La Chanson de la Victoire (The Song of Victory): La Petite Arpenteuse (Non, SV, you are a General of France in the Napoleonic War!)

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May I suggest:
The Outriders
The Harbingers

The latter is a bit of a stretch, but also very ominous. When the surveyors come on the horizon, the enemies of France know their time has come.
 
Plus reroll my friend, Plus reroll.

I was counting the reroll, it's 32 without, 64 with.
Actually, I'm noting the math's more complicated while going through the ruleslist, as we only reroll failed rolls, and it's getting harder and harder to fail rolls. This means I was overestimating the values in both cases of crits. I might actually try and work out the math at some point, but the important thing is that failure chances are going down.

(Basically, it's rerolling fails, not Advantage like I thought it was.)
 
Actually, it occurs to me, @Plausitivity

We reroll failures, but let's say it goes horribly. First roll's a 10, +30 it's still a failure, reroll.

Second roll's a 1, critical failure.

Do we keep the 1, or do we revert back to the 40 failure instead?
 
Disruption seems promising. If we can bait the opposing cavalry into action, perhaps by leaving some infantry "exposed" and destroy them with a counter-charge, our own force's threat will loom over them for the remainder of the siege. Knocking out their artillery is an optimistic prospect, but even forcing them to assign units to guard it against a cavalry charge would be useful in leveling the force disparity.
 
it sound good sure but i`m not sure what the other are good at but we are not that good with horses remember!

to be honest i split between going infantry or artillery because the former is going to need all the help it can get to hold while the latter we are far more expert in!
 
"Remember when the Prussians broke at Valmy. Did they continue fighting after their friends were gone? Where was that famous Prussian discipline when they realized the enemy was not as weak as they thought?"

"They ran, all of them."

Ah, I see she didn't see the crazy one waving his sword around before her brother put a round in his face. :p

[ ] Disrupt

[ ] Plan Helsreach
-[ ] Thérèse: The Artillery
-[ ] Chamans: The Cavalry
-[ ] de Lisle: The Artillery
-[ ] Severin: The Bridge
-[ ] De Beauharnais: The City

Might as well take advantage of the superior cavalry force we have. They can create brush-fires, so to speak, that Brunswick would have to put out, preventing him from putting his undivided attention on the bridges. There's also the small matter of the disadvantage inherent in keeping them stuck in a small perimeter. Chamans is best suited for the task.

Severin couldn't be a more obviously suited candidate for commanding the defense of the bridge if he ripped a plank out of it and beat Brunswick over the head with it.

De Beauharnais, as the higher ranked and more experienced officer, should be placed on the walls of the city. Presumably, he has the highest Grand Strategy skill out of everyone, and so is best suited to organizing reserves and wheeling out exhausted units.

De Isle is an artillery officer and our highest unit stat is in artillery. Sounds like overkill, at first glance, but it will be simpler to delegate a battery to suppress enemy artillery/cover the cavalry and support the infantry with both of them present.

Anybody got any other ideas? Seems fairly straight forward to me.
 
Actually, it occurs to me, @Plausitivity

We reroll failures, but let's say it goes horribly. First roll's a 10, +30 it's still a failure, reroll.

Second roll's a 1, critical failure.

Do we keep the 1, or do we revert back to the 40 failure instead?
You keep the higher rolls, of course.
Also, yeah, you guys get rerolls on fail, not advantage. Constant advantage is kind of broken imo.
 
