The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So did we ever get round to deciding whether or not we will be leaving that logistics star fort on the far side of Amir-Ka? Given our mounting losses I question whether we will have the ships to sustain a presence so far away after tanking the Nids.
 
So did we ever get round to deciding whether or not we will be leaving that logistics star fort on the far side of Amir-Ka? Given our mounting losses I question whether we will have the ships to sustain a presence so far away after tanking the Nids.
Pretty sure that was only there to allow us to operate in the area without dealing with stretched supply lines. It was never meant to stay there permanently. We were also not going to stay there we left that area after we stopped the Nids in that part and moved to the next area.
 
Not against the Nids you can not run it is only win or die. The dreadnought is not worth sending that out to anything that isn't our own worlds.
I doubt this, specifically because the nids could figure out which ship contains the Admiral and put a priority on killing them to disrupt the rest of the fleet and ensure that they win.

But assuming it is true does the same logic apply on a lesser scale? Should Vanaheim be favoring cruiser/grand cruiser construction over battleship?

Completely different questions
@Durin
1. If we studied anti Tyranid frequencies could Daemonologist choirs punch a hole through the anti warp travel effect?

2. New Tyranid doctrine leaves them with a strictly limited ground unit cap determined by their fleet size, if they deploy most of that groundside could boarding actions against them become less suicidal than usual?

3. Would a legalization of the asteroid mining drones be much help to Vanaheim's economy and metal supply, or is their system essentially mined out?

4. Should we contact the Nyne to make sure Maximal's ideas for poison don't accidentally make the Tyranids more resistant to the self-replicating poison they're working on?

5. Does Callamus have the design for the gravatic array battleship? I mean, even if they don't understand it, can they build one?

I'm imagining the things an industrial polity much bigger than us might try to do with the ability to move planetary scale objects.
 
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Speaking of attacks the war with Hive Fleet Grábakr has continued, with the Imperial Trust and its allies managing to defend eight worlds, while Amir-ka successfully defended two more.

Okay, this line confuses me. @Durin

It reads to me like the Trust succeeded in killing 8 splinter fleets, but the spreadsheet just shows 7 killed off.
It also says that Amer-ka successfully defended two worlds, but the sheet only shows 1 success and another defeat.

So which piece is right, the update or the spreadsheet?

Because having 2 more splinter fleets KIA really does help the strategic situation given the casualties the Trust fleet has taken and thus its ability to continue to nibble away at the Hive Fleet's forces.
 
Tranth hasn't reversed engineered it so...no.

They can't use any plans if they don't have plans that don't exist.
It seems to imply in one place that we haven't reverse engineered it, and says in another that we got complete plans for all the vessels in the ship graveyard from that datacore.
-or so I thought, but you're making me doubt that, I'll go back and check.

It's not really relevant to us, I'm not sure if we have the shipyards to build another ship that size, or if it'd be worth the effort if we did, but Callamus might have the production and the imagination to use the design.
 
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It seems to imply in one place that we haven't reverse engineered it, and says in another that we got complete plans for all the vessels in the ship graveyard from that datacore.

It's not really relevant to us, I'm not sure if we have the shipyards to build another ship that size, but Callamus might.
That ship wasn't part of the plans we got because it was not part of the graveyard. It rolled into our system after thousands of years of travel. We only managed to figure out how to repair it not fully reproduce it. Also we can build it Vanaheim has the shipyards big enough.

Also by the way you completely missed my point about the Dreadnaughts. They are huge strategic assets that take too much time and money to send them to the other side of our region. Especially against an enemy that you can not run away from. The Dreadnaughts are going to stay in our territory to act as our defense force
 
@Durin
1 how long would it take the siren Queen to make a focus with the true Rune of Purification for Ridicully to use?
2 how long would it take for the Nyne to create a healing potion with the herbs that (hopefully) Vlad will bring back?
3 how much notice do we have to give Vulkan to create something to help Saint Lin break the curse on Guilliman?
 
@Durin
1 how long would it take the siren Queen to make a focus with the true Rune of Purification for Ridicully to use?
2 how long would it take for the Nyne to create a healing potion with the herbs that (hopefully) Vlad will bring back?
3 how much notice do we have to give Vulkan to create something to help Saint Lin break the curse on Guilliman?
1. at least a decade
2. a few years
3. at least decade
 
@Durin
1 how long would it take the siren Queen to make a focus with the true Rune of Purification for Ridicully to use?
2 how long would it take for the Nyne to create a healing potion with the herbs that (hopefully) Vlad will bring back?
3 how much notice do we have to give Vulkan to create something to help Saint Lin break the curse on Guilliman?
I still think we should have really had Ridcully use up at least one single divination to help make sure that he suceeded considering how important his task is. A question, even if we fail could we get more information to help heal Guilliman by learning from the experience? Seem to remember someone bringing up making something like the Armour of Fate which even if it doesn't fully cure him would let him function normally as long as he wore it.
 
