Morrslieb's probably already connected to the warp given its refusal to obey the laws of physics. It might be some kind of solidified warp gate. Or the egg of a god. Not sure sending it to the warp would work.
I hope we don't destroy the moon just find a way to neutralize its effects as the chaos gods can make a fuck you on the moon by making it nose dive to the planet
It does seem to be physical, otherwise shooting it wouldn't work. However, yes it does seem to be very warpy. Reminds me of the Tyrant Star:
The Tyrant Star, also known as Komus, is an uncategorised stellar anomaly found in the Calixis Sector of the Segmentum Obscurus. Komus appears as a black dwarf star whose arrival in the sky of a world is seen as an imminent herald of catastrophe, while the existence of the Tyrant Star is itself part of a wider prophecy called the Hereticus Tenebrae that is of great interest to the Imperial Inquisition. Unraveling this prophecy and the role of the Tyrant Star may be crucial to preventing a cataclysm that will consume not only the worlds of the Calixis Sector but perhaps the entire Imperium of Man.
"Entry: 'Obscuro'—The nature of the threat is either unknown, resists analysis, is deliberately hidden, or falls outside the normal categories of danger. This threat classification is also in rare circumstances applied to forbidden dangers of mankind's own forgotten antiquity."
— Definitions of the Common Inquisitorial Threat Ratings, Tabernacle of the Conclaves Segmentum
The visitation is accompanied by psychic disturbance, geological upheaval and sociological problems on inhabited worlds, including mass rioting and unrest
It's probably part of an old one gate given what I read.Morrslieb's probably already connected to the warp given its refusal to obey the laws of physics. It might be some kind of solidified warp gate. Or the egg of a god. Not sure sending it to the warp would work.
Turns are a year, so that's how much time has passed. As for surviving, that's basically what scouts do. There were 19 Scouts aboard the Mordant, and 2000 Serfs, so it depends really. Obviously all of them couldn't have been able to fit into the drop pods but if they did and if they managed to get to a defensible location then yes they could still be about. Alternatively, they might have been eaten by a carnosaur. Amra doesn't know much about the jungle other than the standard other jungles he's experienced so he'd be aware of the usual dangers etc., how much time has passed since landfall? And does Arma think the drop pod survivors could have lasted that long?
Turns are a year, so that's how much time has passed. As for surviving, that's basically what scouts do. There were 19 Scouts aboard the Mordant, and 2000 Serfs, so it depends really. Obviously all of them couldn't have been able to fit into the drop pods but if they did and if they managed to get to a defensible location then yes they could still be about. Alternatively, they might have been eaten by a carnosaur. Amra doesn't know much about the jungle other than the standard other jungles he's experienced so he'd be aware of the usual dangers etc.
In case it wasn't clear, that would basically give you 2 diplo actions, because it frees up Corax to do something else. You could spend basically 2 actions on a single thing if you really want to, but you don't have toAnd investigate, because again we need intel, although I could be persuaded to put our personal action on supervising integration.
In case it wasn't clear, that would basically give you 2 diplo actions, because it frees up Corax to do something else. You could spend basically 2 actions on a single thing if you really want to, but you don't have to
I'm pretty flexible about it really. It's all an abstraction anyway really, so I'll probably be changing the system as I goUsually personal oversight is a bonus to the roll, but this works too.
Isn't the pyramid more likely to be Nagash or one of the other Tomb Kings than the Slann? Moreover, wouldn't scrying, despite being not focused on any particular topic, be safer? Not psychic displace is truly safer, but I feel like the pyramid has anti-scrying defenses which our space marines may trigger with we try to get closer.
Isn't the pyramid more likely to be Nagash or one of the other Tomb Kings than the Slann? Moreover, wouldn't scrying, despite being not focused on any particular topic, be safer? Not psychic displace is truly safer, but I feel like the pyramid has anti-scrying defenses which our space marines may trigger with we try to get closer.
To be objective, yeah, as a single world, Mallus, really isn't that special as weighted to the millions of over worlds in the Imperium. Like how could anyone say Mallus is more important than Cadia or Mars? With that said, this is also a world with a fascinating history that beggars belief, and that alone places it in the upper 50 percentile. It would do well for the imperium if we researched the history of this world.where the fun is and the rest of the Imperium might as well not exist for purposes of this quest.
Not sure I entirely understand this, however, thanks for noting it as even so it's good to get feedback.The QM wants the Space Marines to behave one way, the voters (mostly, seemingly) want the Space Marines to behave another way.
The QM wants the Space Marines to treat Mallus as a mutation-ridden rebel world which the Space Marines have to beat into shape in general, while the voters want to treat Mallus as a home setting where they know about all the heroes they want to befriend
The QM wants the Space Marines to have urgency about getting this stupid planet in line and then going off to the next task of the Imperium because the Imperium is huge and has a million things to do, while the voters want to stick around on Mallus because that's where the fun is and the rest of the Imperium might as well not exist for purposes of this quest.
I think some of this might be helped if the QM gives more of an explicit statement of the Space Marine charter and instruction as it relates to Mallus?
Chapter Masters are the Planetary Governors of their worlds, the later having pretty broad latitude anyway. Consider the Astral Claws' situation and the Badab War, or the Red Sabers' problems. Strictly speaking only the High Lords of Terra have authority over Chapter Masters, and there's plenty of cultural differentiation in various worlds. The answer would just be that the xenos in question or whoever are indeed serving the Imperium, which there's legal precedent for, and that this is a Astartes World anyway and thus except from the tithe and other things.and ask why aren't we fighting the enemies of man or who's the planetary governor?
It's entirely how I expect space marines to play out, if y'all wanted someone who had more of an excuse to work with the locals an inquisitor would of worked out more.