gareth, "The IRA leadership may be gone along with most of their remaining supplies, but they haven't actually lost that much manpower and a lot of Irish are now rightfully angry against the government. The IRA will have plenty of recruits to place those lost and then some. The Irish will has not been broken and if anything, it has been strengthened by recent events. That said, the IRA have lost their current leadership and their supply lines are effectively gone. While I am sure that the former will be fixed, the new leaders may not get along and the IRA will not be fixing their logistical problems any time soon."

"I still don't see how this affects us," says Brown, "Things are going badly for the IRA, but why do we care?"

"We could leverage these events to form an alliance with Amber O'Casey?" suggests Sapphire Squire, "She and her crew are still hanging about and if the supply situation in Ireland is as bad as you say, I bet she would love some help from us."

"While we might be able to form an alliance of convenience with this Amber person, I recommend in the strongest terms to not get involved with the IRA," says Gareth sharply with an approving nod from Brown, "This is not one of those times where the enemy of my enemy is my friend."

"I would also have discomfort with supporting traitors who seek to overthrow their rightful king," you add, "Is that all the news you have Gareth?"

"No, there is another bit which while related to the events in Ireland, it has a greater impact for us in London," says Gareth, "As you know, the government's budget hasn't been too good as a result of the Great War and one of the primary concerns regarding the fighting in Ireland was the costs of it on the treasury. It seems those concerns were misplaced as the government has found a source of cash."

"This isn't going to be good," mutters Brown.

"No, it is not," confirms Gareth, "The government or other proxies of those in power have been running some secret superweapon projects and I'm afraid they've seen results."

"How bad is it?" you ask.

"If only they had been bad," says Gareth, "Alas they have been quite successful. Successful enough that we've been selling the results to the Yanks under the table."

Brown curses while you and Sapphire Squire exchange a look.

"As a result, the government has been expressing an interest in expanding these projects," continues Gareth, "Part of that I've learnt is that they wish to get the Fairy Knight and her magic under their control one way or another. I suspect they will attempt to willingly recruit you, but should you turn them down, they will almost certainly force the issue with their successes. And before you ask, I do not know what these successes are, only that they exist and they got a few of them."

"I will face them as they come," you say with a shrug, "I have little desire to serve those that would align themselves with the Consortium and while I call London home, this is not my kingdom and your king is not my king."

"Do you think you could take on the British government?" asks Brown in a quiet voice.

"I fancy my chances," you say in what you hope is a factual tone.

"I suspect things won't get as badly as you openly fighting with the government," says Gareth, "If it happens, it will behind the scenes so if they lost, they save face and if they win, they can downplay the force it took to recruit you. In any case, I will continue to support you if they do come after you."

"Mine too for its worth," adds Brown, "I don't fancy picking a fight with the government and I certainly don't want to, but if I have to choose between you and them, I'll choose you as long as you stay on your current path."

"I shall have your back," says Sapphire Squire, "And not just because they'll want me as well once they learn about the powers you given me."

"Powers?" repeats Brown as he gives your squire an inquiring look.

"The ability to change my outfit at will, a pair of wings for flying, no need to sleep, eat or drink and some magical protections applied to whatever I am wearing," answers Sapphire Squire, "Tamara has also been teaching me magic."

"That's...I'll figure out how I'll feel about that later," says Brown, "Anything else or have we covered all of the topics?"

"My old friends have asked me to get in touch with Inspector Brown so I can pass on a message," says Gareth, "They would like you to let the Fairy Knight know that the government is interested in recruiting her."

"Any reasons they couldn't approach me directly?" you inquire as Brown raises an eyebrow at the news.

"I think they figured it would be easier to get Inspector Brown to pass on a message than to locate you themselves," replies Gareth, "I also suspect that they wanted to give me a job to see how I dealt with it. In any case, it is a convenient cover for me to form a connection with Inspector Brown. I passed on the message discreetly and since we got on well with each other, we decided to keep in touch."

"That sounds like a good idea," agrees Brown, "We got a reason to meet up in the first place and further meetings can be attributed to us getting on with each other."

"Tamara is my maid and has a reason to be here while Sapphire Squire can use the methods that Ben used as the Night," says Gareth, "Tamara has connections to all of us and can act method of contact until we can form something better."

