Inheritance of Aternum : A knight's tale.

[X] Inspect yourself closely, you are clearly uninjured, but perhaps you can find clues laying on your person.
 
Self Inspection
Seeing as the room is somewhat bereft of revelations, you take a closer look at your dust and web covered self. What in the world?!
The coat of maile is rusted and battle-tested, with several gaps and broken links visible under the sunlight. And the cloth beneath it is not just dusty, now that you take a closer look, it's moth-eaten and mouldy as well. It's as if your equipment has been in poor storage for years.
Why in God's good name am I wearing this? Another more worrisome question passes your mind: for how long did you slumber? But you quickly dismiss it, if you were comatose for any significant length of time, then you'd be dead of hunger and thirst. Now that I think about it, I really should look for food and drink.

Leaving that a concern for later, you start to strip, so that you can inspect your attire and body more closely.
You begin with unbuckling the belt; It's worn-out and the metal rusty, but still functional.
Then the maile is laid out on the floor, and you carefully examine it. The rust is most prominent on the front, and the gaps are centred around the abdomen and chest, most notably a sizeable gap where the chains are supposed to protect the heart. Must have been quite the weapon. No damage is visible on the back portion.
Next is the padded shirt, it's in a similar state to your clothing, eroded by time and weather. Similar to the maile, it too has some battle damage, the hole in the chest matching the one in the maile.
Lastly, the tunic and pants are laid out. The cloth seems more fitting for an entombed corpse than anything else; you cannot precisely discern what part of the damage is due to nature, and what is caused by mortal hands.

Were you a tomb scavenger? But why dress like an ancient corpse? Dismissing these thoughts, you begin to inspect your now naked self.
Except for the dust and mould stains from the clothes and the room, your body is in perfectly good condition; no portion of it is missing or damaged, your well-muscled pale flesh bears no scars and is bereft of any markings.
You work your hands over your face, plenty of stubble but nothing seems odd. A nose, two ears, a pair of eyes and a full set of teeth; All appears to be in order. Your hair does not extend past your neck, and plucking a few strands tells you that it is black.


No closer to finding clues than whence you woke, you equip yourself once more, for a corpse's attire is still better than going naked.



What will you do now?

[] Open the door and explore what lies beyond.

[] Gather the furniture in the middle and see if you can climb onto the roof.

[] write in
 
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[X] Gather the furniture in the middle and see if you can climb onto the roof.
 
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[X] Gather the furniture in the middle and see if you can climb onto the roof.
 
[X] Gather the furniture in the middle and see if you can climb onto the roof.
 
[X] Gather the furniture in the middle and see if you can climb onto the roof.
we still have the dagger right?
 
[X] Gather the furniture in the middle and see if you can climb onto the roof.
we still have the dagger right?

Aye, you have the dagger. You should find a scabbard for it at some point though, running around whilst holding sharp objects can cause certain health problems. :V

And voting closed, roof climbing wins, update in an hour or so.
 
The roof
After a moments consideration, you decide that getting to the roof is the best course of action. At the very least it should give you an idea about where you are.

So you begin to move the furniture towards the middle of the room. First you drag the table, then you place the chair on top. Still too short, would have to jump to make it. The prospect is too risky for your taste, a bad fall is a death sentence no matter the distance.
That leaves the shelve-cabinet. With a frustrated sigh, you begin the difficult task of moving a wooden cabinet. Empty or not the thing is made of sturdy wood; it's heavy, too damn heavy.
It takes you an hour of intense labour to bring it beneath the fallen roof, by which point you collapsed on the chair. Your muscles aflame and your body wishing for nothing more than an hour of rest and a barrel of water. Must have sweated a bloody barrel by now.
Your respite lasted but a few moments, for you intend to climb while the sun still shines. Slowly and carefully, you climbed the cabinet, and once sufficient elevation was achieved you grabbed the edge of the roof and pulled your battered self.
You lay on the roof for a moment to regain your breath and enjoy the cold winds, the azure expanse of the sky and the few clouds traversing it. Looking at the sun, you'd hazard that it's the seventh hour of the day.
You sit up, good God!
The world extends endlessly below your gaze, for you stand high, far too high, as if on the peak of a mountain that pierces the heavens and stare at the fields and forests that stretch into the horizon, shades of green woven together in a wondrous tapestry of natural and mortal ingenuity. Here and there signs of fire and destruction can be seen but the scenery is breathtaking, and as you shift your sight, a name comes to the forefront of your mind: The Eternal Palace.

