The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
We don't really have any good counters to the Eversors. They're too numerous for heroes to deal with but too separate for us to just throw a Primaris Execution Force at them. Last Hunters and Space Marines are the only things that come to mind, but we have too few of the former and Enjou is using the Space Marines to kill the enemy Space Marines. Only other thing I can think of with the right mix of quantity and quality are Myrmidons and Knights.

EDIT: Maybe Xavier? He can teleport so he could conceivably kill them one at a time without too much issue. He'd just need to know where they were.
 
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TBH I'm not really liking the prospect of Eversor Assassins near our centre of governance. Even a few could likely wreak havoc for long periods of time.
 
@Durin
1. How many astartes are left.
2. How serious is them loosing 3 of their lords...for them.
3. I take it the ancient mind did not get involved?
1. 800 Emperor's Talons, 13,000 other
2. a significant but not critical blow
3. as far as you know no
@Durin

1. What is.. a Purge Soul like? (The one Aria used.)
2. Where is Azara Geron? (Her bonded Siren?)
3. What sort of significant progress does the Abomination need to not summon the 1st Circle when the reinforcing fleet arrives?
4. When is the reinforcing fleet arriving?

5. A thought - Could lock-in psyker actions so we don't have to repeated revote on the same actions repeatedly? Basically we'd just vote on changes to psyker actions. And probably make the default choir action be 3/4 power (No exhaustion malus).

So it'd look like this in turn votes:

Action 1 - Choir 1, Choir 2
Action 2 - Choir 3, Choir 4

Free - Choir 5, Choir 6

Choir 6 is exhausted (-15)
1. pretty much destroying the soul
2. acting as Liaison to the Sirens
3. a major force in Dis, a significant force on the edge of District 000
4. within two days
@Durin
1. Does Ridcully think he can get that Archangyl's name before they summon it? Does he need to rest first?
2. Can the Sirens craft a one time use mega banishment rune? Would using it on the Exalted weaken it?
3. Are the Trolls mad at us, or are they understanding? Could they hypothetically levitate our roads and buildings, so that we may battle the Archangyl in a giant sky arena?
4. What is able to counter Eversors? Can we scry and Fry them?
5. Next turn, can we have an option to add some auxiliary band players to the choirs, so that they last longer?
1. it will take at a minimum a week for him to find the name
2. no, the rune does not scale up linearly, making one big enough to cover Dis would require more then a dozen Alphas to power it
3. they understand losing some, and are not good at levitation
4, you could, also many of the Inquisition kill teams are in District 000 preparing to help with assassins
5. no
Odesseus too.

He's also a thing.

@Durin
1. Will Jane and Jacob be healed by the time the next update comes around?
2. Curiosity question: The Grey Knights are obviously trained to beat demons and are trained to the highest standards on top of being psykers of various levels of power and are equipped with what I can only assume is the best equipment the Trust can possibly provide them (what I hope is that this means they are equipped in nothing below the level of a minor relic). For this reason how do they compare to
2i. A standard generic Imperial era space marine
2ii. A generic Emperor's talon Marine?
3. Just checking is Azyr in Dis?
4. If so can he either
4i. Help kill the Talons
4ii. Take command if Rotbart goes to help kill the Talons?
5. Didn't the Inquisition give us a few hundred kill teams? Did we forget about them or have they just been doing work in the back ground?
1. Jane will be heled, Jacob will be partway healed
2. not sure
3. yes
4. he could do I but not ii.
5. background work, as well as helping watch for corruption they have been a major part of your anti-assassin forces
@Durin
1. For Planing purposes can you tell us what the estimated remaining numbers of:
1a. Astares (of 1000 starting in the Talons Chapter with unknown numbers leading chaos warbands)
1b. Sisters of Battle Commandery
1c. Stormtrooper Companys
1d. Hellguard Regiments
1e. Helltrooper Regiments (they have seen few combat in Dis)
1f. Battle Psyker Regiments
2. With us winning the airbattle (they have few airwings left) how viable is it to fairy personal/ammunition into Dis?
1. see here
2. very
@Durin:
1) What modifiers would we have seen for Dalv's rolls if they didn't get eaten by SV?
2) Did Aria feel any third party presence during her battle?
1. exactly those that his know traits give him
2. no
 
The Sorcerers Stoned
Me, foolishly: Let's do this in iambic pentameter!

