> Flee!
This isn't working, and you've officially been injured now. You know when to cut your losses — it's time to leave before you manage to get yourself killed.
You float away from the windmill witch, intent on getting away from the hill she seems to be permanently stuck on. Spouts of dull purple water continue to shoot up from below, forcing you to move backwards in order to dodge them, but thankfully they seem to be your opposition's only long range method of attack. Thank goodness you didn't encounter a witch that could actually
follow you...
As you float over the divide between the grass of the hill and the muck beyond, a horridly sharp screeching noise resounds throughout the air, the corroded metal of windmill witch's smaller fan forcing itself past its own rust to haltingly spin a single rotation around the witch's eye. While it puts you on guard, nothing seems to happen immediately, leaving you to assume it was just her way of expressing anger with you moving out of range.
...until the world
roars, and a giant cyclone of wind carrying the colors of the witch's kaleidoscopic aura spirals out from her and slams into you with the force of a rather large truck. Surprisingly, it doesn't actually hurt that much, but the angle of the attack results in you being thrown down into the muck below, where you impact facedown with a very loud, wet-sounding SPLAT.
You're not entirely certain whether "owww" or "ewww" is more appropriate here. Either way, straining your flotation ability to do so, you lever yourself back up and out of the sticky, cloying mud. It really does not seem to want to let you go, but you manage it, pulling yourself back into the air...
Just in time to see the witch's larger fan begin rapidly spinning again.
The same typhoon-level winds you were caught in before return with a vengeance, more than twice as strong as the time previous. The strength of the gale is enough to completely override your own movement ability, sending you whirling completely out of control, helpless to escape the chaotic winds around you. You feel some of Tome's already damaged pages tear off completely with the force, the loss of each one feeling akin to a layer of skin being flayed from your body. Several small, sharp objects crash into you, followed by more pain, a sudden loss of sensation, and the wind abruptly blowing your tower of straps to the right a lot further than it should be able to go.
...you think you just lost both your left arms.
As if recognizing their job is done, the winds vanish, leaving you tumbling aimlessly out of the air like an oversized piece of trash. You don't manage to right yourself before crashing into land, though face up this time, and on a much more solid surface than the mud you hit before. Still in shock at the damage you've taken, it takes you a few moments to raise yourself off the grass-covered ground beneath you- wait, did you just get thrown back onto the hill? Oh no, bad place to be,
bad place to b-!
A jet of water shoots out of the ground in front of you, and this time you're not fast enough to get out of the way. It strikes you head on, the force blowing you backward slightly, even as a large portion of the liquid sinks into the already muddied pages of Tome.
Oh no, you're completely... drenched...
...why was that... bad... again...?
Another spray of water hits you, this one slamming into Novella, leaving its pages utterly waterlogged.
Who... cares...
[-] Fight...
[-] The water is... kind of nice...
[-] You should just... stay in it...
[-] Forever...
> ...
Dimly, you're aware that you're now being hosed down from multiple sides, the torrents of water doing nothing much to your straps, but utterly ruining what's left of Novella and Tome. You watch disinterestedly as their pages dissolve, and your vision begins to dissolve with them.
You shoul
dn't be… alive… anyways…
…this is… for the best…
END
No, no… this is far too early...