The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Wouldn't Khorne have 8 Exalted Bloodthisters and some multiple of 8 for Honored?
I'd say 8 Exalted, and either 64, 88, 512, 888, 4096, or 8888 Honored. Maybe add in one 'High Exalted' Bloodthirster as Khorne's personal favorite, with either Angron, An'ggrath, or Ka'bandha filling this position. However, keep in mind that Daemons don't normally experience True Death, so even for the higher numbers losing three would be annoying.
 
Ofc a True Khornate will charge into death, so a Khornate Daemon should be likewise w.r.t True Death.
 
Ofc a True Khornate will charge into death, so a Khornate Daemon should be likewise w.r.t True Death.
Unfortunately, Daemons are hypocrites. Great Unclean Ones may act iron-nerved versus mortals when they die, claiming it's just Nurgle things, but when the Emperor showed up, they lost that nerve quite badly at times because he could true-death them.

How like Chaos.
 
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Xavier has +84 to survive from stats, he would receive around -130 when fighting agains Kurrun Ashstriker. 'nuff said.

[X] Plan Let's Not Kill Xavier
-[X] The City of Glass: Reinforcements
-[X] The City of Glass: (Jane Oakheart, Jacob Oakheart, Marshal Chessire, Red Tracks)
-[X] Dis: Reinforcements
-[X] Dis: (Marshal Khol w/ Frozen Remnants, Aryz, Sir Pellinor, Companions of Varen)
-[X] The Lonely Citadel: Reinforcements
-[X] The Lonely Citadel: (Xavier w/ The Phase Tigers, Major-General Mineyev w/ Black Irons)
-[X] Air Support: Concentrated on Aridia and Avernus' Spine

@Durin
1. Will moving Aryz out of Malea impact our and Quartok relations or is it safe enough by now?
 
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Terror of the damned
Terror of the damned

Jane had uncovered a great deal of restricted lore in her long career. Much of it ranged from deeply unsettling to existentially horrifying, but there was one infernal secret that she found intensely comforting. Demons were cowards. For all the host of the blood god bleated about weakness or dishonor when denied a chance to bring their area of focus to bear, they risked nothing when they marched to war. It was easy to sneer at the prudence of mortals when death was no more than an inconvenience. They were not warriors childishly insisting the universe cleave to their personal sense of honor, they were entitled children whining that the game was no fun because the other side cheated. That the game they made of ending the lives of mortals had been made to hard by those who fought for survival rather than amusement.

For decades it was cold comfort, the understanding of a weakness she could scarcely touch. Then the changeling came for her, and something changed. Now she brings death rather than disappointment to the demonic, their empty boasts turning hollow as they realized they were no longer playing a game. Jane Oakheart strode across the battlefield, and fear flowed in her wake. Bloodletters scrambling over their kin to escape, juggernauts bucking their riders at her feet for a few more seconds of life, the hidden cowardice of the demonic on full display as she reaped her toll.

For the first time in decades, she forsook subtilty, ignoring the shadows that could shield her. The terror of her open presence worth more than the advantage of striking from surprise. She moved across the battlefield, truly slaying any too slow or too stupid to get out of her way, here presence a naked threat and challenge. A handful of demons accepted it, out of madness, out of pride, out of sheer incomprehension of what it meant to face death. Not a single creature raised it's blade to her in courage, not a single demon faced her willing to lay down its life for another, and so they died inglorious accomplishing naught but to add another bit of weight to her reputation, marking her out as just that little bit more terrifying to their twisted kind. The vast majority fled her approach, the fear of her blade doing more to secure the city than it's edge.

Had their master deigned to send a true leader among them perhaps they would have held, their courage bolstered by its presence. Or perhaps it would have died a true death at her hands, shattering the morale of it's forces. But in the end it matters not, the demonic rabble charged in a fearless horde, and died a panicked mob. As the last panicked knot of demons fled back into the warp at her approach, Jane allowed herself a rare smile. Her work here was done.

@Durin I made another thing.
 
Xavier has +84 to survive from stats, he would receive around -130 when fighting agains Kurrun Ashstriker. 'nuff said.

[X] Plan Let's Not Kill Xavier
-[X] The City of Glass: Reinforcements
-[X] The City of Glass: (Jane Oakheart, Jacob Oakheart, Marshal Chessire)
-[X] Dis: Reinforcements
-[X] Dis: (Major-General Mineyev w/ Black Irons, Aryz, Sir Pellinor, Companions of Varen)
-[X] The Lonely Citadel: Reinforcements
-[X] The Lonely Citadel: (Xavier, The Phase Tigers, Marshal Khol&Frozen Remnants)
-[X] Air Support: Concentrated

@Durin
1. Will moving Aryz out of Malea impact our and Quartok relations or is it safe enough by now?