Me, two lines later: hahahaha

no

~~~
The Sorcerers Stoned
~~~

Harsh-eyed Oakheart made prayers to saintly hunters: Orion, Ahab, and Xie Bao,
Kindly Dundee, and White Simo the Old. She burned a stick in offering for luck.
They accepted no sacrifice but the prize of hunters: the cry of the sparrow
Trapped in a silk net, the groan of stags brought low by arrows, heaving hot air and sweat,
Awaiting the kill. Her armour was anointed, and her blade of diamondsteel,
Adamant, was blessed by the shamans with words of death.

At her command were the slayers armoured lightly: Nikodai, Elaine, and others
Holding their guns ready, those cloud-cutting rifles that sing bright death across long miles.
A company of death seekers: Red Rhana, the Fusilier, Heigelmann and Fritz,
John Whitecourt in his suit of bone, and others in the Black. They were forsaken,
And desired to die. The psykers elite, as well: Modarius, Lamarr, and
Simon Covenant, blue-robed, wearing breastplates of iron, wanded and staved.
They awaited her word, seated in high balconies.

"Strike now," said Jane.

The slayers fired, point-blank, and cut down the loyal lieutenants, tearing apart
The servants of Tigai.

The Eradicator barked. He was hooded, armour painted with soot and melted gold.
When wax, half-left in sunlight, runs thick and shiny, and cracks with the coming of dusk,
So too was he decorated. "Heretics!" snarled he, within the fray. "You dare to strike
Malus Tigai, the all-consumer? Such gall!" As his army rushed onward, he prayed, "Oh,
"Roboute, fill me with strength!" Saying thus, he built a fire that writhed and twisted,
Snapping and gnawing. His eyes were clouded; he beheld leal and vibrant hounds,
Filled with vigour, joyous to do their master's bidding. Unable to deny them
pleasure, he set them loose.

When a man has been entombed, cruelly tormented and made foreign to good things,
Starved and maddened, and set loose, so ravenous were the fiendish beasts. Apple red,
They ate steel and flesh.

Jane the hunter, unmoved and harsh, shouted, "I abjure!" and swung. Her sword killed and killed.
The fearsome image, sketched and painted with gruesome hues, cannot resist the scissor,
That slices and tears the parchment; so too did the nightmares perish. Many died too,
Cooked in their plate, and drowned in liquid iron. Tigai faltered, surprised and off-stance,
And Oakheart struck. She was skillful, with four blows to his one each; she knocked his legs,
Sliced his arms, and cracked his bones. Malus Tigai was carried away to the swirl of the warp.

~~~

Young Jacob Oakheart, lesser of the hunters, announced, "I am a swordsman of renown,
'twas I who slew the Angyl with this black blade. Come to me, so-called immortal;
we shall see what is the worth of your deathless flesh." So said, he leapt upon
Soncus the Undying, bloodthirsty and violent. His flesh was oiled with tallow,
From the thundabeast, whose motions are swift. He knew the killing words, and had
A brilliant spirit.

His opponent, Alerthus of the line Soncus, parried with expertise. His limbs were thick,
Like when a rod is dashed against a stream, and splits a wake that is swallowed up quick,
So were his wounds undone. He wore a suit of murderer's plate, won from mighty Vatrn,
Who lost favour with the gods. He held a grey two-sided blade that cut through steel and
Rockcrete; Ezureidel was its name. Soncus was skillful in its handling. His blows
Were like missiles flung from the sling of ogryns. When boulders are unbalanced, and roll
Down a trampled hill, gaining speed and terrible force, smashing shields and crushing men,
His swings were like that.

They fought in the smithies, a place where learned men work metal and melt stone into gems.
Fleet-footed Jacob was light as thistle seeds on the wind, whose hairs have caught the breeze.
His strikes were like vicious flame licking through any opening, black serpents shooting
With death-dealing fangs. As a stonemason handles a quarried block, and splits away
The unneeded material; first, he drills along the line, and widens each opening.
He places two shims, and a wedge between, and drives it apart with a blow or two.
The black blade cut like that, cracks spreading through stone, building up in pressure to unmake
Even the hardest granite. Hot-blooded Jacob was cut above the elbow, and
Bled from the shins. His steel-cheeked helmet and glassy visor were split apart, and
His blood painted the floor. He was faster without heavy ichor weighing him down.

Soncus was baffled. "What is this madness?" he cried. "I am flagging, and ache with pain.
This cannot be. I do not feel pain. I am solid as a hive, enduring all."

Manslaying Jacob said, "That is dumb and you are dumb," and took his head in one blow.

