The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Plan Kaiju Crushin' Headcrusha

I just want to see the reactions of the Trust of a Thermonuclear Warkitty. When they turn their incredulous gaze towards the Avernians they see us go on as if nothing big happened.
 
@Enjou Since we are going after the most dangerous orks is there a reason we can't send our Last Hunters against the most dangerous Orks to assasinate them? I mean we did spend a lot of time developing super assasins so might as well use them more often.
 
We have the average 13 votes with 12 for Enjou Plan and one guy who wants to see a giant Mittens made of fire fighting a warboss
Adhoc vote count started by Nurgle on Jun 8, 2018 at 5:26 PM, finished with 186 posts and 22 votes.

  • [X] Plan Kaiju Crushin' Headcrusha
    -[X] Meet Headcrusha's horde with a force built around your power armoured troops - Over half a billion Power Armoured Troops are currently on Svartalfheim, allowing you to meet Headcrushas' Horde with a force entirely in power armour. This would allow you to take advantage of the poor armor penetration capacity of the majority of the Ork troops now that the Waaagh Field has weakened.
    -[X] Balanced Stance- By using a mix of dug in forces, raids and sallies you would be able to greatly speed up the battle without risking to much of your forces .
    -[X] Kill Headcrusha with elites- Deadly as headcrusha is even he can't stand against the full might of the Black Irons, though many lives would be lost keeping him isolated which he is worn down
    -[X] Low- Continue as things are, sacrificing fighters in order to cover a campaign of harassment on the ground which would be supported by bombers
    -[X] Scry and Fry- Your Diviners could work with your other psykers to locate the most dangerous foes and take them out.
    -[X] Thermonuclear Battle Tiger - Launch Deathstrikes against Headcrusha's horde, and then have Xavier lead a choir to turn the flames into a giant, fiery tiger kaiju to rampage through the Orkish lines, as you planned to do in during the last war. No Transcendent Alpha will interfere this time!
    -[X] Biomancers will provide boosts to the elites going against Headcrusha.
    [X] Plan: Intensify Air
    -[X] Cripple Warboss Scalpchoppa's Horde by deploying the rest of your knights - A few Courts of Aesir Knights should be enough to wipe out Scalpchoppa's Gargents allowing the rest of your superheavies to be withdrawn..
    -[X] Cripple Warboss Eadwhacka's Horde by deploying Helltroopers -A few Divisions of Avernite Helltroopers will be enough to massacre the elites within Eadwhacka's Horde before Headcrusha reaches Khazad-dum
    -[X] Cripple the minor warbosses by deploying sixty-eight Helltrooper Divisions (out of 75) - by deploying your Helltroopers to the minor cities currently under siege you should be able to cause enough damage to their besiegers to make it safe to pull out almost all of your forces to help combat Headcrusha's Horde
    --[X] General Schwarz
    -[X] Low- Continue as things are, sacrificing fighters in order to cover a campaign of harassment on the ground which would be supported by bombers. - Currently selected
    -[X] Harassment Option 2: Continue with your current harassment. - This will slow the Orks advance and inflict some damage at the cost of suffering casualties. Not advised without air cover.
    -[X] Medium- The default option that balances damage for exchange rates and casualties.- Currently selected
    -[X] Mine Option 2: Use a Quarter of original mines- This will inflict some damage and provide some opportunities to your harassers by expending all of your mines.
    -[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
    -[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
    [X] Defanging the Beast
    [X] Plan Cripple and Consolidate
    -[X] Cripple Warboss Scalpchoppa's Horde by deploying the rest of your knights - A few Courts of Aesir Knights should be enough to wipe out Scalpchoppa's Gargents allowing the rest of your superheavies to be withdrawn..
    -[X] Cripple Warboss Eadwhacka's Horde by deploying Helltroopers -A few Divisions of Avernite Helltroopers will be enough to massacre the elites within Eadwhacka's Horde before Headcrusha reaches Khazad-dum
    -[X] Cripple the minor warbosses by deploying sixty-eight Helltrooper Divisions (out of 75) - by deploying your Helltroopers to the minor cities currently under siege you should be able to cause enough damage to their besiegers to make it safe to pull out almost all of your forces to help combat Headcrusha's Horde
    --[X] General Schwarz
    -[X] None- Preserve your fighters for latter.
    -[X] Harassment Option 1: Remain back- This will preserve your harassment forces for later actions.
    -[X] Scry and Fry- Your Diviners could work with your other psykers to locate the most dangerous foes and take them out.
    -[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
    -[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
    [X] Plan Give peace a chance
    -[X] Meet Headcrusha's horde with a force built around your power armoured troops - Over half a billion Power Armoured Troops are currently on Svartalfheim, allowing you to meet Headcrushas' Horde with a force entirely in power armour. This would allow you to take advantage of the poor armor penetration capacity of the majority of the Ork troops now that the Waaagh Field has weakened.
    -[X] Balanced Stance- By using a mix of dug in forces, raids and sallies you would be able to greatly speed up the battle without risking to much of your forces .
    -[X] Kill Headcrusha with elites, Last Hunters, Space Marines, Governors own if Thermonuclear Battle Tiger does not work
    -[X] Thermonuclear Battle Tiger at day 4 or best opportunity - Launch Deathstrikes against Headcrusha's horde, and then have Xavier lead a choir to turn the flames into a giant, fiery tiger kaiju to rampage through the Orkish lines and challenge the ork warboos to a fight, just as you planned to do in during the last war. No Transcendent Alpha will interfere this time!
    -[X] Biomancers will provide boosts to the elites going against Headcrusha.
 
