The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Use new poison as soon as Tyranids adapt
 
[X] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.
[X] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.
[X] Use new poison as soon as Tyranids adapt

The points in the posts above this one make sense to me. So I voting to aid on what I believe will help us more^^.

Plus I was really surprise from how little bonus the bugs got from their numbers. And I really want to see if hitting them with a sinapse poison helps in the space battle too. Plus the longer the fortification hold the longer they can shot back even the spaceships (I think).
 
[X] Move the Ordinatus Grábakr forward- You have a large force of your greatest warriors guarding it including an entire Eldar Titan Legion, the risk is low.

I support using our BFG. Could go either way on the other stuff...
 
[X] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.
[X] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.
[X] Use new poison as soon as Tyranids adapt
 
[X] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.
[X] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.
[X] Use new poison as soon as Tyranids adapt
 
[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Use new poison as soon as Tyranids adapt
 
[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Save poisons for when they are needed
 
Vote seems to be settled. Let's hope the line holds out for long.
Adhoc vote count started by Nurgle on Sep 19, 2019 at 9:22 PM, finished with 29 posts and 20 votes.
 
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I would say we should use the poisons in reaction to out-of-norm plays.

like if they make a sudden push by teleporting their titans towards our ordinatus (I think its safe to say that if they can force-teleport a fleet they can force-teleport an army). deploy the anti-bio titan poison.

so I think we should add:
[X] use anti-bio titan poison if they make a sudden push with bio-titans
 
I feel a better way to do that would be with something less specific such as

[ ] Use the poison most suitable for an engagement IF we may take catastrophic losses in that engagement otherwise
 
I feel a better way to do that would be with something less specific such as

[ ] Use the poison most suitable for an engagement IF we may take catastrophic losses in that engagement otherwise
fair enough.

[X] Use the poison most suitable for an engagement IF we may take catastrophic losses in that engagement otherwise
how does one use the vote-tally again? they moved it away from the previously convenient location.
 
@Durin, I'd like to ask about the canonicity of some of the stuff from the book Rites of Passage, which is about a navigator having to deal with politics, murders, and the disappearance of an entire world. You can find more detailed info on it here and here if you want but you don't really have to look at it. Anyway, in the book, there's a Chaos agent who discovers a ritual to tear open a hole in reality and attract a giant daemon, one big enough to swallow an entire planet according to Remleiz (I suspect that's an exaggeration, but it's certainly massive). The daemon uses the ritual to drag an entire planet into the Warp and eat the souls of its people. Part of why this is possible is that the ritual only lasts long enough for the daemon to eat the planet, and part of it is the sacrifice of 8 Navigators and the usage of their warp eyes in the ritual. (The daemon only has one eye and I have no idea if that's important or not.) The ritual is repeatable and the Chaos agent requires the aid of a Chaos cult on the target planet to pull it off (the cult is unaware what they're getting into.)

1. Is that daemon canon in Embers?
2. If so, does the ritual to summon it exist in Embers?
3. If the ritual does exist, how does it differ from canon if at all?
4. The book says that Navigator feuds are formal, with signed declarations of conflict setting out terms, such as whether violence is allowed or only social/economic stuff, etc. As long as it's non-violent, the Arbites and Planetary Governors don't care. If that was ever the case in Embers, is that still the case in the Imperial Trust?
 
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@Durin, I'd like to ask about the canonicity of some of the stuff from the book Rites of Passage, which is about a navigator having to deal with politics, murders, and the disappearance of an entire world. You can find more detailed info on it here and here if you want but you don't really have to look at it. Anyway, in the book, there's a Chaos agent who discovers a ritual to tear open a hole in reality and attract a giant daemon, one big enough to swallow an entire planet according to Remleiz (I suspect that's an exaggeration, but it's certainly massive). The daemon uses the ritual to drag an entire planet into the Warp and eat the souls of its people. Part of why this is possible is that the ritual only lasts long enough for the daemon to eat the planet, and part of it is the sacrifice of 8 Navigators and the usage of their warp eyes in the ritual. (The daemon only has one eye and I have no idea if that's important or not.) The ritual is repeatable and the Chaos agent requires the aid of a Chaos cult on the target planet to pull it off (the cult is unaware what they're getting into.)

1. Is that daemon canon in Embers?
2. If so, does the ritual to summon it exist in Embers?
3. If the ritual does exist, how does it differ from canon if at all?
4. The book says that Navigator feuds are formal, with signed declarations of conflict setting out terms, such as whether violence is allowed or only social/economic stuff, etc. As long as it's non-violent, the Arbites and Planetary Governors don't care. If that was ever the case in Embers, is that still the case in the Imperial Trust?
1. Yes
2. Probebly
3. Unknown
4. It was the case in embers and in the Trust feuds are allowed but with far greater restrictions. The biggest being that as soon as the feud begins to effect either houses ability to help the Trust it is ended. With as much force as is needed to end it
 
Inserted tally
Adhoc vote count started by Durin on Sep 22, 2019 at 9:17 PM, finished with 38 posts and 21 votes.
 
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