Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Plan: All the options
[X][CDE+] Casual Diviner's Poise
[X][Social] Playful Muse's Rapport
[X][Social] Melodies of the Spirit Seekers
[X] Plan Cheerful Muse
 
Added some missed skill xp from the rest of the turn. WIll be in the process of front page updates now. Sorry I'm starting late, was out and about this morning
 
The other thing to note ofc is that MSS is a darkness art, so we could readily slot it into a darkness turn - and right now we only have about 12AP spent there so there is room.

That being said, we still don't have the drugs we *really* want, so making decisions on that basis would be premature.
 
Pill Gacha is updated. Voting period will go on through tomorrow to make up for my lateness, since I can start writing most of the update without needing it, shouldn't delay things much.
 
The gods have blessed us!
Junior

Flesh Strengthening Pill: Add fifty resource dice to the cultivation of Spine Arts and Physical cultivation

Darting Swallow Elixir: Add sixty resource dice to cultivation of Leg Arts

Senior

Ebon Spirit Elixir: For every two AP of Darkness Art cultivated gain one AP of spiritual cultivation

Trench Swimmer's Pill: For each AP of Water art cultivated, gain a .1 multiplier to water arts and physical cultivation..
Let us all praise the name of the great yrsillar!
 
I think the scrying tech already gives us as much range as we could possibly. 5km range.
Though, to be honest, i think it'll end up like our formation summons: used maybe a couple of times and then entirely forgotten.
the scrying tech is neither useful on the move nor in battle. The wisps would be good for both, giving us sight lines on even wide ranging groups of enemies and allowing us to blink from one grouping to the next instantly, causing massive disruption as initial alarms go off in one area only for the reinforcements to get knives in their back as if we were a highly coordinated strike force all by ourselves
 
the formation summons were time consuming, extremely *extremely* bad statblocks, rather large compared to a small coin, couldn't phase, had to have set up, and (if we have RME) they were also slow as mundane mortals. B rank speed is quite quick, and those below our cultivation that don't rely on speed will likely be unable to catch them. If they're spiritual ranged attacks cannot phase through solid objects, these will actually be decently able to escape a strike once detected.

if you're saying the scrying might end up like the formations, I don't think so. The set up is less intense, the rewards much more tangible, the range much more extreme, and frankly when we end up having to take care of huge tracts of land this kind of scrying will be invaluable
 
Analysis:
  • Flesh Strengthening Pill: Add fifty resource dice to the cultivation of Spine Arts and Physical cultivation
    • Ehhhhh. Needs ~14+ AP really. We do have 4 spine arts here (SNR, SES, UGM, LFWT) so it is possible. Would need to wait for G4 though since we'll have a lot of those capped in darkness.
    • Edit: 16+AP in G4 though. Now, given number of spine arts + physical, this is possible, but it's getting marginal.
  • Darting Swallow Elixir: Add sixty resource dice to cultivation of Leg Arts
    • Needs 10+ AP. We have 3 leg arts (LFWT, PLR, ENM) however ENM will probably be mastered in darkness month. Maybe justifiable for a long term hold.
  • Ebon Spirit Elixir: For every two AP of Darkness Art cultivated gain one AP of spiritual cultivation
    • eeeeeeeeee gimme gimme gimme
  • Trench Swimmer's Pill: For each AP of Water art cultivated, gain a .1 multiplier to water arts and physical cultivation..
    • Interesting. We only really have two main water arts - (CDE+, UGM), so that's just 8 AP which isn't really enough (would be ~+3AP - 4AP = -1AP net). If we could get up to 10AP+ it would start paying back.
 
Last edited:
I have a funny mental image of merchants analyzing profits through different months and everything is roughly equal and then there is a super huge increase when Ling Qi comes by and buys half the market.

Do you think they'll provide more of what we buy eventually?
 
[x] Plan: All the options
[x][CDE+] Casual Diviner's Poise
[x][Social] Playful Muse's Rapport
[x][Social] Moonless Saboteur's Smile

[x] Plan Cheerful Muse
 
Ok, i added buying the new darkness pill into the plan, since it is really good value for the planned darkness art cultivation turn we intend within the next few turns
 
Alright, so taking into account our new pill, we're wanting to hit an even number of Darkness AP next turn to optimise our gains.

Current arts looking at: LFWT 3, UGM 2, BKSD 2, SNR 4, ENM 2, MSS 1 = 14AP.

So this could be an argument for going for MoSS this turn - we want to hit up MSS next turn anyway to fill a darkness AP.
 
So this could be an argument for going for MoSS this turn - we want to hit up MSS next turn anyway to fill a darkness AP.
That's a pretty good argument. Sorry, Alectai, I'm jumping ship from my previous vote.

[X] Plan: All the options
[X][CDE+] Roaming Moon's Eye
[X][Social] Playful Muse's Rapport
[x][Social] Melodies of the Spirit Seekers

[X] Plan Cheerful Muse
 
new pill changes the math on the vote? are we still getting both MSS and MoSS?

if so, I'll jump to that plan. Gacha is gacha
 
[x] Plan: All the options
[x][CDE+] Casual Diviner's Poise
[x][Social] Playful Muse's Rapport
[X][Social] Melodies of the Spirit Seekers

[x] Plan Cheerful Muse
 
new pill changes the math on the vote? are we still getting both MSS and MoSS?

if so, I'll jump to that plan. Gacha is gacha

the gacha means that we will train 1 AP MSS in turn 8 [we are currently voting for turn 7], no matter which option wins this turn.

If MSS wins this turn, that would level MSS from level 1 to level 2. If MSS doesnt win this turn, that would level MSS from level 0 to level 1.

If MoSS wins this turn, we get it at level 1 now. If it doesnt win, the next chance for it would be turn 9.
 
Last edited:
2: Liao Zhu
534: Bao Qingling
592: Wen Cao
623: Luo Zhong
625: Ruan Shen
649: Bian Ya
712: Bai Meizhen
715: Sun Liling
718: Cai Renxiang
746: Xuan Shi
756: Ling Qi
764: Yan Renshu
777: Ji Rong
780: Shen Hu
783: Kang Zihao
786: Gu Xiulan
790: Yu Nuan
795: Li Suyin
805: Du Feng
The New Ranks

Also kinda noticed now that Fu Xiang just got rendered irrelevant
 
[X] Plan: All the options
[X][CDE+] Roaming Moon's Eye
[X][Social] Playful Muse's Rapport
[x][Social] Melodies of the Spirit Seekers

[X] Plan Cheerful Muse

I think this one feels better. Get more confident at surface-level socializing, then next turn we can start getting into unraveling the bullshit behind the scenes.

Also it apparently fits better with our drug supply?

EDIT: We need to get Xuan Shi and Renxiang together so that he can introduce her to some lighter but equally fun reading material.

Maybe they'd even start a book club?
 
Last edited:
Ebon Spirit Elixir: For every two AP of Darkness Art cultivated gain one AP of spiritual cultivation
it's a pity it's not physical cultivation, as it stands we are already at one turn difference between the two, with this it seems we'll end more and more screwed towards spiritual.
 
Also I think I should point out here that my idea of "go to the moon tower for PLR training" works even better now that we have PMR!

Moon Maiden away!
 
it's a pity it's not physical cultivation, as it stands we are already at one turn difference between the two, with this it seems we'll end more and more screwed towards spiritual.
That just gives us an excuse to spend time with Shen Hu and ogle his abs get assistance with our Physical Cultivation.
 
Back
Top