There were already some good hills found in the south bank of Mainz, where one part of your army, under Severin, was already setting up. The north side of the city had flatter land, but there were forests to its west, which could provide a spot for preparing ambushes, to prevent flanks from behind.
Perfect.
Gained Survey Squad (Tier 1): A group of soldiers and scholars, engineers and riders, ready to help you scout out and map wherever needed. Group name pending.
Tier 1 – +5 to Survey rolls
I don't really have a preference for names here.
Severin turns his head towards you. "Yes. Scouts from the western flatlands. We intercepted these men on a patrol, and they were so compliant here…" He nods his head at the men on the ground. "…to tell us that they were all that Brunswick sent, as he lacked a large enough scouting party. They had more, but those ones hadn't been so lucky and expired before getting back here."
Just 2 men? Either this is some 4D chess by Brunswick to fool us or he really is that lacking in cavalry.
Brunswick is arriving on time! He's basically blinded on this side of the Rhine, thanks to his shitty rolls. He most likely won't be able to come across the river with flankers, from your intuition, since going in blind is a huge risk someone of his stature wouldn't take lightly.
Though, he might be desperate enough if you force his hand…

What is your overall strategy:
[] Defense: You will make the enemy bleed for every inch, being flexible in movement, but never wavering in the fact that you will make them bleed, and they will either die or retreat.
[] Delay: The enemy is going break through your defenses, that much is certain, and you are prepared for a long siege. Assistance may take time to reach you, but your first priority is to delay.
[] Disrupt: You will use your cavalry to disrupt the enemy, their lack of cavalry is going to be a clear detriment to their long term success, and as long as you have that advantage, you will raise hell.
[] Attack: Brunswick would never expect you to attack him when you are outnumbered. The best swordsman fears the novice, for the novice is inscrutable in his methods.
Defence, definitely. I want him to commit all his troops on the bridges as much as he can.

What is the part of the battle you wish to take direct command of?
[] The Bridge: You will take command of the bridge's defense and hold of enemy forces as long as you can. (Your presence will inspire the infantry, granting them a morale bonus)
[] The Artillery: The guns are in range around the key chokepoints and your strategy of forcing the enemy closer may work to your advantage. (You will command the artillery, focusing on protecting the city and preventing the enemy from coming across the river)
[] The Cavalry: You will lead your cavalry across the bridge to trample the enemy artillery. (Potential to kill the enemy artillery crews and deal devastating damage to the enemy army's firepower)
[] The City: You will command at the city walls, with a mix of troops, and prepare for the enemy to come to you, along with covering your men's retreat. (Friendly retreat is covered by your expertise)
Either bridge or artillery here. Preferably the bridge. Does our +20 for defence cover for everyone in the army or just under our personal command?

Where should Antoine Chamans lead:
[] The Bridge
[] The Artillery
[] The Cavalry
[] The City
Chamans will lead most of our cavalry.
Where should Claude de Lisle lead:
[] The Bridge
[] The Artillery
[] The Cavalry
[] The City
Artillery for our artillery officer.
Where Should Denis Severin lead:
[] The Bridge
[] The Artillery
[] The Cavalry
[] The City
We need him to hold the central and north flank. So bridge it is.
Where should Alexandre de Beauharnais lead:
[] The Bridge
[] The Artillery
[] The Cavalry
[] The City
Beauharnais would lead the reserve cavalry.

The goal here is to defeat this coalition army before the other one can reinforce it. That means a decisive battle.

The plan is to have Brunswick commit his troops at one part. Ideally the south, which has good defensive terrain. We would need to either have us there, put less troop there or both.

Our cavalry would be divided in two. One would have as much or less as the coalition's cavalry while the rest hides in the north forest. They would be the key here.

While he knows we have cavalry, he doesn't exactly know how much we have. As long as he can see we have cavalry, he would be less hesitate to use his to exploit any opebing he sees.

If things go as planned, he would try to smash into our southern flank the most, while the central and northern would be less so. The longer we can hold him at the bridges, the more he will put more troops there. As soon as he sends in his final reserve, we send in ours while also have our main hammer to smash the northern part, then attack south.

But you know what they say, plans don't survive contact with the enemy.
 
