Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Then again I am sure that there is a good reason why the math people discarded the "endurance predator approach" but as I am not on the discord I didn't get the argument/background. But it sure would look cool if we pulled out a sudden, unexpected spike in combat ability.
We didn't actually.

There's just more options now, and we lack an attractive tech to keep the Qi leeching aspects of Ling Qis current build relevant outside of Lunatic Whirl going into Green 5 for the tournament.

SES and the various defensive Arts are all about that attrition style combat though.
 
Another reason we want we want AG, as I am sure has been already pointed out, is the increase in our Qi pool. More precisely it the upkeep reduction from AG increases our available Qi pool from Qi B27 to A. The second level of AG already provides -2 upkeep per spirit and with the growth potential of AG (from from yellow 3 to green 3 in 6 levels) -3 or even - 4 might be in the cards. For comparison, its direct predecessor, Argent soul provided - 3 upkeep to spirits at max level. Argent soul is a red 3 potency technique.
It's a bit of a gamble what if any of AG will turn permanent though, so while we can hope and say "we want to train it for the permanents", we can't exactly say "I am sure the Qi bonus/reduction will be turned permanent". We know AG will have Qi upkeep reduction, and we suspect it will have flat bonus to Qi like AS did... but as to if those turn permanent (and thus work even when we have SSC equipped), we don't know.
We didn't actually.

There's just more options now, and we lack an attractive tech to keep the Qi leeching aspects of Ling Qis current build relevant outside of Lunatic Whirl going into Green 5 for the tournament.

SES and the various defensive Arts are all about that attrition style combat though.
Something big is that the moment we get A Qi (either this turn with AG or the next with SSC equipped), we'll get 20~ uses of B rank techniques (and 40 C rank ones). This means being able to spam Sable Crescent Step, doubly so once we get LFWT.
 
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It's a bit of a gamble what if any of AG will turn permanent though, so while we can hope and say "we want to train it for the permanents", we can't exactly say "I am sure the Qi bonus/reduction will be turned permanent". We know AG will have Qi upkeep reduction, and we suspect it will have flat bonus to Qi like AS did... but as to if those turn permanent (and thus work even when we have SSC equipped), we don't know.

That's a little strong. It's true we don't 100% know, but we have strong reasons to suspect that Argent Genesis has valuable permanents. One of the advertised big draws of inner sect is access to Argent Genesis, and if it was useless to any noble who had a different family cultivation method it would hardly be a draw. We've also not seen any cultivation art not provide permanents (not saying there are not arts that work like that, just more evidence supporting our expectations).

It's more accurate to say "we don't know for sure, but have good reasons to expect to get valuable permanents"
 
Personally, I think Argent Genesis focuses on Domain development at higher levels.

The Argent Way is about emphasizing individuality through personalized balance.

Sounds a lot like Domain buffs to me.
 
That's a little strong. It's true we don't 100% know, but we have strong reasons to suspect that Argent Genesis has valuable permanents. One of the advertised big draws of inner sect is access to Argent Genesis, and if it was useless to any noble who had a different family cultivation method it would hardly be a draw. We've also not seen any cultivation art not provide permanents (not saying there are not arts that work like that, just more evidence supporting our expectations).

It's more accurate to say "we don't know for sure, but have good reasons to expect to get valuable permanents"
I was trying to say we can assume it has valuable permanents, but we can't assume what the permanent will be.
 
Something big is that the moment we get A Qi (either this turn with AG or the next with SSC equipped), we'll get 20~ uses of B rank techniques (and 40 C rank ones). This means being able to spam Sable Crescent Step, doubly so once we get LFWT.
Yeah, its why Im planning to push for an SES successor over a Qi vampirism tech down the line. A rank Qi even with spirit upkeep just means that even without easy means to replenish Qi, Ling Qi just has a significant advantage in terms of Qi efficiency over any one single opponent, and against multiples LFWT + ENM + Vanish ensure that Ling Qi flooding the battlefield with combatants and area control effects is just a stupendous qualitative advantage in an engagement.
 
Given the fluff on AG says it makes for a good secondary cultivation art for people, and seeing how good Argent Soul was, we're working off of the assumption that it'll be worth the cost. Didn't train it before because it's quite a bit of xp to master it (7AP even at green 3 and with a cultivation site giving it +1.2 multiplier where the usual site gives +0.2-0.3).