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[X] Plan Kaiju Crushin' Headcrusha
-[JK] Deploy the Flying Battle Glaciers
-[JK] Release the Dimetrodon Buddies!

The only thing missing from this plan is Flying Battle Glaciers. Come on, you know their are glaciers/polar icecaps/comets larger than Space Hulks. We could even commission the Epsilon Penguins for this. No one expects the random chunk of FTL ice to be a Fully Operational Battle Station Flying Battle Glacier!

And yes, I am referencing the Netheril Questline from Dungeons & Dragons Online. How dare villains have a Flying Battle Glacier. So not fair...

EDIT: Damnit, forgot to throw in the Dimetrodon Buddies. Come on, Giant Dimetrodons, Such Sail, Much Giant, Very Buddy
 
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[X] Plan Kaiju Crushin' Headcrusha
-[JK] Deploy the Flying Battle Glaciers
-[JK] Release the Dimetrodon Buddies!

The only thing missing from this plan is Flying Battle Glaciers. Come on, you know their are glaciers/polar icecaps/comets larger than Space Hulks. We could even commission the Epsilon Penguins for this. No one expects the random chunk of FTL ice to be a Fully Operational Battle Station Flying Battle Glacier!

And yes, I am referencing the Netheril Questline from Dungeons & Dragons Online. How dare villains have a Flying Battle Glacier. So not fair...

EDIT: Damnit, forgot to throw in the Dimetrodon Buddies. Come on, Giant Dimetrodons, Such Sail, Much Giant, Very Buddy
No no noooo you do not joke with the penguins you talk to them in the most respectful manner possible or they eat your soul.
 
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@Durin
1. Out of curiosity how close are our armours to Halo style regenerative shields? I know astartes have ion shields as a norm, but how good are they? Can they regenerate for example.
2. Has anyone in the Trust made a proposal to make a jumbo sized Nova cannon/Super Lance platform powered by a hyper reactor intended to hit targets anywhere in a system not hidden by a rock. Is such a thing even possible?
 
I just want to see the reactions of the Trust of a Thermonuclear Warkitty. When they turn their incredulous gaze towards the Avernians they see us go on as if nothing big happened.

The Trust has seen our giant Fire Kitty already. We used it on Mar Sara to try and cheer up Mittens after he got his kill stolen from him.

[X] Plan Kaiju Crushin' Headcrusha

This would work better with a few more backup plans for Headcrusha like Last Hunters and if During says it's possible ram a ship into him as a last resort.

What is the largest class of Titan we have in verse?

We should have Warlords as our biggest Titans if I recall correctly. We have also started the process of making new and improved versions.
 
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@Durin

1. Does Vanahiem have a embassy in Avernus?
1a. Where exactly is it?
2. Do they have Sword Maidens as part of an honor guard for Diplomats and such?
3. Do they come down to the Planet on occasion?
4. Do Vanir try to send there children to Avernus in order for them to be trained at the Unseen University?
4a. I imagine that having there known blood makes them more warry of a psyker and some parents may take steps to give birth and raise them near Avernus in case they turn out to be Psykers. If they are, they get sent down to learn how to control there powers.

