The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Ministorum
SLOT A - Year 3
-Y4: Identifying Chaos by Saint Lin
-- DOUBLE DOWN YEAR 3
SLOT B - Year 3
-Y4: Identifying Chaos by Saint Lin
Bit of a typo - This ought to be Y3:
Diplomacy
SLOT A - Year 4
This ought to be Year 3.
SLOT B - Year 2
-Y1-5: Greater Psyker Hunting
Slot B - Year 1
- Free Divination ( Valdor)
Who is Valdor and why, in and out of character, do we care about him/her/it?
 
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Bit of a typo - This ought to be Y3:

Who is Valdor and why, in and out of character, do we care about him/her/it?
He is the greatest of Custodies and would be someone the Lion respects. Being his martial equal and maybe combat Superior. The Primarchs would have put him on the list of people Lion respects. And it would have a higher chance than the -150 for diving the deceiver.
 
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Basically if we nudge the waagh towards another target then we can do implement volkites and pdf pulse next turn and figure out what to do with the helltroops the turn after. If we dont then at least we will have LPW online.
 
@Enjou i think it is a bad idea to use the free divination to find the deciever patsy. We get a -150 for any divination for it. We should at least wait to do it in a normal action so we can double down.
 
If the Waaagh heads towards us, it will be here before we could implement them. I am doing LPW from the start to ensure that it gets finished no matter what year next turn the Waaagh arrives.
Ridcully would give us a warning. 5 year minimum up to 10 years. As he had not this turn there is a good chance that we have at least 4 years of the next turn. As such we have to waste next turn to get the info on volkite weapons.
 
Stormshredder Grass
Adaptation Omake: Stormshredder Grass

This rare relative of of cannibal grass was discovered when a biologes monitoring crew observing a thundabeast migration witnessed a section of the stampede's vanguard messily exploding. It was quickly determined that this effect was limited to a specific roughly 10 meter radius zone. While the stampede eventually split to avoid the patch, it was not before several hundred animals had been forced over it, resulting in a nightmarish charnel house region. After observing that the scavengers attracted to the bloodbath were able to access the region, a small scouting operation was authorized. While initial servo-skull resulted in serious damage to the skull's gravity manipulation components ground based efforts were able to take samples of this new stalk.

Stormshredder grass exhibits long, wispy hairs that grow from the tips of their seed pods. When in the presence of a variety of kinetic and gravetic manipulation effects these hairs will rise and begin waving and writhing in an agitated manner. In this active state the hairs will interface with, usurp and disrupt the effects that triggered them. The forces will be erratically and unevenly redirected, creating a zone of kinetic sheer planes and tidal gradients. While for remote telekinetic manipulation this effect is just disruptive and damaging to whatever the effect was meant to manipulate, when turned on fields used for personal protection or propulsion the result can be seriously damaging.

This effect does not change the intensity of the forces, merely their direction and cohesion. A lone, resting thundabeast experiences only mild discomfort when exposed to the effect, while an instance that is charging experienced severe lacerations and an instance exposed to a kinetic attack will actually suffer increased damage* as their defenses are turned on them. As discovered in their initial observation, a thundabeast that is part of a stampeding herd when it is exposed to the effect will be subjected to the full power of the herd, with devastating results. Experimentation with power weaponry resulted in the test instances violently tearing themselves apart in a cloud of shrapnel; while hover tanks and jetbikes experienced serious damage to their propulsion.

* An imperial era stubber inflicted injuries more in keeping with the results of a bolter round used against unarmored flesh.

Only a few patches of this hazard have been discovered. Worryingly, all examples beyond the first have been found in areas regularly patrolled by thundabeast mounted rough riders.

ADDENDUM: Lindon bushwalkers recently brought in a sample of a new fern that displays hairlike growths similar to those of found in stormshredder grass.

@Durin
 
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Ridcully would give us a warning. 5 year minimum up to 10 years. As he had not this turn there is a good chance that we have at least 4 years of the next turn. As such we have to waste next turn to get the info on volkite weapons.
We have known there would be a Waaagh going somewhere for decades. Indeed the only reason it didn't arrive decades ago is Ridcully interfering. Our '5-10 years warring' expired long ago.
 
Ridcully would give us a warning. 5 year minimum up to 10 years. As he had not this turn there is a good chance that we have at least 4 years of the next turn. As such we have to waste next turn to get the info on volkite weapons.

Ridcully can't give us the usual advanced warning because Ironbusta is really hard to predict - likely he's got a trait. This is frankly due to us artificially selecting for this kind of thing by accident, due to how we interfered in the domain for as long as we did. The Orks have adapted, and uncertainty about the future is the consequence.

And it's hardly a waste. We can begin switching the PDF to pulse weapons next turn, and look at the implementation of Volkites and two other techs with our other slot. It really wouldn't change anything other than the order we do things in.
 
Ridcully can't give us the usual advanced warning because Ironbusta is really hard to predict - likely he's got a trait. This is frankly due to us artificially selecting for this kind of thing by accident, due to how we interfered in the domain for as long as we did. The Orks have adapted, and uncertainty about the future is the consequence.

