The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I figure that Maximal would get a pretty big trait for fixing the Thunder Warriors. Like Tranth did when he finished designing the Avernus pattern Warlord.
 
The thing about TWs is that Space Marines are just better than them unless you need the forces *now*.
 
Space Marines as they stand are the more stable product. Still we should try to fix up the Thunder Warriors. Simply put they are good super soldiers and don't share a recruitment pool with either the last hunters or Astartes.
 
Space Marines are a mass production Super Solider with a limiting factor of the geneseed. If we fix the Thunder Warriors then we have a faster and "stronger" strain that allows us to augment our super soldiers rapidly and with not much more cost.
 
Space Marines are a mass production Super Solider with a limiting factor of the geneseed. If we fix the Thunder Warriors then we have a faster and "stronger" strain that allows us to augment our super soldiers rapidly and with not much more cost.
It also gives us our own faux Astartes under our command. Instead of under Julius's.
 
Hence why we want to complete them.

If they're this good as an unfinished version because emps is lazy, imagine how good they are if he actually finished them.
Emps ditched the TWs for Space Marines. We should just leave em as a desperate force and antipsyker supplement.

Maybe the hypno-theraphy combined with Djiin Skein to solve the reflex problem but that should be about it. We have tons of wildlife to study and other powers like Callamus could research TWs more if they wanted.
 
Emps ditched the TWs for Space Marines. We should just leave em as a desperate force and antipsyker supplement.

Maybe the hypno-theraphy combined with Djiin Skein to solve the reflex problem but that should be about it. We have tons of wildlife to study and other powers like Callamus could research TWs more if they wanted.
On the other hand we're the only one that can modify them with Alkahestry. What will work for Callamus might not work for us. EG Psychic disciplines.
 
The thing about TWs is that Space Marines are just better than them unless you need the forces *now*.
Sooo, think we should try to make it policy to build a national Thunder Warrior production reserve of material? Just in case we get into another unexpected major war.
There's also the suggested use as psyker hunters, but despite their warp resistance I think that's only worthwhile because they're expendable and recruit from a different pool than our other elite forces.
Which we do actually, we have thirty years to recruit and train a shitload of Thunder Warriors.
Good idea.

Maybe the hypno-theraphy combined with Djiin Skein to solve the reflex problem but that should be about it. We have tons of wildlife to study and other powers like Callamus could research TWs more if they wanted.
Getting another century of life out of the Thunder Warriors or being able to teach them the right reflexes a century faster would be transformative in terms of how useful they are.
But I also am interested in Maximal studying them because it seems like a relatively low-risk action that might get him stats.
 
Emps ditched the TWs for Space Marines. We should just leave em as a desperate force and antipsyker supplement.

Maybe the hypno-theraphy combined with Djiin Skein to solve the reflex problem but that should be about it. We have tons of wildlife to study and other powers like Callamus could research TWs more if they wanted.
He ditched them because he couldn't be bothered to improve them. The Space Marines were also never intended they were also a rush job after the Primarchs got stolen. They were also incomplete at least in canon and even in Embers since the True Born are a thing. Once fixed the Thunder Warriors are extremely potent.

Also Hypno-Therapy is used on the Astartes because it is needed to activate certain functions of the geneseeds. So it is not useful for the Thunder Warriors. The Djiin Skein may or may not be useful though.
 
Emps ditched the TWs for Space Marines. We should just leave em as a desperate force and antipsyker supplement.

Maybe the hypno-theraphy combined with Djiin Skein to solve the reflex problem but that should be about it. We have tons of wildlife to study and other powers like Callamus could research TWs more if they wanted.
Emps also massacred them because they were a potential threat to him due to their martial prowess.

They're unfinished not weaker, like a lot of things emps did he sacrificed them because of :turian:speed:turian:.

Difference is astartes cheat with psycic bullshit, thunder warriors don't.
 
Emps ditched the TWs for Space Marines. We should just leave em as a desperate force and antipsyker supplement.

Maybe the hypno-theraphy combined with Djiin Skein to solve the reflex problem but that should be about it. We have tons of wildlife to study and other powers like Callamus could research TWs more if they wanted.
The main reason Emps chose the Space Marines over the TWs is due to them actually being mass producible on a wide scale and had other benefits including pretty much being ageless. The TWs do have a number of benefits even while being unfinished including being able to easily kill multiple Astartes once they get used to their reflexes and are pretty much on part with True Born even if they do lack the reaction times of Astartes.

Honestly they'd be great for Avernus since we don't even expect most of our soldiers to last more than a few centuries and our specialty being elite soldiers. That and as people mentioned we have Alkehestry which can possibly be used to improve them.

Also we have word of Durin that we can use the process on psykers so maybe starting up an order to train up psyker TWs with them maybe specializing in biomancy which should not only supplement their abilities but also help deal with the reflex issue through the use of biomancy.
 
Also we have word of Durin that we can use the process on psykers so maybe starting up an order to train up psyker TWs with them maybe specializing in biomancy which should not only supplement their abilities but also help deal with the reflex issue through the use of biomancy.
And the age issue if they're good enough.
 
The main reason Emps chose the Space Marines over the TWs is due to them actually being mass producible on a wide scale and had other benefits including pretty much being ageless. The TWs do have a number of benefits even while being unfinished including being able to easily kill multiple Astartes once they get used to their reflexes and are pretty much on part with True Born even if they do lack the reaction times of Astartes.
Once again, those TWs who could kill multiple Astartes were like, millenia old. And the TWs who get used to their reflexes are also TWs about to drop dead from age.
 
Stormrider - Warhammer 40k - Lexicanum
he Stormrider is a relic of the Space Wolves used by Great Wolf Logan Grimnar. Stormrider is an ornate war chariot held aloft by anti-grav gyrostabilisers. It has no means of self-propulsion, for it has ever been drawn forth by a pair of giant Thunderwolves since the time of Leman Russ. Power fields and runes of enchantment are wrought within the chariot's framework to protect both man and beast from incoming fire, enabling Stormrider to bear the Old Wolf into the heart of the enemy lines unscathed. Grimnar is amongst the Imperium's deadliest warriors, but when pulled by his Thunderwolves, Tyrnak and Fenrir, he is nigh unstoppable.
We should make these some day.
 
Actual immortality through biomancy is rare, but I imagine any hero biomancers who rise out of this hypothetical formation would have a decent chance of getting it.
Maybe we could develop a lesser technique that could be used to increase the effectiveness of the Juvenat?
I known only mentioned it as a hypothetical.

Once again, those TWs who could kill multiple Astartes were like, millenia old. And the TWs who get used to their reflexes are also TWs about to drop dead from age.
Which also tells us there are ways to make TW live for millennia.

Though anything capable of going 1:5 on astartes while about to drop dead and wearing effectively plate mail vs power armour is something to try and acquire no?
 
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Actual immortality through biomancy is rare, but I imagine any hero biomancers who rise out of this hypothetical formation would have a decent chance of getting it.
Maybe we could develop a lesser technique that could be used to increase the effectiveness of the Juvenat?
Actually IIRC biomancers can sometimes increase their lifespands if they are good enough.
 
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