~~~

Aria the Null made secret signs; she was wise to the warp, and stoppered its current.
Her foe was Auslan Medox, slaver-witch. He stole his army from others, and made them his slaves,
Layered them into his armour and arms, chained them like dogs, and made traitors of them.
There was a blur on him that made him hard to see. It shook the air and wove shadows
And light oddly. He was the most craven of hypocrites, and drew scorn from all.

Aria made spells and signs, and cast out her killing net. It pinned magic, and made
Daemons wither and dry, as when a flounder, pulled up from the sea, sucks greedily
For brine. The sinews of the Red Knight flagged and turned arthritic, and the whore
Of the Prince was listless in their plight. Red-eyed, slaying steel rained down upon Medox,
Seeking to kill. One smashed his chest and broke a rib. His lungs bled and filled his gut
With thick blood, and his liver was bruised. He pulled at his throat to unmake the noose.

Auslan made a sick noise. When the decrepit patriarch, brought low by age and pox,
On his sickbed, pleads to unkind gods, "I am not ready I am not prepared,"
his words burbling like a stream that will soon fall quiet in the cold of winter,
like this did Medox gasp.

Aria made the sign of Unmaking, the secret sign, the cruel sign that divides.
She tore up his soul, and milled it apart.
~~~

AN: The important thing is that I tried.
 
[X] Plan Early Stop
-[X] On the walls of District 145
-[X] Let the Varangian Guard engage the Emperor's Talons
-[X] Lead the Governor's Own to engage the Emperor's Talons
-[X] Deploy Battle Psykers to engage the Emperor's Talons
-[X] have Rotbart (plus Odysseus and Ajax with the Own), Xavier, Mittens, Aria, Jane, and Aryz engage the Emperor's Talons
-[X] Have the Phase Tigers, the veteran psyker infiltration regiment, and the trolls continue to pick off isolated Astares Squads. Have Xavier and Mittens assist as well until they reach their maximum sustainable effort level if the Talon push on the walls of district 145 ends before then.
-[X] with the exception of the Scry and Fry teams and those assigned to the Lord-hunt, choir assignment to continue as before at maximum sustainable effort (Support Troops/Fortifications: both Biomancer Choirs, 1st Telekinetic Choir, Troll Geomancers. Dispel/Counter-telepathy: Lulana & Both Daemonology Choir, Tamia & Both Telepathy Choirs. Banishing/hunting Daemons: Sirens. 2nd Diviner Choir: support Phase Tiger pickoff efforts.)
-[X] 1st and 2nd Pyromancy Choirs to use powers as needed for tactical support in either of the wall defenses at maximum sustainable effort.
-[X] 1st Diviner Choir to support defense against the Talons at maximum sustainable effort.
-[X] 2nd Telekinetic Choir to support outer wall defense/retreat at maximum sustainable effort.
-[X] Bloody Retreat- You could deploy large numbers of your better soldiers to the walls as they come under attack, forcing the enemy to suffer massive casualties as they take the walls which would probably take most of a day. -This would lead to the Abomination forces being slower to move into Dis
-[X] Deploy Black Irons to counter the Angyls attacking the walls from the inside
-[X] target Electronic Warfare primarily against Abomination forces within the city.

Key points:
  • Stops the concentrated push by the Talons at 145, which means we'll have a while longer before they can get assassins in. As we can believably pull back to 000 before the Abomination fleet gets wiped out and the Bloody Retreat option was taken, it's doubtful that this is going to trigger the summoning.
  • Black Irons with Banishment Runes should cut down on their number of summoned Angyls, especially with the Siren psyker support.
  • Rests Ridcully, which will remove his -15 malus entirely, which should increase how effective Scry and Fry is going forward.
  • Continue to pick off low-hanging fruit with the Phase Tigers
  • Provides some strategic psyker support to both of the pitches battle locations on top of theater-scale buffs.

@Durin
Few questions:
  1. Do the Talons have significant psyker backup (of the tier that would benefit from having specifically counter-psyker hero(s))?
  2. Does Aria have an exhaustion malus for this turn?
  3. Is the Quartok gear good enough that their elite forces can do appreciable damage to Astares?
  4. Are the air defenses in the parts of the city the Abomination has taken still active? If not, ignore the rest of these questions.
  5. Did the Abomination forces bring significant anti-air defenses into the city?
  6. Is our air force accurate enough to selectively target Abomination-held districts?