The following are qustions for an omake idea. Also hello everyone! I came back from my self exile :)
 
@Durin

1. Does Vanahiem have a embassy in Avernus?
1a. Where exactly is it?
2. Do they have Sword Maidens as part of an honor guard for Diplomats and such?
3. Do they come down to the Planet on occasion?
4. Do Vanir try to send there children to Avernus in order for them to be trained at the Unseen University?
4a. I imagine that having there known blood makes them more warry of a psyker and some parents may take steps to give birth and raise them near Avernus in case they turn out to be Psykers. If they are, they get sent down to learn how to control there powers.

The following are qustions for an omake idea. Also hello everyone! I came back from my self exile :)
1. We've established Embassies. We do all our business in the Orbitals.
2.
3. They do not need to, but they could choose to. They know the risks.
4. It is a bad idea to travel with untrained psykers through the warp. Any and all untrained psykers discovered in anywhere but the Avernus and Midgard Systems are granted the Emperor's Mercy. We are hoping to get another Master Primaris soon, in order to set up a Vanaheim Branch of the Telepathica.
 
1. We've established Embassies. We do all our business in the Orbitals.
2.
3. They do not need to, but they could choose to. They know the risks.
4. It is a bad idea to travel with untrained psykers through the warp. Any and all untrained psykers discovered in anywhere but the Avernus and Midgard Systems are granted the Emperor's Mercy. We are hoping to get another Master Primaris soon, in order to set up a Vanaheim Branch of the Telepathica.

Buuuut if you were a concerned parent would you want to go to Avernus (orbitals) for birth and then life in the orbitals until your kids can be cleared. It'd be a chunk of change but Nobles could pull it off. An in the meantime they can find jobs around. Plus I think they like the Orbitals in general
 
Buuuut if you were a concerned parent would you want to go to Avernus (orbitals) for birth and then life in the orbitals until your kids can be cleared. It'd be a chunk of change but Nobles could pull it off. An in the meantime they can find jobs around. Plus I think they like the Orbitals in general

There is no way to tell if a human is a psyker until their powers awaken. And so far, the only psykers that would awaken their powers in vitro would be Alpha+, like the emperor. Even our alpha was 6 or 7 when her powers awoke. And this is moot, as Durin has told us that transporting an unsanctioned psyker through the warp is literal suicide unless you are using one of the INSANELY RARE Blackships of the Inquisition. And since literally no one has any idea of how those function we cannot make them. At best, in say 10000 years when Niflheim produces Omega level Blanks, we could actually consider it.
 
There is no way to tell if a human is a psyker until their powers awaken. And so far, the only psykers that would awaken their powers in vitro would be Alpha+, like the emperor. Even our alpha was 6 or 7 when her powers awoke. And this is moot, as Durin has told us that transporting an unsanctioned psyker through the warp is literal suicide unless you are using one of the INSANELY RARE Blackships of the Inquisition. And since literally no one has any idea of how those function we cannot make them. At best, in say 10000 years when Niflheim produces Omega level Blanks, we could actually consider it.
The Black Ships were Telepathica property, actually. That said, the Inquisition did, or at least used to use ships that were painted black. The main thing about them was that they used Blanks, Warp-tech, and Abomination level compliance methods in order to transport untrained psykers through the warp.

I wonder if we could ask Avernus if they could devise a way for us to transport applicants through the warp. Maybe a really big Island Turtle that can fly, who carries 4 big elephant sages on his back, to facilitate safe transit for applicants to the Unseen University, like so:
@Durin you know you want to.
 
In that case, what about if a Vanir familly just lived in Avernus's orbitals for a extended time due to being part of a diplomatic mission. Then when one gives birth there daughter is 'touched by the gift' leading the mother to ask the Avernites to please take her in. Can she be safely handled from the Orbital to the Unseen University?

Also at what point does a Beta 'awaken'? 13?
 
Hm, I like to think that Avernus' flag would be a phase tiger squashing a Blink Spider. Or maybe a squashed Blink Spider.. Maybe a guy squashing a Blink Spider.
 
There is no way to tell if a human is a psyker until their powers awaken. And so far, the only psykers that would awaken their powers in vitro would be Alpha+, like the emperor. Even our alpha was 6 or 7 when her powers awoke. And this is moot, as Durin has told us that transporting an unsanctioned psyker through the warp is literal suicide unless you are using one of the INSANELY RARE Blackships of the Inquisition. And since literally no one has any idea of how those function we cannot make them. At best, in say 10000 years when Niflheim produces Omega level Blanks, we could actually consider it.