@Adventwolf the Grav-based Command Battleship @thatguy is talking about is from the Ship Graveyard, but it was a Man of Iron design so it was not in the datacore. I think Tranth had already reverse engineered it before the Grand Conclave, but that was merely getting schematics. He still needed to take actions to understand its Grav-system. Knowing how to build it =/= knowing how to use it, after all. Conflating the Well of Urd, a Battleship-sized Ark Mechanicus, with a Command Battleship is absurd. And the Well of Urd's gravitics were its propulsion system, not an external Grav Array like with the MoI vessel. I still think Cumea was the result of it crushing an entire fleet, though.
 
@Durin, how much advance notice do we have to give the Farseer to have them help with Guilliman (a diplo action with a roll that many years before the action), or is a single diplomacy action on the year we're doing it sufficient?
 
That ship wasn't part of the plans we got because it was not part of the graveyard. It rolled into our system after thousands of years of travel. We only managed to figure out how to repair it not fully reproduce it. Also we can build it Vanaheim has the shipyards big enough.
-or so I thought, but you're making me doubt that, I'll go back and check.
That ship is a man of iron super weapon it wasn't in the human data core we recovered.

Adventwolf you're thinking of the Well of Urd, wrong ship.
 
It reads to me like the Trust succeeded in killing 8 splinter fleets, but the spreadsheet just shows 7 killed off.
It also says that Amer-ka successfully defended two worlds, but the sheet only shows 1 success and another defeat.
You missed one Trust victory at the top of the second wave column and the fact that Amir-ka defended a system with two worlds.
 
Last Will and Testament.
Last Will and Testament.​

If you are reading this, then I am sorry to say that I am most likely dead. I am sorry if you were relying on me not to get myself killed, but I assure you it was for a good cause, probably. Unless I have gotten extremely lapse in keeping my will updated, I have been slain by the forces of the plague god in defense of the innocent.

Quarto Astorum frowns as he reads the letter and feels a pang of something as he learns of the warp spawn's death. It is odd to mourn for a daemon of all things, but if nothing else she had been useful.

Unfortunately, I've never been one to dwell on my mortality, odd though it may have become. As such, I have been unable to make a customized letter to the many many groups I've helped throughout my life. So in the interest of fairness, I have to simply sent one letter to everyone.

The exodite king snorts at the neverborn's audacity, but beneath his royal mask, he smiles. She had earned some small indulgence.

This does mean that many of those reading this are unaware of my nature, and for that, I do apologize. I was in truth a daemon princess of Zahhak. While many will have some inkling of what that means, a packet explaining it has been included. If this is a surprise I suggest you read it now, and I thank you for not burning the letter on the spot.

The court had erupted into terrified buzzing as the queen mother is rushed from the room. The unlucky prince who had touched the cursed document opens the second envelope with shaking hands. The All-Hive had accepted much from the Fair Trader; how much could it have tainted?

To many of you, this is already known, and to you, I apologize for wasting your time, as well as for the dramatics, but I'm not going to let something like mere death stop me from taking a chance to call myself a princess. Now, moving on to the purpose of the letter, you have received this because by my reckoning I died while still holding on to some favors from you, and as such, I have generously arranged a chance for you to discharge those debts.

Por'O Vraix hmmed. Such things were somewhat tricky - there was not really a going rate for ramming a battle barge full of xenocidal maniacs. Still, he had to admit, a few loads of outdated farming equipment was probably not a full repayment.

I have in my will directed my lord to dispose of my remains in the finest traditions of rogue traders since time immemorial, by making something profitable out of them. Now as a daemon ship I strongly suspect that this will be beyond merely milking the gullible with "authentic" relics or driving up the price of "sacred" bone encrusted trinkets. My master should be able to build a rather effective ship out of me.

The high merchant's eyes shifted to his ancient badge of office, the sacred bone handled sword a rogue trader dynasty had supposedly given as a sign of submission.

Now, this does, of course, mean it's going to be a good deal more expensive than hiring a few of the right kind of artisan, and we rather recently lost both our ship experts. Which is where your chance to discharge your debt comes in. I understand, times are tough, and if you can't spare more than a token then that's fine. If you're a cheapskate who simply sees no point in repaying debts to a dead woman, that's less fine but I'm in no position to object, you untrustworthy blaggards.

The Magos ran a mental inventory. The network the creature had helped him build had earned him quite a surplus. There were a number of components he could part with, but would it be wise to do so?

But if you're not the sort of honorless curs looking to weasel out of your debts, anything you can spare would be of great use. This is as much a ritual as a shipbuilding project, so you'd be surprised what can help. You should find an attached packet to give you an idea of what would be of use. Shipping should be simple, just splash a bit of paint on it and chant at it for a bit. The boss should take care of the rest.

The Shadowseer noticed that the list of offerings had been customized, unlike the will, and burst into laughter.