  7. Are the defenses on the crashed battleships/battlebarges effective against atmospheric craft? If so, do they have good coverage of the Abomination-held districts?
 
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[X] Plan Early Stop

@Reynal

1. The Troll Geomancers had no effect last turn. They are not likely to have an effect this turn if used the same as last turn. Instead have them do something else or Deny the Witch if you can't think of anything.
2. The enemy dispelling is too strong. Concentrate the force of the biomancers onto a small quantity of troops instead of providing general boosts. I suggest either the anti-Talon forces or the Phase-Tigers.
3. Jane is fully healed. You can and probably should have her do something.
4. Aria's Null Zone affects daemons and we are fighting daemons. Alternatively, have her kill Librarians.
5. I recommend assigning the Primaris Execution Forces to anti-Talon duty. The sooner they're killed off, the sooner Rotbart can go back to being a general.
 
[X] Plan Early Stop

@Reynal

1. The Troll Geomancers had no effect last turn. They are not likely to have an effect this turn if used the same as last turn. Instead have them do something else or Deny the Witch if you can't think of anything.
2. The enemy dispelling is too strong. Concentrate the force of the biomancers onto a small quantity of troops instead of providing general boosts. I suggest either the anti-Talon forces or the Phase-Tigers.
3. Jane is fully healed. You can and probably should have her do something.
4. Aria's Null Zone affects daemons and we are fighting daemons. Alternatively, have her kill Librarians.
5. I recommend assigning the Primaris Execution Forces to anti-Talon duty. The sooner they're killed off, the sooner Rotbart can go back to being a general.
For (1), I figured that their attack on our outer wall is likely to include Titans, so some extra durability would be a godsend. On (2), we're going to have a fair bit more power this turn than last, due to most of the choirs swapping from 50% uptime to 75%. 3 & 4 are dependent on if they have a tiredness debuff—I'll stick them on Talon Librarian duty if they don't, but otherwise am thinking about holding them in reserve. 5 I'll certainly consider—I'm just a bit worried about how many of them we've lost, especially considering how important they might be in summoning disruption.
 
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[X] Plan Early Stop
-[X] On the walls of District 145
-[X] Let the Varangian Guard engage the Emperor's Talons
-[X] Lead the Governor's Own to engage the Emperor's Talons
-[X] Deploy Battle Psykers to engage the Emperor's Talons
-[X] Deploy the Death's Harbringers to engage the Emperor's Talons
-[X] have Rotbart, Xavier, Mittens, and Aryz engage the Emperor's Talons
-[X] Have the Phase Tigers, the veteran psyker infiltration regiment, and the trolls continue to pick off isolated Astares Squads. Have Xavier and Mittens assist as well until they reach their maximum sustainable effort level if the Talon push on the walls of district 145 ends before then.
-[X] with the exception of the Scry and Fry teams and those assigned to the Lord-hunt, choir assignment to continue as before at maximum sustainable effort (Support Troops/Fortifications: both Biomancer Choirs, 1st Telekinetic Choir, Troll Geomancers. Dispel/Counter-telepathy: Lulana & Both Daemonology Choir, Tamia & Both Telepathy Choirs. Banishing Daemons: Sirens. 2nd Diviner Choir: support Phase Tiger pickoff efforts.)
-[X] 1st and 2nd Pyromancy Choirs to use powers as needed for tactical support in either of the wall defenses at maximum sustainable effort.
-[X] 1st Diviner Choir to support defense against the Talons at maximum sustainable effort.
-[X] 2nd Telekinetic Choir to support outer wall defense/retreat at maximum sustainable effort.
-[X] Bloody Retreat- You could deploy large numbers of your better soldiers to the walls as they come under attack, forcing the enemy to suffer massive casualties as they take the walls which would probably take most of a day. -This would lead to the Abomination forces being slower to move into Dis
-[X] Deploy Black Irons to counter the Angyls attacking the walls from the inside
-[X] target Electronic Warfare primarily against Abomination forces within the city.

Key points:
  • Stops the concentrated push by the Talons at 145, which means we'll have a while longer before they can get assassins in. As we can believably pull back to 000 before the Abomination fleet gets wiped out and the Bloody Retreat option was taken, it's doubtful that this is going to trigger the summoning.
  • Black Irons with Banishment Runes should cut down on their number of summoned Angyls, especially with the Siren psyker support.
