The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
I checked, and we do not owe the Blood Dragons a favor. Last time we asked for the highest fleet option, and padded out the rest of the "no favor owed" points with some Astartes.
 
Ok I got to ask why are you guys a against owing them a favor? We are going to vote to start having closer ties and integrate them at the next high council meaning. If they ask for technical or material support that makes our job easier. If they ask for help we are going to do it since if they go we will have a harder time.
 
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[X] Plan No Favor
-[X] Ask for Extraordinary (10 pts worth) of Fleet Support in dealing with the WAAAGH
-[X] Do not ask for Guard support dealing with the Waaagh
-[X] Do not ask for Astartes support dealing with the Waaagh

My logic is simple:

1 - Current Ork Warboss is an idiot, previous WAAAGH & Warboss was top end of Tier 2.
2 - We're tossing more resources at this fight, because it isn't a two-front war.
 
a major favour could be something like major industrial assistance for a century or deploying a quarter of the Imperial Trusts forces for a decade long campaign that does not relate to you
Could you place this in the FAQs? I believe it is likely to come up with every major war that occurs.
 
I lean towards 8 points of naval support and no favor owed at all.

This is the new normal basically and this Waagh really isn't that tough by the new standards. They're only tough in space. Our own elites and ground forces are more than capable enough to deal with their land forces given the extremely high defenses on Svartalfheim's surface.

[X] Plan No Favor
 
[X] Plan No Favor

it's 2000 gargants, one paragon, and chaff. It's not like the last one where they had a massive unit made up of elites. I suspect we will find them much easier to deal with on the ground.
 
[X] Plan Minimal Assistance
-[X] Ask for massive Fleet support dealing with the Waaagh - Have forty Astartes capital ships and a hundred and fifty cruisers and associated escorts deployed. This will provide your fleet with a decent number of powerful ships, many equipped with bombardment cannons which are highly effective against Hulks . 8
-[X] Ask for some Guard support dealing with the Waaagh - Have two billion Guard deployed to Svartalfheim, this will provide you with a significant number of skilled soldiers, though not as well equipped as your own armies. 2
-[X] Do not ask for Astartes support dealing with the Waaagh - Rely instead in your own elites
 
Other way around. Space Marines kill fodder, fodder kills heroes, heroes kill Space Marines.

uh....I kinda feel like thats not true. heros kill fodder because fodder can't apply enough dense "force" to take down a single target very effectively.....pure numbers helps of course in trying to drown somebody....but if they are so completely above the fodder that they can do it all day.......

also...I think its a little weird in this storys context, because "hero" here is somebody like one of the psckers....at least in the context of heros who actually do open battle....and the heros that I have seen eat fodder like breakfest....

I think this is too dependent on how you define "equivalent" forces.........what if I define a hero's worth as being twice that as a space marine and thrice that of a fodder-unit?

then the hero wins no matter what....as compared to if we define a hero unit as being worth the proportion of how many heroes we have to how many non-hero units we have....and then suddenly you realize that we have millions....(maybe even BILLIONS...? I dont know) of fodder-units for every hero we have and its pretty clear that the hero loses simply because they would DIE OF THIRST and HUNGER before killing that many.

oh, and I would point out that some hero units are better at open combat then others....I don't think ridcully or lin would be as good as what we value him as for CERTAIN.....even if they would be pretty good....I mean...I'm pretty certain that ridcully is worth a planet, lin is worth one FOR CERTAIN as he kind of created the trust....(sorta)
 
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uh....I kinda feel like thats not true. heros kill fodder because fodder can't apply enough dense "force" to take down a single target very effectively.....pure numbers helps of course in trying to drown somebody....but if they are so completely above the fodder that they can do it all day.......

also...I think its a little weird in this storys context, because "hero" here is somebody like one of the psckers....at least in the context of heros who actually do open battle....and the heros that I have seen eat fodder like breakfest....

I think this is too dependent on how you define "equivalent" forces.........what if I define a hero's worth as being twice that as a space marine and thrice that of a fodder-unit?

then the hero wins no matter what....as compared to if we define a hero unit as being worth the proportion of how many heroes we have to how many non-hero units we have....and then suddenly you realize that we have millions....(maybe even BILLIONS...? I dont know) of fodder-units for every hero we have and its pretty clear that the hero loses simply because they would DIE OF THIRST before killing that many.

oh, and I would point out that some hero units are better at open combat then others....I don't think ridcully or lin would be as good as what we value him as for CERTAIN.....even if they would be pretty good....I mean...I'm pretty certain that ridcully is worth a planet, lin is worth one FOR CERTAIN as he kind of created the trust....(sorta)
The reasoning is under must read o males in OP
 
[X] Ask for massive Fleet support dealing with the Waaagh - Have forty Astartes capital ships and a hundred and fifty cruisers and associated escorts deployed. This will provide your fleet with a decent number of powerful ships, many equipped with bombardment cannons which are highly effective against Hulks . 8
[X] Ask for some Fleet support dealing with the Waaagh - Have a eight Astartes capital ships and fortycruisers and associated escorts deployed. This will provide you with an edge, but no more. 2

total {10} .....


....in other battles it will be more helpful to have brawlers then bombardiers but in this case can we ask for them to focus on bombardment ships because those will be the most effective for us here?....cas I think it would be worth trading in like 5 brawlers to 1 bombardier here or something like that.

I would point out that its probably best if we make sure to NOT place our ships directly in front of the planet when it comes down to it.....we want to them to either charge for the planet and take losses for (nearly) every meter of space they take, or attack us as we kite them away from the planet which will give us more time to fight them in space instead of on the ground where their waagh gives them a bigger advantage.....we will still have the orbitals there of course and I thin that works out as it will act as a lure for them to just charge ahead......

question for wh40k ppl...
are ork ships faster then our ships?....if they r not, we can still force the small ships to fight outside of the hulks range since the hulks are DEFINITELY not faster then our ships....so we want to be kiting them instead of fighting directly since we DO NOT want to fight what seems to be a mega-battleship directly with fleet support. (ridcully long-cogged that the gargantuan hulk is something like 60 km across FYI.....our battleships are not even 20 km across from what I remember.) so we really want to fight that Gan hulk on its own with bombardment ships pecking at it.
 
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