"Everyone agreed with that?" asks Brown, "Yes? Good. Now, I just want to ask something. What is Fairy Knight's next move?"

What is Fairy Knight's next move?
[] Start the gang war. Kick some things into action and get the gang war started.
-[] Try to get the Golden Order to be the aggressors.
-[] Try to get the Consortium Coalition to be the aggressors.
[] Attempt to dismantle the Consortium Coalition.
[] Try to contact Amber O'Casey to see if she can help against the Consortium in a temporary alliance.
[] The Night discovered Barnaby May-Porter's connections to the Consortium and now it is time for you act on that information.
[] Attempt to uncover these successful super weapons of the British government.
[] Approach the government to hear their recruitment pitch.
[] Write-in.

Learning magic extra hard. (Sapphire Squire)
Expertise: Student Check, DC20: 3+7 = 10, 2 DoF. Luck Reroll!
Expertise: Student Check, DC20: 20+7 = 32, 3 DoS.

Investigating the gangs.
Investigation Check, DC10: 11+5 = 2 DoS.

Does she know?
Insight vs Deception: 16+7 vs 2+9 = 23 vs 11, Tamara Lyn wins by 3 DoS.

Recognising the squire. (Inspector Brown vs Sapphire Squire)
Perception vs Deception: 14+6-5 vs 6+9 = 15 vs 15, Sapphire Squire wins 1 DoS.

Getting in touch with old friends. (Gareth Wallis)
Expertise: Politics, DC10: 14+14 = 28, 4 DoS.

***​

So in the vote, you get to pick what your next objective will be and one of the focuses of this arc. The other won't be under your control and if you look at the name of the arc, I bet you can take a guess at what will happen. In other news, Sapphire Squire figured out your identity back at the end of Knightfall and her asking you about it was her testing what you would tell her. If you had failed the roll to figure out that she knew, it would have been hidden like the last two times it came up.

And speaking of figuring out secret identities, Brown almost figured out what his daughter has been up and he would have done so if it wasn't for his denial and wilful obtuse on the matter. He basically recognise her and then decide that he must be mistaken because his daughter couldn't be the Sapphire Squire before convincing himself that he was wrong about recognising her.

With the IRA stuff, I've rolled for it as part of background rolls for other stuff in the setting and it was brutal for the IRA. The Consortium got an advantage over them and then the government got a 98 to their 12 so I rolled to see just how badly they got hit. They got a 1 on the status of their leadership so their organised leadership has been picked off one way or another whilst they rolled low on the status of their remaining supplies. Manpower status got an above average roll so that didn't get hit too much and when I rolled their will and continued motivation and support, they got a break in the form of a 97. I figured that must mean that despite their victories, the Britsh government must have pissed off a lot of Irish in the process. How things played out also means that the British have no one to negotiate a truce or some other form of peace with.

For you guys, it means that the Consortium is in the good books of the government and British political situation has just had its first major divergence from RL as the British were not decisively winning the Irish War of Independence in March 1921 and going strong while the IRA was on the ropes.

I also put Suffocation Effects into the Immunity you choose to make up the points difference of turning Partial Immunities into full Immunities rather than buying from scratch.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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I'd suggest waiting to talk to the government until we've solidly started driving a wedge between them and the Consortium.

I think we should go on a PR blitz, maximizing our heroism and making the Consortium look like monstrous villains.
 
Sv you are into magic to much, I can't really say anything cause I but vote on slot of things but as y'all are a knight why don't y'all upgrade y'all swordplay or defend? I mean a fairly knight you are but your magic mean nothing to action hero bullshit.
 
I'm a bit irritated that while she knows our identity now, she never revealed hers, I think we should put our foot down on the whole teaching magic thing and worried about how better she is getting which bodes ill for us in terms of our stats and skills we know we would face better enemies.

"If only they had been bad," says Gareth, "Alas they have been quite successful. Successful enough that we've been selling the results to the Yanks under the table."

Brown curses while you and Sapphire Squire exchange a look.
Really short-sighted for selling something this valuable to the Americans, I just know the US would screw us over!
I can't help but think with Consortium strong ties and the British superweapon projects that we're running out of time to strengthen our hand with the govt.

Should we expose Barnaby May-Porter or slow down and weaken Consortium with the gang wars?
 
@Oshha has learning magic given Silver Squire new abilities, or has this just allowed her to be able to get new abilities in the future?