And it's hardly a waste. We can begin switching the PDF to pulse weapons next turn, and look at the implementation of Volkites and two other techs with our other slot. It really wouldn't change anything other than the order we do things in.
Richards wants us to study implanting Volkite before we decide. It says so in the text. It's the reason I am doing it this turn so we can make the decision next turn.
 
Ridcully can't give us the usual advanced warning because Ironbusta is really hard to predict - likely he's got a trait. This is frankly due to us artificially selecting for this kind of thing by accident, due to how we interfered in the domain for as long as we did. The Orks have adapted, and uncertainty about the future is the consequence.

And it's hardly a waste. We can begin switching the PDF to pulse weapons next turn, and look at the implementation of Volkites and two other techs with our other slot. It really wouldn't change anything other than the order we do things in.
1. Yes he can kind of give us a warning. The orks are still gathering and than have to travel.

2. Nurgel quoted it as well that General Richards mentionen in the text to do the volkite first.
 
@Enjou with stats and traits 49 plus 110 Ridicully has to roll a 91 or above to have a success on divining the deceiver. Because of the minus 150 the deciever has. We should wait to do it in a normal action so we can double down on trying to find out who the deceiver is controlling. Also the minus 150 does not take into account that such ambiguous divinations also have more of a malus.
 
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Sunpiercer Dandyflower
Adaptation Omake: Sunpiercer Dandyflower

Recently discovered in the Elysium region, sunpiercer dandyflowers were discovered during an effort to cull a thundabeast herd threatening Bonud. During the opening volley the task force came under fire from an unknown source. It was quickly determined that the attacks were focused on the las weapons being employed, rather than on their operators. Post engagement analysis of the battlefield uncovered examples of a new plant, which was identified as the culprit.

Sunpeircer dandyflowers are a long stalked flowering plant with certain similarities in appearance to the taraxacum* genus of Terra, although sized more similarly to the sunflowers of that world. When the seeds are mature and pollinated, the flower gives way to a large black seed head. The sails of these seeds absorb light with extreme efficiency across a very wide band of the electromagnetic spectrum. This power is used to accelerate the seed towards the greatest concentration of energy they can detect, as well as harden the seed against damage.

The relatively diffuse energy of sunlight is enough to lift the large, heavy seeds into the air while being weak enough that they can be dispersed by air currents. The concentrated power of a las weapon produces an far more dramatic result: a super-hard projectile traveling at high velocity towards the beam's source. Since the seed's acceleration scales with the power of the beam that strikes it, these projectiles velocity is generally sufficient to cause serious damage to the weapon's source: in general a dandyflower seed will hit about as hard as the weapon that triggered it. A cloud of sunpiercer dandyflower seeds can render an area completely unsuitable for las weapon usage, and woe betide the unlucky shot that hits an intact seed ball.

* Genus commonly known as the dandelion.

@Durin
 
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With one hand I make thundabeasts* go bloody boom, with the other I shoot those that hunt them*** in the face.
EDIT: Haven't quite decided what should counter us domesticating illusion pines.

*And phase tigers go splorch**.
**At least, that's the sound I imagine that a phase tiger uncontrollably microphasing itself makes.
***Us and our little pet tyrant lizards.
 
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@Enjou with stats and traits 49 plus 110 Ridicully has to roll a 91 or above to have a success on divining the deceiver. Because of the minus 150 the deciever has. We should wait to do it in a normal action so we can double down on trying to find out who the deceiver is controlling. Also the minus 150 does not take into account that such ambiguous divinations also have more of a malus.

Fair enough. I will make a change when I get home.
 
Portec, we already received our early warning when we were told that the Orks in Tugozoks domain would be uniting within the next 50 years no matter what we do (aside from a preemptive invasion). We could not narrow it down any further than that because they developed Divination Resistance in response to Ridcully's Divination-based disruptions. As in, the only high-level Orks that managed to survive and thrive are explicitly resistant to Divination, which resulted in Ironbusta managing to unite them despite the Inquisitions involvement. We are at the final point where our foreknowledge may help us, as the actual time of Waaagh is a hidden number we are not allowed to know until at most 1 year of it hitting us, barring Ridcully explicitly using a Divination action on it.

At least, that is the general idea that others are acting on, and it is reasonable. While Ridcully's traits let him ignore sub-Divine level wards when scrying, that still requires him to actually scry. You are taking the benefits to his actions and assuming they fully apply to his passive effects when Durin at no point made such a statement (mainly because no one asked in the first place). His "passive precognition invasion detection" may well suffer a malus of -50 to -200 assuming it is even using the same rolls & bonuses as his existing Divination actions, and since that is a hidden roll we never see it is hubris to think it has the same benefits as other actions. And (correct me if I am wrong) as Turoq showed, things can interfere with his Divinations despite "Sees no Barriers". And since the Orks's Divination Resistance is derived from the Waaagh, which has become Divine Blessing from Gork & Mork since they awoke, it actually applies. Otherwise Ridcully would have suffered no penalties on Fanning the Flames actions.
 
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