  • Rests Ridcully, which will remove his -15 malus entirely, which should increase how effective Scry and Fry is going forward.
  • Continue to pick off low-hanging fruit with the Phase Tigers
  • Provides some strategic psyker support to both of the pitches battle locations on top of theater-scale buffs.

@Durin
Few questions:
  1. Do the Talons have significant psyker backup (of the tier that would benefit from having specifically counter-psyker hero(s))?
  2. Does Aria have an exhaustion malus for this turn?
  3. Is the Quartok gear good enough that their elite forces can do appreciable damage to Astares?
  4. Are the air defenses in the parts of the city the Abomination has taken still active? If not, ignore the rest of these questions.
  5. Did the Abomination forces bring significant anti-air defenses into the city?
  6. Is our air force accurate enough to selectively target Abomination-held districts?
  7. Are the defenses on the crashed battleships/battlebarges effective against atmospheric craft? If so, do they have good coverage of the Abomination-held districts?
1. yes each company has a Librarian (Master Sorcerer) and the Chapter has a Chief Librarian (Sorcerer Lord)
2. no, her fight was short
3. only just
4. mostly yes
 
Couldn't we have Aryz and the Death's Harbingers fighting daemons? They have experience fighting them and their weaponry should be effective against them.
 
@Durin if we stopped the attack on the outer walls, would they be able to teleport a billion men into the crashed ships before we think our reinforcements could show up and take out their space assets?
 
Couldn't we have Aryz and the Death's Harbingers fighting daemons? They have experience fighting them and their weaponry should be effective against them.
My idea here has a couple parts. Specifically:
  1. Propaganda tool. It's giving the Quartok a visible and important (even if not critical) role in protecting Lin. That show the Quartok that we do value and trust them, as well as showing the rest of the Trust that the Quartok are useful and trustworthy. Provided they don't fuck up.
  2. Unconventional tactics. The Abomination sucks horribly against them. A combined Xenos/human force is unconventional as hell, as is Aryz as a hero unit.
  3. Making them mad. They're crazy Xenophobes, working with Xenos might make them even more furious. Furious is not a good tactical state of mind.
 
[X] Plan Triple Zero

I'm leery about Plan Early Stop. Stopping the Talons cold at 145 and doing a Bloody Retreat could trigger the Summoning. Going for 000 might be a tad riskier but it will lead the Chaos General on for hours, thinking he's got a shot at success. That's time that he could use to press the "advantage" to breach the Wall. Without that, he could choose to hold back from the Wall and go nuclear.
 
[X] Plan Early Stop


I will tale the risk of them doing the summoning. At 000 they just need to get lucky once to get an assassin through to Lin.

I don't want to risk Lin to that degree.
 
@Enjou

Here's the changes I'd make. Additions in red.

[] Plan Triple Zero
-[] On the walls of District 000- Another major defensive location and one that buys you a lot of time. However it also lets most of a Chapter of Astartes get worryingly close to both your center of government and to Saint Lin. Note that the Abomination forces will start deploying Assassins here.
-[] Let the Varangian Guard engage the Emperor's Talons- The two companies of the Varangian Guard on Avernus are eager to face their traitor kin, and due to the advanced weaponry that they are equipped with should be able to take on more then their number of Astartes, however you will have to assign several heroes to assist them in killing he Chaos Lords.
-[] Lead the Governor's Own to engage the Emperor's Talons- The Governor's Own are the greatest soldiers of Avernus, and you are confident that you could take out the Emperor's Talons if you led them into battle. However this will require that you take your attention away from the main battle for a period.
-[] Heroes: Rotbart, Xavier, Jane, Aryz, Ridcully, Aria
-[] Bloody Retreat- You could deploy large numbers of your better soldiers to the walls as they come under attack, forcing the enemy to suffer massive casualties as they take the walls which would probably take most of a day. -This would lead to the Abomination forces being slower to move into Dis.
-[] Psykers
--[] Have Ridcully rest until the battle with the Emperor's Talons is about to start
--[] Have the Diviner Choirs 1,2 and Tamia+Telepathy Choirs 1,2 locate assassins.