I don't want to trigger the gang war directly, and this will hopefully put political pressure on the Consortium
[X] The Night discovered Barnaby May-Porter's connections to the Consortium and now it is time for you act on that information.
 
"I will help you, but by doing this foolish ritual," you tell your squire, "Since you are so willingly to pay the price for this knowledge, we shall do it the old fashion way. It will leave you exhausted and push you to your limits, but I can give you a crash course in magical knowledge to teach you the basics in using it."
I think you're missing a "not" there. Also willing. There's others I remember as I was reading the update, but that one leapt off the page at me.
 
[X] The Night discovered Barnaby May-Porter's connections to the Consortium and now it is time for you act on that information.
 
[X] The Night discovered Barnaby May-Porter's connections to the Consortium and now it is time for you act on that information.
 
@Oshha has learning magic given Silver Squire new abilities, or has this just allowed her to be able to get new abilities in the future?

She has gained the Ritualist advantage and will gain the Artificer advantage. It has also unlocked spell upgrades in future update votes.

I think you're missing a "not" there. Also willing. There's others I remember as I was reading the update, but that one leapt off the page at me.

Fixed. Thanks for pointing that out.
 
Vote is still open.

Vote Tally : Dawn of Heroes Original - Superhero | Page 47 | Sufficient Velocity [Posts: 1163-1167]
##### NetTally 2.2.0

[X] The Night discovered Barnaby May-Porter's connections to the Consortium and now it is time for you act on that information.
No. of Votes: 4


Total No. of Voters: 4
 
Sv you are into magic to much, I can't really say anything cause I but vote on slot of things but as y'all are a knight why don't y'all upgrade y'all swordplay or defend? I mean a fairly knight you are but your magic mean nothing to action hero bullshit.

To be fair, under the rules being used, Fairy Knight is pretty much built out for knightly combat. That isn't much left for her to get at this power level so it can be reasonably argued that a new weak magic upgrade provides more usefulness rather getting a bit extra to your sword-fighting ability.

I'm a bit irritated that while she knows our identity now, she never revealed hers,

To be fair to Sapphire Squire, she didn't go looking for your identity, she was just investigating Gareth Wallis when you revealed he was the owner of the Nighthouse and during that, she put together the connection between her new mentor and Gareth Wallis' new maid. It isn't her fault that Tamara has yet to piece together her secret identity (okay, she used a luck reroll so partially her fault, but still).
 
[X] The Night discovered Barnaby May-Porter's connections to the Consortium and now it is time for you act on that information.

By the way how much did the govt get after they sold one of the result of their superweapon projects?
 
By the way how much did the govt get after they sold one of the result of their superweapon projects?

You don't know the exact amounts, but it is enough that the government feels comfortable waging a war or two to keep the British Empire together. As a result, Gareth is certain they got a good deal for them.
 
Last edited:
The Druid II
[X] The Night discovered Barnaby May-Porter's connections to the Consortium and now it is time for you act on that information.

"So how do you plan to investigate these connections?" inquire Sapphire Squire as the two of you meet up at the Nighthouse, "I get that we got plenty of dirt on Barnaby, but little of it implicates anyone else."

"I am planning on getting more evidence," you say, "We know that Barnaby is guilty so we break into his home to see what else he has hidden away."

"Do you think we can just do that?" asks Sapphire Squire, "I mean we've done it before, but that was to gang leaders and known criminals. Barnaby May-Porter is a respected politician as far as everyone else is concerned and it would look bad on us if we went after him for seemingly no reason."

"We will have to be discreet," you acknowledge, "That is why I plan to call in an old favour. It was before you became my squire so you may not have heard of him, but the former criminal known as the Squirrel owes me his freedom."

"The Squirrel," says Sapphire Squire, "Oh yeah, I remember him. He was a thief who stole from a bunch of rich people before vanishing last year."

"Inspector Brown asked me to help deal with him as the Squirrel was tying up police resources and keeping Brown from going after the more serious criminals," you tell your squire, "I cornered the Squirrel and in exchange for his freedom, he agreed to stop committing crimes and help me with a job in the future."

"And now you want to call in that favour to get him to help us against Barnaby May-Porter," concludes Sapphire Squire, "That could work."

