Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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Maybe we should look for truck movements? The guns might've been moved, but they need supplies daily, depending on they're firing or not....
 
Given that this is pre-WW1 equivalent times in the far hinterlands of pseudo-Russia, everything will be horses, wagons, and carts. Trucks will be few and far between.
True, yet at the same time....

Depending on the kind of gun we're looking at (Field vs howitzer or something heavy), that's a lotta guys who need food daily.

If they're field guns, we ain't finding them easily, they're quick. Howitzers, OTOH.
 
[X] The Western Woods
[X] Altitude 4

We manage to land helicopters on smaller ships like frigates and destroyers today, and those can be pitching and rolling with heavy seas. One method is to have the helicopter drop a line which is hooked through the center of the pad to a winch. The helicopter applies full collective while the winch reels the aircraft in.
I'm familiar with it. There's a fairly large difference though. If you do that on a ship and mess up, you lose the helicopter and its crew. If you do it on a zeppelin, you're probably going to lose the zeppelin too. That being said, if we can pull it off we absolutely should.

I wonder if "modern" winches are small enough to fit, but powerful enough to work on these.
 
[X] The Western Woods
[X] Altitude 5

Yes, and? If they launched at max weight and then added more weight in the air then it's their fault for overloading the Aircraft. That's not a debilitating problem, we'll just have to make sure to put a weight limit sign in the cargo area.

The point I'm making is that you can get around limitations of certain parts of the design if you're willing to get creative. This is far from a bad thing, since your most important margins in terms of safety departments are tied to tolerances, not just raw statistics. The frame and keep of the late American airships were rated at the maximum lift of the cells at maximum inflation at lowest altitude and one quarter over; however the fact is you're never filling your cells that full because they expand as you gain altitude and you need to account for that. Thus, all the components were within tolerances against the weight limits even if the lift source wasn't the static lift of the gas cells.

I wonder if "modern" winches are small enough to fit, but powerful enough to work on these.

Get a large enough block and tackle set and the only thing you need to worry about is the anchor points.
 
The point I'm making is that you can get around limitations of certain parts of the design if you're willing to get creative. This is far from a bad thing, since your most important margins in terms of safety departments are tied to tolerances, not just raw statistics. The frame and keep of the late American airships were rated at the maximum lift of the cells at maximum inflation at lowest altitude and one quarter over; however the fact is you're never filling your cells that full because they expand as you gain altitude and you need to account for that. Thus, all the components were within tolerances against the weight limits even if the lift source wasn't the static lift of the gas cells.

Okay, I see what you're saying.
 
Maybe we should look for truck movements? The guns might've been moved, but they need supplies daily, depending on they're firing or not....
We're probably looking for horse-drawn wagon movements; it's 1910 and we're fighting Tsarist Russia Great Caspia. SHOULD still be possible to find tracks IF there are clearly defined roads AND IF it isn't windy and snowy enough to cover them up.

That said, if the artillery were firing heavily we'd probably already know where they are; it sounds like these guns have been moved up to support an offensive in the area. The only way they'll be drawing heavy loads of supply today or yesterday is if they're stockpiling ammunition, which is admittedly possible.

True, yet at the same time....

Depending on the kind of gun we're looking at (Field vs howitzer or something heavy), that's a lotta guys who need food daily.

If they're field guns, we ain't finding them easily, they're quick. Howitzers, OTOH.
Not heavy siege howitzers, if the Caspians even have any, surely; we should probably expect to be looking for light to medium artillery, probably somewhere in the 3" to 6" range.
 
Y1-3
You motored over the enemy lines at five hundred meters, about twenty kilometers east along the line from your areodrome and four kilometers north. Below was no-man's-land, the shattered, frozen remains of a once prosperous farming valley. The snow gave way to a a blasted, icy ruin of frozen mud, stretching to the horizon in either direction and winding between the hills. The trenches themselves were little black lines scratched into the landscape; the Akitsukuni trenches perfect little zig-zags and the Caspian trenches were a series of curved, overlapping sections. The occasional shell burst below, sending a plume of mud and snow skyward.

The woods were hardly worth the name. Just behind the lines was a twisted mass of trees, ground to splinters by artillery. You circled over, letting Torio get a good look.

"See anything?" You asked over the engine. You didn't quite have to yell, but nearly.

"There's some pipes down there, but they don't look like howitzers. About six little guns." He said.

That was about when the first shell burst, about a hundred meters to your left. That would probably be those experimental anti-aircraft guns you'd heard rumours of.

+1 Intelligence Gathered!

Your goal is to gather as much intel as possible. At the end, we'll make a roll using that as a modifier, and the better it is, the better the war will go for Akitsukuni. That's right... the immediate course of the war rests on his broad, manly shoulders.

On the other hand, if he dies, Asuka will be really sad.

Navigation
[ ] Head to Sunjin.
[ ] Push on behind the lines.
[ ] Head over to the lake where enemy aircraft were spotted last night.
[ ] Linger and count guns (+1 intel)
[ ] Head Home

Altitude Change
[ ] Stay at 500 (no bonus or penalty)
[ ] Go higher (safer, but less visibility.)
[ ] Go lower (the opposite)​
 
We're probably looking for horse-drawn wagon movements; it's 1910 and we're fighting Tsarist Russia Great Caspia. SHOULD still be possible to find tracks IF there are clearly defined roads AND IF it isn't windy and snowy enough to cover them up.

That said, if the artillery were firing heavily we'd probably already know where they are; it sounds like these guns have been moved up to support an offensive in the area. The only way they'll be drawing heavy loads of supply today or yesterday is if they're stockpiling ammunition, which is admittedly possible.
I was more thinking food. Seeing as they're Field Guns (Using this as a basis, whose German equivilant has a 5 man crew, so assuming the same per gun), and we know we're looking for at least 2 dozen guns, making it a battery roughly....

Basically, we need to find a infantry company in terms of size. Roughly. That is about 80-150 men eating food, per day. That requires frequent supply. Add in the usual POGs running HQ and maintenance.....

Not heavy siege howitzers, if the Caspians even have any, surely; we should probably expect to be looking for light to medium artillery, probably somewhere in the 3" to 6" range.
I figured we aren't looking for siege weapons, but we talking like the light crap, or a 10 man per gun kinda sitch?

[X] Linger and count guns (+1 intel)

Altitude Change
[X] Stay at 500 (no bonus or penalty)

Frankly, they're still trying to work out how to use AAA in any manner. We try to shed height, we might as well say "Shoot us lots", and we'd also risk getting into small arms/MG range from anyone who wants to take a shot.
 
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck.

[x] Linger and count guns (+1 intel)
[x] Stay at 500 (no bonus or penalty)

Crossed fingers everyone, this could get bad faster than Koide downs her drinks while getting more violent than an insulted Kibe.
 
@open_sketchbook
So wait, if we keep getting shot at, wouldn't that also get us intel on how the Caspians are using AAA? Like obviously, dangerous as hell, but since we're already here, would we not get that intel?

Or wait, did we just gather that intel? Hmm...
 
[x] Linger and count guns (+1 intel)
[x] Stay at 500 (no bonus or penalty)

Yachi's stats are +1 Hard, +1 Keen, +1 Calm, +1 Daring. He's just a very good boy with a simple statline.

So roll 2d10+1! (This is plus Calm tho)
 
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