--[] Have Primaris Executioner Forces*, Daemonologist Choirs 1,2, Pyromancy Choirs 1,2, Biomancer Choirs 1,2 and Telekinetic Choirs 1,2 supporting the forces fighting the Emperor's Talons.

*Pending exhaustion and wounds.

Thoughts:
1. Win the fight as hard as possible, plump all the assets at it. Shutdown any psychic attempts they bring up, burinate them, etc, etc.
2. Might want to consider Symbolic Defence, as it''ll get more Abomination Forces into Dis.. stupid summoning. Otherwise Daemonologists on regular dispelling will do.
Thats about what it takes to summon the Archangel isn't it?
How... convenient?
Not enough.
 
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[X] Plan Symbolic Stop
-[X] On the walls of District 145
-[X] Let the Varangian Guard engage the Emperor's Talons
-[X] Lead the Governor's Own to engage the Emperor's Talons
-[X] have Rotbart (plus Odysseus and Ajax with the Own), Xavier, Mittens, Aria, Jane, and Aryz engage the Emperor's Talons
-[X] Have the Phase Tigers, the veteran psyker infiltration regiment, and the trolls continue to pick off isolated Astares Squads. Have Xavier and Mittens assist as well until they reach their maximum sustainable effort level if the Talon push on the walls of district 145 ends before then.
-[X] with the exception of the Scry and Fry teams and those assigned to the Lord-hunt, choir assignment to continue as before at maximum sustainable effort (Support Troops/Fortifications: both Biomancer Choirs, 1st Telekinetic Choir, Troll Geomancers. Dispel/Counter-telepathy: Lulana & Both Daemonology Choir, Tamia & Both Telepathy Choirs. Banishing/hunting Daemons: Sirens. 2nd Diviner Choir: support Phase Tiger pickoff efforts.)
-[X] 1st and 2nd Pyromancy Choirs to use powers as needed for tactical support in either of the wall defenses at maximum sustainable effort.
-[X] 1st Diviner Choir to support defense against the Talons at maximum sustainable effort.
-[X] 2nd Telekinetic Choir to support outer wall defense/retreat at maximum sustainable effort.
-[X] Symbolic Defence- You could have your forces fight for a brief time to hold the wall before retreating, which would be considered a sign that you are abandoning the outer city. - This would encourage the enemy to move large forces into Dis.
-[X] Deploy Black Irons to counter the Angyls attacking the walls from the inside
-[X] target Electronic Warfare primarily against Abomination forces within the city.

Blatently cribbing Raynal's work but exchanged a bloody retreat with a token defence, I dont want to risk the summoning or let assasins get that close to Lin right now.

Edit: Removed the battle psykers and death's harbringers so the rest of the elites have room to fight and to hide the number of elites we have.
 
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Modified my plan a bit—included Aria and Jane in the defense effort

[X] Plan Triple Zero

I'm leery about Plan Early Stop. Stopping the Talons cold at 145 and doing a Bloody Retreat could trigger the Summoning. Going for 000 might be a tad riskier but it will lead the Chaos General on for hours, thinking he's got a shot at success. That's time that he could use to press the "advantage" to breach the Wall. Without that, he could choose to hold back from the Wall and go nuclear.
Per Durin, the trigger for them summoning the First Circle at the time of our reinforcement fleet is them not having:
a major force in Dis, a significant force on the edge of District 000
So while letting them get to 000 at some point in the not-so-distant future will need to happen if we want to keep them from starting to summon then, it really shouldn't be necessary now—especially as the Bloody retreat should let them get a major force into Dis in a relevant timeframe. We're just ensuring that they pay the full price of admission there.

Ultimately though, we are reaching the point where we'll be deliberately passing the First Circle Summoning threshold. Either the turn after this one, or the one after that unless I miss my guess, we'll reach the point where anything going wrong for them will be trigger-time and we'll need to have as much go wrong for them at once as we can manage (so they're in the worst possible strategic position possible for the summoning) and then do our damndest to fuck up the summoning attempt itself.
 
@Shard
Ridcully's working with a -15 exhaustion malus right now and is likely to be extremely important for wearing down the enemy psyker numbers before the summoning attempt and in maximizing the damage of the summoning itself. It'd be great if we could get him some rest this turn, or at least not have him increase the malus.
 
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