"Will you help me find him?" you ask her, "I've left a trail, but at this point it has gone somewhat cold. I can find it easily enough, but this is more your area of expertise then mine."

"I'll give you some pointers," replies Sapphire Squire, "But I got something I want to try out while you are taking care of the Squirrel. You don't need my help dealing with him do you?"

"No, I can more than handle the Squirrel," you answer, "While your company would be appreciated, your assistance isn't necessary."

"Good because I got a couple of ideas to try out," says Sapphire Squire, "I'll work on them while you are out chasing the Squirrel."

***​

It has been over half a year since you last encountered the Squirrel and true to the criminal's word, he has not committed any more thefts or any other crimes. Instead the man has vanished and not made any waves to the point. Given that is one half of the deal that he has upheld, you hope that the Squirrel will be willingly to uphold the other half.

The first step is to find the man and while it proves harder than you originally expected due to the time that has passed, you are able to pick up the magical scent that you left behind for this very purpose. Following the faded trail, you find yourself being led to a mansion of someone who is clearly well off.

Transforming into a spider, you sneak into the building via means that are impossible for a human to achieve and therefore not guarded against. Waiting around for a bit, you take the time to locate the Squirrel. While your target won't be wearing the attire you saw him in when you last met, the man has a distinctive figure and before long, you find him.

The Squirrel is waiting in this room on his own, apparently writing something at a disk. With the man blissfully unaware of your presence, you stand behind him before shapeshifting back into your Fairy Knight form, complete with Torlyn covering your body.

You clear your throat to get the Squirrel's attention and the man looks over his shoulder. He freezes at the sight of you before screaming at the top of his lungs. You blink at the unexpected reaction before shapeshifting into an fly as you hear footsteps approaching.

Flying over to the bed in the room, you land and wait as the door into the room opens and a servant of some kind enters, clearly concerned for the Squirrel's safety.

"Mr Donald," says the servant in a gruff voice as he looks around the room, "Is anything okay?"

"Everything is fine Franklin," replies the Squirrel, "Just I thought I saw something."

"As you say sir," replies the servant before leaving, closing the door behind him.

"What you do you want?" says the Squirrel after turning around to see you fitting on his bed.

"Remember the second half of our deal?" you inquire gently.

"Oh for crying out-yes, I can remember," replies the Squirrel, "How could I forget? I hoping you had forgotten for that matter."

"I need your help sneaking into somewhere without being identified," you tell him, "Sneaking in and out of somewhere isn't my area of expertise and therefore I need an expert, which is you."

"Just one job okay," says the Squirrel, "Then I've upheld my end of the deal and we've done. I get to leave all of this behind. "

"Acceptable," you agree.

"Then tell me a time and place to meet you so we can discuss the details there and then," the Squirrel.

***​

"You did what?" you exclaim as Sapphire Squire tells you what she spent the night doing.

When you arrived back at the Nighthouse, your squire had already left and it took some time before she finally came open with a bound stack of papers, a couple of trinkets and some books.

"I've snuck into the home of Barnaby May-Porter and found tons of evidence," answers Sapphire Squire.

"How did you do this?" you demand, "Were you not the one warning me about be careful to avoid the backlash of being caught?"

"Yes, I did and I used magic," replies Sapphire Squire before launching into explanation, "I used the magic you taught me and my own skills to give a couple of magic rings. The designs were pretty easy to figure out. I did in my head in literal minutes. Construction took a little longer. I had to find the rings, the right tools and then I had to weave the magic into the rings properly. Even with me cutting things a little close with how fast I followed the designs, I still took a few hours to finish them."

"And you didn't wait for me why?" you ask, raising an eyebrow at her, "And what were the designs?"

"I was expecting you to be back by then," admits your squire, "But you weren't so I decided to go ahead. As for the rings, I had a ring of urban concealment and a ring of urban investigation. The former basically made normal people not noticed me when I am in a settlement. Doesn't work on nonhumans or extraordinary senses, but I didn't need to worry about those so they were acceptable trade-offs.

The second ring also only worked in urban environments and boosted my ability when it came to searching for things. It was hard to explain. I just sort of noticed things far more easily and certain pieces of a puzzle would just click into place with barely an effort. It was pretty awesome while it lasted."

"Lasted?" you repeat inquiringly.

