Hunters. A word that seems to pop up more and more nowadays. You see these little things called “Gates” appeared about 2 months ago. They were portals to other places filled with monsters, these places are called dungeons.
This quest will be inspired from series like solo leveling. You will be a hunter that has awakened 2 months after the first gates appeared.
Use plans!
A mighty ocean spirit's grief and anger have hung over your village for generations. Every twenty-five years, your village sends one of its young to the island temple to die as a sacrifice. This generation is the first time the village has decided to send down multiple heirs as a sacrifice, with the hope that returning the Crown will help atone for your ancestor's sins. You will most assuredly fail this time, but you will learn. You will pass these memories onto your Heir, and give them a...
You are a Mapper. Obey the order, complete the task, and come back alive with the information, so that the Imperial Army can go in and clear out the dungeon properly.
This is a pseudo-official quest in the Arcane Ascension/Weapons and Wielders universe by the author of the franchise. It's a dungeon crawl with a JRPGish hero trying to figure out how he got there, find some missing stuff and friends, and clear the dungeon or get home.