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Quests Archive

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AN: first quest ive ever done, so there may be a lot mistakes. I have very little understanding of what im doing but here goes! This quest is about playing a pirate and building his crew as we play. Omakes will provide bonuses. Im using a stripped down storyteller system from white wolf to do this. This quest combines the shared setting of cultist Simulator, Book of hours, the lady afterwards with the setting of One Peice
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You are Zarya, a girl who recently found herself on the wrong end of a robbery and is now possessed by a demon. Except that it maybe it wasn't actually a robbery after all? And that demon might be actually friendly? To make matters worse, if it's found out what's happened to you, your fate will be... most unpleasant. The Holy Maidens don't take heresy lightly, after all. Will you live or will you die as you discover the truth and fight to survive...?
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Here is a Naruto Kage quest where we make the leader of a ninja village and play out their story. Sidestories are more then accepted and encouraged.
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Take on the responsibility of raising a newborn Legendary, in a world still devastated by the God-Hunters' destruction! Not only that, but there are also whispers of a new God-Hunter plot...will you and your new friends succeed in stopping it?
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Awaking adrift in unfamiliar surroundings, an alien artisan by the name of Klevas Mil'zante must find vaer way as anyone else does. Amidst fluid narratives and folk who trade memories as readily as they trade their bodies vae'll find how vae too may seek fulfillment in vaer new daily life. Questant is an Art Quest that intends to replicate a bit of various games I've enjoyed playing in my life, and an easy comparison is that of an open-world simulator like Dwarf Fortress's own Adventurer...
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Six machine soldiers are sent to the island in the sky, hoping to put an end to another threat to humanity. When Bracket wakes in a freezing cavern, he is alone. But the mission must be carried out regardless, no matter what it takes.
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621's post-ending hijinks. Will be updated once the setting is established.
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You play as a lone hedgehog who gets dragged into a big and bright world.
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You are Geln, son of Kory- a murderer and exile from the pious and martial Islefolk. Left bereft of home or identity, you’ve since decided to try your luck in the distant New World- an ocean away from your past failings and enemies, a still nearly unknown land where you could start again. A new man, a blank slate- or, so you had hoped.
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The Flames of Frenzy consume the lands between. Queen Marika has perished. A line of slain demigods marks the path of the Elden Lord, from the runt to the very greatest of their number. All is set ablaze and none emerge the victor. But neither is this the end as all would presume. Be it a spark of motherly care, the flames scorching even reality itself, a mere happenstance, or something else. A number of lost souls find themselves returning to life in a new world. Earthland is nothing like...
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The year is 1329. The Huntress' War has entered its tenth year, inflaming competing nationalisms and pitting the Confederacy of Caldrein against one of the continent's superpowers, the Tenereian Union. Desperately outnumbered, the Confederacy has relied on the prowess of its famed Caldran mercenaries, with highly-trained and experienced warbands returning from foreign conflicts to the defense of their homeland, and it is on their backs that Caldrein has successfully mounted a valiant defense...
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Ever wondered what a Pokemon Gym Leader does all day? Ever wanted them to do more? Grab the reins of this one and make them be as useful as you want in an original Pokemon adventure.
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In the world of pokemon, ancient ruins and artifacts dot the landscape, relics of a golden age from millennia past. Organizations and governments frequently bar entry to these sites due to the powerful forces sleeping within that could threaten to upset the fragile world built atop the old bones. You are a Ruin Maniac, and together with your team you seek immortality against all odds.
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Settlers of the Valley: A Cottagecore Fantasy Settlement Build Quest
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After a tumultuous first few months at the Academy, Lirra finally made the friends she so longed for and is ready to move forward. But the past never really stays dead, does it? She, of all people, would know…
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You are part of the Literature Club. You are not in the Literature Club. That is a problem. What do?
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By fate or choice, you are now in the vast plains, also known as Blugd-Tur. Vicious, verdant, and mysterious, these lands are famous for their dangerous fauna, half as dangerous flora, rustic traditions of the hardy locals, and a whole plethora of unexplainable phenomena. And if that wasn't enough, you ended up here in a tough spot in your life. Would you emerge victorious from the struggle with unfavorable circumstances, or would you become yet another forgotten victim of the Old Turan?
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Embark on a great journey across the Grand Blue as a Punk Musician who's been been granted the power to build items straight out of worlds she thought were fictional.
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tim is a lil guy in void space. you can give him items, interact with him, and maybe find out how he got here. it's all up to you.
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"Fearsome monsters.. Exotic creatures... Vast riches... Hidden treasures... Evil enclaves... Unexplored lands... The word "unknown" holds magic. And some incredible people are drawn to that magic. They are known... as Hunters!" And what makes these "incredible people" incredible in the first place? Their strength that moves the very mountains themselves? nay. Their killing intent that outmatches that of a thousand men? Nay. Their seer, unchallenged mind that is like no other!? NAY NAY...
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This Quest was written with 100% all natural, organic, up-and-recycled words. It uses the simplest possible game system (outlined in the next post) and otherwise uses a narrative-first structure. Please read through carefully and vote responsibly. What do you do when change seems impossible? When the world has made your voice so small you cannot remember how to speak? How do you fight against that which is so massive, so labyrinthine, and so powerful that no one alive can completely...
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You're a regular piss-ass merc in the 42nd century who just wants what every dude wants - fat, greasy grox burgers; hot chicks with fucking fat tits; and stacks of Thrones so FAT that they could buy a small moon. Problem is, you're a bit of a fucking idiot. Thankfully, so is everyone else; driven by ignorance, wishful thinking, and more bullcrap than a mutated bull hive.
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You are an orphan in a world where elemental powers are literally passed down from one generation to the next, where the natural order is governed by the Firstborn: the phoenixes of the sun, the dragons of the sky, and the seal kin of the sea. Sure, the shadow of conflict is never far, but that's not important. All you want is to find out who your family is... and gain the power to finally be a normal person. Who are you?
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Choose Your Own Adventure Vampire Quest
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You are born. Not human, nor one of the creatures who'd dare to conquer the earth or various other planets and use it as a means to form a new empire. You are a Time-Lord. And now, you must make your reputation. How ever you go about it, there will be a story for generations.
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You know the story. Lovable Loser meets Cosmic Deity who has him complete various missions across multiple Universes.
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You are a sixteen year old demonologist. A few years ago, you sacrificed your own heart to one of the Eight Lords of Hell to bring your little sister back to life. Now, you hope to find something valuable enough to buy back what you lost.
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If you are familiar with any Point and Click adventure videogames, then you know what this is about: puzzles, exploration and story! With scenarios requiring logic and a bit of moon logic to be solved, you will guide Harry Potter through the mysteries and troubles that abound in the magical world. You know he'd be helpless without you!
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