"The enchantments were only temporary," explains Sapphire Squire as she tosses a pair of rings at you, "The magic faded from them after they got used. Good for one use and then I would need to redo the enchantments if I wanted to use them again."

You inspect the two rings that you just caught. The rings are cheap and simple, but your expert eye can spot the magical traces when you know what to look for. You can see your squire's touch and you have to admit that she did a good job. It is definitely something worth learning yourself or encouraging in her.

"So how did your solo mission good?" you ask.

"Without any difficulties," answers Sapphire Squire, "I arrived and entered without anyone questioning me. I had free run of the place and I took great advantage of that. That said, I did use a different costume so if someone did see me or try to stop me, they wouldn't recognise me as the Sapphire Squire."

"Good thinking," you note and she beams at the compliment, "I take it from what you brought back that you found plenty of useful evidence."

"Oh yeah, far more than either of us imagined," confirms Sapphire Squire, her grin fading away to be replaced by a more serious look, "Ever heard of the Order of the Eternal Empire?"

"No," you answer, "Should I have?"

"Doubtfully," says Sapphire Squire, "Turns out Barnaby May-Porter is a member of the Eternal Empire rather than being part of the Consortium. He funds the latter on the behalf of the former and acts as a go between, but he is loyal to the Eternal Empire and doesn't seem to care much about the Consortium."

"That is definitely interesting," you say as you think about the implications of what your squire has uncovered, "Do you have any clue on what the Eternal Empire desires and why they are aligning themselves with the Consortium?"

"They want to use the Consortium as tools for their own goals," answers Sapphire Squire, "Or at least that is what Barnaby thinks of them. Other members of the Eternal Empire could have different opinions. As for goals, I haven't had a proper look yet, but from what I saw in Barnaby's office, they seem to be a secret group of Imperial supremacists in the government and upper classes. They believe in the glory of the British Empire and wish to ensure its dominance on the global stage."

"Nothing too objectionable on its own, but if they seek to aid the Consortium and undermine justice, then they have chosen to be our enemies," you muse, "While I don't approve of you going off on your own, good work."

"Thanks," says Sapphire Squire, smiling at you, "Can I ask something of you?"

"Of course," you answer.

"Can you be Tamara the maid?" asks Sapphire Squire, "I kind of like seeing that side of you."

"I see no reason why not," you reply, exchanging Torlyn for your uniform and letting your body grow out, "I would like to request in turn that you be the Sapphire Maid for a bit."

"Done," replies your squire as she swaps her costume for a masked maid uniform and the two of you share a grin.

"Hey Tamara," says Sapphire Squire, "Do you think I'll be pretty like you?"

"Not like me," you answer as you eye your squire's body, "My beauty comes from my shapeshifting and you do not have that. No, you will be your own kind of beauty."

"Are you sure?" asks Sapphire Squire, "Because as silly as it seems, I don't want to be ugly."

"A desire to be attractive is perfectly normal," you inform her, "I will not judge you for acting your age. As for my certainty, I am because you are already a pretty girl who needs to finish growing into a grand beauty."

"That actually helps a lot," says Sapphire Squire, "I still think it is silly, but it is nice to have someone else say it."

"If I may ask, why are you going to me with this?" you inquire, "Surely you have someone else you can ask about these things?"

"I do, but I also don't," admits Sapphire Squire, "Mum is my mum and she...she is going though a rough spot which I'm not sure she'll get better from. I don't have any aunts or big sisters and I can't talk to Dad about girl stuff. My friends are the sort of people that I can't be open to. That leaves you and honestly, I trust you a lot and I know that you won't try to lie to me. I just hate when people lie to me as I as I can always see through them so I really appreciate that you don't."

"See through lies?" you inquire.

"Yeah, I can't always figure out when someone is trying to trick me," confirms your squire, "Doesn't matter if they are being benign or malicious, I know when they are trying to deceive me regardless of their intentions. Same with trying to scare me into doing something or talk me into it. Just doesn't work. I see through the tricks and I'm just too stubborn for my mind to be changed if I don't want it to be. On one hand it is nice, but on the other, it makes it hard to fit in when I can just see through all of the silly social games that everyone my age plays."

"That is interesting to know," you say, filing that little titbit about your squire away.

"Can I ask something of you?" asks Sapphire Squire, "Something else that is. A big something else."

"You may always ask," you tell her solemnly.