As for Qi and sustain, a few things:
  1. We actually have B37 at the moment, not B27. (A10 baseline plus equip/Way bonuses minus spirit upkeep)
  2. With what we see from SSC and how the number work out, we will be running S rank base Qi by tournament.
    • Hopefully between AG possible permanents, SSC spirit upkeep reductions, and an equipment upgrade will let us have S rank available Qi.
    • That's if SSC doesn't continue to scale Qi and make the stat uncapped.
  3. With S or near S available Qi, powerful baseline techs (LFWT/SNR) and strong spirits, there's less of a need for sustain in the form of regen since what regen does is effectively expand available qi in a fight, but in easy fights we'll have PLR>LW for sustain and hard fights won't usually last long enough for sustain to matter much.
  4. Adding a sustain art to replace TRD and SEA/Echoes (and the rest of FSS really) would be nice, but it's far from a priority atm. The closest I can see it happening is in mid-Green 4 when we'll maybe want to look for a stronger Resist art to replace or augment SES, in which case a sustain secondary focus may work better than spiritual armor and counters.
  5. In the near-mid term, we have pretty solid sustain:
    • PLR is very strong when we can land the hit (and with our improving stats it'll be hard to avoid), and it only grows more convenient to use as the art levels.
    • FSS isn't getting unequipped anytime soon so we have some vampire single-target and AoE options that deal solid damage for green 3 and likely a bit beyond.
    • TRF is strongest in fights with many opponents, but those benefit FSS and PLR as well, so if we have to temporarily or permanently unequip it to get SNR in play we won't be losing that much on the margin.
Overall Qi isn't something we need to worry about quite yet.
 
In regards to Qi sustain, I am excited about the possibility that SNR develops some qi absorption aspects. The first tech already says that the user absorbs the effects of AoE attacks, and it is not that big of a leap from absorbing effects to absorbing the qi which creates the effects.
 
Really? Another Archive trip, when we already have half-a-dozen good arts to practice?

I mean, at least it is Archive 3, instead of something meh like Archive 2 or outright obsolete like Archive 1.
Then again, the leading plan is ALSO cultivating an Archive 1 art.


We can do better than that.
[X] Plan: Focus on the good arts we already have
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Beast King's Savage Dirge (1 AP)
-[X] Starless Night's Reflection (2 AP)
 
Really? Another Archive trip, when we already have half-a-dozen good arts to practice?

I mean, at least it is Archive 3, instead of something meh like Archive 2 or outright obsolete like Archive 1.
Then again, the leading plan is ALSO cultivating an Archive 1 art.


We can do better than that.
[X] Plan: Focus on the good arts we already have
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Beast King's Savage Dirge (1 AP)
-[X] Starless Night's Reflection (2 AP)
We can do "better" than....actually getting a proper Social Art?
 
Really? Another Archive trip, when we already have half-a-dozen good arts to practice?

I mean, at least it is Archive 3, instead of something meh like Archive 2 or outright obsolete like Archive 1.
Then again, the leading plan is ALSO cultivating an Archive 1 art.


We can do better than that.
[X] Plan: Focus on the good arts we already have
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Beast King's Savage Dirge (1 AP)
-[X] Starless Night's Reflection (2 AP)

I already made a plan to eschew the archive dive and just train an existing art. Your plan leaves us with arts we cannot use because we cannot equip them, so might I suggest either adopting my proposed plan, or modifying yours?

[ ] Plan: New arts NOW!
-[ ] High Pills (425 RSS)
-[ ] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[ ] Spiritual Cultivation (4 AP)
-[ ] Physical Cultivation (4 AP)
-[ ] Eight Phase Ceremony (3 AP)
-[ ] Argent Genesis (4 AP)
-[ ] Starless Night's Reflection (1 AP)
-[ ] [] Meridian (2 AP)
--[] Spine, Spine, Spine, Heart

[] Skill Plan: Mirror Basin Bash
-[] 4 Dex* (8/40) , 4 Composure** (16/40), 2 Resolve** (20/40), 4 Presence** (28/40), 4 Manipulation** (36/40)
-[] 1 Empathy* (37/40), 1 Resilience* (38/40), 1 Woodwind* (40/40)
 
Alright math cabal people. Some people are convinced that even if we get a social art, we'll have no time to train it anytime soon. Has the math cabal made plans to include cultivating a social art within the 2 or 3 turns?
 