I've never been the sort to put much stock in moping or wailing, and I'd rather no one shed tears on my account. I lived a long happy life as a human and a longer and richer one as a daemon princess. I had over two thousand years to fill with good works and happy memories, and I'm damn sure I did my part to keep this clusterfuck of a galaxy spinning. I couldn't have asked for a better life. Mourn if you need to, move on if you can, and shoot a daemon in the face for me if you get the chance. Goodbye, and good luck.

Quarto Astorum sighed. She had been surprisingly close to being a friend these days. They couldn't spare much, but well, they were hitting that shipyard soon. The Hereteks would probably have something her lord could make use of. If nothing else, that ritual might be faster than demolition work if it was big enough.

The king recounted once more the story of the day of raining fire. His world stood because of the one now dead. Her ways were strange, but grave goods were not an unknown concept to him. He was sure something worthy of the debt could be found.

The queen's bellow silenced the buzzing of the court. The creatures had saved them, it had borne her blessed grandmother's egg away from doom, and gifted her the technology their empire had needed to survive. There was a debt, and it would be repaid.

Por'O Vraix took stock. The Concordat was technically an ally of the tau and that gave him a bit of leeway. There were those naval prototypes that had been taking up storage space for years now. They hadn't quite worked but maybe they could be used for something?

The high merchant frowned. With the orks pressing in he could spare nothing, but perhaps… his eye turned to the "sacred relic" that he had been so proud of until just now. There was symbology there right? The last remnants of another dynasty? The symbol of office for a thousand years? It would have to do.

The Magos weighted probabilities. The note had made no mention of retribution, but the creature's master most certainly was aware of the debt he still owed. All it would take is making the relationship known to ruin him. He could take no chances. A few components had been declared heretical of late, their cogitators too reactive. No one would notice if the containers fired into the local star were empty.

The vault steward sputtered and stammered under the blank visage of the Shadowseer. Making sure he'd heard her right, he asked why she was requesting a warp engine once again. His distress and confusion adding an amusing counterpoint to his vain efforts to regain his composure. The fair trader had been right, using the term daemon princess was hilarious.

One by one, offering by offering, Zahhak gathered the fruits of thousands of years of efforts, of favors slowly built up since before Terra fell. With them came stories, of refugees shepherded, of vital trade routes forged of critical aid in a darkest hour. A long, rich lifetime of stories and deeds, piled upon a mangled corpse. The fair trader was gone, dead and dust. But her legacy would live on, plying the warplanes in a far more literal sense than most.


@Durin another omake. many tanks to anders and stormgear for help editing this,
 
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You missed one Trust victory at the top of the second wave column and the fact that Amir-ka defended a system with two worlds.
The Trust victory at the top seemed like an error to me. That splinter fleet is still intact, and as these battles always end with one side annihilated as neither side can/will flee the result of the Trust winning and the Hive fleet surviving is impossible.
 
Lightning Lizards

Among the most potent artillery belonging to the Skinks are the impressive Lightning Lizards. Effectively walking storm machines, the Lizards most striking feature are its impressive and colourful dermal plates, from which a constant storm is generated via advanced (and at least partially psycic) metabolic processes.

In combat the Skinks use these lizards as long range damage dealers, as even a Saurus can be incapacitated when struck full in the face with a blast of lightning, and as more lizards join their power together the strength of the blast increases, letting them act as siege weapons in large numbers.

Ramming Heads
Another siege weapon of the Skink people, ramming heads are large bipeadle with an extremely long tail, short stocky forelimbs and exceptionally powerful legd. Its most obvious feature is its head, which is shielded by a large bony dome from which numerous spikes emerge.

This creature's powers and method of attack are brutally direct, when it is threatened it will put its head down and charge at incredible speed utilising its legs to easily reach speeds more associated with scouting vehicles (although it cannot sustain such speeds for too long at its size) in order to gore them with its horns, or crush them with its head. Should it successfully trap a being with its head then its secondary power will activate, specifically an extremely powerful explosion will let itself loose from its skull, destroying its horns, but also doing considerable damage to whatever was impacted.

These powers make the Ramming Heads extremely effective both at destroying walls and gates, but also at distracting enemy commanders.

While their powers mean they can rarely be used more than a few times in battle, they do regenerate their horns allowing survivors to be reused.


@Durin
Two lizard ideas.
 
The Trust victory at the top seemed like an error to me. That splinter fleet is still intact, and as these battles always end with one side annihilated as neither side can/will flee the result of the Trust winning and the Hive fleet surviving is impossible.
It seems more likely to me that if there's an error, it's in splinter fleet surviving. Also, I'm pretty sure splinter fleet can run away, it just doesn't do so.
 
@Durin
1) would lins piety gain rolls be better if he studied in the black library ?
2) would the Eldar even allow him ?
2a)if its for a price would lin sharing most of his research cover the cost instead of a favor ?
 
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