First off it is possible to tell when someone is a psyker before they awaken their power which is what witch finders actually do. Second we might actually be able to make something like the Blackships though it would likely not be for a long time until we up our psyker knowledge to make it practical.
 
In that case, what about if a Vanir familly just lived in Avernus's orbitals for a extended time due to being part of a diplomatic mission. Then when one gives birth there daughter is 'touched by the gift' leading the mother to ask the Avernites to please take her in. Can she be safely handled from the Orbital to the Unseen University?

Also at what point does a Beta 'awaken'? 13?
That is fine. it is only WARP travel that causes problems with transporting unsanctioned psykers that have not gone rogue. Though, most Vanir that live in system live near the shipyards, assuming they are working at the Shipyards or as part of our Navy. Any Vanir living at our normal orbitals would be a part of the Embassy staff and any living on surface are immigrants and are considered Avernites, not Vanir (even if they are Vanir Nobility). Obviously, this does not account for any Psykers born amongst the Orbitals (as you are suggesting with your omake). And the mother's only say concerning their Psyker daughter is if she wishes to maintain contact with her daughter, assuming she goes to the UU. When the Witchfinders come for someone, the choice is Death or UU, nothing else. Safety regulations, you know.

The Black Ships were Telepathica property, actually. That said, the Inquisition did, or at least used to use ships that were painted black. The main thing about them was that they used Blanks, Warp-tech, and Abomination level compliance methods in order to transport untrained psykers through the warp.

Eh, I am not certain who actually owns the Black Ships. I know they serve the Astra Telepathica, but their crew is exclusively Inquisition (assuming Sisters of Silence are not involved).
 
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So parents are part of the staff and have birth in orbital. Since they are part of the embassy the baby would be considered a Vanir, moreover if detected by a witch hunter then that baby goes to the UU.

Do you think Durin would agree?
 
So parents are part of the staff and have birth in orbital. Since they are part of the embassy the baby would be considered a Vanir, moreover if detected by a witch hunter then that baby goes to the UU.

Do you think Durin would agree?
Psykers born in the Avernus system are property of the Adeptus Astra Telepathica. Parents don't really get a say in the matter.
 
Any and all untrained psykers discovered in anywhere but the Avernus and Midgard Systems are granted the Emperor's Mercy. We are hoping to get another Master Primaris soon, in order to set up a Vanaheim Branch of the Telepathica.
We already could have done that with Aria or Tamia. We didn't because Vanaheim only produces something like 3% as many psykers as Avernus so having an extra telepathica research action (which would be lost, not moved, if they had to spend their time administrating a Telepathica branch) is better than that tiny amount of additional psykers. Given for instance how much benefit we've gotten out of songweaving and grand countering of ork wierdboyz this war alone, I think that's a reasonable trade.
 
We should have Warlords as our biggest Titans if I recall correctly. We have also started the process of making new and improved versions.
Warlords yes. The biggest Imperial ones fullstop are the Emperor class.

Eh, I am not certain who actually owns the Black Ships. I know they serve the Astra Telepathica, but their crew is exclusively Inquisition (assuming Sisters of Silence are not involved).
The Sisters of Silence crewed the ships in the GC and HH, but they stopped afterwards.

Do you think Durin would agree?
Probably.

We already could have done that with Aria or Tamia. We didn't because Vanaheim only produces something like 3% as many psykers as Avernus so having an extra telepathica research action (which would be lost, not moved, if they had to spend their time administrating a Telepathica branch) is better than that tiny amount of additional psykers. Given for instance how much benefit we've gotten out of songweaving and grand countering of ork wierdboyz this war alone, I think that's a reasonable trade.
Especially since we just need one of the Elite Primaris to level up to a Master then we can send them to Vanaheim.
 
@Durin
1. Out of curiosity how close are our armours to Halo style regenerative shields? I know astartes have ion shields as a norm, but how good are they? Can they regenerate for example.
2. Has anyone in the Trust made a proposal to make a jumbo sized Nova cannon/Super Lance platform powered by a hyper reactor intended to hit targets anywhere in a system not hidden by a rock. Is such a thing even possible?
1. not very, more defector rater then ablative
2. no, as well as being hard to make and a sitting target accuracy at long ranges leaves a lot to be desired. you basically would not be able to hit anything more then a light minute away that is under power no matter what. and even a light minute is really pushing things
 
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