[x] plan Wrong Bridge
[] plan GEO

-[ ] Thérèse: The Infantry - group A (North Bridge)
-[ ] Chamans: The Cavalry
-[ ] de Lisle: The Artillery
-[ ] Severin: The Infantry - group B (South Bridge)
-[ ] De Beauharnais: The City


[] Les géomètres (ordonnance militaire de arpenteurs)

Map:


Notes:

You must lead the outflank n the north (nearly all - to maximise impact) as they will be vital to demoralising the enemy. Flank from surprise, charge, spike guns, outflank their lines, pursue. Can we prepositon Cavalry in hiding in the north forest (on hill overlooking flank and north bridge) with infantry picket line in support? Crossing the bridge, potentially under their guns, seems less than advantageous, but if they break? Outflanking maximises the impact of cavalry. Hammer them!

If the north looks too heavily defended hold the bridge and send Chamans' cavalry south to outflank with Severin.

Chamans supports you in the north outflanking force by leading the Cavalry. This is vital to victory and needs to be timed right and lead to the correct path to flank and then roused to charge effectively with enough leadership to maintain discipline. You need to be able to respond to circumstance here.

De Lisle is an artillery commander. You can count on him to exploit the advantage that the position of the guns gives him. Two commanders here would be a waste. The gunners morale won't be tested much beyond receiving counter fire. He must keep pressure off the forces holding the bridge by keeping the enemy artillery from closing and poundng any attack.

Severin must hold the south bridge or your flanking force will be unsupported and the unopposed enemy will turn to face you. Angle his forces at each side to enfilade the end of the bridge from both sides creating a kill zone of triple overlapping fire between them. Neither side can bring all their forces to bear at the bridge. A bottle neck. It is those crossing the bridge that are truly getting it in the neck. Emplace anti-cavalry stakes and earth filled baskets and siege trenches for cover.

If the enemy forces in the south are weak enough, then push to the second bridge (and over that one too if you gain cavalry support).

De Beauharnais will hold positions in and near the city. Just don't let the enemy take the city, keep public order and we can't go far wrong. Any reserve here will be well directed by a strategic thinker.
 
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Just 2 men? Either this is some 4D chess by Brunswick to fool us or he really is that lacking in cavalry.
Well, they're the two men who survived the patrol. Dead men tell no tales.
Does our +20 for defence cover for everyone in the army or just under our personal command?
It's a personal trait, and you're nowhere near having enough Grand Strategy to have your buffs apply to an entire army! (hint hint)

I'm also gonna sneak a +1 to Cavalry Command since you crit on the Survey roll, since I'm feeling nice and riding with them helps get you familiarized with the activity.
 
I'm also gonna sneak a +1 to Cavalry Command since you crit on the Survey roll, since I'm feeling nice and riding with them helps get you familiarized with the activity.
Hey, we're not gonna complain about freebies. Another question, would the one in charge of the city also responsible for the bridge near it or is that still the job of the bridge holders?
 
Hey, we're not gonna complain about freebies. Another question, would the one in charge of the city also responsible for the bridge near it or is that still the job of the bridge holders?
Bridge holders are the boys holding the bridge. They may reposition to defend other positions, but they will more often than not hold their positions unless the positions are untenable, and retreat to defensive lines that we have prepared outside the city.

The Prussians, if they get across the bridge will be bleeding for every inch.
 
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Can we see this map again that people are referring to, since we have done a survey? A map with north shown. I've added Chamans to the flanking force. Defensive Outflank!
 
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Yeah here's a general approximation (word heavy):
Ah, so there's somewhere shallow enough they can wade through the water. That complicate things.

Also looking at the map, it seems Bridge Group A is the most likely to be attacked. If he really is going to ambush us using his horses, it'll be through here. The city is too heavily defended by canons while the south has two bridges, making reinforcing there slower. We may need to lead there by ourselves.

Is unit placement already set in stone?
 
Is unit placement already set in stone?
Mostly. They'll be put in places where they're most of use: mainly infantry in the bridge areas, some artillery support; cavalry can be flexible here; line of artillery to guard the river front as suppression.

You could add in a blurb under your command vote like:
[] Plan me
-[] Therese
--[] Cavalry: move roam the west to ward off surprise from behind

You could do that for the others too, and I'll take that into consideration.
 
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