You are standing on the roof of a section of a monumental construct; massive beyond reason, extending far into the horizon. A multi-coloured garden the size of a forest is situated in the middle, surrounded on four sides by the structure itself. Enormous windows of stained glass dot the columned walls, other details are too far to be seen, but the glimmer of precious metals and the sheen of marble radiate off the entire structure. Even the roof tiles you are standing on are richly decorated, with intricate floral scenery carved into the glazed brick. There are no marks or ruins that bare any clues as to how this section of the roof collapsed, everything is pristine, as if untouched by time and weather.

How in the world did I get here! and why for that matter.

[] Get down into the room, open the door and explore what lies beyond

[] walk on the roof towards :
-The east, the structure rises higher in that direction
-The south, where the entrance should be.

[] write in

 
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[X] Get down into the room, open the door and explore what lies beyond
 
[X] Get down into the room, open the door and explore what lies beyond
 
[X] walk on the roof towards :
-[X] The south, where the entrance should be.
 
Beneath the gentle gaze of the moon
You begin a steady march towards the south, all the while admiring the sheer scale of the building, you could fit entire cities within and still have room to spare. An eternal palace indeed. Who built this place? And how did they create it? These and other questions captured your mind as you walked across the colourful tiles.
The sun slowly but evidently retired from the sky, the wind blew at a quickening pace, spurred by the retreat of the sun. Only the structure and the scenery below you remains unchanging as the hours passed.

Then, at last, the last rays of light abandoned the sky and darkness reigned supreme. Its victory was short-lived, for the moon pierced the shroud of night, it's light a shining beacon, for all that it's but a lesser of the sun.
But it was not just the moon that shone, no, the entire structure glimmered beneath the moonlight. Gigantic windows far away shone in a brilliance that proclaimed tales of myth and legend, beams of pale light danced between bejewelled columns of marble. Even the tiles you stand on look different after the change of celestial bodies, glittering minuscule writing can be seen on the edges, tiny and foreign.

Curious, you bring your dagger close to the tile; indeed the lettering is very similar to the gold of the blade. Furthermore, the crystal is humming ever more strongly as it gets closer to the shingles.
Hmmm.
You stab the knife into the tile; the sound of cracking brick interwoven with a pained animal-like screech.
What in the world?
Immediately the area around you darkens, and you pull the knife out, a strange liquid dripping from the blade to your knuckles.
This may not have been a good idea

You immediately turn to run, only to see someone blocking your way, his outline illuminated by the moonlight. A towering figure, portions of its body glimmer as the moonlight hits them, but you cannot make any details due to the darkness.

Still, a figure appearing from nowhere in the middle of the night on top of a roof in a damn unnerving place is hardly a common occurrence.
What do you do?

[] whoever/whatever it is, it can't be good.

-Best to attack it and try to kill it before it does the same to you.
-Best to run back the way you came from.
-Best to try and run past it


[] whoever/whatever it is, it should be amenable to conversation

-Hail it from a distance and inquire as to its person and motives.
-Get closer to it and greet it, perhaps it can help you leave the roof, for it must have come from some exit.

[] Stand perfectly still and wait

[] Write-in
 
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Apologies for the delay and the rather short length of the update, it is hopefully an uncommon occurrence.
As always, questions are welcomed.
 
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