"Thanks," says Sapphire Squire before taking a deep breath, "I'm sort of going through a rough spot right now and I'm limited on who I can turn to, which is part of why I am in a rough spot. Can I rest against you and you hold me whilst telling me happy stories?"

"You may," you reply gently as you stand up and walk over to a more comfortable chair, "I am willingly to help. Is there...?"

"I just need someone to be there for me when I need to be a girl my age," replies Sapphire Squire as she follows you over, "I might be the Sapphire Squire, but sometimes, I just need to be...I just need to be a little kid who can't sole the world you know? I had someone for that and that has been taken from me."

"Oh my squire," you whisper as she curls up against you.

You politely ignore the tears she leaves when she cries into your chest as tell her of your own days as a squire.

***​

"So we need a new target for the Squirrel," you say to your squire as the two of you fly over London, "I was going to have him steal evidence from Barnaby May-Porter, but since you have already done that, it is no longer an option."

"I'll need to look through the evidence I got," replies Sapphire Squire, "There has to be something of value in there, but I need to find it first. Probably a lot of things of values actually and I wouldn't be surprised if it included the names of more upstanding members of society or places belong to them."

"True," you agree,, "I'll be meeting the Squirrel in a few days so if you can get something by then, everything should be fine."

"That's plenty of time," says Sapphire Squire, "I will definitely have something by then. Hmm."

"Got something on your mind?" you inquire.

"I just realised that I'm not finding this to be all that weird anymore," replies your squire, "We're dressed up in magical armour whilst flying through the sky on our way to fight criminals. We can both use magic and have magical powers, neither of us are fully human and I am speaking to a talking bird right now. Yet I am finding this to be increasing normal. It is awesome and cool, but I am not finding to be weird all that much. Like I know it should be weird so I think it is weird, but only on an intellectual level."

"While I can't directly compare my own experiences, that does sound about right," you reply, "I used to find fighting to be something odd and strange at first, but the more I did and more experience I got, I became increasing comfortable with it until-"

You cut yourself off as you see the tendril of light flying towards you. Clearly sensing the magic behind it, you swerve to avoid it, but the spell is too accurate as it strikes you in the chest. You feel a sudden onslaught of disorientation as your body feels sluggish. Your mind feels clouded and it is hard for you to think straight.

"I see him!" shouts Sapphire Squire, pointing at someone as she draws a boomerang.

Sapphire Squire. She's the enemy right? You swoop at her, but something within you resists and you rebel against attacking Sapphire Squire because she isn't your enemy? Or is she? You break off your attack as you struggle against the conflicting thoughts as you startle your foe-friend into not attacking.

"What was that?" demands Sapphire Squire as she glances at you.

"Magic," you reply quickly as you turn back around to attack the figure in green and brown robes, "Try to make me into thinking you were an enemy, but it didn't take. Be careful."

"Right-ahh!" Sapphire Squire is cut off as a series of dark green bolts of magic slam into her.

You almost dive into the way to block them, but the fact that your hawk form lacks the protection of Torlyn stays your hand. Without your steadfast armour, your squire is better suited to receive the attack and so you let her take the blow. Instead you swoop down at the man on the rooftops, switching into your human form mid-flight and summon Talatine to your hand as you replace Mimicry with Urban Camouflage.

The man raises a robed hand at you and attempts to repel you with some kind of magic, but your aim is true. Whilst his defence may have worked under other circumstances, Talatine slams into the magical field shielding the man's power. The silver blade fails to pierce the mystical defence, but you have done noteworthy damage and reduced how much the shield can take before it fails.

Jumping back, you feel it before you see anything as your mind begins to feel clouded again. Yet it is your mind that feels sluggish this time around as your body remains active and agile. You recover your wits just in time to see the Sapphire Squire attacking your master with one of her boomerangs. With the swiftness of an experienced knight like yourself, you intercede the attack to protect your master, physically blocking the projectile with your body.

You grunt in pain as Torlyn refuses to protect you from the girl's attack. Putting the pain to one side, you wheel around to face the Sapphire Squire in defence of your master even as something feels horribly wrong at the back of your mind.

What happens next?
[] Switch to the perspective of Sapphire Squire. Play as Brenda Brown/Sapphire Squire as she deals with her mentor being bewitched by the Druid.
[] Timeskip ahead to when Fairy Knight breaks free. Skip ahead to when Fairy Knight breaks free of the bewitchment.

