Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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I'm concerned that they have a spatial ring that has all the loot in it. Spatial rings would make transportation of the goods fairly easy, and the captain made no mention that they were being slowed down by having to guard or transport a crate, which leads me to believe that there is a spatial ring on one of the elites that holds our goods.
@yrsillar can you tell us how the shipment is stored? Is it a small storage talisman or is it something bigger?
 
The Cai archive is less then a millennia old, depending on how long the Overlord's father and brother was around and what they managed to gather in their time alive and then Shenhua's time as a duchess.

Due to the fact that the clans she replaced or crushed burnt their own archives the Cai actually got a pretty shallow archive for a ducal clan.
Shallow for a ducal clan is only shallow by ducal clan standards. That is still an incredibly library by our standards - more than enough to find a couple of arts that fit us well. If we can go into Archive 1 and pull out a bunch of arts that we think are appropriate, then the much higher level Cai archive should sure as hell be able to do the same.
 
Meh. The shade was about our theories about why on earth the archivist was taking so long. And Ling Qi wasn't remotely the reason behind the macro-level trade, she's just benefiting from it. Considering that the previous Ducal Clan torched their art archives when they got yoinked, it's perfectly reasonable that the Cai archives don't have great fits for every possible build, since she hasn't had very long to build them up. That's the whole reason behind this huge trade.
Yeah I was gonna say...of course LQ wasn't the reason the trade is happening. They already decided on the trade and around the same time, received the request from CRX and decided to choose from the Bai arts provided because as has been explained, the Cai archive can't be that big. Not to mention LQ's build is unique and kinda hard to match. Darkness and Lunar/Stellar qi is supposed to be more rare among cultivators.
 
Shallow for a ducal clan is only shallow by ducal clan standards. That is still an incredibly library by our standards - more than enough to find a couple of arts that fit us well. If we can go into Archive 1 and pull out a bunch of arts that we think are appropriate, then the much higher level Cai archive should sure as hell be able to do the same.
Look, it might be just an in-story explanation as to why it was taking so long. Maybe in reality, Yrsillar was just busy. It can't be easy or quick coming up with such amazing arts and techniques. He has his own life too.
 
[]Plan come to me

I had a plan to have Hanyi use Enrapturing Silhouette to draw the enemy to us well we buff up everything, but Mist of the vale actually has a longer ranger then she does.
 
Shallow for a ducal clan is only shallow by ducal clan standards. That is still an incredibly library by our standards - more than enough to find a couple of arts that fit us well. If we can go into Archive 1 and pull out a bunch of arts that we think are appropriate, then the much higher level Cai archive should sure as hell be able to do the same.
Even if the sects are new to the whole political power thing, they have been around for a long ass time and have had the time to pick up enormous amounts of arts. The sect archive should have far more arts, with far more variation in what is in it.

Remember that ducal archives like the Bai are big because they had time since before the empire founded and hundreds of thousands of people following different Ways leaving arts behind to build up their archives. The sects are like that also.

The Cai have had neither the time nor the people to build up a large libary comparably. Everything they got had to be traded for or maybe gifted to them. And like pointed out this update, getting arts from clans aint cheap. They might have a big libary true, but one that covers everything? No way.
 
[ ] Plan: The Night Parade of One Thousand Demons - Revision Two
-[ ] Approach to within a few hundred meters discreetly, layering defenses while on final approach (especially SES and TRF) and then activate Forgotten Vale Melody at maximum range, scale up to Traveller's End ideally before an organized response can be mustered, use Elegy to isolate the illusionist, and maintain defenses and PLR control effects while sneaking Hannyi and Zhengui as a team into the mists to launch ambushes to chip away at the lower realm 'Bandits'. Stall them and contain them by abusing our mobility and stealth, but ensure that defenses are in place to endure a potential sneak attack from the third target. Respond to any surprises (Such as a backstab by third target on any allies) by detonating Traveller's End--boosted through Joyous Toast and Sixiang's support, and if anything remains intact, use all means necessary to contain any survivors until Renxiang and reinforcements arrive.
 
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By the way guys, did we ever master the new, fifth line of SES? Someone was talking about using it in the upcoming fight bc of need for dispels but I don't recall us ever practicing that one...
 
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I know it's not likely, but I really hope Cai and the soldiers arrive at the battlefield just to find a bunch of dead bandits and Ling Qi sitting on an innocuous hill...
 
@yrsillar : How far can our escape talisman take us compared to the very far range of our mist? Can we buff up all our art then teleport right on top of them?

Also can we maybe set up our mist at close range finish setting it up then expand it to very far?

I know it's not likely, but I really hope Cai and the soldiers arrive at the battlefield just to find a bunch of dead bandits and Ling Qi sitting on an innocuous hill...
No going to happen. Most of the bandits are going to be passed out from being drained of Qi. There will be plenty of people to question afterwards.
 