If that's true why the hell are people voting to send Xavier? Seriously, I already pointed out that sending a psyker against one of the most powerful anti psyker daemons around is a horrible idea considering what happened to Ridcully.
 
1. not well, they often have low intrigue which he takes advantage of though

For everyone relying too much on Xaviers trait to justify sending him against one of the most powerful things that counter psykers we have a quote from Durin himself that it does not actually interact well with daemons. Seriously, I'd rather we not have a repeat with Ridcully both in ignoring something very obvious like him being a massive target compared to everyone else and him, one of the most powerful psykers around, nearly dying to khorne daemons.
Adhoc vote count started by Red Bovine on Aug 29, 2018 at 10:06 AM, finished with 103866 posts and 22 votes.

  • [X] Plan Let's Not Kill Xavier
    -[x] The City of Glass: Reinforcements
    -[X] The City of Glass: (Jane Oakheart, Jacob Oakheart, Marshal Chessire, Red Tracks)
    -[X] Dis: Reinforcements
    -[X] Dis: (Marshal Khol w/ Frozen Remnants, Aryz, Sir Pellinor, Companions of Varen)
    -[x] The Lonely Citadel: Reinforcements
    -[X] The Lonely Citadel: (Xavier w/ The Phase Tigers, Major-General Mineyev w/ Black Irons)
    -[X] Air Support: Concentrated on Aridia and Avernus' Spine
    [X] Plan Hunting Daemons
    -[x] The City of Glass: Reinforcements
    -[X] The City of Glass: (Xavier, Jane Oakheart, Jacob Oakheart)
    -[X] Dis: Reinforcements
    -[X] Dis: (Aryz, Sir Pellinor, Companions of Varen)
    -[x] The Lonely Citadel: Reinforcements
    -[X] The Lonely Citadel: (Major-General Mineyev w/ Black Irons, The Phase Tigers)
    -[x] Air Support: Concentrated
    [X] Plan Hold the Fort
    [x] The City of Glass: Reinforcements-
    [x] The City of Glass Heros (Jane,Jacob,)
    [x] Dis: Reinforcements-
    [x] Dis: (Xavier , First Councilor Aryz )
    [x] The Lonely Citadel: Reinforcements
    [x] The Lonely Citadel: ( Major-General Mineyev, The Phase Tigers )
    [x] Air Support: Concentrated
 
[X] Plan Let's Not Kill Xavier

would you be willing to move the red tracks to the glass citadel? they would be well suited for it.

The Red Tracks are a armour battalion consisting of 22 Helltrooper Armour Regiments and 2 Helguard Armour Regiments. They have a +5 to all rolls, +5 morale, they gain an additional +5 to all rolls and +20 morale when defending civilians.

we also might want to give our elite air wings something to do. mentioning using our elite bomber against High value targets might help a bit. The wings of thunder would be great at it, and we may as well have the Psyrodactles guard them.

The Wings of Thunder are Marauder Bombers with +15 to all rolls and an additional +30 to attack runs. They are also never suffer negative modifiers from casualties or enemy numbers to their attack runs.

The Psyrodactyls are Lightning Fighter Wings with a +15 to all rolls and +20 against the Avernus wildlife.


aside from that we have the dis 23rd, who we may want to mention using. since i'm not sure if we're going to risk an elite unit without saying we are doing so. they are here.

The 23rd Dis PDF is a PDF Infantry Regiment. They get +10 to all rolls, +20 to morale rolls and never fall back.
 
Sure on the Red Tracks, but few elite Air Wings and one slightly better PDF regiment are such small forces that they won't make any impact worth mentioning.
 
[X] Plan Let's Not Kill Xavier
Adhoc vote count started by Red Bovine on Aug 29, 2018 at 2:07 AM, finished with 103843 posts and 16 votes.
 
This is Khorne. I don't think wary is in his vocabulary.
Daemons tend to talk a good game, but turn into wusses when losing for real is on the line. Great Unclean Ones will laugh about how Nugle always lives in the end while 'dying' but when they see the Emperor, who can True Kill them, they panic. I assume that something similar is going on with Khornate Daemons, and that this is reflected in their patrons.
 
Daemons tend to talk a good game, but turn into wusses when losing for real is on the line. Great Unclean Ones will laugh about how Nugle always lives in the end while 'dying' but when they see the Emperor, who can True Kill them, they panic. I assume that something similar is going on with Khornate Daemons, and that this is reflected in their patrons.

in my opinion, any demon coherent enough to understand death is going to be a giant pussy about it. But Khorne has the most demons that are too ripshit mad and crazy to really understand or care about it. It's less courage, and more not understanding the danger.
 
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