Locating the Squirrel.
Investigation Check, DC15: 11+5+2 = 18, 1 DoS.

Convincing the Squirrel.
Persuasion Check, DC15: 15+4+2+5 = 26, 3 DoS.

Searching Barnaby May-Porter's house. (Sapphire Squire)
Investigation Check, DC15: 9+18 =27, 3 DoS.

Searching Barnaby May-Porter's office. (Sapphire Squire)
Investigation Check, DC25: 3+18 =21, 1 DoS.

Searching for Barnaby May-Porter's secrets. (Sapphire Squire)
Investigation Check, DC25: 16+18 = 2 DoS.

Initiative Check.
Fairy Knight: 11+11 = 22
Sapphire Squire: 2+7 = 9
Druid: 4+6 = 10

Druid casts on Fairy Knight.
Bewitchment Attack, DC18: 16+10 = 26, Successful Hit.
Will Check, DC20: 4+10 = 14, 2 DoF, Fairy Knight is Compelled.

Spotting the attacker (Sapphire Squire)
Perception vs Stealth: 19+8 vs 18+7 = 27 vs 25, Sapphire Squire wins by 1 DoS.

Sapphire Squire attacks Druid.
Boomerang Attack, DC20: 1+9 = 5, Critical Miss.

Fairy Knight charges Sapphire Squire.
Unarmed Attack, DC18: 1+8 = 4, Critical Miss.
Will Check, DC20: 15+10 = 25, Fairy Knight is no longer Compelled.

Druid shoots Sapphire Squire.
Mystic Bolts, DC18: 18+10 = 28, Successful Hit.
Toughness Check, DC25: 15+8 = 23, 1 DoF, -1 Toughness Penalty.

Sapphire Squire attacks Druid.
Boomerang Attack, DC20: 3+9 = 12, Miss.

Fairy Knight charges Druid.
Talatine Attack, DC20: 20+11-2 = Critical Success.
Toughness Check, DC29: 17+9 = 26, 1 DoF, -1 Toughness Penalty.

Druid casts on Fairy Knight.
Bewitchment Attack, DC18: 13+10-5 = 18, Successful Hit.
Will Check, DC20: 1+10 = 6, 3 DoF, Fairy Knight is Controlled.

Sapphire Squire attacks Druid.
Boomerang Attack, DC20: 18+9 = 27, Successful Critical Hit.
Fairy Knight interposes.
Toughness Check, DC26: 2+11 = 13, 3 DoF, Staggered & -1 Toughness Penalty.

***​

An interesting update if I do say so myself. I'm not going to make you play as a mind controlled character due to the conflict of interests, but I will give you a choice of either skipping ahead to when the mind control is over or switching to Sapphire Squire and playing as her until the mind control is over.

As for the rest of the update, while I was originally going to give the Ritualist advantage to Sapphire Squire, I went with the Artificer advantage instead as I feel it better fits her character. Speaking of which, Sapphire Squire's solo job consisted of her deciding to be helpful by using her new magical skills to create a couple of specialised and easy to make magic rings and when Fairy Knight had yet to come back when she was done, Sapphire Squire decided to try and impress her mentor by doing the job solo. Basic teenage stuff of being excited to try out the new cool thing they learnt and trying to show off how good they are.

With the scene where Sapphire Squire opens up to Tamara, I originally planned to have a light-hearted where Tamara and Brenda socialise. I started to write about Sapphire Squire asking about something girly like her looks, but then it went to Brenda appreciating that Tamara doesn't lie to her with Brenda explaining one of her powers to Tamara (take a guess what it is). From there Brenda continued to open up until I realised that after writing about Brenda using Tamara as a substitute maternal figure due to her mother being unavailable due to depression and PTSD with Brenda acting like a fourteen year old girl who is going through a rough spot rather than as the badass sidekick who can take on the world.

Given that we go from a scene where Sapphire Squire opens up to Fairy Knight to a scene where Fairy Knight is mind controlled into attacking Sapphire Squire, I hope it doesn't come off as mood whiplash-y.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
[X] Switch to the perspective of Sapphire Squire. Play as Brenda Brown/Sapphire Squire as she deals with her mentor being bewitched by the Druid.
 
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