[X] Plan: New arts NOW!
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Starless Night's Reflection (1 AP)
-[X] [] Meridian (2 AP)
--[X] Spine, Spine, Spine, Heart

[X] Skill Plan: Mirror Basin Bash
-[X] 4 Dex* (8/40) , 4 Composure** (16/40), 2 Resolve** (20/40), 4 Presence** (28/40), 4 Manipulation** (36/40)
-[X] 1 Empathy* (37/40), 1 Resilience* (38/40), 1 Woodwind* (40/40)
 
Ling Qi and Biyu
Time to prepare for this coming turn

In other words, making more art. Here's the art of the day @yrsillar


Simple one this time. It was originally gonna be chibified at first, but then it turned out this way soooooo

ah, and in case you're wondering what's behind their backs, those are wings. Made it shaped like a fairy's since Biyu likes them so much. This kinda looks like LQ is whisking her away like a spirit.
 
I really want to see what Ji Rong is doing so far, if anything, toward his barony.

Like did he do the same as LQ and brought over his past, the old crew he ran (if any are still alive)?
 
Time to prepare for this coming turn

In other words, making more art. Here's the art of the day @yrsillar


Simple one this time. It was originally gonna be chibified at first, but then it turned out this way soooooo

ah, and in case you're wondering what's behind their backs, those are wings. Made it shaped like a fairy's since Biyu likes them so much. This kinda looks like LQ is whisking her away like a spirit.
Too adorable! Way too adorable!

Hanyi standing offscreen with the conflicted look of one who is too mature to do this, and yet so badly wants to?
 
Alright math cabal people. Some people are convinced that even if we get a social art, we'll have no time to train it anytime soon. Has the math cabal made plans to include cultivating a social art within the 2 or 3 turns?

Well, it's not like we're all that united or anything, but my personal expectation is that the social art will be trained immediately in Turn 7. The narrative pressure for Ling Qi to improve here, and the thread being a little tired of being rolled socially by anyone we don't have a large social advantage over (like poor, connectionless Yu Nuan. Who I should note is much more politically savvy than Ling Qi is, given her songs) should provide a pretty large voting block pushing for it. The only reason to delay would be to master one of our other arts (HDW, SES, or ENM) which don't seem to be high priorities, and even then I would be downright shocked if the social art wasn't trained turn 8 (when AP starts opening up again).
 
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Alright math cabal people. Some people are convinced that even if we get a social art, we'll have no time to train it anytime soon. Has the math cabal made plans to include cultivating a social art within the 2 or 3 turns?
The new Cai arts we're planning on training are more build-role sucessors to TRF, FVM and FSS, and for now those serve fine, so the priority after this turn should be meridians and at least level 1 in the social art, after which the real prioritization challenge begins.

I'd say "train X art" priorities are something like this:
  1. shared between:
    - social art (most plans pick one up).
    - ENM(like) for functional stealth and more importantly some form of Fade.
  2. Shared between:
    - bit of SNR so we'll have in-narrative excuse to get the advanced armor and sp.armor skills.
    - bit of BKSD to start leveling War fast since we want that skill high asap.
    - LFWT level 1 to get cheaper dodge and a stealth perfect (to make our stealth game combat-dominant).
    - cap SES/HDW for insights and G3 in those fields (HDW pending on social art).
  3. Start going though our combat arts to raise our power so we can continue reliably climbing the ranks.
  4. start working on CDE+ and generally solidifying our auxiliary/utility game. Priority rises if it looks like we're dropping HDW early for meridians or something.
These are besides our goals for base cultivation and cultivation arts.

The good news is that we're likely completing all or most of priority 2 in 1ish drug-fueled turn, just need decent pills gacha to make preliminary setup for it with meridians.

[X] Skill Plan: Mirror Basin Bash
-[X] 4 Dex* (8/40) , 4 Composure** (16/40), 2 Resolve** (20/40), 4 Presence** (28/40), 4 Manipulation** (36/40)
-[X] 1 Empathy* (37/40), 1 Resilience* (38/40), 1 Woodwind* (40/40)
Resolve is a mental skill so should be at +1 in this skill plan.
 
[X] Plan: New arts NOW!
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Starless Night's Reflection (1 AP)
-[X] [] Meridian (2 AP)
--[X] Spine, Spine, Spine, Heart

[X] Skill Plan: Mirror Basin Bash
-[X] 4 Dex* (8/40) , 4 Composure** (16/40), 2 Resolve** (20/40), 4 Presence** (28/40), 4 Manipulation** (36/40)
-[X] 1 Empathy* (37/40), 1 Resilience* (38/40), 1 Woodwind* (40/40)
 
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