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I would think the greens would come at us before we can attack the army and harvest qi. What do we do if they force LQ to deal with them from the start?
If they split up, why complain? The scrubs are still more of a threat then a boon. Similar goes if they scatter to avoid the looming cloud of doom mist--that'll slow them down, which is our goal in the first place.

In general, I disagree with the other plan. We know there may be a trap, or the enemy may be stronger than expected, or they may know our abilities. But the response to that isn't to make a plan with finicky moving parts, it's to roll in under full power. Nuts to using Elegy on the illusionist, just blast them with Hoarfrost, and hit half the enemy army at the same time as a bonus. We've seen what a prepared counter to FVM looks like in the tournament. It failed. In any case, better for them to counter something we set up beforehand than to have them counter FVM after we spend four actions setting it up. And FVM is much easier to dispel before Traveler's End is used.

They have to be expecting an attack. Surprise won't get us far. I'm quite sure that Ling Qi can spend more time putting up techniques than her opponents, so why delay?
 
Wouldnt most of them die by fvm though? Not everyone will lose all of their Qi at the same time after all and the fight with the Green Cultivators is certainly going to be longer and over more Terrain.
 
I mean, he is the one being unreasonable here. There is no reason to expect the Cai's Archive to be so shallow that it doesn't have anything a decent fit for us, and no reason to expect that we are important enough on a Ducal level for them to explicitly try trading someone just to get from "a decent fit" up to "a great fit".
Are you... actually unhappy that CRX is getting us arts from the Bai library?
 
[]prepared Alpha Strike
- before we leave, set up the Full FVM art to maximum range (Very Far) and use JT to boost Travellers End to Rank A/Damage A
- use TRF to prepare our defense
- use our superior speed to catch up to the enemy group
- trigger the Travellers End AoE
- release our Spirits and use PLR to fight survivors
- if Sixiang doesnt need to dispel, have them boost PLRs Resist


now to explain:

this is not a duel and there is no need to play fair imo, so we should set up our strongest AoE before we are even in fighting range.
Said strongest AoE has a 400 meter radius around us and can deal A damage and our Hit (A18) and Penetration (B13) stats on it are pretty good too, in fact, if they dont have a dedicated spirit defense/tank build this could even get the 2 Green 2 opponents. Even if it doesnt defeat them, this
Those damaged by this attack may be paralyzed utterly by the assault, if their composure is too weak.
effect means, that we should be able to press our advantage.

The problem with the alpha Strike is that it is very Qi expensive, so the idea is that we can use the Qi drain of PLR to restore us, especially since Lunatic Whirl can attack all 3 opponents with one usage, so together with our spirits, we should be able to either grind the opponents down, or stall them until our reinforcement arrives.
 
If they split up, why complain? The scrubs are still more of a threat then a boon. Similar goes if they scatter to avoid the looming cloud of doom mist--that'll slow them down, which is our goal in the first place.
The range on our mist is very far and once they are in it I don't expect any of the scrubs to be able to get out. They are not going to see looming cloud our range at this point is enough to cover the whole valley.
 
So, I would like to point out that our goal is to slow them down long enough for Cai and the soldiers to get there. One of the things that are slowing them down already is the large size of the group. Drastically reducing that size quickly may work against us unless we can hold the greens in place with PLR or FVM.
 
So, I would like to point out that our goal is to slow them down long enough for Cai and the soldiers to get there. One of the things that are slowing them down already is the large size of the group. Drastically reducing that size quickly may work against us unless we can hold the greens in place with PLR or FVM.
Well are we making any assumption that the people in charge care at all about the scrubs or do we expect them to run and abandon them at the first sign of us?
 
Even if the sects are new to the whole political power thing, they have been around for a long ass time and have had the time to pick up enormous amounts of arts. The sect archive should have far more arts, with far more variation in what is in it.
The Sect archives as a whole? Yes. One of the draws of the Sect is their extensive library. The Sect's ARCHIVE ONE, on the other hand? That I find harder to believe.

The Cai have had neither the time nor the people to build up a large libary comparably. Everything they got had to be traded for or maybe gifted to them. And like pointed out this update, getting arts from clans aint cheap. They might have a big libary true, but one that covers everything? No way.
It wouldn't need to cover everything. We aren't actually that picky. Since we've placed the request, we've picked up Resist arts, Sensory arts, Social arts, Stealth/Movement arts - there is a lot that we would find useful, even if you judge merely by the arts we actually chose to cultivate, not just the ones we were tempted to pick up but didn't. Matching our elements is a bit trickier, but not excessively so; we generally want our arts aligned with Music/Darkness/Wind/Wood (roughly in that order, multiples encouraged).

I find it very hard to believe that the Cai would need the equivalent of an inter-library loan just to fit this level of specialization.
 
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